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First Eagles - WWI and Early Years 1914 - 1920


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    1. Pfalz D.III, D.XII, Roland DVIa package

      So you all have the wonderful Pfalz DIII and DIIIa by the A-Team?
       
      And the not least wonderful Peter01 FM for this bird?
       
      Very well, I have tuned a little more the FM because I think it needed to be a little tuned down. The DIIIa in game was faster than an Albatros DVa (180Hp) (just the contrary to pilot
       
      stories about it). No more!
      The Pfalz D XII was the contrary case. It was a close competitor for the Fokker VII, but in game was slower than the old DIIIa, so it has a new FM as well.
      I have made also an FM for the Roland DVIa, beacuse there is no Peter01 FM for this plane (I think so). It's fast and nimble, but doesn't climb very well. Probably needs more testing...
       
      Besides, reading about the Mercedes DIII engine history I noticed that early Pfalz DIII had the Mercedes DIII engine and late Pfalz DIIIa had the Mercedes DIIIaü (180Hp), but this engine
       
      was in service in March 1918 and the DIIIa were in the units in late 1917, so.....we were lacking an engine!
      At the same time, Albatros DIII and DV were given the Mercedes DIIIa (170Hp), so I have made a 170 Hp Pfalz!

      502 downloads

         (1 review)

      3 comments

      Updated

    2. F2B package

      So you all have the wonderful F2B by the A-Team?
       
      And the not least wonderful Peter01 FM for this bird?
       
      Very well, I have tuned a little more the FM (more easy take off for the AI), and have added a virtual second Machine gun for the observer. You'll see only one Lewis (that's the way the model it's done), but be careful, because there are two Lewis firing at you (in the very same location). I also changed the POW in the cockpit, so it's much more easier firing the Vickers!
       
      The original FM (F2Ba, the one without wing Lewis, historically more correct) is from a 275 Hp Falcon III engined, so I have decided to make both Falcon I (190Hp with only one Lewis) and Falcon II (220Hp) engined Bristols!!!!

      410 downloads

         (1 review)

      2 comments

      Updated

    3. Flyable RE8 for First Eagles Gold & First Eagles 2

      Stock AI RE8 made player-flyable, for FEG & FE2. See readme for installation etc. Loadout screen locks up in FE2; will upload fix if/when found.
       
      OFF has a Harry Tate already, RoF is about to get one. Couldn't find an RE8 for FE so made this myself.

      572 downloads

         (1 review)

      1 comment

      Updated

    4. Anatra DS "Anasal"

      This version includes a new FM made by ojcar.
      The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, radial engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
      The Anatra was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
      In version 2 - I have included a loadout for a light bomb load and three skinning options - A generic Russian skin, and skins for two Russian squadrons - the 19th and the 4th squadrons with decals for the squadron tail markings. I have included my skinning templates for those who want make their own skins.
      In version 3 - I improved the details around the nose, completely reskinned the plane and cockpit, and corrected several problems with node names in the data file. New templates are included in the version 3 download.
      In version 4 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. Old skins will still work with this revision. I have included the old skinning templates with the download.
      Historical Notes:
      I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
      Credits:
      My thanks to Ojcar once again for making a new data.ini file for this revision of the plane.
      Installation instructions:
      This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
      For FE1: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. 
      For FE2: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDS". Move the folder named "D" from the Aircraft/AnatraDS folder into the Decals/AnatraDS folder you just made. 
       

      422 downloads

         (1 review)

      3 comments

      Updated

    5. Voisin LAS - 2 pack

      The Voisin III was developed in 1914 and used throughout the war. It was produced in large numbers and was used by all the Entente powers. Although it was originally used as a fighter, reconnaissance, and ground attack plane, it was most commonly used as a bomber later in the war.
       
      My version is the Voisin LAS with a full chord lower wing, a 9 cylinder water-cooled Salmson engine, and an 8mm Hotchkiss magine gun mounted on a tripod over the pilot.
       
      Ojcar has created two data.ini's for the Voisin LAS, one for the 120hp engine, and one for the 150hp engine. For your convenience, I have created a completely separate plane for each. The models, decals and skins are the same, but the data.ini's and loadouts are different, with lighter bomb loads for the 120hp plane.
       
      I have included three skinning options for each plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included my skinning templates.
       
