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  1. LED-TEMPORARY-RWY-CLOSURE-MARKER

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    LED-TEMPORARY-RWY-CLOSURE-MARKER
    this model come with two skin white and sand color.
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-LED-TRCM
    FullName=GK-LED-TRCM
    ModelName=GK-LED-TRCM.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=0.1
    ArmorValue=0.1
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=20
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4500.0
    DamagedModel=
    DestroyedEffect=VehicleFireEffect
    DestroyedModel=
    SecondaryEffect=SmallRocketGroundExplosion
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    20 downloads

       (0 reviews)

    0 comments

    Updated

  2. Airport flood-lights

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Airport flood-lights
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CA-Lights
    FullName=GK-CA-Lights
    ModelName=GK-CA-Lights.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    GroundObjectType=
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=GK-CA-Lights.LOD
    DamagedModel=
    DestroyedEffect=SmallFire
    DestroyedModel=
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=35

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS model and textures
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    51 downloads

       (0 reviews)

    0 comments

    Updated

  3. Tactical Air Navigation System unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is the Tactical Air Navigation System unit
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-TANS
    FullName=Tactical Air Navigation System
    ModelName=GK-TANS.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-TANS
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=GK-TANS.LOD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and textures
    The texture from https://www.pngguru.com/ and https://www.textures.com/
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Civilian Airport 7 separate models terminals, gates

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    One main Airport building and two terminals plus three different gateways.
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CMT
    FullName=GK-Civilian Main Terminal
    ModelName=GK-CMT.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CMT.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CT1
    FullName=GK-Civilian Terminal
    ModelName=GK-CT1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CT1.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CT2
    FullName=GK-Civilian Terminal
    ModelName=GK-CT2.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CT2.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG1
    FullName=GK-Civilian gate
    ModelName=GK-CG1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG1.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG2
    FullName=GK-Civilian gate
    ModelName=GK-CG2.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG2.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG3
    FullName=GK-Civilian gate
    ModelName=GK-CG3.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG3.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CC-GROUND
    FullName=GK-CC-GROUND
    ModelName=GK-CC-GROUND.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CC-GROUND.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=MEDIUMCRATER003.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CA-Light
    FullName=GK-CA-Light
    ModelName=GK-CA-Light.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CA-Light.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=MEDIUMCRATER003.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
    [TargetAreaXXX]
    Name=Civelian Airbort
    Position=603000.00,505844.00
    Alignment=FRIENDLY
    Location=5
    ActiveYear=0
    Radius=2000
    Target[001].Type=GK-CMT
    Target[001].Offset=266.00,633.00
    Target[001].Heading=0
    Target[002].Type=GK-CT1
    Target[002].Offset=266.00,633.00
    Target[002].Heading=0
    Target[003].Type=GK-CT2
    Target[003].Offset=298.00,255.00
    Target[003].Heading=-180
    Target[004].Type=GK-CG1
    Target[004].Offset=564.00,591.00
    Target[004].Heading=10
    Target[005].Type=GK-CG2
    Target[005].Offset=422.00,591.00
    Target[005].Heading=0
    Target[006].Type=GK-CG3
    Target[006].Offset=489.00,591.00
    Target[006].Heading=0
    Target[007].Type=GK-CC-GROUND
    Target[007].Offset=408.00,511.00
    Target[007].Heading=0
    Target[008].Type=GK-CG1
    Target[008].Offset=348.00,643.00
    Target[008].Heading=225
    Target[009].Type=GK-CG3
    Target[009].Offset=562.00,644.00
    Target[009].Heading=180
    Target[010].Type=GK-CG2
    Target[010].Offset=597.00,618.00
    Target[010].Heading=-90
    Target[011].Type=GK-CG2
    Target[011].Offset=490.00,644.00
    Target[011].Heading=-180
    Target[012].Type=GK-CG3
    Target[012].Offset=348.00,591.00
    Target[012].Heading=0
    Target[013].Type=GK-CG3
    Target[013].Offset=421.00,644.00
    Target[013].Heading=180
    Target[014].Type=GK-CG1
    Target[014].Offset=256.00,477.00
    Target[014].Heading=95
    Target[015].Type=GK-CG2
    Target[015].Offset=255.00,552.00
    Target[015].Heading=-270
    Target[016].Type=GK-CG3
    Target[016].Offset=308.00,478.00
    Target[016].Heading=-90
    Target[017].Type=GK-CG2
    Target[017].Offset=255.00,408.00
    Target[017].Heading=90
    Target[018].Type=GK-CG3
    Target[018].Offset=308.00,550.00
    Target[018].Heading=-45
    Target[019].Type=GK-CG1
    Target[019].Offset=308.00,404.00
    Target[019].Heading=-80
    Target[020].Type=GK-CG3
    Target[020].Offset=283.00,302.00
    Target[020].Heading=0
    Target[021].Type=GK-CG1
    Target[021].Offset=256.00,337.00
    Target[021].Heading=100
    Target[022].Type=GK-CG2
    Target[022].Offset=308.00,335.00
    Target[022].Heading=-90
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and creating some of the textures
    Terminals and gates textures were taken from free to use X-plane.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    51 downloads

