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  1. SF2 WW2 Northern Europe/North Sea Terrain (v2)

    WW2 Northern Europe Terrain for SF2
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
     
    Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World ™ locations due to tiling constraints. Bridges may also not be in their Real World ™ locations, or run in their historical directions.*
     
    When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
     
    The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer ™, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Edit:
    new readme uploaded within terrain, with corrected Credits.
    my sincerest apologies to Stary!!
     
    Edit #2
    new inis with corrected postions/terrain size.
     
    with special thanks to Gepard for finding my mistake!! MANY THANKS!!

    652 downloads

       (3 reviews)

    1 comment

    Updated

  2. SF2 WW2 Northen Europe/North Sea Fix-It Pak

    SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
     
    = For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
     
    This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
     
    The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
    The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
     
    The terrain is available at the following URL:
     
    http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
     
    This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
     
    Happy Landings!
    Wrench
    Kevin Stein

    352 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Phillipines Islands 1944, WW2 PTO Terrain for SF2

    Phillipines Islands 1944, WW2 PTO Terrain for SF2
     
    - For SF2, Any & All (Full-5 Merged Reccomended)
     
    = For Adventures in the Western Pacific =
     
    *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
     
    **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
     
    This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
     
    The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
     
    LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
     
    Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
     
    REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
     
    **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
     
    Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    Kevin Stein

    476 downloads

       (3 reviews)

    0 comments

    Submitted

  4. WW2 Eastern China Terrain for SF2

    WW2 Eastern China Terrain for SF2 11/18/2013
     
    - For SF2, Any & All (Full-5 Merged Reccomended)
     
    = For Adventures in The Far East =
     
    *Note: This pack is designed to REPLACE, in total, any eariler versions of this terrain.*
     
    **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
     
    This map repsents Eastern China (mainland), Formosa, the South China Sea regions from Chan-Chiang (Fort Bayard) in the south to Shanghai in the north, Taipei in the East and Chungking in the west. It has been COMPLETLY rebuilt from the original; almost nothing from the original remains, excepting perhaps the shapes of the land masses and oceans.
     
    The map depicts the region in approximately mid-late 1943. Some Friendly sites were eventually captured during Japanese operations in late 44. To that end, I've left 2 maps in the "extra bits" folder, showing the Japanese routes, for any campaign builders.
     
    The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'Allowed Missions' statement, as there are NO Friendly shipping routes for IJAAF/IJN forces to attack (although I wish we COULD use the rivers for such...they're just a bit too narrow). All other missions statement, for both sides, remain intact.
     
    LOTS of new tiles and their associated TODs have been created, and match the GH3 styling. There is also, as expected, a few Easter Eggs.
     
    Also included are several GroundObjects, (repaints/repurposing of 2 of Kesselbruts' Zil truck for IJA usage) and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
     
    REMEMBER: you will need the latest WW2 weapons and Guns pack!
     
    **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some exist only as 'city tiles' sitting on the landscape. Some airfields may not be in their historical locaitons or headings due to Height Field and other tiling restrictions.**
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
    As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read -and OBEY- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    Kevin Stein

    374 downloads

       (4 reviews)

    0 comments

    Submitted

  5. Baltic Terrain (Ostseeausgang) Tweeks Pak

    Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
    = For SF2, Any and All =
     
    (can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
     
    Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
     
    The terrain is available here:
     
    http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
     
    Super easy, simple install instructions are below.
     
    Happy Landings!
    wrench
    kevin stein
     
    (ps: the squadron take-off mod Gepard did is excpetionally cool!!)

    415 downloads

       (3 reviews)

    1 comment

    Updated

  6. WW2 Battle of Britain Terrain for SF2

    WW2 Battle of Britain Terrain for SF2 8/16/2013
     
    - For SF2, (Full 5 Merged REQUIRED!!!*)
     
    "The Battle of France is over; the Battle of Britain is about to begin..."
     
    This is a (nearly complete) rebuild of the Battle of Britain map by Gepard.
    It has been brought (as much as possible) up to SF2 standards, at the May 2013 patch level. It it designed for use in WW2 ETO mods folders built =FROM= the SF2:NA exe.
    The terrain has also been completely (well, nearly ~98.6%) retiled using the GermanyCE tile set. Please see the "Notes" section for more info on the tiles. There ARE some custom tiles and TODs.
     
    If you have the original version, or any updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it.
     