      I have also included decals for serial numbers which will be applied randomly.
       
      There doesn't seem to be any standard way for the Voisin to carry its bombs, so I have included several loadouts with different sized bombs carried in different positions, with appropriate weights for each plane. (The loadout names are based on the size of the bombs, not the total loadout weight.)
       
       
      Historical Notes:
      The serial numbers are fictious, but in the correct range for the Voisin LAS.
       
      The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes.
       
       
      Credits:
      My thanks once again to Ojcar for making two excellent data.ini files for this plane.
      Thanks also to Sinbad, 33Lima, and Dreamk who provided reference materials for the Voisin LAS.
       
       
      Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
       
       
      Installation instructions:
      For FE1: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder.
       
      For FE2: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Voisin3_120" and "Voisin3_150". Move the folder named "D" from the Airplanes/Voisin3_xxx folders into the corresponding Decals/Voisin3_xxx folders you just made.
       
      To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".

      564 downloads

         (3 reviews)

      0 comments

      Updated

    6. Serial numbers for the Lloyd C.II

      This is a complete set of serial number decals for the Lloyd C.II. The game will randomly assign a different number to each plane.
       
      This completely replaces the "D" folder in the Austro-Hungarian skin and uses a new Decals.ini for the skin.
       
      I have also uploaded a new version of the Lloyd which includes this decal set, so if you downloaded the Lloyd C.II after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the folder named "D" and replace it with the new one. Then delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/LloydC2/Texture1 folder, delete the "D" folder and replace it with the new one. Then in the FirstEagles/Objects/Aircraft/LloydC2/Texture1 folder, delete the file named "Decals.ini" and move the new Decals.ini into the folder. Do not delete any other files from the Texture1 folder.

      84 downloads

         (0 reviews)

      0 comments

      Updated

    7. Decal set for Aviatik-Berg D.I

      This is a complete set of letter decals for the Aviatik-Berg D.I. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane.
       
      This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins.
       
      I have also uploaded a new version of the Aviatik which includes this decal set, so if you downloaded the Aviatik-Berg D.I after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/AviatikD1 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/AviatikD1 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/AviatikD1/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.

      80 downloads

         (0 reviews)

      0 comments

      Updated

    8. Decal set for Phönix D.IIa

      This is a complete set of letter decals for the Phönix D.IIa. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane.
       
      This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins.
       
      I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.IIa after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2a folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2a folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2a/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.

      68 downloads

         (0 reviews)

      0 comments

      Updated

    9. Decal set for Phönix D.II

      This is a complete set of letter decals for the Phönix D.II. You can assign them in the Loadout screen or the game will randomly assign a different one to each plane.
       
      This completely replaces the "D" folder and uses a new Decals.ini and Numbers.lst for the skins.
       
      I have also uploaded a new version of the Phönix which includes this decal set, so if you downloaded the Phönix D.II after September 20, 2011, you already have these decals.
       
       
      Installation Instructions
      For FE1 - Unzip the file. In the FirstEagles/Objects/Aircraft/PhoenixD2 folder, delete the folder named "D" and replace it with the new one. Next, open the folder named "Texture1". Delete the file named "Decals.ini" and move both the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.
       
      For FE2 - Unzip the file. In the FirstEagles/Objects/Decals/PhoenixD2 folder, delete the "D" folder and replace it with the new one. Next, open the FirstEagles/Objects/Aircraft/PhoenixD2/Texture1 folder. Delete the file named "Decals.ini" and move the new Decals.ini and Numbers.lst into the folder. Do not delete any other files from the Texture1 folder.

      66 downloads

         (0 reviews)

      0 comments

      Updated

    10. Airco D.H.5

      The Airco D.H.5 was intended to be an improved version of the D.H.2, combining the power of a forward facing prop with the forward visibility of a pusher. The reverse stagger of the wings was an unusual configuration and the strange appearance of the plane may have contributed to false rumors of its bad performance. Although a slow climber, the D.H.5's strength and maneuverability made it excellent for ground attack and light bombing missions.
       
      I have included two skins with decal ini's for both British and Australian markings. Both use the letter decals that come with First Eagles, which you can set in the Loadout screen. The British skin allows you to also set the squadron. (The Australians all used a white stripe on the tail instead of squadron markings.) I have included a set of serial numbers which will be applied randomly.
       
