4 files
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Yak-38M_85
By Fubar512
Yak-38M Beta Version
by: Krizis
This model represents the "improved" variant of the Yak-38 Forger, the Yak-38M.
Work on the '38M began in 1982, with an eye towards minimizing, if not eliminating, the deficiencies of its predecessor.
By the time of its introduction in June of 1985, the improvements included a more potent power plant, the Soyuz-Tumansky R-28-300, as well as more powerful lift engines (2 x Rybinsk RD-38 turbo-jets). A steerable nose wheel, an increased load-carrying capacity on all wing hard points, and enlarged intakes rounded out the list.
All the improvements resulted in a marked improvement in the aircraft's reliability and overall performance, and some of the earlier models were rebuilt to the updated standards of the 'M.
TO INSTALL:
Simply drag the two supplied folders, "Sounds" and "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder.
RELEASE NOTES:
This model will not by available in any in-game missions or campaigns until late June of 1985, and will be unavailable after July of 1991.
The loadout provided is as correct as I could make, given the limitations of the series, and the availabilty of some models (namely multiple ejector racks and missile guidence pods)
The flight dynamics model is based on the Thirdwire flight model, with a few tweaks to reflect the up-rated capabilities of the M-model, as well as tweaks in thrust placement, thrust values, and flap values to allow for a smooth transition from vertical to horizontal flight, even under hard mode. Despite this, I recommend using a full HOTAS in conjunction with rudder pedals, or at least a HOTAS with a "twist" rudder axis.
KNOWN ISSUES:
1) There is no wing-fold, nor canopy animation for this model, as Krizis never sent me a completed LOD file with animation IDs defined for those features. Hopefully, he will see this release and come back to finish the model.
2) The Cockpit, which was provided by Stary, presently lacks a working gunsight. This may be resolved sometime in September of 2014, as which point I'll release a revised model.
3) The model is set up by default for SF2NA, which considers strike missions to be anti-ship missions. Otherwise, electing an "anti-ship" mission in SF2NA, may result in a game crash. The loadout.ini file that is provided with this release is configured for easy editing, so that you can enable conventional strike and anti-ship missions in the other SF2 titles.
4) The AI in this series will not use the VTOL capabilities of any aircraft model, so this aircraft is equipped with a virtual tail-hook to allow it to land on the 1143-series aviation cruisers (Kiev, et all). CA-member Snailman has a fixed data ini for the Kiev in our uploads section, that simulates a VTOL "launch".
CREDITS:
Krizis: 3D model and grey texture-set.
Stary: Cockpit
Fubar512: ini work and sound effects.
Lindr: Kh-23 ASM model.
The Trooper: Red7001 pilot model
This model is freeware, and may not be redistributed for profit without the express consent of its owner, Krizis
877 downloads
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Yak-38 Vertical Pack 0.98 beta
By Snailman
Yak-38 Vertical 0.98 beta
The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated!
Install
I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC.
Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons.
Contents
- Paladrian's MiG-21MF cockpit (temporary solution)
- Yak-38 VTOL flyable.
- Yak-38M VTOL flyable.
- Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use)
- Soviet Pacific Fleet skin (Modified stock skin, set as default)
- Soviet Navy Grey skin (Redrawn stock skin)
- Soviet Northern Fleet skin (Redrawn stock skin)
- Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin)
- Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use.
- Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions.
- README FILE with FLIGHT MANUAL included
Fixes
- Fixed engine thrust vectors and exhaust positions
- Re-added lift engines to fuselage
- Fixed number decals position
- Fixed pylon ordnance positions
- Fixed Ranging Radar and gun pod's aim point
- Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff.
Changes
- Real thrust data added based on factory data.
- Yak-38 automatic slats by Gepard
- New vertical capable flight model, weight and torque balanced airframe.
- Changed lift engines thrust angle to 80 degrees to the aft.
- Engine thrust toned down by 10% to reflect real payload lifting capabilities.
- Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file.
- Modified weapon stations to hold realistic payload
- Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters)
- Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes)
Added
- Reaction control systems to nose, wingtips and aft fuselage.
- Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23)
- Added choice of droptank (Uses Mig-17 400liter tanks currently)
- Manual wing fold anim (Animation key 1 - Shift 1)
- Skins and numbers
- Dedicated engine sound
- Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!!
- Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK)
- Added Siren-I ECM system to Yak-38
- Added Gvozdika ECM system to Yak-38M
Kiev class aircraft cruiser new features
- Kiev_data_STOL.ini for short take offs (default)
- Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters)
- Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter.
- Extra parking places added
- 6 working launch places (catapults)
- Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s.
Overwrite Kiev_data.ini with the desired file.
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Work in progress list
- Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes.
- VSPU-36 Gunpod model
- Avionics refinement for Yak-38M
- Soviet Desert Camo (Afghanistan) (Redrawn stock skin)
- Cockpit for both Yak-38 and Yak-38M
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This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely.
2012 December 26.
687 downloads
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Yak-38MP Forger-D (Interceptor)
By Gepard
Yak-38MP Forger-D
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This mod is made for SF2NA.
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I.
The Yak-38MP was a project to fit the Yak-38 with a modern radar system. It was intended to arm this plane with R-24 (AA-7C and D) and R-60M (AA-8B) missiles.
The Yak-38MP based on the Yak-38M.
The project was canceled because the Yak-41 Freestyle was expected to enter the service in late 80th.
The same fate had had the Yak-39 project, which was a Yak-38MP with larger wings and afterburner engines which should reach supersonic speeds.
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II.
CREDITS:
While making the Yak-38MP i used a lot of files made by other modders. Thanks for this files!
The LOD file is made:
~~~~~~~~~~
by TK
The skin is made:
~~~~~~~~~~~
by TK
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD is made by me.
The GP-9 is made by .... e'm i forgot the name, sorry.
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III.
INSTALLATION:
-Unzip the Yak-38MP folder into your objects/aircraft folder.
- Unzip the Kiev folder in your objects/groundobjects folder
- Unzip folder GP-9into your objects/weapons folder
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
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V.
The Yak-38MP is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael (Gepard)
Made in Germany
March2012
867 downloads
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Yak-38M
By Gepard
Yak-38M Forger-C
*****************
This mod is made for SF2NA.
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I.
The Yak-38M was the modernized version of the Yak-38. It got stronger engines and an improved weapon system. It was able to deliver missiles of the KH-25 missile family.
First flight was in 1982.
It entered the service in 1985.
To make it possible to start from the carriers of the Kiev class i had to modify the Kiev's too. I moved the starting position and added a lot of arrestor wires, so that the Yak's can land on deck. It is not perfect.
Vertical take off is at the moment impossible, because the FM cant handle lift engines very well. Only the AI plane on start possition 3 makes a vertical take off, but i dont know why. It is not intended to do so.
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II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by TK
The skin is made:
~~~~~~~~~~~
by TK
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD is made by me.
Weapons are taken from Weapon pack
The GP-9 is made by .... e'm i forgot the name, sorry.
Thanks to all who supported me with their files.
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III.
INSTALLATION:
-Unzip the Yak-38 folder into your objects/aircraft folder.
- Unzip the Kiev folder in your objects/groundobjects folder
- Unzip folders GP-9, KH-25MP and KH-25MT into your objects/weapons folder
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The Yak-38M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
March2012
1,021 downloads
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