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DCS Misc. Files
DCS Files that don't fit in any other LOMAC category
35 files
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0 comments
Updated
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DCS JFO/JTAC Pilot Guide
By EricJ
Finally got this uploaded onto the site, figured it would be better than always uploading to my site.
47 downloads
0 comments
Updated
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0 comments
Submitted
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Integrated Nations for DCS World
By HomeFries
Switzerland by CHSubZero
USN/USMC by Home Fries
This mod allows your logbook pilot to fly for Switzerland, the United States Navy and the United States Marine Corps in addition to the default nations. The USN and USMC "countries" have their own sets of insignia and share a set of medals. Additionally, the option is there to update the USAF medals from the default medals (three of which are incorrect) to the actual USAF medals that can be earned for valor in air combat. Regardless of whether you choose to update the USAF medals, the existing default USA medals will now include the "Combat V" as applicable..
Note: the default alliance matrix keeps the USN and USMC as "neutrals", so that you still only need to make a "USA" unit in the mission editor. This just keeps things simple, at least until the F-14 or F/A-18C is released.
The mod also adds certain aircraft to different nations. Predominantly, the F-4 Phantom II has been added to nations who flew it historically (including USA, UK, Australia), most of the Eastern Bloc aircraft have been added to the USA inventory for scenario flexibility, and the MiG-29A has been added to Georgia and the Insurgents to provide more interesting scenarios.
Finally, this mod is compatible with the Hellenic Air Force (HAF)mod version 1.05, though it requires that the HAF mod be installed first, and that this mod be disabled prior to reparing or removing the HAF mod.
Installation:
This assumes that you already have a working JSGME installation for DCS World. If you know just enough to spell JSGME, I recommend looking here for details on using JSGME with DCS World: http://forums.eagle.ru/showthread.php?t=98607
Big takeaway: don't create a folder called "MODS" within DCS World (this is already taken). Call your JSGME Mod folder something like "_MODS" or "GME_MODS".
If you are updating the previous version of this mod, perform the following steps:
In DCS World, set your default logbook to a pilot with a default nation. Create a new pilot if required (see "Disabling this mod" below).
Exit DCS World and disable the old logbook mod.
Delete the old mod, as the folder naming scheme has been updated for the new release.
Extract the folders in this archive to your JSGME Mod folder.
How you proceed with setting up the logbook mod is up to you.
To install the logbook mod without the Hellenic Air Force Mod:
Enable the "Logbook - Integrated Nations (Master)" mod.
If you wish to use the Hellenic Air Force mod with this logbook mod, you must install the HAF mod first. Then you can proceed with the following steps:
Enable the "Logbook - Integrated Nations (Master)" mod.
Install either the "Logbook - Integrated Nations (HAF Compatibilty Patch)"
or
Install the "Logbook - Integrated Nations - Correction for US Air Force (optional) & HAF Compatibility Patch".
If you have an existing USN or USMC pilot in your logbook from a previous install, then manually update your logbook (see below).
Note that you will need to disable this mod in order to repair or uninstall the HAF mod.
Manually Updating your Existing Logbook:
If you use the USAF Correction or the HAF mod, it may be necessary to manually update the entries in your existing logbook. This section covers those eventualities.
Either way, find your logbook file, which is located at:
C:\Users\<user name>\Saved Games\DCS\MissionEditor\logbook.lua
Be sure to back it up prior to making any edits.
Next open it in a text editor such as Notepad++ (Windows Notepad is not recommended).
Hellenic Air Force Compatibilty:
If you have an existing USN or USMC pilot that you need to make compatible with the HAF mod, find the pilot that has a ["countryId"] of 22 or 23 and add 1 to the value (22 becomes 23 and 23 becomes 24). Note: this does not apply to a Greek pilot with a ["countryId"] = 22.
Next, find the section called ["awards"]. If any of the subsections are [22] or [23] and one of the awards listed is
[1] = "Navy & Marine Corps Achievement Medal",
then add one to these subsections just like you did with ["countryId"]
USAF Medals:
If you have an experienced USA pilot who has the original medals by ED, and you wish to apply the correct medals with this logbook mod, then you will need to manually substitute the old default USAF medals with the proper entries so that they display properly.
