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  1. America Southwest (Texas/Mexico) for SF2


    America SouthWest Terrain



    Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)


     
     
    What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
     
    This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World ™ counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
     
    This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
     
    Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
     
    And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
     
    You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
     
    Good Hunting!
    Wrench
    Kevin Stein

    740 downloads

       (1 review)

    0 comments

    Updated

  2. Iceland Terrain v1.02 Update

    ***********************************
     
    Iceland Full-Scale Terrain
     
    v1.02 Update
     
    by Baltika
     
    19 December 2010
     
    ***********************************
     
    This update will bring any previous version of my Iceland terrain up to v1.02.
     
     
    Changelog:-
     
    v1.02
     
    -Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
     
    -Added full city tile .tod files for buildings in Reykjavik.
     
    -Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
     
    -Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
     
     
    v1.01
     
    -Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
     
    -Corrected overlapping ground units in Red and Blue Force Army Bases.
     
    -Added Iceland02_DOGFIGHT.INI file.
     
    -Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
     
    -The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
     
     
    ***********************************
     
    INSTALLATION
     
    You must first have installed Iceland Full-Scale terrain v1.0.
    This pack will update both v1.0 and v1.01 to v1.02.
     
    Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
     
    This update is good for SF2 and SFP1/WoX installs.
     
     
    ***********************************

    738 downloads

       (0 reviews)

    0 comments

    Updated

  3. SF2 Update, Modern Darwin terrain


    Modern Darwin Terrain, Update Pak


     
     

    For SF2 - Full-4 Merged Reccomended (but not fully required)


     
    This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
    You can find it at the following URL (this is the complete terrain, WITH tiles):
     
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
     
    The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
     
    Happy Landings!
    Wrench
    kevin stein

    494 downloads

       (0 reviews)

    0 comments

    Updated

  4. SF2 Mescalero Proving Grounds Part 4

    The Apache Spirit Dancers have angered the God of the skies!! Here are more target drones for your new range. This is the next drone package release for the Mescalero Proving Grounds. Please be sure to have parts 1 ,2 and 3 already installed.
    INCLUDED with this package are the following NEW target drones and BONUS aircraft:
     
    THE QF-80F Shooting Star: Former front line USAF fighter of the Korean era. An AGRESSIVE drone of good manueverabilty
    but no countermeasures .Operated by permanent USAF detachment from the 82nd Aerial Targets Squadron.
    Type was fully expended by 1964.
     
    THE QF-106A DELTA DART: Former front line USAF/ANG interceptor. Retired and placed in AMARC storage,Arizona.
    Recalled for target drone use beginning in 1986 because of its availability
    and high performance. An AGGRESSIVE drone of fair maneuverability and good counter-
    measures. Type fully expended by 2005.
     
    THE AQM-136A Falconer II: Former Tacit Rainbow cruise missile(cancelled). . Originally designed as a stand-off weapon to saturate enemy air defenses. Re-designed as an inexpensive aerial target.
    A PASSIVE drone with poor manueverability. Low speed and limited countermeasures make it an easy missile target. Its small size HOWEVER makes it a difficult
    gunnery target! Air launched from drone control aircraft, it follows a pre-programmed GPS flightpath. Recovered by parachute unless destroyed.
     
    THE F6F-5K Hellcat: Former front line carrier fighter of the USN in WW2. Propeller driven. One of the first full scale conversion drones ever used. Operational from late 1940's until fully expended
    in 1960. An AGGRESSIVE drone of good manueverability and no countermeasures. Operated by permanent USN detachment from China Lake.
     
    THE QF-4G Phantom II: Former USAF SEAD aircraft (Wild Weasel).Retired and placed in AMARC storage,Arizona. Currently being recalled for target drone use as other Phantom types are expended. First drone
    use in 1998. An AGGRESSIVE drone of fair/good manueverability and EXCEPTIONAL countermeasures!! Operated by rotating detachment of the 53rd Weapons Evaluation Group, Tyndall AFB,Florida.
    Type should be fully expended or retired by 2011 as QF-16A becomes available.
     