    This is map covers western France and Southern England, from Paris to Brisol (east and west) and RAF Whittering to Breast (n/s), with the majority of the target areas in S/E England, and the French Channel Coast. For other targets further inland, and later time frames, it's reccomened you use my EAW WW2 Euro Rebuild, as it's much more detailed and covers a substantially larger area.
     
    This map makes use of the LimitedNations, AllowedDates and AllowedMission statements. There are =NO= CAS routes, ground attack missions are limited to Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains valid (expecially for the Luftwaffe!). Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. As this map is more designed for the defense of England, rather than cross-channel RAF strikes, this works well (also, vice versa for Luftwaffe bombers and fighters). For those wanting more, use the EAW Euro WW2 rebuild.
     
    OTH, since there is (nearly) enough sea room, several SF2NA "ship zones" are placed on the water bmp. This allows for the generation of Kriegsmarine Surface Action Groups, as well as CV operations for the Royal Navy. If you find these historically offensive, a second _water.bmp is provided, withOUT the zones. A simple bmp rename, and text edit of the terrain's main ini will remove this function. Instructions are in the "Notes" section.
     
    There are some new GroundObjects included; these are ALL at the latest SF2 patch level, and will replace any others. Most are Raven's new LW radars (the Natter SAM is NOT included, as it's 1945 start date is outside this maps operational life span), and some ships by Stephan1918, imported from FE2, and modifided for SF2 usage .
     
    *Geophysical Disclaimer: some rivers and other water features may NOT follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also not exist or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll still see "Battle of Britain" on the terrain selection dropdown window.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
    As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read -and Obey- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    484 downloads

       (3 reviews)

    0 comments

    Submitted

  7. Desert Target Zone - SF2

    For Strike Fighters 2.
     
    Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
     
    1. 141 target areas including 10 SAM sites for Paran.
     
    2. Easy install.
     
    3. Many "Freeware" objects being used.
     
    4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
     
    5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
     
    6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
     
    7. Installation won't affect your stock "Desert" terrain.
     
    8. Negative points awarded if you cause collateral damage.
     
    CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
     
    1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
    3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
    2. GEPARD, for some objects I lifted from his DRV terrain.
    4. PASKO, for the round tents, now used by the Bedouins.
    5. GRUMPOTAMUS, for the Radar Dome.
    6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
    7. STARY, for the his hangar pack.
    8. FUBAR512, for the Pecco Crane.
    New for this version:
    9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
    10.JULHELM for some industrial silo's/buildings
    11.RussoUK and Gepard for the Oil Rig.
    12.EZLead for the formation take off mod.
    13. TK and ThirdWire for creating such an interesting flight sim / hobby.
     
    Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!

    906 downloads

       (0 reviews)

    0 comments

    Updated

  8. Desert Plus

    FOR SFP1, SFGOLD, and SF2.
     
     
    This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
     
    Main Features:
     
    1. Easy install that won't affect the stock terrain.
    2. 3 time zoom map showing new border areas.
    3. a few new attack and truck routes added for CAS and Armed Recon missions
     
    CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
     
    Changes for version 2.2:
    1. Terrain leveled at Canopic airfield.
    2. The airfield at Fasala has been moved and the terrain leveled at the new location.
    3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
    4. Optional textures for the SF-2 dirt runway included.
     
    NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.

    1,104 downloads

       (0 reviews)

    0 comments

    Updated

  9. DBS Limited Nations Tweek


    Danger: Bering Straits Nations Fix for SF2 series -ONLY-


     
     
    Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
     
    This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
     
    The nations have been limited to the "usual suspects" for the region:
     
    USAF
    USN
    USMC
    RCAF (CAF)
    and
    Soviet
     
    Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
     
    It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
     
    Bering Straits Terrain Targets Upgrade Pak
     
    http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
     
    Bering Straits Water Fix Mod
     
    http://forum.combatace.com/files/file/10787-dbs-water-fix/
     
    While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
     
    As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
     
    Good Hunting!
    Wrench
    Kevin Stein

    204 downloads

       (0 reviews)

    0 comments

    Updated

  10. Formosa Terrain, Limited Nations Tweek

    Formosa Terrain, Limited nations Fix
     
    This little tweek for Gepard's Formosa terrain will add the LimitedNations usage, cutting down on the chance of any unwanted visitors to the playground showing up.
     
