+Bongodriver 20 Posted September 13, 2007 Hi, Is it possible to make a laser designator integral to an aircraft i.e. the same way some aircraft have built in ECM and countermeasures, or would I have to create a separate designator and carry it on a dedicated weapon station. Craig Share this post Link to post Share on other sites
DWCAce 19 Posted September 13, 2007 i think that there was a post about this several months ago....check the FYI/how to section :) Share this post Link to post Share on other sites
Kodiak 27 Posted September 13, 2007 Sure! I believe the Mig-27 has a build-in laser designator!. Regards, Kodiak. Share this post Link to post Share on other sites
FastCargo 412 Posted September 13, 2007 Hi, Is it possible to make a laser designator integral to an aircraft i.e. the same way some aircraft have built in ECM and countermeasures, or would I have to create a separate designator and carry it on a dedicated weapon station. Craig Craig, Sure, it's just an ini edit. You can make one on any aircraft. Just add this in the [Fuselage] or anywhere you want: SystemName[xxx]=LaserDesignator Then (as an example) put this in: [LASERDESIGNATOR] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,9.500000,-0.650000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 PaveTackNarrow.tga EODisplayFlags=268501249 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SearchTexture=PaveTackNarrow.tga SightTexture=avq23sight1.tga That's it...pretty much works like a charm. FastCargo Share this post Link to post Share on other sites
+EricJ 4,249 Posted September 14, 2007 Or wpnssgt's pack, which has laser designator pods as well. Share this post Link to post Share on other sites
+Bongodriver 20 Posted September 14, 2007 Hi Fastcargo, You are right on the money with the solution thank you very much, which leads me on to asking if any of these classes of weapon can be built in by making similar enties, I have made an ini entry now for a data link. By the way what does a data link do in game? Craig Share this post Link to post Share on other sites
Wrench 9,857 Posted September 15, 2007 Right now, the data link don't do nothing. Maybe someday we'll be able to link to AWACs like we used to in ATF/FA. (or Falcon) You can add ECM, flaff and chare dispensers, as well as illuminator flares, too. Wrench kevin stein Share this post Link to post Share on other sites
+Jimbib 747 Posted September 15, 2007 Hey craig are you thinking of doing a Pirate? Share this post Link to post Share on other sites
+Bongodriver 20 Posted September 15, 2007 No, I am modeling a Eurofighter, the Typhoon has all these goodies built in as opposed to mounted in pods on pylons, leaving plenty of pylons spare for carrying lots of high explosive toys Share this post Link to post Share on other sites
+Jimbib 747 Posted September 15, 2007 That's what I meant mate The laser designator you see on the Eurofighter in this pic is called the PIRATE (Passive InfraRed Airborne Tracking Equipment)... http://www.airliners.net/open.file/1245958/L/ Share this post Link to post Share on other sites
+Bongodriver 20 Posted September 15, 2007 OOPS! sorry, then yes I am making a pirate, and it is done, the model looks good on the aircraft and the ini entry that fastcargo gave works a treat, all we need now is for the game to simulate HMD and we are cooking on gas. Share this post Link to post Share on other sites
Mladuna 0 Posted September 15, 2007 Eurofighter, SWEET! Share this post Link to post Share on other sites
Caveman 1 Posted September 15, 2007 cooking on gas!!!!! ewww.. no no the ONLY way is on charcoal!!! yum lol Share this post Link to post Share on other sites
peterbezemer 6 Posted March 1, 2008 No, I am modeling a Eurofighter, the Typhoon has all these goodies built in as opposed to mounted in pods on pylons, leaving plenty of pylons spare for carrying lots of high explosive toys eurofighter has no built in laser designator, it uses the litening3 on the centerline pylon... Share this post Link to post Share on other sites