       (0 reviews)

    2 comments

    Submitted

  5. Ramon Airbase Israel

    This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great,  as I really don’t have the time to finish it.  you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models.
    Google map link to the AB


    40 downloads

       (0 reviews)

    0 comments

    Updated

  6. Ahmad Al-Jaber Air Base

    Hello and thank you for downloading my work.
    https://gkabs.net
    this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway. 
    What's included:
    48 models all new with the Shadow ini file for all the 44.  this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base
    https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base
    https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base

    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Credit goes to the following:
    - GKABS for creating the model and skins
    - Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend.
    - https://www.textures.com as a use a lot of their photos to create the skins.
    - Google lol for searching for information and downloading some of the photos to use with some skins
    - MFS communities that I took some ideas from to make some models.
    - And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    --------------------------------------------------------------------------------------
    Installation:
    Just follow the readme file included with the zip file
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    153 downloads

       (3 reviews)

    1 comment

    Updated

  7. 6 Ground add on models for the new coming  Airbase102

    Hello and thank you for downloading my work.
    What's included:
    6 ground addon models for the new coming  Airbase102

    all my file should include the Strike Fighters 2 Series game file (.old), .ini and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=AM-32A
    FullName=GK-AM-32A
    ModelName=GK-AM-32A.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=300000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=AM32C-17
    FullName=GK-AM32C-17
    ModelName=GK-AM32C-17.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=AM32C-17W
    FullName=GK-AM32C-17W
    ModelName=GK-AM32C-17W.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Ammo-Wood-Box
    FullName=GK-Ammo-Wood-Box
    ModelName=GK-Ammo-Wood-Box.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Cargo
    FullName=GK-Cargo
    ModelName=GK-Cargo.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Tool-Box
    FullName=GK-Tool-Box
    ModelName=GK-Tool-Box.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for information and some photos.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net

    63 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Mountains and rocks Terrain

    Hello and thank you for downloading my work.
    What's included:
    There are 39 models included in this file and 10 texture maps
    all my file should include the Strike Fighters 2 Series game file (.old), .ini and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=Mnt1
    FullName=GK-Mnt1
    ModelName=GK-Mnt1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=300000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    ---------
    just replace these 3 lines to match the .old file name
    Name=Mnt1
    FullName=GK-Mnt1
    ModelName=GK-Mnt1.LOD
    "
    --------
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google map for information
    3d max terrain
    MaxMounts
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net
     

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Air Base Bunker

    Hello and thank you for downloading my work.
    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=AB Bunker
    FullName=Air Base Bunker
    ModelName=GK-Bunker.LOD
    TargetType=AMMO_STORAGE
    ActiveYear=0
    TargetValue=200
    UseGroundObject=FALSE
    DamagePoint=70.0
    ArmorValue=2451608.0
    ArmorType=2
    RepairRate=0.050
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=AmmoDumpExplosion
    DestroyedModel=bunker1_destroyed.LOD
    SecondaryChance=0
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net
     

    45 downloads

       (0 reviews)

    0 comments

    Submitted

  10. 5 New City buildings

    Hello and thank you for downloading my work.
    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=City BuildingGK1
    FullName=City BuildingGK1
    ModelName=GK-Building1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=600
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=30000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=City Building GK2
    FullName=City Building GK2
    ModelName=GK-Building2.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=600
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=30000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=City Building GK3
    FullName=City Building GK3
    ModelName=GK-Building3.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=600
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=30000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=City Building GK4
    FullName=City Building GK4
    ModelName=GK-Building4.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=600
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=30000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=City Building GK5
    FullName=City Building GK5
    ModelName=GK-Building5.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=600
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=30000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net
     

    69 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Chu containers & HESCO WALL

    Hello and thank you for downloading my work.