     
    --------------DRONE CONTROLLER-------------------
     
    THE F9F-5KD Panther : Drone controller conversion of the F9F-5P Photo-recon Panther. Extended nose (once for cameras) allows excellent location for drone control equipment.
    Pilot can fully operate and/or assume command of drones via radio control. Operated on a limited utility basis from 1955 until 1965.
     
    As always: A FULL installation READ-ME and CREDITS enclosed.
     
     
    Use of the F6F-5K requires access to Geo's Aircraft download site. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    308 downloads

       (3 reviews)

    0 comments

    Updated

  5. SF2 Mescalero Proving Grounds Part 5

    Another flock of drones has been released by the Apache Spirit Dancers!!
     
    -------------MEET YOUR NEW DRONES------------------
     
    F9F-5K Panther: Former front line USN carrier based fighter. Veteran of the Korean Conflict. Retired and placed in service as target drones . An AGGRESSIVE drone
    with good manueverability but NO countermeasures. Operated by detachment of GRGMU-2 (Guided Missile Group Two) out of NAS Chicoteague,VA.
    Type fully expended by 1964.
     
    QT-33A Seastar: Former T-33A USAF jet trainers bailed to the USN as target drones beginning in 1965. Large numbers makes them very common as targes and expendable.
    A PASSIVE drone of fair manueverability and limited countermeasures. Operated by the permanent USN detachment out of China Lake. Type finally
    expended by 1982.
     
    QF-4N Phantom II: Former USN/USMC carrier based fighter and upgrade of the F-4B. Retired for drone use beginning in 1985. An AGGRESSIVE drone of good manueverability
    and EXCELLENT countermeasures. Operated by detachment of the NWTS (Naval Weapons Test Squadron) from NAS Point Magu,CA. Type expended by 2000/2001.
     
    QF-86F Sabre: Former JASDF from line fighter built under license in Japan by Mitsubishi. Sent to USA apon retirement and converted to target drones by private contractor.
    An AGGRESSIVE drone of excellent manueverability but limited countermeasures. First used in 1976. Expended or retired by 1989. Some survivors flown today in
    display at airshows.
     
    QF-59B Airacomet: First US jet fighter. Flown for only a short time in operational service before replaced by better aircraft(F-80). Some examples used as drones and/or
    drone controllers. An AGGRESSIVE drone of fair manueverability but no countermeasures. Short drone carrer from 1950-56 makes them rare.
     
    QB-17L Flying Fortress: Former USAAF B-17G bombers made famous in WWII. Retired in massive numbers at war's end makes them an excellent choice for bomber drone targets. A PASSIVE
    drone of poor manueverabilty and no countermeasures. A tough target however! Will take alot of punishment, especially from non-cannon type rounds such as
    50cal. slugs. A slow target makes for a collision danger for high speed fighters. USE CAUTION!! First deployed as drones in the late 1940's. Last use
    around 1958. (note: turrets were removed from target drones).
     
    MQM-107D Streaker: Purpose built subsonic drone of USAF. Uses an efficient turbofan engine pylon-mounted under fuselage. Its smokeless engine and small profile make it a hard
    to spot target. A PASSIVE drone of limited countermeasures. First used in 1987....still operational.
     
    --------------DRONE CONTROLLER-------------------
     
    SNJ-5 : More of an observation aircraft than controller. Pilot sits in front while a range safety officer uses the rear seat. Unarmed. Fun to fly!!
     
    ------------Hunter-Killer Aircraft------------------
     
    F-102A Delta Dagger (Hellenic Air Force): In the late 1960's, twenty excess F-102A's were sold to Greece along with a number of AIM-4 Falcon Missiles. These aircraft remained in service until at least
    1975. A few can even be found today....sitting derelict in the weeds at Greek air bases.....:{
     
    A full Installation and Credits read-me file is included.
     
    Use of the QB-17L and QF-59B require access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    323 downloads

       (1 review)

    0 comments

    Updated

  6. SF2 Mescalero Proving Grounds Part 6

    The grand finale!! The last set of drones to complete your Mescalero range.
     
