jrdani Posted July 8, 2007 Posted July 8, 2007 I've searched the archives for hours now, both here and at SimHQ, for ini editing info to enable the Ground Radar mode of Avionics70.dll to show a carrier's blip or an "updated/modified" Avionics70.dll file that would accomplish the same thing. I've been away from SFP1/WOV/WOE for over a year and I'm sure this problem was probably resolved at some time in the past. I just can't seem to find the record of it. I found a lot of info regarding Avionics70.dll in relation to CCIP display, etc., but nothing with respect to "blips" As you all know, it's very difficult to find the carrier, especially at night, without that blip. I also found statements indicating that A/G radar was not functional at that time in Avionics70.dll. I've recently installed the F/A18 Blue Angel model that was part of the C6 Megapack and everything works fine (A/A radar/TV Screen/CCIP, etc.) except the blip function of the A/G radar. If anyone could point me in the right direction I would be very grateful. Quote
eraser_tr Posted July 8, 2007 Posted July 8, 2007 It hasn't been resolved yet. TK needs to release a patch fixing it in the code. Quote
Wrench Posted July 8, 2007 Posted July 8, 2007 No ground radar with avionics70. A pity too. And you can't swtich back to the 60.dll without rebuilding the avioncs ini, and all the little bits in the cockpit folder (although it might be doable by using stuff that avionics 60 compatable -- stuff that already exists for earlier birds) I guess we're all waiting for the projected "avionics80.dll", which will hopefully re-incorporate the ground mapping and terrain avioidance modes. I hope!!!! Wrench kevin stein Quote
Fubar512 Posted July 8, 2007 Posted July 8, 2007 As an alternative, if the carrier has a radar, and the aircraft you're flying is equipped with an RWR, simply use the carrier's "RWR blip" as a reference. Quote
jrdani Posted July 8, 2007 Author Posted July 8, 2007 Thanks guys for the replies. As you said, Kevin, it is a pity. I guess we will have to wait for "avionics80.dll". Fubar, thanks much for the RWR tip, I'll try it right away. Again, thanks to all of you for your replies. Quote
+Typhoid Posted July 8, 2007 Posted July 8, 2007 Thanks guys for the replies. As you said, Kevin, it is a pity. I guess we will have to wait for "avionics80.dll". Fubar, thanks much for the RWR tip, I'll try it right away. Again, thanks to all of you for your replies. which is why, by the way, when I made the mods for the F-14D, Mig-29C and F-18C, I stuck with the avionics60 in order to keep the air to surface radar for ground attack. waiting of the 80!! Quote
Wrench Posted July 8, 2007 Posted July 8, 2007 See, I KNEW somebody had backdated it!!! I just couldn't remember who or when. I'll have to go grab these for meselft too!!! Wrench kevin stein Quote
+Typhoid Posted July 9, 2007 Posted July 9, 2007 F-18C? oops. I haven't released that yet. there is on-going work at the MF on some newer F-18C, D and E/F models and I didn't put my little mod of the C out at their request because of that on-going work. I also didn't get permission from some of the skin developers to use their skins for the C. so sorry, no F-18C..... Quote
airvee001 Posted July 9, 2007 Posted July 9, 2007 oops. I haven't released that yet. there is on-going work at the MF on some newer F-18C, D and E/F models and I didn't put my little mod of the C out at their request because of that on-going work. I also didn't get permission from some of the skin developers to use their skins for the C. so sorry, no F-18C..... Well next question is...when will they be released? Quote
Murphy'S Posted July 9, 2007 Posted July 9, 2007 Well next question is...when will they be released? Probably when the sp5 will be out.... Quote
+Typhoid Posted July 9, 2007 Posted July 9, 2007 Probably when the sp5 will be out.... MF is the Mirage Factory, they will release their stuff when they feel it is ready. Quote
Murphy'S Posted July 9, 2007 Posted July 9, 2007 MF is the Mirage Factory, they will release their stuff when they feel it is ready. i know that Quote
eraser_tr Posted July 10, 2007 Posted July 10, 2007 (edited) Don't mind the wait, their planes are top notch. From my knowledge of programming, the fix for ground radar should be a 2 hour job (10 minutes to fix the code, the rest to package the patch installer and test. unless he lost the source code) But I also read at 3rdwire that the next set of patches will have more than just a simple fix. AI improvements for one, and perhaps even more avionics. I'm also hoping for fixed stealth and thrust vectoring. Edited July 10, 2007 by eraser_tr Quote
Murphy'S Posted July 10, 2007 Posted July 10, 2007 From my knowledge of programming, the fix for ground radar should be a 2 hour job (10 minutes to fix the code, the rest to package the patch installer and test. unless he lost the source code) But I also read at 3rdwire that the next set of patches will have more than just a simple fix. AI improvements for one, and perhaps even more avionics. I'm also hoping for fixed stealth and thrust vectoring. It need only a so short time and work to fix it ? .......... grrrrrrrr......i appreciate tk and what he gave us with this sim series.......but sometimes, at some moments ...... i hate him ( unless of course if he didn't it because he wants to add more features to this air to ground radar mode) Quote
mach_driver Posted July 10, 2007 Posted July 10, 2007 No ground radar with avionics70. A pity too. And you can't swtich back to the 60.dll without rebuilding the avioncs ini, and all the little bits in the cockpit folder (although it might be doable by using stuff that avionics 60 compatable -- stuff that already exists for earlier birds) I guess we're all waiting for the projected "avionics80.dll", which will hopefully re-incorporate the ground mapping and terrain avioidance modes. I hope!!!! Wrench kevin stein yeah that would be pretty cool to have. i also notice that even in the 60's they had ground lock capability to help drop there dumb bombs which were mainly in your attack and your bomber aircrafts,I would like to see that be incorporate in new .dll file i would also like to see helmet display that was first used in the MiG-29.Next Fly By Wire technology which was first introduced in the late 70's which was frist used on the legendary F-16 Fighting Falcon,I would love to see proper flight approach with the Hell Fire Missile ,and then yes Stealth and thrust vector.but the biggest thing in the 80's was the Cruise Missile i would really like to proper flight and take off approach. i tried tinkering the with the cruise missile but the max distant i could get out of it was 65 miles but i know the can have a flight path longer than that i know the russian's has a cruise missile that can fly up to 280 miles depending on altitude.thats something i would love to wait for. Quote
+Gocad Posted July 10, 2007 Posted July 10, 2007 Well, I would be satisfied if the next patch will teach the AI to use smart bombs properly... Quote
eraser_tr Posted July 10, 2007 Posted July 10, 2007 Thats alot of work for a really small gain for missiles. Helmet mounted displays would be cool, neccessary for a true F-35. Fly by wire...I really don't see the point? The only possibility would be modeling damage of it, but thats not the kind of realism TK goes for. Quote
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