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[Fictional] McDonnell Douglas F-4N 'COAN' for STRIKE FIGHTERS 2 1.0.1

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McDonnell Douglas F-4N 'COAN' for STRIKE FIGHTERS 2

This is a very simple mod of the stock Third Wire F-4N to give a fictional Phantom F-4N 'COAN' as it might have appeared in service with the Comando de Aviación Naval Argentina and includes fictional markings for the 2nd Escuadrilla Aeronaval de Caza y Ataque (2nd Fighter/Attack Squadron).


INSTRUCTIONS

1. From the AIRCRAFT folder drag and drop the F-4N_COAN folder into your Aircraft folder.

2. From the DECALS folder drag and drop the F-4N_COAN folder into your Decals folder.

3. From the GROUND OBJECTS folder drag and drop the BernardinoRivadavia folder into your Ground Objects folder.*

4. From the PILOTS folder drag and drop the PILOT_COAN into your Pilots folder.

5. From the WEAPONS folder drag and drop the AM39 folder into your Weapons folder.

* You'll really need to add 'ArgentineNavy' to the limited nations section of the ICELANDNA_NATIONS data.ini (which you'll need to extract). Doing this yourself will allow you to align the Argentine Navy to a 'colour' of your choice.


CREDITS

As always, thanks to Third Wire for a great little game/sim.

Thanks to Ravenclaw007 for the AM39 Exocet missile - as soon as I saw the textures I knew who to thank!

And, finally, thanks to everyone in the wider Third Wire community.

Regards 

Spinners

Version 1 - May 13th, 2021.


What's New in Version 1.0.1

Released

Fixes numbers list error.

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Plane does appear on the list but when I set it to fly the plane is invisible

 
 
 
 
 
 
 

img00001.JPG

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UllyB

Posted (edited)

51 minutes ago, stablepigeon1 said:

Plane does appear on the list but when I set it to fly the plane is invisible

I bet you use it in SF1 series, do you ? If the LOD is made in unicode or uses JPGs , the SF1 engine won't recognize it. So it will appear as...invisible. The same with any object created in the same manner. If you chase SF2 planes to "port" them to SF1 look first into their LOD. If you see there BMP files declared, then it might work. If they are TGAs or JPGs , you can forget it. :)

Edited by UllyB

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Hace 1 hora, UllyB dijo:

Apuesto a que lo usas en la serie SF1, ¿verdad? Si el LOD está hecho en Unicode o usa JPG, el motor SF1 no lo reconocerá. Entonces aparecerá como ... invisible. Lo mismo con cualquier objeto creado de la misma manera. Si persigue aviones SF2 para "transferirlos" a SF1, mire primero en su LOD. Si ve que hay archivos BMP declarados, entonces podría funcionar. Si son TGA o JPG, puedes olvidarlo. :)



 
 
 
 
 
 
 
Edited by stablepigeon1

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1 hour ago, UllyB said:

Apuesto a que lo usas en la serie SF1, ¿verdad? Si el LOD está hecho en Unicode o usa JPG, el motor SF1 no lo reconocerá. Entonces aparecerá como ... invisible. Lo mismo con cualquier objeto creado de la misma manera. Si persigue aviones SF2 para "transferirlos" a SF1, mire primero en su LOD. Si ve que hay archivos BMP declarados, entonces podría funcionar. Si son TGA o JPG, puedes olvidarlo. :)

I do not use it in sf2 it is the first time it happens to me

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UllyB

Posted (edited)

9 hours ago, stablepigeon1 said:

I do not use it in sf2 it is the first time it happens to me

As I said, you CANNOT use it in SF1 series (SF Israel, SF Vietnam, SF Europe, SF). If you can't see it, more than likely, the model (LOD) is made for SF2 ONLY. (SF2 Israel, SF2 Vietnam, SF2, SF2 Europe, SF2 NA). And if you will continue to bring/port incompatible SF1 models from SF2 , I guarantee you it won't be just the first time it happened. :)

Edited by UllyB

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6 hours ago, UllyB said:

Como dije, NO PUEDE usarlo en la serie SF1 (SF Israel, SF Vietnam, SF Europa, SF). Si no puede verlo, lo más probable es que el modelo (LOD) esté hecho SOLO para SF2. (SF2 Israel, SF2 Vietnam, SF2, SF2 Europa, SF2 NA). Y si continúa trayendo / portar modelos SF1 incompatibles de SF2, le garantizo que no será solo la primera vez que sucede. :)

if i use it in SF2 but i might need the dlc

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