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Posted

I can't help but wonder if a Betty could be created as the 'weapon', mounted ABOVE the Okha, and you "drop" it upwards?

 

Or, use it as a weapon (EOGR class like the torpedos), and just attach it to the updated Betty's torp station....

many possibilites here...

 

Wrench

kevin stein

Posted
It is possible to 'be' the weapon (in this pic, I'm in the T-38).

 

Already tested the concept.

 

FC

 

Where do you find the time to figure all this out? Amazing finds!

 

-S

Posted (edited)

FC, weren't you are testing the X-15 or something like that some time back? Lol.

Edited by kct
Posted
as a wep, make it similar to a maverick, then it can lock on like the idiots who flew them

 

11-27-08

 

The Suicide Rocket Airplane ( Yokosuka MXY-7 OKHA ) was carried under a Japanese Bomber

( G4M2 or G4m3 Betty ). It was essentially a missile that used a human pilot as the guidance

system. It was dropped about 20 miles from the target ( ship ). Then the pilot would guide

toward the target, then he would light the rockets and dive toward the ship going 600 miles

per hour.

 

Questions 1. Is a pilot is needed to control the Suicide Rocket Plane.

2. Can the Suicide Rocket Plane be control from the Mother Ship Betty.

3. Like some one said used as a EOGR Weapon.

 

Thanks

 

Fatman

Posted

Reverse convertion also possible! http://rapidshare.com/files/168031929/Kh-20M.rar

 

565f0adb52f4.jpg

 

Kh-20M 'kamikaze plane' converted from my Kh-20M missile (AS-3)... Kangoorou hunt! he-he... But f..cking wingmans don't want to die...

 

[WeaponData2948]

TypeName=3MT_BOMB

FullName=3MT Bomb (No LOD)

ModelName=

Mass=1.000000

Diameter=0.500000

Length=2.000000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=SOVIET

SpecificStationCode=

NationName=SOVIET

StartYear=1960

EndYear=1980

Availability=1

BaseQuantity=20

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=NukeExplosionEffect

ReleaseDelay=10.000000

WarheadType=15

Explosives=3000000000.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=100000.000000

MinLaunchRange=2.000000

MaxLaunchRange=3000.000000

Duration=0.500000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=1.000000

BoosterAccel=80.000000

BoosterEffectName=

BoosterSoundName=

BoosterNodeName=

BoosterPosition=0.000000,0.000000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,0.000000,0.000000

InFlightEffectName=

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

  • 3 years later...
Posted

i've done it with torpedoes

 

the problem is they ACT like cruise missiles, arcing up and coming down as opposed to a flat trajectory (but it was only an experiment, and further testing/editing would be required)

Posted

Could you set up ground attack cannon with very short range, and play with the AI data ground attack variables for that plane?

 

Any thoughts on AI air - air ramming?

 

I'm eventually going to need it (acig link). My first though bubble was a *very* short range gun or AAM, or maybe a displaced collision box, but collision won't work for AI vs AI.

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