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A-12 'Avenger II' by Rhugouvi (for SF2)

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A-12 'Avenger II' by Rhugouvi

=For SF2, Full-4 Merged (Reccomended/Preferred)


This is an upgrade package for the Beta A-12 that's been around for several years, with tweeks to bring it more in line with SF2.


This package contains 2 skins for the A-12, one each for Atlantic & Pacific Fleets (cause I don't want to show favoritism either way). They are:


VFA-105 "Gunslingers"

VFA-192 "Golden Dragons" (The World Famous Golden Dragons)


All markings are decals.


As this is a Low-Observabale Strike aircraft, with a secondary CAP role, there is no internal gun. However, for those mission profiles that don't require the greatest of stealth (CAS/Armed Recon, Anti-ship & CAP), a 'mission specific' gunpod is included/available with a 30mm GAU-13 cannon, similiar to how it's done for the F-35 JSF. It's suggested you have the GunnyPak installed for the various modern/post-modern prescision strike munitions.


All the sounds are also provided, as are new SF2 style hangar and loading screens. The wingfold works (use the Shift/9 key), but the canopy does not. Running light positions have been adjusted, and they follow the wings when folding.


As always, fairly easy to follow, detailed install instructions are included. So, please read them .... There are 'Operational Usage Helps' that might be quite usefull in a pinch. Rhugouvi's original readme is also included (in French). With thanks to TMF via Sony Tuckson for use of the F/A-18 Hornet cockpit & avionics.


Happy Landings!


kevin stein

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I give this five stars for as close to accurately as possible simulating the A-12 Avenger II.  It's really nice to on a Friday afternoon read up on the A-12 Avenger II's role in NAS Whidbey Island history and on a lonely Saturday night pop into this version to see what it'd be like.  Heck this flying... dart is correctly simulated to be hard to fly - but the weapons suite with SDBs, AGMs like the HARM & Maverick, AMRAAMs, dumb bombs, Sidewinders, a gun pod and yes GBUs is outstanding.   Seems as if the A-12 is only detectable by short-range AAA.


I would also recommend only gentle turns - and once your wingman drops his/her precision weapon, order an immediate rejoin.  Otherwise you'll lose them...

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