    This mod consists of the Formosa.ini and Formosa_Nations.ini. Nothing anywhere else is changes; it only creates a 'fixed' number of countries that are allowed here. This tweek, while designed for SF2 series, will also work in SF/Wo* 1st Gens at the 08 patch level, if you've back-converted this terrain to work in 08s.
     
    As always, it's suggested you read this little readme. It's acutally quite short and pretty easy to follow. For a change.
     
    No screenie included.
     
    Good Hunting!
     
    Wrench
    Kevin Stein

    437 downloads

       (0 reviews)

    0 comments

    Updated

  11. Iceland Terrain v1.02 Update

    ***********************************
     
    Iceland Full-Scale Terrain
     
    v1.02 Update
     
    by Baltika
     
    19 December 2010
     
    ***********************************
     
    This update will bring any previous version of my Iceland terrain up to v1.02.
     
     
    Changelog:-
     
    v1.02
     
    -Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
     
    -Added full city tile .tod files for buildings in Reykjavik.
     
    -Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
     
    -Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
     
     
    v1.01
     
    -Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
     
    -Corrected overlapping ground units in Red and Blue Force Army Bases.
     
    -Added Iceland02_DOGFIGHT.INI file.
     
    -Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
     
    -The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
     
     
    ***********************************
     
    INSTALLATION
     
    You must first have installed Iceland Full-Scale terrain v1.0.
    This pack will update both v1.0 and v1.01 to v1.02.
     
    Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
     
    This update is good for SF2 and SFP1/WoX installs.
     
     
    ***********************************

    738 downloads

       (0 reviews)

    0 comments

    Updated

  12. SF2 Update, Modern Darwin terrain


    Modern Darwin Terrain, Update Pak


     
     

    For SF2 - Full-4 Merged Reccomended (but not fully required)


     
    This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
    You can find it at the following URL (this is the complete terrain, WITH tiles):
     
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
     
    The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
     
    Happy Landings!
    Wrench
    kevin stein

    494 downloads

       (0 reviews)

    0 comments

    Updated

  13. Modern Darwin Terrain "CleanUp" Pak

    Modern Darwin Terrain, CleanUp Pak
     
    For SF2 - Full-4 Merged Reccomended (but not fully required)
    (Reccomended to have the SF2:V VietnamSEA cat readily available)
     
    While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
     
    Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
     
    If you don't have the terrain already, use the following URLs to download it.
     
    The original terrain is here:
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    The SF2 Upgrade Pak is here:
    http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
     
    If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
     
    HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
     
    http://combatace.com/files/file/11649-green-hell-3/
     
    NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
     
    Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.
     
    New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
     
    Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
     
    Happy Landings!
    wrench
    kevin stein

    401 downloads

       (0 reviews)

    1 comment

    Updated

  14. North Cape Hotfix Correction Pak

    HotFix for North Cape Terrain
     
    Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
     
    Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
     
    Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
     
    have fun!
     
    wrench
    kevin stein
     
    ps: a notes sections in the readme, please read it about certain airbase "oddities"

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Libya Map Tweeks, for 2011

    Lybia Terrain - 2011 Updates
    Found this while looking for something else!
     
    Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
     
    This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
     
    Good Hunting!
     
    wrench
    kevin stein

    445 downloads

       (0 reviews)

    0 comments

    Updated

  16. SF2NA WW2 Okinawa/Japan Terrain Update

    SF2NA WW2 Okinawa/Japan Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
    http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
     
    New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
     
    REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
     
    Happy Landings!
    wrench
    kevin stein
     
    ps to WBS: Nagoya IS on this map!!

    397 downloads

       (0 reviews)

    0 comments

    Updated

  17. SF2 WW2 ETO Targets Fixit

    Targets Fix-It for WW2 ETO Terrain (aka: EAW Euro)
     
    I recently discovered a few airfields that had 'snuck under the contractors radar', and needed a face lift. These are a few that, somehow, I missed upgrading. Given the scope and size of the terrain; it was to be expected. Also fixed the facing of a few items that goin the wrong way!
    This is what happens when you go with the lowest bidder....
     
    Install instructions:
     
    unzip the EuroWW2_Targets.ini.zip to whereever you want, and just drop it into the EuroWW2 terrain folder. Allow the overwrite.
     