Under your pilot, in the section called ["awards"], you should find and replace the existing medals as follows (up to the number that you have):
[2] = { [1] = "Air Force Achievement Medal", [2] = "Air Force Commendation Medal", [3] = "Air Medal", [4] = "Distinguished Flying Cross", [5] = "Legion of Merit", [6] = "Silver Star", [7] = "Air Force Cross", [8] = "Medal of Honor (Air Force)", }, -- end of [2]
You should now see the appropriate USAF medals in your logbook.
Australian Medals:
The db_countries.lua file in DCS World 1.2.6 (and 1.2.8 at the time of this writing) lists the medals in the incorrect order, which makes it so you cannot see the medals in your logbook. If you have an Australian pilot and wish to see the medals, enable this mod, then go to your logbook.lua and find the ["awards"] section, as described above. Then on the lines indicating the medals earned, replace the following numbers:
[5] should be [1] [4] should be [2] [2] should be [4] [1] should be [5]
Then with this mod enabled, you should be able to see your Australian medals.
Disabling this mod (for DCS World updates):
Installing the logbook mod is the easy part. However, if you create a USN or USMC pilot, you will need to disable this mod whenever you update DCS World, so I highly recommending adding a "dummy" pilot with one of the default nations.
Whenever you need to disable this mod, be sure to switch your logbook pilot to deFault prior to disabling this mod and applying the update. While you can often just re-enable this mod after updating (and then go back to your pilot), this extra step saveguards your pilot datafile in case the DCS update makes this version of this mod obsolete.
Enjoy!
23 downloads
0 comments
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Additional USA Logbook Units for DCS World
By HomeFries
Latest version is only compatible with DCS World 1.2.4 and later. For 1.2.3 users, be sure to download version 1.02.
ModMan 7.3 with the November 2012 update is required to use this mod. If you arent using ModMan 7.3 (Nov 2012), then see the bottom of this file for manual installation instructions.
This mod adds squadrons and patches to the selectable units in the player logbook, and replaces the default squadron line art with actual squadron patches. Units included employ the A-10, F-14, F-15, F/A-18, or the UH-1.
The following units have been added:
US Air Force:
1st FS Fightin' Furies
2d FS American Beagles
5th FIS Spittin' Kittens
7th FS/TFS Screaming Demons
8th FS/TFS Black Sheep
9th TFS Flying Knights
12th FS Dirty Dozen
18th TFS
19th FS Fighting Gamecocks
22d FS Stingers
25th FS Assam Draggins
32d TFS Wolfhounds
43d FS American Hornets
44th FS Vampires
47th FS/TFS Termites
48th FIS Tazlanglian Devils
53d FS NATO Tigers
54th FS Alaska's First Guardians
57th FIS Black Knights
65th Aggressor Sqn.
66th Weapons Sqn.
67th FS Fighting Cocks
74th FS Flying Tigers
75th FS Tiger Sharks
76th FS Vanguards
78th TFS Bushmasters
81st FS Panthers
91st TFS Blue Streaks
92d TFS Skulls
95th FS Boneheads
101st Fighter Sqn. MA ANG
103d FS Black Hogs PA ANG
104th FS Fighting Orioles MD ANG
107th FS Red Devils MI ANG
110th FS Lindbergh's Own
114th FS Eagle Beavers OR ANG
122d FS Bayou Militia LA ANG
123d FS Redhawks OR ANG
131st FS Death Vipers MA ANG
159th FS Jaguars FL ANG
184th FS Flying Razorbacks AR ANG
186th FS Vigilantes MT ANG
199th FS Mai Tai's HI ANG
303d FS KC Hawgs
318th FIS Green Dragons
354th FS Bulldogs
355th FS Fightin' Falcons
357th FS Dragons
358th FS Lobos
390th FS Wild Boars
433d WS Satan's Angels
493d FS Grim Reapers
509th Tactical Fighter Sqn.
510th FS/TFS Buzzards
511th Tactical Fighter Sqn.