    -------------MEET YOUR NEW DRONES------------------
     
    QF-8A Crusader: Former Front-line USN Carrier based fighter. Converted to unmanned target drone beginning in 1973.
    An AGGRESSIVE drone of good manuverability and good countermeasures. Type expended by 1978.
     
    QF-4S Phantom II: Former Former Front-Line USN Carrier based fighter re-manufactured from the F-4J. An AGGRESSIVE drone
    of good manueverabilty and SUPERIOR countermeasures. Operated by detachment of VX-30 "Bloodhounds" out
    of NAS Point Magu, Calif. First use in 1990.....retirement is imminent.
     
    QRF-4C Phantom II: Former USAF recon-version of the Phantom. As supplies of figher F-4 airframes for drone use dwindle....some
    RF-4C's have been converted for use. A PASSIVE drone of good manuverability and good countermeasures.
    Operated by 53rd WEG out of Tyndall AFB, Florida. First used in 2007. Should be available until 2014.
     
    QF-16A: The Future of unmanned conversion drones. Next on the list as the last of the Phantom II airframes draws near.
    Conversion of F-16A airframes has begun in 2010. This will be an AGGRESSIVE drone of EXCELLENT manueverability
    and EXCELLENT countermeasures. Will be operated by 53rd WEG out of Tyndall AFB, Florida. Should be operational
    until at least 2020.
     
    F-84KX: Former USAF fighter.A small number of "obsolete" F-84B and C models were retired from ANG use and sold to the USN for use
    as target drones. Very little is known about actual use by the Navy. Your Thunderjet drone carries the colors of
    GMGRU-2 out of NAS Chichoteague,VA. An AGGRESSIVE drone of good manuverability and NO countermeasures. In use from
    1956-1965.
     
    AQM-28 Hounddog: Former USAF "stand-off" nuclear missile launched from the B-52. Retired from SAC in the 1970's and rebuilt
    for use as targets. A PASSIVE drone of poor manuverability, limited countermeasures BUT excellent acceleration.
    The target can and will quickly go supersonic to escape attack.
     
    --------------DRONE CONTROLLER-------------------
    DT-33A: USAF T-33 Shooting Star converted to drone controller. Long service life between 1950 and 1986!!
    DF-8F: Small numbers of F8U-1 Crusaders converted to drone controllers.
     
    ------------Hunter-Killer Aircraft------------------
    The "Original Crusader": The F8U-1 (F-8A)!!
     
    The first production version of the Crusader. First flight on September 20th 1955. A total of 318 airframes
    built between 1956 and 1958. The original order was for 448 aircraft but the last 130 were delivered as F8U-1E's
    (F-8B). Use of the Pratt and Whitney J57-P-4 engine made the F-8A a MACH 1.5 capable aircraft. Originally designed
    without them...the refueling system and sidewinder capability was added with the 50th production aircraft and retro-fitted
    to earlier models. The F-8A was armed with four 20mm cannon, thiry-two Mighty Mouse 2.75 inch FFAR in a hinged drawer
    below the fuselage and up to two sidewinder missiles on side stations. The AN/APG radar gunsight and fire control sys-
    tem was installed for weapons delivery.
     
    First USN squadron issued the new Crusader was VF-32 in 1957. First USMC squadron was VMF-122 the same year.
     
    Your F8U-1 (F-8A) carries the colors of VF(AW)-3 "Blue Nemesis" out of NAS Moffett Field, Calif. in 1957.
    Stay tuned to Combatace for my full release of the F8U-1 with over 10 USN and USMC skins to choose from!!
     
    A full READ ME with installation instructions and credits included.

    253 downloads

       (1 review)

    0 comments

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  7. Afghanistan Terrain New Targets v1.0 SF2

    Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly.
     
    Wrench's Afghanistan for SF2:
     
    http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/
     
    Eric Johnson 2011
     
    Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status.

    534 downloads

       (2 reviews)

    0 comments

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  8. Baltika's Full-Scale New Zealand Terrain for SF2

    New Zealand Full-Scale Terrain
     
    by Baltika
     
    beta v 0.8
     
    ********************************
     
     
    INSTALLATION:-
     
    For SF2 series, drop the NZ folder into the "Terrains" folder in the Mod folder.
     
