F5TigerIIGuy Posted March 22 Posted March 22 Forgive me for asking, but I'm trying to use the La-15 Template to make a Parani La-15, and despite it being the same version of the La-15 and the same resolution, when I try to use the skin it shows up as a sort of all-black void skin, which is not what I was trying to achieve. Anyone got any ideas? Sorry if this is a dumb question I've tried it a few times and fiddled around but it doesn't work, I use GIMP to edit textures.
Flanker562 Posted March 22 Posted March 22 Check the original format of the textures. That might solve the issue, though I doubt it's a video card issue. Or the format is wrong, like 8 bit or something. 1
anunk47 Posted March 22 Posted March 22 black / unloaded skins texture cause: (what I've been through before): 1. File name of the textures. example: Body.jpg/bmp/dds, wings.jpg/bmp/dds, tail.jpg/bmp/dds etc are not same with the required Lod texture. Example: the models required F4E_75_Fuselage.bmp but in my texture folder are F4E_72_Fuselage.bmp, the models won't read your textures. 2. Some models are "lock" into certain file format, if the original are in DDS or BMP, if you change to jpg, it also causing "void" texture. 3. Check the each folders inside the mod, and also where is the folder of the texture and textureset.ini set are located. Check what It says. Example Textureset001, 002, 003 etc. must be match what in aircraft.ini and textureset.ini inside texture/skins folder ini. 4. Mue's LOD viewer are your trustworthy tools for modding. Skins, Decals, Animations, 3D axis of each parts, hitbox etc. open your mod, load aircraft.ini file to Lod viewer, select the textures in dropdown selection, if you chose those parameter and the models doesn't show the texture skins and only show green/black (if you refresh it), that's mean your model in the game will be flying without required texture. Hope this help. 2
froggy Posted March 22 Posted March 22 Hi F5TigerIIGuy, As Flanker562 said, you should check what format the LOD is looking for. You can do that with Mue's LODviewer. If it's .BMP it must be 24bit, but if the game (assuming it's SF2) can't find a .BMP file it will look for .JPG. If the LOD is set for .JPG it will ignore .BMP file. Franck 1
froggy Posted March 22 Posted March 22 Sorry anunk47, Didn't see your much better post before I sent mind. Franck 1
Wrench Posted March 22 Posted March 22 you can check the format of the textures by simply LOOKING at the name of the originals. How hard can that be?? Also, have you looked in the "What If..." downloads, in both SF1 & SF2??? I seem to remember Parani skins for the Fantail being done by Spinners. It should also be noted neither Paran nor Dhimar are listed in the game's Nations.ini, so some "issues" may crop up there as well. 1
daddyairplanes Posted March 22 Posted March 22 1 hour ago, Wrench said: I seem to remember Parani skins for the Fantail being done by Spinners. hell, if young blood wants to make his own skins, let him make his own skins. lawd nose the rest of us nitpick details and make our own stuff anyhow. rejecting the current reality and subsstituting our own 1
F5TigerIIGuy Posted March 22 Author Posted March 22 1 hour ago, Wrench said: you can check the format of the textures by simply LOOKING at the name of the originals. How hard can that be?? Also, have you looked in the "What If..." downloads, in both SF1 & SF2??? I seem to remember Parani skins for the Fantail being done by Spinners. It should also be noted neither Paran nor Dhimar are listed in the game's Nations.ini, so some "issues" may crop up there as well. No yeah the format was good, it was some other problem, might have fixed it thought as it looks good in the lod viewer
F5TigerIIGuy Posted March 22 Author Posted March 22 4 minutes ago, F5TigerIIGuy said: No yeah the format was good, it was some other problem, might have fixed it thought as it looks good in the lod viewer Nvm still an issue, weird...
F5TigerIIGuy Posted March 22 Author Posted March 22 They're BMPs, 512x512, and correctly named so that's weird
daddyairplanes Posted March 23 Posted March 23 18 hours ago, F5TigerIIGuy said: They're BMPs, 512x512, and correctly named so that's weird double check that its 24bit not 32
F5TigerIIGuy Posted March 23 Author Posted March 23 2 hours ago, daddyairplanes said: double check that its 24bit not 32 Oh, there we go, thank you. Turns out that was the issue
PeacePuma Posted March 23 Posted March 23 If you want to avoid these problems, it is better to work only jpg files, once generated with a similar name, delete the files in BMP (or save them to a backup folder) and you're done. You no longer depend on 24 or 32 bits... And They don't have a large file weight if you want to work with higher resolution. 1
Flanker562 Posted March 23 Posted March 23 Yeah but some mods still use BMP, so he's stuck. It's not a bad idea per se, but he's limited to what the modder did. 1
PeacePuma Posted Tuesday at 07:13 AM Posted Tuesday at 07:13 AM (edited) 12 hours ago, Flanker562 said: Yeah but some mods still use BMP, so he's stuck. It's not a bad idea per se, but he's limited to what the modder did. I'll say it again: if you're playing SF2, you can convert the BMP files to JPG, you just need an image editor. Edited Tuesday at 07:14 AM by PeacePuma 1
Flanker562 Posted Tuesday at 07:42 AM Posted Tuesday at 07:42 AM 38 minutes ago, PeacePuma said: I'll say it again: if you're playing SF2, you can convert the BMP files to JPG, you just need an image editor. Does the model recognize it as jpg? That's my point, it doesn't matter if you change it, the model itself looks for BMP or JPG, depending on how the model is setup. I mean you can get an attitude all you want, but the fact is that if you convert it to JPG when it's looking for BMP, it makes no sense in converting unless you redo the model entirely. That's just the basic facts of modelling in general.
Nyghtfall Posted Tuesday at 08:33 AM Posted Tuesday at 08:33 AM (edited) If the model calls for BMP, it first looks for BMP, but also uses JPG, if BMP is not available. It's been that way for years. Be aware though: If you want to redo stock-skins (for example: those "USNGrey1"- or "USAFSilver1"-folders) and the TW's model looks for BMP, you have to redo your new skins in BMP, because otherwise the older skins are taken from the CAT-archives - these are BMP and are then priorized over JPG in your MOD-folder. Edited Tuesday at 08:37 AM by Nyghtfall typos 2
daddyairplanes Posted Tuesday at 12:13 PM Posted Tuesday at 12:13 PM 16 hours ago, PeacePuma said: If you want to avoid these problems, it is better to work only jpg files, once generated with a similar name, delete the files in BMP (or save them to a backup folder) and you're done. You no longer depend on 24 or 32 bits... And They don't have a large file weight if you want to work with higher resolution. jpg is the best to use, but some older birds will only accept BMP. found that out the hard way when i was helping YAP-RW awhile back. even better is when one texture has to stay BMP and the others go jpg.....
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