525th FS Bulldogs
1st Fighter Wing (FF)
3d Wing (AK)
10th Tactical Fighter Wing (AR)
18th Fighter Wing (ZZ)
18th Operations Group (ZZ)
23d Tactical Fighter Wing (EL)
23d Wing (FT)
33d Fighter Wing (EG)
48th Air Expeditionary Wing (LN)
49th Tactical Fighter Wing (HO)
52d Fighter Wing (SP)
81st Tactical Fighter Wing (WR)
104th Fighter Wing (MA)
131st Fighter Wing (SL)
142d Fighter Wing ("Oregon")
175th Wing (MD)
US Navy:
VF-1 Wolfpack
VF/VFA-2 Bounty Hunters
VF/VFA-11 Red Rippers
VF/VFA-14 Tophatters
VFA-15 Valions
VF-21 Freelancers
VFA-22 Fighting Redcocks
VF-24 Renegades
VFA-25 Fist of the Fleet
VFA-27 Royal Maces
VF/VFA-31 Tomcatters
VF/VFA-32 Swordsmen
VF-33 Starfighters
VFA-34 Blue Blasters
VFA-37 Ragin' Bulls
VF/VFA-41 Black Aces
VF-51 Screaming Eagles
VF-71 Be-Devilers
VFA-72 Blue Hawks
VFA-81 Sunliners
VFA-82 Marauders
VFA-83 Rampagers
VF-84 Jolly Rogers (pre-1995)
VFA-86 Sidewinders
VFA-87 Golden Warriors
VFA-94 Mighty Shrikes
VFA-97 Warhawks
VF-101 Grim Reapers
VF/VFA-102 Diamondbacks
VF-103 Sluggers (pre-1995)
VF/VFA-103 Jolly Rogers (post-1995)
VFA-105 Gunslingers
VFA-106 Gladiators
VF-111 Sundowners
VFA-113 Stingers
VF-114 Aardvarks
VFA-115 Eagles
VFA-122 Flying Eagles
VF-124 Gunfighters
VFA-125 Rough Raiders
VFA-127 Desert Bogies
VFA-131 Wildcats
VFA-132 Privateers
VFA-136 Knighthawks
VFA-137 Kestrels
VF-142 Ghostriders
VF/VFA-143 Pukin' Dogs
VFA-146 Blue Diamonds
VFA-147 Argonauts
VFA-151 Vigilantes
VF/VFA-154 Black Knights
VFA-161 Chargers
VF-191 Satan's Kittens
VFA-192 Golden Dragons
VF-194 Red Lightning
VFA-195 Dambusters
VF/VFA-201 Hunters
VF-202 Superheats
VFA-203 Blue Dolphins
VFA-204 River Rattlers
VF/VFA-211 Checkmates
VF/VFA-213 Black Lions
VF-301 Devil's Disciples
VF-302 Stallions
VFA-303 Golden Hawks
VFA-305 Lobos
VF-1285 Fighting Fubijars
Carrier Air Wing 1 (AB)
Carrier Air Wing 2 (NE)
Carrier Air Wing 3 (AC)
Carrier Air Wing 5 (NF)
Carrier Air Wing 7 (AG)
Carrier Air Wing 8 (AJ)
Carrier Air Wing 9 (NG)
Carrier Air Wing 11 (NH)
Carrier Air Wing 14 (NK)
Carrier Air Wing 17 (AA/NA)
US Marine Corps:
VMFAT-101 Sharpshooters
VMFA-112 Cowboys
VMFA-115 Silver Eagles
VMFA/VMFA(AW)-121 Green Knights
VMFA-122 Crusaders/Werewolves
VMFA-134 Smoke
VMFA-142 Flying Gators
VMFA-212 Lancers
VMFA(AW)-224 Bengals
VMFA(AW)-225 Vikings
VMFA-232 Red Devils
VMFA-235 Death Angels
VMFA(AW)-242 Bats
VMFA-251 Thunderbolts
VMFA-312 Checkerboards
VMFA-314 Black Knights
VMFA-321 Hell's Angels
VMFA(AW)-322 Moonlighters
VMFA-323 Death Rattlers
VMFA-333 Fighting Shamrocks
VMFA-531 Grey Ghosts
VMFA(AW)-533 Hawks
Additionally, I copied the USA selectable patches from Ka-50 Black Shark and added them to the selectable units. This should hopefully suffice until DCS World can read the USA.lua files from multiple modules (DCS World as of 1.2.3.9871 only reads from "A-10C."
I also added some UH-1/HH-1 units for the UH-1 Huey module:
20th Special Operations Sqn. (USAF)
HA(L)-3 Seawolves (USN)
HA(L)-5 Blue Hawks (USN)
HML-367 Scarface (USMC)
HML-767 Nomads (USMC)
HML-770 Sock Eye (USMC)
HML-771 Hummers (USMC)
HML-776 Gangsters (USMC)
VMO-2 Cherry Deuce (USMC)
VMO-3 Scarface (USMC)
VMO-6 Tomcats (USMC)
1st Cavalry Div. (Airmobile)
10th Mountain Div.