    Enjoy!
    wrench
    kevin stein

    266 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Texas, American South Central (1968-2018)

    Texas, American South Central (1968-2018) Terrain
    August 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
    The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
    Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -Wrench, for he reworked the original ASW terrain with additional targets.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the hi-res tileset he made for the original ASW terrain.
    -Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    707 downloads

       (0 reviews)

    0 comments

    Updated

  19. WW2 Allied Bombing Range - Final-

    WW2 Allied Bombing Range - Final-                5/1/2018
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
    **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
    This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
    It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
    Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading. 
    Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Happy Hunting!
    Wrench
    Kevin Stein

    120 downloads

       (0 reviews)

    1 comment

    Submitted

  20. Ethiopia, African Horn (1993-2028)

    Ethiopia, African Horn (1993-2028) Terrain
    December 13th, 2021 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
    The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities.
    Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
    Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

    >Credits (in no particular order):
    -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
    -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
    -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    259 downloads

       (0 reviews)

    2 comments

    Updated

  21. Ethiopia, African Horn (1977-1990)

    Ethiopia, African Horn (1977-1990) Terrain
    December 13th, 2021 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
    The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
    Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
    Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

    >Credits (in no particular order):
    -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
    -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
    -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    208 downloads

       (0 reviews)

    3 comments

    Updated

  22. Hawaii, Central Pacific (1959-2028)

    Hawaii, Central Pacific (1959-2028) Terrain
    December 13th, 2020 (1st Release)
    by Menrva

    >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
    This is a complete remake of the Hawaii terrain. Unlike the original one released by Wrench, which is not in full Real World scale, this new terrain was made and tiled from scratch, and it features all the main Hawaiian islands in full scale, with more cities and pretty accurate elevation details.
    A better looking and more complete tileset has been added. Numerous target areas, such as small civilian airports, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from August 21, 1959 (when Hawaii officially became the 50th American State) to December 31, 2028; it is designed for fictional clashes between Red forces (namely Russia and China) and all of the American services (USAF, USN and USMC). The island of Kauai is added to Red Side for better gameplay; imagine it as the first step of a hostile invasion of Hawaii. All mission types are available, including CAS and Armed Recon.
    Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets will spawn in the Pacific Ocean. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. You can obtain the most needed from Wrench's original Hawaii terrain release.

    >Credits (in no particular order):
    -Wrench, for his permission to use his target areas from the original, smaller scale Hawaii terrain.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs, and for allowing me to include his exclusive Pearl Harbor Memorial 3d model (which you cannot redistribute).
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included.
    -Stary, for the hi-res Okinawa tileset he made, which I have reworked and expanded.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because this terrain re-uses some of the original target area layouts by Wrench from his previously released Hawaii terrain, I included the ReadMe files from his original package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    495 downloads

       (0 reviews)

    2 comments

    Updated

  23. Southern Ukraine and Crimean Peninsula Terrain

    Donbass Beta 0.40
    *****************************************************
    Southern Ukraine and Crimean Peninsula Terrain

    THIS IS STILL  A BETA VERSION!!!!
    ============================
    ++++++++++++++++++++++++++++++++++++++++++
    This terrain is written for SF2E. It works well with SF2NA.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
    This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
    I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
    At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
    For the russian side you can only fly against enemy airfields.
    At the moment possible mission types are:  Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
    The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

    Thats it.

    If you have SF2Europe installed you must do nothing more.
    If you miss SF2E and have SF2Israel you must open file
    Donbass.ini
    with Notepad editor and look for the lines:
    //CatFile=..\IsraelME\IsraelME.cat
    CatFile=..\GermanyCE\GermanyCE.cat
    change the entry into:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat

    save the file
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    Tileset            is basing on Jan Tumas tiles for First Eagles
    Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
    EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
    SunShelter170m        taken from AirfieldDevKit_v1.1, made by Pureblue
    D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
    ControlTower.LOD        made by RussoUK
    SA-6L            i added Ukraine in the Userlist.ini
    StraightFlush        i added Ukraine in the Userlist.ini
    SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
    GK-P-14            Tall King Radar, made by GKABS
    GK-D-30Russia        D-30 howitzer made by GKABS
    ShelterZuRoad        made by AmokFloo
    Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
    Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
    ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
    Factories            made by Geezer
    T-72A            i added tactical numbers and gave it a Fla-MG
    BTR-80A            taken from eburgers PanzerPack for SF2
    Plattenbau_4_Geschosse    Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
    Plattenbau_11_Geschosse    Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
    Nitka_Ramp        Made by Yakarow
    NitkaRezystorKompleks    Made by Yakarow
    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    29. Oktober 2022
     
     
     
     

    826 downloads

       (0 reviews)

    6 comments

    Updated

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