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About This File

This project is part of a planned series of grafic effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).

In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...

Please read the enclosed read me for notes, instructions and other important data


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Jug

Posted

Read me file is not very clear as to what the user is supposed to enter in the WeaponsData.INI file for the rockets to get the effect to show. Help anyone?

PvtDK

Posted

Read me file is not very clear as to what the user is supposed to enter in the WeaponsData.INI file for the rockets to get the effect to show. Help anyone?

 

 

Yes please! I need help with it...

How can I activate this effect on guidded missiles... what i have to edit on weaponseditor and how?

 

Thx a lot!!! XD

ElPatron

Posted

ok, the way i figured out how to do this was by replacing the MissileFireEffect file in the Effects folder and copy pasted the R2 effect settings (all missiles use this code then)

 

to make separate effects for different missiles, you have to make different effects and edit the weapons with the Weapon editor, because i could not use the sss file (i dont know if it was suposed to have one file that could have the differewnt effects)

Vambrace

Posted

The missile effects don't work anymore on SF2 post-may2011 patch. Is there a way for me to fix this problem?

CptHadad

Posted

is there a way to work it out on strike fighters 2 may 2012?

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