101st Airborne Div. (Air Assault)
Finally, I added a number of aircraft type patches (e.g. F-14 Tomcat) as selectable units, expanding the list of selectable airframes.
Special thanks to Outcast and Killer_R, whose FC2 mod of similar type inspired me to do this mod. I have also used Outcast/Killer_R's USA.lua from FC2 as the starting point for my determination of which A-10/F-15 units would be included in this mod. However, all included graphics are my own edits taken from public sites in accordance with the FAIR USE act.
Manual Installation (1.2.4+):
If you wish to manually install this mod, then back up the following files/folders in DCS World:
\Scripts\Database\Troops\USA.lua
\MissionEditor\data\images\Countries\USA\Troops (entire folder)
Manual Removal (1.2.4+):
1. Copy your backup USA.lua to \Scripts\Database\Troops\, allowing overwrite.
Optional (the files don't hurt anything, but can be removed in the interests of storage space):
2. Delete the contents of your \MissionEditor\data\images\Countries\USA\Troops folder (you did back them up, right?)
3. Copy your backups to the \MissionEditor\data\images\Countries\USA\Troops folder.
70 downloads
0 comments
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F/A-18C PTB
By Jack
This mod replace the original F-18C Hornet PTB texture.
Sipmly extract and copy to the correct directory.
35 downloads
0 comments
Submitted
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Better Fire and Smoke mod-Kuky v5
By Ruggbutt
Install into Bazar folder. Not ModMan compatible. Created by Kuky from 3Sqn. www.3sqn.com
52 downloads
0 comments
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Realistic Sun by Peter P
By Ruggbutt
Realistic Sun 1.2.1
This version includes Mustang's Sky.FX for a better lightning and has a fine-tuned Rays.tga.
It also includes the template I used to create the Rays.tga
Instruction:
Copy the 'Bazar' folder into your DCS World installation and allow to overwrite.
Example path :
C:\Program Files\Eagle Dynamics\DCS World
Backup files are provided in 'original file DCS 1.2.0 sun'.
Before/after video:
All intensive test where made with HDR "Normal" and 1920x1080 16:9
- if is this isn't working like on the video for you
and you want to change the point when the darkening of the HDR kicks in:
open
\Eagle Dynamics\DCS World\Bazar\shaders\sky\
skyQuad.fx
and change in line #49 the "300.0".
to a smaller value = later HDR
or greater value = sooner HDR
use steps of 10.0 and make a test in-game
-than fine-tune it.
Keep in mind that it the HDR effect highly depends of your used FOV (Zoom) and how dark the actual scene is.
Higher the FOV in the external views to take screen-shots with full sun.
>>> R-Ctrl+NumPad/ <<<
Please provide Feedback in this thread:
http://forums.eagle....362#post1526362
Many thanks to Mustang for showing me the right place to search for a fix!
-PeterP
09-08-2012
31 downloads
0 comments
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Post Processing (HDR) Filter for Flaming Cliffs 2.0-Boris Vorontsov
By Ruggbutt
________________________________________________________________________________
Post-Processing Filtering for Lock On Modern Air Combat (Flaming Cliffs 1 & 2) *
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Modman Installer
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You can alter the amount of sharpening by opening effect.txt with a text editor and edit value "float SharpeningAmount=3.0;"
I changed Shift Key Modifier to Application key (located between the right Windows and Ctrl keys on most keyboards) so you can activate/deactivate the mod in game with App+F12 since Shift+F12 is a stock FC2 command
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Credits
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An7hraX and ruggbutt (EnbSeries config and effect.txt)
Boris Vorontsov (EnbSeries developer)
93 downloads
- an7hrax
- boris vorontsov
- (and 1 more)
0 comments
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0 comments
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Lock On Flaming Cliffs US Keyboard Layout rev.1
By KaBoNG
Here is an updated version of Tomas Friberg's Lock On Flaming Cliffs
keyboard layout. I have converted it to a US keyboard and made a few
updates and corrections. It is formatted for printing on a US legal
size sheet and produces a high resolution output.
rev.1:
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- Renamed zip container to clarify this layout is for Flaming Cliffs
- Renamed pdf to match zip container name
- Versioned release
- Fixed "Rejoin form" key (s/b Alt+[, not Alt+])
- Renamed "Tight form tgl" key (Shft+]) "Toggle form"
Mike Kelly
August 29, 2007
1,314 downloads
0 comments
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New Loading Screens
By utley
New Loadout Screens for LockOn 1.12 (will work on older versions).
