Firefox 13 Posted November 26, 2008 Posted November 26, 2008 Whoo!!! Suicide bombing made fun! The MXY-7 Ohka... proof Japan was still nuts back then... Quote
+Veltro2k Posted November 26, 2008 Author Posted November 26, 2008 (edited) Trouble is, just like the mistel http://forum.combatace.com/index.php?showt...amp;hl=veltro2k it need a launch aircraft,,thus has to made in two ways 1. as a weapon then it can be launched from a plane,,but then no control 2 as a plane, you could control it, but then it cant be launched from a plane Edited November 26, 2008 by Veltro2k Quote
+whiteknight06604 Posted November 27, 2008 Posted November 27, 2008 Make it a pilotable aircraft.then after 1 or 2 training missions you could start a 1 mission campaign.Looks cool so far Veltro,Thank you. Quote
Wrench Posted November 27, 2008 Posted November 27, 2008 I can't help but wonder if a Betty could be created as the 'weapon', mounted ABOVE the Okha, and you "drop" it upwards? Or, use it as a weapon (EOGR class like the torpedos), and just attach it to the updated Betty's torp station.... many possibilites here... Wrench kevin stein Quote
FastCargo Posted November 27, 2008 Posted November 27, 2008 It is possible to 'be' the weapon (in this pic, I'm in the T-38). Already tested the concept. FC Quote
+Crusader Posted November 27, 2008 Posted November 27, 2008 you are going to jettision the BUFF huh LOL time to drop... 3...2..1... plonk .. BUFF gone.... Quote
FastCargo Posted November 27, 2008 Posted November 27, 2008 I actually got it to work pretty well in game...just haven't developed it further... FC Quote
+ST0RM Posted November 27, 2008 Posted November 27, 2008 It is possible to 'be' the weapon (in this pic, I'm in the T-38). Already tested the concept. FC Where do you find the time to figure all this out? Amazing finds! -S Quote
kct Posted November 27, 2008 Posted November 27, 2008 (edited) FC, weren't you are testing the X-15 or something like that some time back? Lol. Edited November 27, 2008 by kct Quote
commander Posted November 27, 2008 Posted November 27, 2008 as a wep, make it similar to a maverick, then it can lock on like the idiots who flew them Quote
Fatman Posted November 27, 2008 Posted November 27, 2008 as a wep, make it similar to a maverick, then it can lock on like the idiots who flew them 11-27-08 The Suicide Rocket Airplane ( Yokosuka MXY-7 OKHA ) was carried under a Japanese Bomber ( G4M2 or G4m3 Betty ). It was essentially a missile that used a human pilot as the guidance system. It was dropped about 20 miles from the target ( ship ). Then the pilot would guide toward the target, then he would light the rockets and dive toward the ship going 600 miles per hour. Questions 1. Is a pilot is needed to control the Suicide Rocket Plane. 2. Can the Suicide Rocket Plane be control from the Mother Ship Betty. 3. Like some one said used as a EOGR Weapon. Thanks Fatman Quote
+lindr2 Posted November 27, 2008 Posted November 27, 2008 Reverse convertion also possible! http://rapidshare.com/files/168031929/Kh-20M.rar Kh-20M 'kamikaze plane' converted from my Kh-20M missile (AS-3)... Kangoorou hunt! he-he... But f..cking wingmans don't want to die... [WeaponData2948] TypeName=3MT_BOMB FullName=3MT Bomb (No LOD) ModelName= Mass=1.000000 Diameter=0.500000 Length=2.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1960 EndYear=1980 Availability=1 BaseQuantity=20 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=NukeExplosionEffect ReleaseDelay=10.000000 WarheadType=15 Explosives=3000000000.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=100000.000000 MinLaunchRange=2.000000 MaxLaunchRange=3000.000000 Duration=0.500000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=1.000000 BoosterAccel=80.000000 BoosterEffectName= BoosterSoundName= BoosterNodeName= BoosterPosition=0.000000,0.000000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,0.000000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Quote
+whiteknight06604 Posted October 19, 2012 Posted October 19, 2012 I know I'm resurecting an old thread but now that NA introduced cruise missiles this might be more feasable if implemented as a weapon. Quote
FastCargo Posted October 19, 2012 Posted October 19, 2012 Actually, it should be a LOT more feasible now. FC Quote
Wrench Posted October 19, 2012 Posted October 19, 2012 i've done it with torpedoes the problem is they ACT like cruise missiles, arcing up and coming down as opposed to a flat trajectory (but it was only an experiment, and further testing/editing would be required) Quote
Lexx_Luthor Posted October 20, 2012 Posted October 20, 2012 Could you set up ground attack cannon with very short range, and play with the AI data ground attack variables for that plane? Any thoughts on AI air - air ramming? I'm eventually going to need it (acig link). My first though bubble was a *very* short range gun or AAM, or maybe a displaced collision box, but collision won't work for AI vs AI. Quote
FastCargo Posted October 20, 2012 Posted October 20, 2012 Lexx, You can make it a cruise missile. SF2NA cruise missiles are targetable. It neatly solves the problem...no tricking the sim required. FC Quote
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