    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the following to _TYPES.ini file

    [TargetTypeXXX]
    Name=Container 4RWW
    FullName=Container-4Rooms-WW
    ModelName=GK-Container-4Room-WW.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Container 7Room
    FullName=Container-7Room
    ModelName=GK-Container-7Room.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Container-LRoom
    FullName=Container-L-Room
    ModelName=GK-Container-L-Room-1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Container Room
    FullName=Container-Room
    ModelName=GK-Container-Room-1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Jersey-Barriers
    FullName=Jersey-Barriers
    ModelName=GK-Jersey-Barriers.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Container-7RWW
    FullName=Container-7Room-WW
    ModelName=GK-Container-7Room-WW.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    and daddyairplanes for sharing his photo, many thank to him.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    56 downloads

       (0 reviews)

    0 comments

    Updated

  12. Control Tower

    Hello and thank you for downloading my work.

    What's included:
    All my Zip file should include the Strike Fighters 2 Series game files (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=AB-Tower
    FullName=AB-Control Tower
    ModelName=GK-Control-Tower-Yellow-B.lod
    TargetType=TOWER
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=20.00
    StartDetectChance=100
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=GK-Control-Tower-Destroyed.LOD
    DestroyedEffect=SmallTallStructureCollapse
    DestroyedModel=tower1_destroyed.LOD
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=100
    Or
    [TargetTypeXXX]
    Name=AB-Tower
    FullName=AB-Control Tower
    ModelName=GK-Control-Tower-Brown-B.lod
    TargetType=TOWER
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=20.00
    StartDetectChance=100
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=GK-Control-Tower-Destroyed.LOD
    DestroyedEffect=SmallTallStructureCollapse
    DestroyedModel=tower1_destroyed.LOD
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=100
    This model comes with 2 skins.
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit for photos to create the skins goes to: 
    - https://www.textures.com
    - http://www.evidence.org.kw/index.php
    - https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3

    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Airbase radar

    Hello and thank you for downloading my work.
    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=AB_Radar
    FullName=AB_Radar
    ModelName=GK_AB_Radar.LOD
    TargetType=RADAR
    ActiveYear=1960
    TargetValue=200
    UseGroundObject=FALSE
    DamagePoint=1.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DamagedModel=
    DestroyedEffect=SmallFire
    DestroyedModel=GK_Radar-Destroyed.LOD
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=50
    AnimationID=1
    AnimationTime=2.0

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    90 downloads

       (1 review)

    0 comments

    Submitted

  14. Windsock

    Hello and thank you for downloading my work.

    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=Windsock-New
    FullName=Windsock-New
    ModelName=GK-Windsock.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    AnimationID=1
    AnimationTime=1.0
    Effect=RedlightEffect
    EffectOffset=0.0,0.0,36.0
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Concrete Blocks

    Hello and thank you for downloading my work.
    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=Concrete Blocks
    FullName=4 Concrete Blocks
    ModelName=GK-Concrete-4Blocks.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    [TargetTypeXXX]
    Name=Concrete Block
    FullName=Concrete Block
    ModelName=GK-Concrete-Block.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    50 downloads

       (0 reviews)

    0 comments

    Updated

  16. Blast Shield

    Hello and thank you for downloading my work.

    What's included:
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy all the files to Terrains folder and add the following lines to _TYPES.ini file
    [TargetTypeXXX]
    Name=Blast Shield-4NL
    FullName=Blast Shield-4NL
    ModelName=GK-Blast-Shield-4NL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    [TargetTypeXXX]
    Name=Blast Shield-4WL
    FullName=Blast Shield-4WL
    ModelName=GK-Blast-Shield-4WL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    [TargetTypeXXX]
    Name=Blast Shield-NL
    FullName=Blast Shield-NL
    ModelName=GK-Blast-Shield-NL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    [TargetTypeXXX]
    Name=Blast Shield-WL
    FullName=Blast Shield-WL
    ModelName=GK-Blast-Shield-WL.lod
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=0.001
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    56 downloads

       (0 reviews)