+Bongodriver 20 Posted March 1, 2008 Really? I could have sworn it had one, if so what is the bump on the left hand side of the nose near the windscreen? looks similar to the designators found on su-27's etc, I admit not all typhoons have one, but I have definitely seen one with. Jimmybib's link shows what I mean. http://www.airliners.net/open.file/1245958/L/ Share this post Link to post Share on other sites
lazboy 1 Posted March 1, 2008 Really? I could have sworn it had one, if so what is the bump on the left hand side of the nose near the windscreen? looks similar to the designators found on su-27's etc, I admit not all typhoons have one, but I have definitely seen one with. Jimmybib's link shows what I mean. http://www.airliners.net/open.file/1245958/L/ That is the PIRATE Sensor Craig see below: PIRATE Infrared Search and Track Eurofighters starting with Tranche 1 batch 5 will have the PIRATE (Passive Infra-Red Airborne Track Equipment) IRST (Infrared Search and Track System) which will be mounted on the port side of the fuselage, forward of the windscreen. The PIRATE system was developed by the EUROFIRST consortium. Galileo Avionica (FIAR) of Italy is the lead contractor, Thales Optronics of the UK (system technical authority) and Tecnobit of Spain make up EUROFIRST. PIRATE operates in two IR bands, 3-5 and 8-11 microns. When used with the radar in an air-to-air role, it functions as an Infrared Search and Track system (IRST), providing passive target detection and tracking. In an air-to-surface role, it performs target identification and acquisition. It also provides a navigation and landing aid. PIRATE is linked to the pilot’s helmet mounted display.[67] The first Eurofighter Typhoon with PIRATE-IRST was delivered to the Italian Aeronautica Militare in August 2007 Share this post Link to post Share on other sites
+Bongodriver 20 Posted March 1, 2008 Oh god how embarrassing, I am a complete moron. Yes you are quite right, I need to do more anoraking. Share this post Link to post Share on other sites
lazboy 1 Posted March 1, 2008 Oh god how embarrassing, I am a complete moron. Yes you are quite right, I need to do more anoraking. I wouldn't sweat it Craig I can't model anywhere near your level but am good at researchbut by no means an anorak. Th good thing about this community is that it brings together so many people with such diverse skills who then collaberatively produce some fantastic mods. Lazboy Share this post Link to post Share on other sites
+Bongodriver 20 Posted March 2, 2008 my use of the term anorak is actually meant endearingly, I am always impressed by the levels of knowledge displayed by 'enthusiasts', it seems odd maybe that I am a professional pilot but I can fall so short on knowledge about some of this stuff. Share this post Link to post Share on other sites
Syrinx 13 Posted March 2, 2008 my use of the term anorak is actually meant endearingly, I am always impressed by the levels of knowledge displayed by 'enthusiasts', it seems odd maybe that I am a professional pilot but I can fall so short on knowledge about some of this stuff. You Sir, are a professional anorak ! Whilst I'm a mere slip of a cagoule... Share this post Link to post Share on other sites
kct 5 Posted August 19, 2008 IRST? Try to ask Blackbird to model something like that. He IS the master of modelling stuff like that for aircrafts that originally does not have them. Share this post Link to post Share on other sites
glennhailstone 0 Posted June 10, 2014 I got this far before I got lost. I know where to put SystemName[xxx]=LaserDesignator, but where do I put all the rest. By the way this is for an F16C BLK40 Thanks Craig,Sure, it's just an ini edit. You can make one on any aircraft. Just add this in the [Fuselage] or anywhere you want:SystemName[xxx]=LaserDesignatorThen (as an example) put this in:[LASERDESIGNATOR]SystemType=LASER_DESIGNATORCameraFOV=2.500000CameraPosition=0.000000,9.500000,-0.650000CameraYaw=0.000000CameraPitch=0.000000CameraRoll=0.000000PaveTackNarrow.tgaEODisplayFlags=268501249SeekerRange=27.000000SeekerGimbleLimit=120.000000SearchTexture=PaveTackNarrow.tgaSightTexture=avq23sight1.tgaThat's it...pretty much works like a charm.FastCargo Share this post Link to post Share on other sites