+Stary Posted August 6, 2008 Posted August 6, 2008 Hello guys & Spadgirl, I've updated Green Hell to version 2. Quick summary taken from readme coz I need some sleep -Three levels of detail for you to choose from. -All new jungle graphics -Cities, the way they should be. -Objects numbers per tile vary from x2 up to x4 more than in GH :yes: -All foliage graphics replaced by new MUCH BETTER BLENDING with the terrain textures, and in higher resolution. -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer. -Generally nicer views, lower framerates* Status: uploaded *To my own surprise cities don't inflict that much of a framerate drop. Quote
jodandawg Posted August 6, 2008 Posted August 6, 2008 hi, do these updates work with edwards photorealistic vietnam terrain? thanks, dan Quote
+Florian Posted August 6, 2008 Posted August 6, 2008 Green Hell 2 will be forbidden terrain for mudmovers! To nice to drop bombs on it! Great one!!! Quote
+76.IAP-Blackbird Posted August 6, 2008 Posted August 6, 2008 uploaded ?? where?? when??? need it! Quote
+column5 Posted August 6, 2008 Posted August 6, 2008 Approved. ;) http://forum.combatace.com/index.php?autoc...p;showfile=7095 Quote
kukulino Posted August 6, 2008 Posted August 6, 2008 Icomiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiing!!!!!!!!!!!!!!!! Quote
+76.IAP-Blackbird Posted August 6, 2008 Posted August 6, 2008 GreaT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Quote
rovert97 Posted August 6, 2008 Posted August 6, 2008 man i wish WoV didnt run like such a pig on my machine Quote
+MigBuster Posted August 6, 2008 Posted August 6, 2008 wow - check out that city shot - looks amazing! Quote
+X RAY Posted August 6, 2008 Posted August 6, 2008 P.s. I've installed it overwriting the previous GH-1,(just earning time-same install procedure-over brain 32 tileset in Vietnamsea) overwriting with the new high ones and works perfect!!! Quote
PIGHUNTA69 Posted August 7, 2008 Posted August 7, 2008 Do i need to have the first version installed or can i just install this one? Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 @jodandawg: it should work, but I don't have Edwards terrain so I don't know if he changd some texturenames. Backup and try. @PIGHUNTA: no, you don't have to install the first Green Hell. Everything needed is here Quote
galoub Posted August 7, 2008 Posted August 7, 2008 (edited) Hi Great job really amazing thx a lot for this gift !! i've got a question : when i use the high def GH2 i get CTD with the famous blue screen telling me my compter have a graphic problem (a dll sucks nvp4.dll or some stuff like that) and that he must reboot if i don't want being killed.. it doesn't happen every time but it's very annoying.. with the medium def it seems (not entirely sure) that it's not appear. It's not the first time that i get this pb i used to have it with a plane don't remember which one..anyway I must say that this kind of ctd only appears with tk games, my graphic cards is a 8800 GTS 320 Mo and my os XP and i've been telling that this blue screen could be due to of a lack of my memory card, that could explain the difference between high def and medium def... Does anybody have a theory on this, or someone who have this kind of worry so as to i try to solve this pb? Thx in advance Edited August 7, 2008 by galoub Quote
+Brain32 Posted August 7, 2008 Posted August 7, 2008 Darn, that looks awsome, good thing I have a new system Off to check it out in-game :) Quote
+MigBuster Posted August 7, 2008 Posted August 7, 2008 (edited) HiGreat job really amazing thx a lot for this gift !! i've got a question : when i use the high def GH2 i get CTD with the famous blue screen telling me my compter have a graphic problem (a dll sucks nvp4.dll or some stuff like that) and that he must reboot if i don't want being killed.. it doesn't happen every time but it's very annoying.. with the medium def it seems (not entirely sure) that it's not appear. It's not the first time that i get this pb i used to have it with a plane don't remember which one..anyway I must say that this kind of ctd only appears with tk games, my graphic cards is a 8800 GTS 320 Mo and my os XP and i've been telling that this blue screen could be due to of a lack of my memory card, that could explain the difference between high def and medium def... Does anybody have a theory on this, or someone who have this kind of worry so as to i try to solve this pb? Thx in advance You could look and see if any other driver versions work? assume you have checked basics like defragging etc They all work on my GeForce7600 (forceware 93.71 is best for me)- but as ever I still get a lot of shimmering on the trees even with AA/AF up to max - the card hates tgas for some reason - i really need to sort it out sometime! Edited August 7, 2008 by MigBuster Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 HiGreat job really amazing thx a lot for this gift !! i've got a question : when i use the high def GH2 i get CTD with the famous blue screen telling me my compter have a graphic problem (a dll sucks nvp4.dll or some stuff like that) and that he must reboot if i don't want being killed.. it doesn't happen every time but it's very annoying.. with the medium def it seems (not entirely sure) that it's not appear. It's not the first time that i get this pb i used to have it with a plane don't remember which one..anyway I must say that this kind of ctd only appears with tk games, my graphic cards is a 8800 GTS 320 Mo and my os XP and i've been telling that this blue screen could be due to of a lack of my memory card, that could explain the difference between high def and medium def... Does anybody have a theory on this, or someone who have this kind of worry so as to i try to solve this pb? Thx in advance Try applying these settings to your flightengine.ini if you haven't yet: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 It's an old solution from KB for CTDs and low framerates. Also as Mig Buster pointed out, try other (new?) drivers Quote
+X RAY Posted August 7, 2008 Posted August 7, 2008 I have a lot of shimmering too on some rooftops flying above cities ,with gray striped ones exactly,i have both my twin nvidia 9600 running perfect for the rest Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 I have a lot of shimmering too on some rooftops flying above cities ,with gray striped ones exactly,i have both my twin nvidia 9600 running perfect for the rest Yes, I tracked the "shimmering rooftop" bug. My fault -it's created by tw buildings placed one inside of another, will fix it! Quote
+Julhelm Posted August 7, 2008 Posted August 7, 2008 I have a lot of flickering trees which strangely I didn't have when trying the beta you gave me. Sorry about that btw, I only had time to test it like once and completely forgot about it :D Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 I have a lot of flickering trees which strangely I didn't have when trying the beta you gave me. Sorry about that btw, I only had time to test it like once and completely forgot about it :D No worry my friend, your opinions you send me earlier were most valuable :yes: Flickering trees you say? Few things you might want t try: on top of the VitnamSEA_data.ini file, try lowering the values in red: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=16384 RenderMeshIndexCount=16384 SolidObjectVertexCount=16384 SolidObjectIndexCount=16384 AlphaObjectVertexCount=16384 AlphaObjectIndexCount=16384 to these values: RenderMeshVertexCount=12288 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=16384 AlphaObjectVertexCount=12288 AlphaObjectIndexCount=16384 these are numbers from beta I send you (so smart I saved it on HD!) also IF that won't work, again in VietnamSEA_data.ini, under the [AlphaObjectTextureMaterial] section, try changing the line: BlendOp=BLEND_DST_ALPHA to BlendOp=BLEND_SRC_ALPHA less nice but might help If the above doesn't work, drop me a PM Quote
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