      You can also choose a light bomb load in the Loadout screen.
       
      Historical Notes
      The serial numbers are fictious, but in the correct range for most D.H.5s.
       
      Credits
      My thanks to Ojcar for once again making an excellent data file for the D.H.5.
      My thanks also to Nix for providing the realistic sound file for the Le Rhône engine.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "AircoDH5" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "rhone110bn4nC" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "AircoDH5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH5". Move the folder named "D" from the Airplanes/AircoDH5 folder into the Decals/AircoDH5 folder you just made. You also need to move the sound file "rhone110bn4nC" into the FirstEagles/Sounds folder.

      551 downloads

         (3 reviews)

      1 comment

      Updated

    11. Albatros C.III 766/16 Bohme/Lademacher

      The Bohme/Lademacher Dragodiles The markings, logos, and numerals are those that appeared on the Alb C.III flown by Lt. Erwin Bohme and his observer Fritz Lademacher. The evidence available (three photos and the text of a letter from Bohme to his girlfriend) strongly indicate that the Dragodiles were white.
       
      When I started this project I thought that the beasts might have been a light green or yellow-green.
      It took some time to get it, but after I read the Bohme letter describing the images as “”ghosts” I decided they really were white.
       
      That is why the default is the ghostly white.
       
      I still included the less authentic, but more colorful greenies.
       
      If you prefer the more colorful version, simply delete (or rename) the Decals file, and then copy and rename the"Decals Green Dragodiles" to "Decals".
      Both decal sets are in the folder and should be left there. The green and yellow/green beasts should now appear. If you want to switch back, reverse the process. (That's why you didn't dump the original file!)
       
      The Wood and Linen Alternative
      This skin set uses the original decals provided by Stephen1918 that generate a varied set of markings derived from original German units and numerals.
      None of the part numbers on the struts, elevators, wings, etc. are adjusted. Please back up your original “Wood and Linen files before using these as they will overwrite the originals. The logo on the prop is the earliest version of the Axial logo. Loading, Loadout and Hangar Screens. The loading and hangar screens are in the main file set along with the skins.
       
      The loadout screen is in the Menu folder, and will replace the stock loadout screen for all aircraft. If you prefer the original, just delete it. Thanks to Stephen 1918 for a great model!
       
      All files are set up for use in FE2.
      If you need help getting this package to run in FE1, let me know.
       
      sinbad
       
      September 10, 2011

      188 downloads

         (1 review)

      4 comments

      Updated

    12. Bristol Scout Cockpit texture reworked

      A new texture for the Bristol Scout cockpit. I tried to do a photorealistic texture.
      Enjoy it!!!

      152 downloads

         (1 review)

      1 comment

      Submitted

    13. Hansa's HR skin pack

      this is hansa's skin pack.I did none of the work I'm just uploading it for him.It contains skins for Albatros D3 and D5 Camel Fokker D.VII, D.VIII and Dr.1 nieuport 17 and Se5a

      121 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Nieuport 12

      The Nieuport 12 was an improved version of the Nieuport 10. It had a more powerful engine, a larger upper wing and a slightly larger tail plane. These features gave the plane the power and performance to fly as a two man fighter. I have fitted my model with an Etévé gun mount holding a Lewis machine gun in the back, and another Lewis gun on the upper wing for the pilot.
       
      I have included three skinning options, identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
       
      I have included decals for serial numbers which will be applied randomly.
       
       
      Historical Notes:
      The numbers are fictious, but in the correct range for most Nieuport 12s. British planes carried the serial number on the fuselage.
       
      The Nieuport 12 wasn't used by the Italians, but I included the skin anyway.
       
      The Etévé gun mount ring should be flush with the fuselage, but because of limits in the way the game animates objects, I had to raise it up to avoid it intersecting the plane when it moved.
       
       
      Credits:
      My thanks once again to Ojcar for making the excellent data.INI file for this plane.
      My thanks to Nix for providing the engine sound file.
      Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 12.
       
      Version 2
      Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - corrects muzzle location for rear gun - engine sound added - thanks to Panama Red for testing
       
       
      Installation Instructions:
      For FE1: Unzip the file and move the folder named "Nieuport12" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "Nieuport12" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport12". Move the folder named "D" from the Airplanes/Nieuport12 folder into the Decals/Nieuport12 folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.

