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CVN-65 Enterprise version 1.0

   (4 reviews)

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CVN-65 Enterprise




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I'll agree there is no sound to be found but I just dropped the CVN-65 folder into my SF2V GroundObject folder and it works like a champ. Looks good.

 

Thanks!

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SZ: you wanns substantiate that?? The only other CVN-65 around was BigBeers, finished by Capun, and only available at the DAT site, after they're removal from here at CA

 

Browsing our 1stGen D/Ls shows I found NOTHING else of yours but the every-building betas of the Nimitz class

 

So, show us the proof

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I don't know about you guys, this lloks like a bit of a steal for me? I call a remove of this one if the owner doesn't give credits or so.

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Credits or not, I thought it was DO's carrier just from the screenshot... look at the hull shape, lights, etc. Only a newbie wouldn't know that was DO's carrier :P

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well, bring to an admin's attention --with all the viable proof. we've had piracy issues before, and IF proven to be reverse engineered, it'll be dealt with

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Anyway to edit the number of static aircraft on the deck? I'm pretty sure I can activate the other cats in .ini file, but I can't seem to find a way to get rid of those aircraft.

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It's a terrific visual model. Lights and meatball a real bonus. But the deck aircraft drop the frame rate hugely. I would also like to know how to remove them for greater frame-rates.

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does anyone know how to add SF1 mods to SF2? I'm having trouble with adding mods from SF1 to SF2

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