546 downloads
0 comments
Submitted
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AirfieldMap.ZIP
By WhiskeyRomeo
A clickable map of the Lock On theater of operations with airfields and airfield diagrams.
Click on the airfield names to see the airfield diagrams/airfield data.
Unzip into any folder and use the AirfieldMaps.html file to lookup the airfield data.
Based on the works of Jeroen-79
1,137 downloads
0 comments
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***FPS Mod*** using fog tutorial
By Hawg11
NOTE: as this is a tutorial, there are no useable files for download.
It's a fact that using fog can give huge FPS savings. This is because objects do not need to be rendered nearly as far away.
The main purpose of this "mod" is to be able to fly with all buildings and trees, with maximum FPS gain in fog with no pop-ups.
This is tested for 1.02 but should work in 1.11
I was trying to get my rig to fly in fog without popups a while back. The problem was that trees and powerlines would still popup in the "soup."
Here's a trick I used for my rig. I'm sporting an ATI 9800SE, so your mileage may vary depending on your card. And it's important to note that I have advanced haze ON and VISIB RNG (in options) must be set to high!
NOTE: Remember to backup all files before you move them!
In the mission you want fog in, set haze distance to max (80 kilometers). This is necessary because popup IS effected by haze distance. Next, set Fog Thickness to 1000m and Density to 1000m. Again, for some reason, the amount of fog effects pop up.
OK, for the trees popping up, that's an easy fix. Use LoMan (or equivalent) to change the advanced graphics setting (graphics.cfg file). Set trees density to 10000 and trees clipping to 1500.
As for the powerline cables popping up, we remove them entirely. Here's how.
Open LockOn > Bazar > Terrain > Scenes and move the ETL.FSC file to a backup folder.
Voila! Lots of fog and no pop ups.
As always, remember to "alt-tab" out of lockon after the first mission loads. Otherwise, some objects will continue to pop-up.
535 downloads
0 comments
Updated
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Excellent Sky for Basic Haze Users
By Hawg11
Makes the Pretty Sky that Advanced Haze users have show up for Basic haze users. No more ugly sun. No FPS hit.
974 downloads
0 comments
Updated
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Medium-Ultra high Water Mod
By Hawg11
*Huge FPS Boost*
The water mod gives the reflective surface without the moving "texture" of water (medium - very high); From thirty water tiles that were 256 x 256 pixels a piece (all loaded for water), I made thirty water tiles that are 4 x 4 pixels a piece. On my card, using this mod, I get better frame rates with medium water, than I do with low water settings.
The people using the water mod need to have
water set to medium through very high. IT WILL NOT
WORK FOR LOW WATER SETTING.
1,037 downloads
0 comments
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Realistic Size Sun Mod
By Hawg11
A Must Have!
Works with advanced and basic haze!
*No FPS Hit*
1,235 downloads
0 comments
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Updated Realistic Size Sun (matching teka's Moon mod) for FC
By Hawg11
This updated "realistic size sun mod," precisely matches the size of Teka Teka's moon mod. This reflects reality, as the sun and moon are roughly the same size in the sky (and the reason we can have a solar eclipse and see the sun's corona). This edition is Flaming Cliffs/1.02 compatable. Notice Teka's Moon in upper right hand corner of the screenshot :-)
511 downloads
0 comments
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Moonless skies/moonless reflections Mod
By Hawg11
For those who don't want any moon in the sky, during missions.
227 downloads
0 comments
Updated
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lomac_fc_layout_A4
By ckount
Lomac: Flaming Cliffs keycard (Swedish keyboard, A4)
Enjoy!
PM me with any suggestions and corrections.
1,570 downloads
0 comments
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Bomb Range
By Hawg11
LoMan Compliant. Provides a place to practice bombing. Created at request of Boneski and other forum members. In the zip file, there is a mission that shows you the exact coordinates of the range.
544 downloads
0 comments
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LOMAC Key Card
By Guest
LOMAC Keyboard Layout cards missing from the first run of LOMAC boxes
1,463 downloads
0 comments
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0 comments
Updated
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LOMAC Mission Planning Worksheets
By Shepski
Mission planning worksheets in Word .DOC format. Includes blank sheet and example sheet
382 downloads
0 comments
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LOMAC Mission Planning Worksheets - PDF
By Shepski
Mission planning worksheets in Adobe PDF format. Includes blank sheet and example sheet
628 downloads
0 comments
Updated
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