      668 downloads

         (4 reviews)

      1 comment

      Updated

    15. Nieuport 10

      The Nieuport 10 was the first of the classic wing-and-a-half, V-strut Nieuports. Designed in 1914, it combined the visibility of a monoplane with with the strength of a biplane. The Nieuport 10 was designed as a two seater, but was underpowered. Many of them were converted to single seat planes and with the addition of a wing mounted machine gun, the Nieuport 10 became an effective fighter for the early years of World War I. My model is configured as a single seat fighter.
       
      I have included three skinning options, which are identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
       
      I have included decals for serial numbers which will be applied randomly.
       
       
      Historical Notes:
      The numbers are fictious, but in the correct range for most Nieuport 10s. British planes carried a four digit serial number on the fuselage, Italian planes used "Ni" instead of "N" in the serial numbers.
       
       
      Credits:
      My thanks once again to Ojcar for making the excellent data.INI file for this plane.
      My thanks to Nix for making the realistic sound file for the Le Rhône 80hp engine.
      Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 10.
       
      Version 2
      Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - thanks to Panama Red for testing.
       
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport10". Move the folder named "D" from the Airplanes/Nieuport10 folder into the Decals/Nieuport10 folder you just made. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.

      716 downloads

         (2 reviews)

      2 comments

      Updated

    16. Choosing and keeping your German personal emblem

      Here is a small trick to have your personal plane (and your wingmen's too, if you wish) always display the same fuselage emblem(s) you have chosen from mission to mission during a campaign in First Eagles 1. It will require a little work in installation for every concerned skin, and a few manips before each mission.

      67 downloads

         (0 reviews)

      0 comments

      Updated

    17. Albatros C.III

      The Albatros C.III was a general purpose two-seat plane and was based on the C.I and C.II models. An improved tail structure made it more agile than its predecessors and it was produced in large numbers.
       
      The plane was armed with a Parabellum machine gun mounted on a pivot in the rear cockpit along with a synchronized machine gun mounted beside the engine. The C.III was used for reconnaissance, aerial photography, and light bombing.
       
      The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model.
       
      I have included two loadouts, one for four 12.5 kilo bombs carried internally, and another for six 12.5 kilo bombs carried externally under the wings.
       
      I have also included three skinning options - an unpainted standard wood and linen, a light blue paint, and a green paint. All of these are pretty basic so I have included my skinning templates for those who want make their own skins.
       
      This plane uses the national markings that come with First Eagles, so you can change nationalities to fly for Bulgaria or the Turks.
       
      I have included decals for serial numbers and for personal markings. These will be applied randomly. Some of the personal markings include crosses, I don't know if that would be appropriate if you're flying for the Ottoman Empire.
       
      Historical Notes:
      The serial numbers are fictious, but in the correct range for the 1916 Albatros C.III.
      The personal markings are completely fictious, but I think reasonable for German markings early in the war.
      I have not found an example of the Albatros C.III in green paint, but many German planes on the Eastern Front were painted green later in the war, so the color is not unrealistic.
      If historical accuracy is important to you, you can delete the offending files.
       
      Credits:
      My thanks to Ojcar for making the excellent data.INI file for this plane.
      My thanks to Nix for making the realistic engine sound file for the Mercedes 6 cylinder engine.
      Thanks also to Sinbad, Whitekinght06604, and Wrench who provided me with valuable resouces and information for the cockpit details.
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "AlbatrosC3" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "AlbatrosC3" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AlbatrosC3". Move the folder named "D" from the Airplanes/AlbatrosC3 folder into the Decals/AlbatrosC3 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
       
      March 12, 2012 - Uploaded a new version with an improved FM by ojcar.

      791 downloads

         (4 reviews)

      4 comments

      Updated

    18. Lloyd C.II

      This is a complete revision of the Lloyd C.II with all new LODs, new skins, and improved decals. Ojcar has also improved the FM for this plane. Any skins that were made for the original version will not work with this version.
       
      The Lloyd C.II was based on a pre-war Austro-Hungarian airplane but with a slightly shorter wingspan and the addition of a machine gun on a circular mount for the observer. The C.II featured a plywood body and swept-back, tapered wings and was used for reconnaissance and light bombing throughout the war.
       
