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Su-35S Flanker-E VKS 1.4.1

   (6 reviews)

8 Screenshots

About This File

Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net

What's included:
Su-35S Flanker-E VKS

All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)

Installation:

Copy files to their proper folder

//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number

[SoundList]
SoundFileXXX=GSH301

[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

If you need any further help, please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

LICENSE:

You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net

Credit goes to the following:

Third Wire for making this outstanding game.

Model by g00r00

I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.

YEYEYE for the Cockpit

I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.

Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo


If you need any assistance please contact me at 
gkabs@gkabs.net
gulfknights.net


What's New in Version 1.4.1

Released

Fixed nose gear as it was not animated correctly and made it not swivel from its center position to +/- 45 degrees left/right and remains locked

Fixed Right and left main gears wobbling

Added the AKU170 attachment point for the R77 missile.

1.4.0

added CanopyNodeName=Canopy to fix Canopy ejecting.
added the sound file for the 30MM GSH301 gun
added the gun to the "Guns" folder
added specific SF2NA* naval missions for AI and controlled fighter

* SF2NA must be installed

 

  • Like 6
  • Thanks 12
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User Feedback

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absolutely fine and stunning work. i love the tiny bit of details in the body, it gives a lot of life to it rather than plastic-looking smooth textures, just one thing, the radar is just plain black. i think this is a bug from the modern flanker cockpit that hasn't been fixed yet. otherwise, flawless.

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Coupi just retested and found No problem. The radar runs fine with the 4 modes.63e3f6d64d1bc_RadarModes.png.3faa29f7bd62ebe37ba095f3c34b97c7.thumb.png.291413d44335634b45488e36be3f4d3b.png

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15 hours ago, GKABS said:

I just updated the readme file  ;)

 

Aaaaahhhhh!!!! you are fooling us!!! You are sly fox! I bet you updated something secret and important!!!!! Guys! LETS REDOWNLOAD!!! Hurry up! hurry up! :biggrin:

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On 2/8/2023 at 7:40 PM, clim995 said:

absolutely fine and stunning work. i love the tiny bit of details in the body, it gives a lot of life to it rather than plastic-looking smooth textures, just one thing, the radar is just plain black. i think this is a bug from the modern flanker cockpit that hasn't been fixed yet. otherwise, flawless.

Did you switch the radar...on ? :)

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1 minute ago, UllyB said:

Did you switch the radar...on ? :)

yes the radar works 100 fine, i guess i was referring to the radar HUD on the top right corner of the screen being only plain black with the selector indicator and not having the same layout as the dashboard radar so i'm very sorry for the confusion. I've seen the same in most of the planes utilizing YEYEYE's modern Flanker cockpit so i guess it's more of that thing. But hey, as long as it works! the Flanker-E flies like an absolute charm and looks mind-blowing stunning with little details on the outside.

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6 hours ago, UllyB said:

Did you switch the radar...on ? :)

YOU'RE A LIFE SAVER THANKS🙀🙀

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5 hours ago, FALCON2012 said:

Canopy won't go when ejecting...Otherwise Fine Work, Tanx Bro 

Fixed with next update

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11 hours ago, GKABS said:

update

as to me i changed to (DONT THINK I ask to reupload, I just say what i changed for aircraft apear in random generated missions better in my opinion in my modfolder, may be someone want to do the same)

[Anti-Ship_ARM]
DefaultFor=SEAD_NAVAL

[Anti-Ship]
DefaultFor=CRUISE_MISSILE,STRIKE_NAVAL,ANTI_SHIP

 

 

Edited by bazillius
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Then the data ini should get this modified section as well:

[CruiseMissileAI]
ReleaseRange=40200.0
ReleaseAlt=300.0
ReleaseInterval=5.0

Otherwise the "Tu-22" defaults will be used.
Customize the section as required, Range and Alt values are in meters.
Take into account the "I" of the AI .... :biggrin: 

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On 2/17/2023 at 6:31 PM, Crusader said:

defaults will be used.

if you not add this the game will take it from default file AIRCRAFTAIDATA.INI To say everything about it and close this question lets add in aircraft data ini string

PrimaryRoles=blah-blah ,CRUISE_MISSILE,STRIKE_NAVAL,SEAD_NAVAL

I added at once :biggrin:

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I think the controls is a little bit... sensitive? Very good work by the way

Edited by k9sncampaign

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