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A-6A Early Intruder 1.0.3

   (5 reviews)

13 Screenshots

About This File

Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net

What's included:
A-6A Early Intruder 

This is a new model with many new features.

- AOA in the front landing gear that functions like the one in the cockpit.

- Cockpit versions, ALR-15 and audio RWR

- Added bombing system.

- New pilot.

- New pilot seats.

- added LAU-34 and LAU-7 Rails

- bonus- A-6A with fuselage air brake LOD

- added LAU-34 and LAU-7 Rails

- bonus- A-6A with fuselage air brake LOD


All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)

Installation:

Copy files to their proper folder

If you need any further help, please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

1.0.3

- Fixed some issues with the model
- Resized the engine intake
- Fixed the size of the DRAFairing_AA
- Added right-side exhaust pipe
- Added cockpit top lights and misc.
- Fixed some data file issues.

1.0.2

- Fixed GroupLimit=" entry thanks to Svetlin
- Added MER entries under weapons thanks to Svetlin
- Fixed some entries in the data file thanks to Cliff7600
- Fixed the AOA so they don't show in flight.

1.0.1

- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD

LICENSE:

You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net

Credit goes to the following:

Snapper21: for the donation of the model to the community

Nyghtfall: 300 gal drop tank model and texture

Nyghtfall: for LAU-34 and LAU-7 Rails

Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles 

Cliff7600: for AOA light data for the front landing gear.

Coupi: for making the data files and FM as well as the skin.

yakarov79: for his feedback and information.

For the community for sending all the information and PDF files.

Third Wire for making this outstanding game.

Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo


If you need any assistance please contact me at 
gkabs@gkabs.net
gulfknights.net


What's New in Version 1.0.3

Released

- Fixed some issues with the model
- Resized the engine intake
- Fixed the size of the DRAFairing_AA
- Added right-side exhaust pipe
- Added cockpit top lights and misc.
- Fixed some data file issues.

  • Like 14
  • Thanks 6



User Feedback

Recommended Comments

Looks and  Handels great. New pilots look swell too. kinda wish we could see the BN in right seat.

  • Like 1

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I love this A6.  I like the CCIP and the cockpit.  It works great.

I do have one issue.  When I put the A6 on an aircraft carrier the game will put some unmanned planes around the deck, parked.  When I hit Shift-2 to fold the wings, it triggers one of the unmanned prop planes to fold its wings, not mine.  Not a big deal, but weird.

  • Confused 1

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that is weird can you please send me a private message.

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On 3/30/2024 at 2:05 AM, weirdguy said:

I love this A6.  I like the CCIP and the cockpit.  It works great.

I do have one issue.  When I put the A6 on an aircraft carrier the game will put some unmanned planes around the deck, parked.  When I hit Shift-2 to fold the wings, it triggers one of the unmanned prop planes to fold its wings, not mine.  Not a big deal, but weird.

this is absolutely normal. If you fly and activate animation on your aircraft (but animation has a speed limit) it will activate the next available animation in the game- like parked aircraft, etc...)

 Change the speed limit of your animation and it will work. If you are on the deck, pay attention that your aircraft still has "vessel" speed.

  • Like 3

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Great job, looking forward to more Intruders!

  • Like 1

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