    The default NZ_data.ini file is set up for SF2.
     
    If you are unfamiliar with the Mod folder concept in SF2, read this:-
     
    http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    *********************************
     
    For WoX/SFP1 series, drop the NZ folder into your Terrain folder in your main game install.
     
    Use the NZ_DATA.INI file in the "Use in WoX" folder.
     
    *********************************
     
     
    CREDITS:-
     
    Deuces for his Germany_CE tileset repaint which is the core tileset used here.
     
    Stary for his Forests and Farms mod which has been extended for use here.
     
    All the gang at Combatace. Not a hobby, more a way of life ;-)
     
     
    *********************************
     
    Baltika's musings:
     
    Ironically, this is one of the first terrain projects I started, but has taken a very long time to reach this stage. Other things have taken priority at various times, but I always came back to this. I confess it has been sitting on my hard drive for some time. I have reviewed various WIPs and decided that, given the development lead in time for terrain projects is so long, it is better to release such projects as they reach advanced beta stage.
     
    Targetisation is rather "cut & paste" for now. I will update the targets.ini as and when time permits. Meantime, all tiling work is finished, all runways plotted and flattened, and all target areas set. All mission types are activated for Red and Blue flyable forces.
     
    Comments, feedback, bug reports and Single Malt Whisky to Baltika ;-)
     
    Real life purists may wish to note that there are various remnants of the Third Age crumbling in the mountains - although some of them still have bite, so fly carefully!
     
    Slàinte mhòr!
     
    Baltika
     
    15 April 2011
     
    **********************************

    775 downloads

       (4 reviews)

    0 comments

    Updated

  9. "Waterworld" Terrain

    "Waterworld" Terrain for SF2
     
    Full-4 Merged (Reccomened) and/or SF2:V
     
    Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
     
    This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
     
    No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
     
    The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Happy Swimming!
    Wrench
    kevin stein

    426 downloads

       (1 review)

    0 comments

    Updated

  10. North Cape Hotfix Correction Pak

    HotFix for North Cape Terrain
     
    Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
     
    Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
     
    Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
     
    have fun!
     
    wrench
    kevin stein
     
    ps: a notes sections in the readme, please read it about certain airbase "oddities"

    41 downloads

       (0 reviews)

    0 comments

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  11. Libya Map Tweeks, for 2011

    Lybia Terrain - 2011 Updates
    Found this while looking for something else!
     
    Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
     
    This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
     
    Good Hunting!
     
    wrench
    kevin stein

    445 downloads

       (0 reviews)

    0 comments

    Updated

  12. Open Ocean test map

    FOR SF2:North Atlantic ONLY!
     
    This is simple open waters map, for testing purposes.
     
    Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
     
    Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
     
    I decided NOT to include any test islands so far to keep it clean of any land areas.
     
    For testing/evaluation purposes ONLY
     
    I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on

    303 downloads

       (1 review)

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  13. Eastern Mediterranean Terrain for SF2

    Eastern Mediterranean Terrain for SF2
     
    = For SF2, Any and All =
     
    This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
    The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
     
    This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
    See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
     
    Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World ™. Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
     
    Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,648 downloads

       (9 reviews)

    0 comments

    Updated

  14. SF2NA WW2 Okinawa/Japan Terrain Update

    SF2NA WW2 Okinawa/Japan Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
    http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
     
    New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
     
    REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
     
    Happy Landings!
    wrench
    kevin stein
     
    ps to WBS: Nagoya IS on this map!!

    397 downloads

       (0 reviews)

    0 comments

    Updated

  15. PR_UK terrain Update 28 October 2012

    This is an upadate for the Photo real UK terrain mod, it fixes a couple of height issues, some runways facing the wrong way, some airbase active and inactive dates were missing and various other minor mods.
     
    You must have the original terrain mod installed first, from here....
     
    http://combatace.com/files/file/13285-photo-real-uk/
     
    I thought it better to do it this way rather than need to download the whole terrain again for such a small addition.

