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Alaska, Bering Strait (1955-2018) 1.2

   (8 reviews)

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About This File

Alaska, Bering Strait (1955-2018) Terrain
April 13th, 2017 (First Release)
by Menrva

-For Strike Fighters 2, Recommended Full-5 Merged
This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. The terrain has been hand-tiled to a great extent. Numerous airports have been added in order to expand playability, targets of opportunity and year span.

Following one of Stary's great discoveries in terrain modding, this terrain features a new 250m heightmap, the double of a stock SF terrain, allowing for greater precision, overall better look and so on; visual oddities might appear, unless you make the following change in the FlightEngine.ini inside the Flight folder:


This terrain has a year span from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
Unlike my Iran/Iraq terrain, I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side.
The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain by Major Lee was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights at the Bering Straits.

Ground Objects ARE NOT included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

-Credits (in no particular order):
-Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
-Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and set up for the terrain, and for the tools he made for SF2 modding.
-luk1978, for a very good-looking waternormal.bmp and the snowy runway textures he made for his Korean terrain repaint (unofficially released at various threads). Your mods are very interesting!
-MigBuster, I have included some of your great hi-res textures for runways.
-Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
-Stary, because his tilesets and TODs are pure art, his work is an inspiration to all of us. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.

Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included Wrench's original readme files from his DBS packages, to the end of giving proper credit to everyone involved directly or not. Also, I always find it a pleasure to read Wrench's ReadMe files, give it a try!

Time to fly over the icy straits (maybe with a black Tomcat; yes, I am looking at you, Ace Combat). I hope you enjoy flying over the terrain as much as I enjoyed making it!

-Known Issues:

>Very few, slightly noticeable "water humps" next to coastlines.
>Terrain could use a less repetitive tileset with brand new .TODs.
>Nothing in life is perfect, or is it?

This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.

What's New in Version 1.2


  • Minor tweaks to the _data.ini file to fix gfx issues.
  • New high quality planning maps (thanks to krfrge and gerwin for the help)!
  • Renamed "Alaska, Bering Strait" to "Alaska, Bering Strait (1955-2018)", so that users remember to use the terrain only in the given year span.

User Feedback

Recommended Comments

that looks nice!


(And actually is something I wanted to fiddle with myself ages ago)


Thanks Stary! It's also thanks to your discovery that it looks so pretty. The terrain uses a fresh new heightmap created with DEM files, so altitudes are pretty accurate to the Real World. The same can be said for the Iraq/Iran terrain I made, it was my first attempt, the one I am most proud of.

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