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Posted

Forgive me for asking, but I'm trying to use the La-15 Template to make a Parani La-15, and despite it being the same version of the La-15 and the same resolution, when I try to use the skin it shows up as a sort of all-black void skin, which is not what I was trying to achieve.

Anyone got any ideas? Sorry if this is a dumb question I've tried it a few times and fiddled around but it doesn't work, I use GIMP to edit textures.

Posted

Check the original format of the textures. That might solve the issue, though I doubt it's a video card issue. Or the format is wrong, like 8 bit or something.

  • Like 1
Posted

black / unloaded skins texture cause: (what I've been through before):

1. File name of the textures. example: Body.jpg/bmp/dds, wings.jpg/bmp/dds, tail.jpg/bmp/dds etc are not same with the required Lod texture.
Example: the models required F4E_75_Fuselage.bmp  but in my texture folder are F4E_72_Fuselage.bmp, the models won't read your textures.
 
2. Some models are "lock" into certain file format, if the original are in DDS or BMP, if you change to jpg, it also causing "void" texture.

3. Check the each folders inside the mod, and also where is the folder of the texture and textureset.ini  set are located. 
Check what It says. Example Textureset001, 002, 003  etc. must be match what in aircraft.ini and textureset.ini inside texture/skins folder ini.

4. Mue's LOD viewer are your trustworthy tools for modding. Skins, Decals, Animations, 3D axis of each parts, hitbox etc. 
open your mod, load aircraft.ini file to Lod viewer, select the textures in dropdown selection, if you chose those parameter and the models doesn't show the texture skins
and only show green/black (if you refresh it), that's mean your model in the game will be flying without required texture.

   Hope this help.

  • Like 2
Posted

Hi F5TigerIIGuy,

As Flanker562 said, you should check what format the LOD is looking for. You can do that with Mue's LODviewer.

If it's .BMP it must be 24bit, but if the game (assuming it's SF2) can't find a .BMP file it will look for .JPG.

If the LOD is set for .JPG it will ignore .BMP file.

 

Franck

  • Like 1
Posted

you can check the format of the textures by simply LOOKING at the name of the originals. How hard can that be??

Also, have you looked in the "What If..." downloads, in both SF1 & SF2??? I seem to remember Parani skins for the Fantail being done by Spinners. It should also be noted neither Paran nor Dhimar are listed in the game's Nations.ini, so some "issues" may crop up there as well.

  • Like 1
Posted
1 hour ago, Wrench said:

I seem to remember Parani skins for the Fantail being done by Spinners. 

hell, if young blood wants to make his own skins, let him make his own skins.

lawd nose the rest of us nitpick details and make our own stuff anyhow. rejecting the current reality and subsstituting our own :lol:

  • Haha 1
Posted
1 hour ago, Wrench said:

you can check the format of the textures by simply LOOKING at the name of the originals. How hard can that be??

Also, have you looked in the "What If..." downloads, in both SF1 & SF2??? I seem to remember Parani skins for the Fantail being done by Spinners. It should also be noted neither Paran nor Dhimar are listed in the game's Nations.ini, so some "issues" may crop up there as well.

No yeah the format was good, it was some other problem, might have fixed it thought as it looks good in the lod viewer

Posted

If you want to avoid these problems, it is better to work only jpg files, once generated with a similar name, delete the files in BMP (or save them to a backup folder) and you're done. You no longer depend on 24 or 32 bits... And They don't have a large file weight if you want to work with higher resolution. 

 

  • Like 1
Posted (edited)
12 hours ago, Flanker562 said:

Yeah but some mods still use BMP, so he's stuck. It's not a bad idea per se, but he's limited to what the modder did.

I'll say it again: if you're playing SF2, you can convert the BMP files to JPG, you just need an image editor.

Edited by PeacePuma
  • Like 1
Posted
38 minutes ago, PeacePuma said:

I'll say it again: if you're playing SF2, you can convert the BMP files to JPG, you just need an image editor.

Does the model recognize it as jpg? That's my point, it doesn't matter if you change it, the model itself looks for BMP or JPG, depending on how the model is setup.

I mean you can get an attitude all you want, but the fact is that if you convert it to JPG when it's looking for BMP, it makes no sense in converting unless you redo the model entirely. That's just the basic facts of modelling in general.

Posted (edited)

If the model calls for BMP, it first looks for BMP, but also uses JPG, if BMP is not available. It's been that way for years.

Be aware though: If you want to redo stock-skins (for example: those "USNGrey1"- or "USAFSilver1"-folders) and the TW's model looks for BMP, you have to redo your new skins in BMP, because otherwise the older skins are taken from the CAT-archives - these are BMP and are then priorized over JPG in your MOD-folder.

Edited by Nyghtfall
typos
  • Like 2
Posted
16 hours ago, PeacePuma said:

If you want to avoid these problems, it is better to work only jpg files, once generated with a similar name, delete the files in BMP (or save them to a backup folder) and you're done. You no longer depend on 24 or 32 bits... And They don't have a large file weight if you want to work with higher resolution. 

 

jpg is the best to use, but some older birds will only accept BMP. found that out the hard way when i was helping YAP-RW awhile back. even better is when one texture has to  stay BMP and the others go jpg.....

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