    0 comments

    Updated

  17. Euro/Med Buildings V3

    Hello to all and here is my Euro/Med buildings mod V3 this updates the buildings in WOE and others .The updated buildings are based on real buildings in Germany and adds a more modern feel . I have also add Mediterranean buildings too . Just unzip and drop them in the CEGermany/Anatolia  terrain folders and go fly..
    Buildings V3.zip

    534 downloads

       (1 review)

    0 comments

    Updated

  18. Object Library 1 by Polak & CFS Midway Group

    Object Library 1 by Polak & CFS2 Midway Group 11/30/2013
     
    This is the collection, once posted at SimHQ of various and sundry buildings for use by
    terrain builders to add a to the target areas when building terrains. It is being
    reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere
    (than the original a SHQ), but as so much time has passed ... my judgement call is
    sharing is allowed.
     
    Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and
    FE/FE2.
    This has been tested by me, over the years in ALL versions of the game.
     
    While more designed with WW2 Pacific (including CBI) in mind, they can be used even
    Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy.
    Even unto Modern Times ™.
     
    Included, of course, are Polak's original readme, and the config files: a Desert_targets
    and Desert_types inis that lists the various objects for importation to other terrains.
     
    I've gone through all the skin tgas, and have painted out the odd green color, so they
    should look a bit better. However, that does NOT fix certain visual issues with some of
    the models from close up and at some angles. Also, there are a couple of them that
    simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I
    don't remember exactly WHICH ones they are.
     
    Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some
    changes back then). It does NOT reflect those change I do when adding them to my terrain
    works. This means the destroyed models, destroyed effects and secondary effects listed
    are NOT proper and correct. YOU will need to make the adjustments (or locate the object
    in the multitude of types inis from MY terrain mods, and copy/paste!)
     
    This is =NOT= a package of objects that can be used by the 'general masses'. It is being
    rereleased for those terraformers that can actually make use of them.
     
    As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder.
     
    Happy Targeting!!
     
    Wrench
    Kevin Stein

    216 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Julhelms_FactoryObjects.7z

    These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
     
    12/30/2010
    (Fixed J_16OpenSilos)
     
    12/28/2010
    Models by Julhelm
    Conversion by Pureblue
     
     
    1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
     
    2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
     
    3. Create corresponding target objects in terrain_targets.ini

    500 downloads

       (0 reviews)

    0 comments

    Updated

  20. Pit1.rar

    New Pit1.lod for
    sf2 vietnam terrain and any others that use it...
    original one has shadow issues,so I made this replacement.

    282 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Tower.7z

    Updated Tower.
    place in GermanyCE terrain folder overwrite old LOD.
    Replace the Towerview entry with this to the Viewlist.ini
    or just copy the > Position= < line.
     
    [View028]
    ViewName=TowerView
    ViewClassName=TowerViewClass
    UpdateAlways=FALSE
    ViewGotoControl=GOTO_VIEW_TOWER
    CycleNextControl=GOTO_VIEW_TOWER
    CyclePrevControl=GOTO_VIEW_TOWER_PREV
    ObjectFrom=SearchAircraft
    PositionOffsets=-1.27,-0.97,9.754 < line to add
     
    Then watch your flight take off from your snug tower.
     
     
    Russouk
    March 2012

    270 downloads

       (3 reviews)

    1 comment

    Submitted

  22. Control Tower.7z

    Replacement Control Tower for the bland stock one.
     
    Just extract,then copy n paste,the Terrains folder to your mods\ SF2E\Terrains\GermanyCE folder,or move the Tower1.LOD and Control Tower.bmp to the above folder.
     
    This will replace all stock tower1 models in any terrain.It wont alter your files as the stock lod isnt available,and this model uses different texture names from stock.
     
    Model and Textures by me.
    Hope you like.
     
    Also supplied camera positioon,if you know how to edit it,if not will update as soon as I can.
     
    Russouk
    March 2012
    workin on adding some life to tower too...a figure or two and mebbe new ASR

    337 downloads

       (2 reviews)

    0 comments

    Updated

  23. Airfield Objects Vol 2

    Another collection of various hangars/walls etc aimed mainly at desert type terrain although they can be used in any you like.

    541 downloads

       (2 reviews)

    0 comments

    Submitted

  24. Airfield Objects.

    A collection of various buildings,roads & general airfield objects designed for and tested in the SF2 Germany terrain [any version..]

    518 downloads

       (2 reviews)

    0 comments

    Submitted

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