    547 downloads

       (1 review)

    0 comments

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  16. SF2 WW2 ETO Targets Fixit

    Targets Fix-It for WW2 ETO Terrain (aka: EAW Euro)
     
    I recently discovered a few airfields that had 'snuck under the contractors radar', and needed a face lift. These are a few that, somehow, I missed upgrading. Given the scope and size of the terrain; it was to be expected. Also fixed the facing of a few items that goin the wrong way!
    This is what happens when you go with the lowest bidder....
     
    Install instructions:
     
    unzip the EuroWW2_Targets.ini.zip to whereever you want, and just drop it into the EuroWW2 terrain folder. Allow the overwrite.
     
    Enjoy!
    wrench
    kevin stein

    266 downloads

       (0 reviews)

    0 comments

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  17. WW2 Battle of Britain Terrain for SF2

    WW2 Battle of Britain Terrain for SF2 8/16/2013
     
    - For SF2, (Full 5 Merged REQUIRED!!!*)
     
    "The Battle of France is over; the Battle of Britain is about to begin..."
     
    This is a (nearly complete) rebuild of the Battle of Britain map by Gepard.
    It has been brought (as much as possible) up to SF2 standards, at the May 2013 patch level. It it designed for use in WW2 ETO mods folders built =FROM= the SF2:NA exe.
    The terrain has also been completely (well, nearly ~98.6%) retiled using the GermanyCE tile set. Please see the "Notes" section for more info on the tiles. There ARE some custom tiles and TODs.
     
    If you have the original version, or any updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it.
     
    This is map covers western France and Southern England, from Paris to Brisol (east and west) and RAF Whittering to Breast (n/s), with the majority of the target areas in S/E England, and the French Channel Coast. For other targets further inland, and later time frames, it's reccomened you use my EAW WW2 Euro Rebuild, as it's much more detailed and covers a substantially larger area.
     
    This map makes use of the LimitedNations, AllowedDates and AllowedMission statements. There are =NO= CAS routes, ground attack missions are limited to Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains valid (expecially for the Luftwaffe!). Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. As this map is more designed for the defense of England, rather than cross-channel RAF strikes, this works well (also, vice versa for Luftwaffe bombers and fighters). For those wanting more, use the EAW Euro WW2 rebuild.
     
    OTH, since there is (nearly) enough sea room, several SF2NA "ship zones" are placed on the water bmp. This allows for the generation of Kriegsmarine Surface Action Groups, as well as CV operations for the Royal Navy. If you find these historically offensive, a second _water.bmp is provided, withOUT the zones. A simple bmp rename, and text edit of the terrain's main ini will remove this function. Instructions are in the "Notes" section.
     
    There are some new GroundObjects included; these are ALL at the latest SF2 patch level, and will replace any others. Most are Raven's new LW radars (the Natter SAM is NOT included, as it's 1945 start date is outside this maps operational life span), and some ships by Stephan1918, imported from FE2, and modifided for SF2 usage .
     
    *Geophysical Disclaimer: some rivers and other water features may NOT follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also not exist or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll still see "Battle of Britain" on the terrain selection dropdown window.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
    As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read -and Obey- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    484 downloads

       (3 reviews)

    0 comments

    Submitted

  18. WW2 Eastern China Terrain for SF2

    WW2 Eastern China Terrain for SF2 11/18/2013
     
    - For SF2, Any & All (Full-5 Merged Reccomended)
     
    = For Adventures in The Far East =
     
    *Note: This pack is designed to REPLACE, in total, any eariler versions of this terrain.*
     
    **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
     
    This map repsents Eastern China (mainland), Formosa, the South China Sea regions from Chan-Chiang (Fort Bayard) in the south to Shanghai in the north, Taipei in the East and Chungking in the west. It has been COMPLETLY rebuilt from the original; almost nothing from the original remains, excepting perhaps the shapes of the land masses and oceans.
     
    The map depicts the region in approximately mid-late 1943. Some Friendly sites were eventually captured during Japanese operations in late 44. To that end, I've left 2 maps in the "extra bits" folder, showing the Japanese routes, for any campaign builders.
     
    The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'Allowed Missions' statement, as there are NO Friendly shipping routes for IJAAF/IJN forces to attack (although I wish we COULD use the rivers for such...they're just a bit too narrow). All other missions statement, for both sides, remain intact.
     
