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Operation Desert Storm Skinpack and Updates for B-52G_89 1.0.1

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                                                                                                                                            Operation Desert Storm Skinpack and Updates for B-52G_89

    This Mod will add ODS skins for the B-52G_89 found here

some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber

    Included:

Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects.

    Historical Notes:

Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available.
Bomb missions markings not included as these are set to represent the beginning of the campaign.
While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes)
While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs

    Installation:

unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed.

    Known Issues:

While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs.

        Contributors

B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels
-yakarov79: ini edit assistance(weapons grouping)
-KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons
-spillone104: model for Hound Dog pylon
-Nyghtfall, Menrva: technical advice and assistance
-Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!)
-all of the above: project test team
-daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff.
-Third Wire: for the original game

I hope you enjoy this mod as much as the test team did and i did creating it

Daddyairplanes
aka Kevin Unruh
24 December 2018


What's New in Version 1.0.1

Released

fixed water injection exhaust not showing up




User Feedback

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KiwiBiggles

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   1 of 1 member found this review helpful 1 / 1 member

Thank you so much for this awesome update Kevin!  This is my first flyable 'heavy' in the game, and I never imagined heavies could be such fun.  :pilotfly: Using 'auto pilot' and 'wing leveler' it's a snap to simulate a radar controlled approach for STRIKE missions.  I'm using a simplified gunsight edit and playing around with the 'DefaultDepression' setting (unguided bombs): 645 'mils' seems to be working well for me (I've chosen a default STRIKE loadout of 45x M117A3, at 20,000ft & 370 knots/max power/water injection).

[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=100
GunsightName=F-15E_sight.tga
MaxDepression=250
DefaultDepression=645

Having just watched the movie 12 Strong here on SkyTV NZ, it's easy to imagine a special forces detachment on the beach guiding me in, and easy to appreciate why the USAF has kept the BUFFs around for 65 years and counting!

img00003.thumb.JPG.f894fb0e57c8a872b9eda5cc63391f81.JPG

"SHACK!"

Many thanks, Kevin.

Kiwi

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