      The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model. This will be a challenging plane to fly because you need to move the plane to bring enemy planes into range of the gunner. There is no gun for the pilot.
       
      There are also two bomb loading options for light and heavy bombing runs. (We don't know if the Lloyd ever carried 50kg bombs, but we included the option anyway.)
       
      I have included three skinning options, one with standard Austro-Hungarian markings from early in the war, and two from later in the war. I have included my skinning templates for those who want make their own skins.
       
      I have included a set of serial numbers which will be randomly assigned to each plane. The numbers are fictitious, but in the correct range for the Lloyd C.II.
       
      Ojcar made a new data.ini for this plane. He added the heavy bomb option to the loadout. The 6.5 Schwarzlose gun he created for the original plane is included, along with his instructions for loading the gun data ("DataReadMe.txt")
       
      Credits:
      Great thanks to Ojcar, who made the excellent FM and who added some nice features to this plane.
       
      Installation instructions:
      This is a complete revision of the original Lloyd C.II. If you have the plane already, begin by deleting the Lloyd C.II from the Aircraft Folder, and (if you run FE2) from the Decals folder. Then install the new plane.
       
      For FE1: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "LloydC2". Move the folder named "D" from the Aircraft/LloydC2 folder into the Decals/LloydC2 folder you just made.
       
      To install the gun:
      This is the same gun that was included with the original Lloyd C.II. If you had the original plane, you don't need to install the gun. If this is your first install, follow the instructions below.
       
      For FE1: Follow the instructions in Ojcar's DataReadMe.txt file. You'll have to make changes to the LloydC2_data.ini file.
       
      For FE2: Follow the instructions in Ojcar's DataReadMe.txt file.

      599 downloads

         (8 reviews)

      3 comments

      Updated

    19. Sikorsky S-16 Flatdeck

      Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
      The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.

      Credits
      My thanks to ojcar, who made the FM for the Sikorsky S-16.
      My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.

      Version 2 Notes 
      I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
      Version 3 Notes
      This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.

      Installation instructions
      This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.

      For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var".  Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
      If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      419 downloads

         (2 reviews)

      0 comments

      Updated

    20. New gun fire effect for First eagles

      New fire effect for first eagles.
       
      This is nothing fancy but anyways.
       
      The muzzlflash.tga has been shamelessly stolen from Stary's hollywood effects mod.
       
      So all the credits go to him!
       
       
      I resized and adapted it for first eagles so you can enjoy a realistic and beautiful
      muzzle flash as in the picture.
       
       
      For those who want to know what they are buying, you can check how the gun fire looks like on this vid:
       
       

       
       
      ======Instructions=======
       
      Put the "effects" folder content into your own game effects folder.
       
      Edit your gundata.ini (in objects folder for FE1)
       
       
      like the following
       
       
      I want my vickers to have the flash
      Change whatever gunfireeffect you had to "NewFireEffect" :
       
      [GunData015]
      TypeName=303CAL_VICKERS_MK1
      FullName=.303 Vickers Mk I
      .
      .
      .
      .
      .
      MaxLightRange=1000.000000
      FireColor=0.150000,0.150000,0.150000
      GunFireEffect=NewFireEffect <------------------
       
       
       
       
      Do the same way for all other lewis spandau and/or whichever other gun you'd like to.
       
      Save with the gun editor
       

      291 downloads

         (1 review)

      0 comments

      Updated

    21. Phönix D.IIa

      The Phönix D.IIa was the same as the D.II but with a more powerful 230 hp Hiero engine, which gave it better speed and better climbing ability.
       
      My model of the D.IIa is based on my model of the D.II but with a different engine - which means all new .LOD files as well as a new cockpit (the engine is part of the cockpit in this model.) I have made a slightly different skin, new decals, and ojcar has made a different FM, so this is a completely new plane. (You do NOT need the D.II in order to install this plane.)
       
      The skins and decals are interchangeable with the D.II.
       
      I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
       
      The skinning templates are identical to the D.II, but I have included them here anyway. I have also included my .OUT files for the benefit of future modders.
       
      Credits
      My thanks to ojcar, who created the FM to capture the improved power and performance of this excellent Austro-Hungarian fighter.
       