    LOTS of new tiles and their associated TODs have been created, and match the GH3 styling. There is also, as expected, a few Easter Eggs.
     
    Also included are several GroundObjects, (repaints/repurposing of 2 of Kesselbruts' Zil truck for IJA usage) and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
     
    REMEMBER: you will need the latest WW2 weapons and Guns pack!
     
    **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some exist only as 'city tiles' sitting on the landscape. Some airfields may not be in their historical locaitons or headings due to Height Field and other tiling restrictions.**
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
    As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read -and OBEY- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    Kevin Stein

    374 downloads

       (4 reviews)

    0 comments

    Submitted

  19. SF2 WW2 Northen Europe/North Sea Fix-It Pak

    SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
     
    = For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
     
    This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
     
    The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
    The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
     
    The terrain is available at the following URL:
     
    http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
     
    This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
     
    Happy Landings!
    Wrench
    Kevin Stein

    352 downloads

       (2 reviews)

    0 comments

    Submitted

  20. SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix

    SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix 4/27/2014
     
    - For SF2 WW2, PTO -
     
    This is a fix for the unflattened sections of Aslito airfield, Saipan. This package
    contains a new HFD (height field) that will replace the original.
    The original terrain, for those that don't have it, is available at the following
    URL:
     
    http://combatace.com/files/file/8447-central-pacificmariana-islands-for-ww2-installs/
     
    Be advised, the above listed/linked terrain is the SF/Wo* version (1stGen). I've
    included my SF2 updated data ini, so you all won't be needing to make the SF2 shader
    tweeks (if you don't have it updated to SF2 as yet).
     
    ------------------
    To use:
     
    Simply unzip to a temp folder or you desktop. Then copy/paste the included /Terrains
    folder DIRECTLY over the existing one in you PTO-centric mods folder.
    Allow the overwrite
     
    That's it!
     
    Good Hunting!
    Wrench
    Kevin Stein

    262 downloads

       (2 reviews)

    0 comments

    Updated

  21. Formosa - WW2 PTO Terrain for SF2

    Formosa - WW2 PTO Terrain for SF2 8/6/2014
     
    - For SF2, Any & All (Full 5 Merged Reccomended)
     
    = For Adventures in the Far Western Pacific =
     
    This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it.
    It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist.
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life ™ positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. *
     
    As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Happy Hunting!
    Wrench
    Kevin Stein

    404 downloads

       (1 review)

    0 comments

    Submitted

  22. IcelandNA (Replacement File)

    This is a full IcelandNA Terrain in Standar Resolution like the other origninal sceneries, to replace the original High resolution StrikeFighters2 NorthAtlantic IcelandNA, with all airbases structures and targets, as far i test it.
     
    For this mod i used:
    Baltika Iceland02 Full-scale Terrain v1.0
    (as base file for the replacement file)
     
    Third Wire Desert and Germany Original Terrains
    (as complement of Baltika Iceland02 Full-scale Terrain v1.0)
     
    Third Wire Strike Fighters 2 Extractor
    (To extract the necessary files)
     
    Canadair .Cat Pack Creator
    (To Create the File)
    I used Baltika Iceland02 Full-scale Terrain v1.0, then i extract desert and germany terrain files and use the texture files as complement for Iceland02 Full-scale Terrain and then re pack it to make a replace file insted of the high definition North Atlantic Terrain.
    is not an original file it is a remade file

    371 downloads

       (5 reviews)

    0 comments

    Updated

  23. WW2 Palestine 2 Terrain (Full Scale) for SF2

    WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    **Note: This Is A WW2 Version -ONLY-!!!**
     
    This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
    It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
     
    The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
    I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User ™ to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth ™. Long loading times may also be experienced due to the number of objects being loaded.
     
    When in game, you'll see:
     
    "Palestine, WW2 (Full Scale)"
     
    Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
     
    It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Good Hunting, and Happy Landings!
    Wrench
    Kevin Stein

    233 downloads

       (2 reviews)

    0 comments

    Updated

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