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder.
       
      For FE2: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2a". Move the folder named "D" from the Airplanes/PhoenixD2a folder into the Decals/PhoenixD2a folder you just made.

      515 downloads

         (1 review)

      0 comments

      Updated

    22. Phönix D.II

      The Austro-Hungarian Phönix D.II was an improved version of the D.I, both of which appeared in 1917. The D.II included changes to the ailerons, elevators, and engine which improved the performance over the D.I. The Phönix was a stable plane and slow to maneuver but could handle steep dives and was considered an excellent fighter.
       
      I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
       
      I have included my skinning templates so others can make new skins if they want. I have also included my .OUT files for the benefit of future modders.
       
      Credits
      My thanks to ojcar, who created the FM to capture the power and performance of this sturdy plane.
       
      Historical Notes
      I couldn't find any photos of the D.II cockpit. The cockpit of my model is based on the D.I with a little speculation. I believe it is reasonably accurate.
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder.
       
      For FE2: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2". Move the folder named "D" from the Airplanes/PhoenixD2 folder into the Decals/PhoenixD2 folder you just made.

      486 downloads

         (2 reviews)

      0 comments

      Updated

    23. Sikorsky S-16

      The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
      The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
      This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
      I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want. 
      Credits
      And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
      My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)

      Historical Notes
      The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
      Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.

      Version 2 Notes 
      I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.

      Version 3 Notes 
      I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane. 

      Installation instructions
      This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
      For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
      For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16".  Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      483 downloads

         (4 reviews)

      0 comments

      Updated

    24. Aviatik D.1 skin

      This is a skin for the Aviatik D.1 model created by Stephen1918
       
      The skin represents the aircraft of Austrian Flik60J in early 1918.
       
      Thank you Stephen1918 for this superb model and all your effort. Also
      thank you for uploading this model here at CombatAce and allowing us all to enjoy it.
       
      quack74

      212 downloads

         (2 reviews)

      1 comment

      Updated

    25. Aviatik-Berg D.I

      Aviatik-Berg D.IDesigned by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
       
      Although nimble, reasonably fast, and able to reach higher altitudes than many of the planes it fought, the Aviatik D.I was prone to overheating. Many pilots flew with the engine cover panels removed, so I built this plane without the engine cover.
       
      Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. Later versions put the guns higher and within reach of the pilot to make it easier to clear jammed guns. This is a later version with the guns firing through tubes under the manifolds and projecting through the radiator.
       
      I have included a basic skin along with my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download.
       
      Revision 1 - June 12, 2011It appears that I made the original about 20% too large. I have rescaled the plane to the correct size, this involved making some changes in and around the cockpit. Since I was revising the cockpit, I put the correct guns in this version (Schartzlose instead of Spandau.) I have also included the FM written by ojcar, and the sound for the Austro-Daimler engine made by Nix.This version includes all new LODs, new data file, new cockpit ini, and new decal ini. If you have downloaded the previous version, it would be easiest to just delete the whole folder and replace it with this version.
       
      Revision 2 - September 20, 2011I have added a complete set of letter decals so you can set a flight letter in the Loadout screen, or the game will randomly assign a different letter to each plane. There will also be a different serial number randomly assigned to each plane as well.
       
      Revision 3 - June 5, 2012I have made slight changes to the model, especially in the rigging. This revision has all new LODs. Ojcar has made changes to the FM to work with the new model. All the decals are the same as before.
       
      Installation Instructions - New install
       
      For FE1 - Unzip the file and move the folder named "AviatikD1" into the "Aircraft" folder in the FirstEagles/Objects folder. You also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "AviatikD1" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1". Move the folder named "D" from the Aircraft/AviatikD1 folder into the Decals/AviatikD1 folder you just made.You also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
       
      Installation Instructions - Update existing install
       
      For both FE1 and FE2 - Delete the following files and replace them with the new versions: All the LOD files and OUT files - you are deleting three of each and replacing them with four of each. The OUT files are optional and not necessary for the game. AviatikD1.ini - the new one makes use of the extra LOD.AviatikD1_DATA.INI - The new one uses the new rigging and is slightly more compact than the original.Everything else is the same as in the Revision 2 download.

      709 downloads

         (5 reviews)

      1 comment

      Updated

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