+Veltro2k Posted March 6, 2009 Author Posted March 6, 2009 Veltro, Fubar512 is working hard on the Bone FM...I've already flown it a few times. I suspect that will start as a good baseline. FC that would be great..right now using a modified B-52 FM..this plane is Big Quote
+Julhelm Posted March 6, 2009 Posted March 6, 2009 Since the Bone is of the subsonic B variety, it probably won't have much in common with Tu-160 considering the latter is far heavier and much more in line with the supersonic B-1A as far as performance and mission profile goes, which anyone can tell from looking at the variable geometry intakes which the Bone does not have. If I were Veltro, I'd probably ask Lindr2 or the other russian guys for assistance. Furthermore, given the blended wing/body shape of the plane, you can experiment with unwrapping the entire plane onto a single map (I use 2048^2 for Pak-FA and neo-AFX). If you need help just hit me up on ICQ or MSN. Quote
+Dave Posted March 6, 2009 Posted March 6, 2009 Since the Bone is of the subsonic B variety, it probably won't have much in common with Tu-160 considering the latter is far heavier and much more in line with the supersonic B-1A as far as performance and mission profile goes, which anyone can tell from looking at the variable geometry intakes which the Bone does not have. If I were Veltro, I'd probably ask Lindr2 or the other russian guys for assistance. Well that data can be easily adjusted. Considering Fubar512's FM expertise over the years, I would still use him as he has a FIRM grasp on how it works in the 3rd Wire series. Quote
+Veltro2k Posted March 6, 2009 Author Posted March 6, 2009 Well that data can be easily adjusted. Considering Fubar512's FM expertise over the years, I would still use him as he has a FIRM grasp on how it works in the 3rd Wire series. If Fubar512 and Lind2r get together on this all i can say is Quote
FastCargo Posted March 6, 2009 Posted March 6, 2009 The B-1B's flight performance isn't limited because of aerodynamics or engine power. Any limitations are due to other factors and are artificial in nature...having nothing to do with the aerodynamic speed capabilities of the airframe/engine combination. Not that I would know about that or anything...sheesh. FC Quote
+Dave Posted March 6, 2009 Posted March 6, 2009 The B-1B's flight performance isn't limited because of aerodynamics or engine power. Any limitations are due to other factors and are artificial in nature...having nothing to do with the aerodynamic speed capabilities of the airframe/engine combination. Not that I would know about that or anything...sheesh. FC No you wont....everyone else is experts. You meester beeg pants Top Gun pilot... Quote
+Veltro2k Posted March 7, 2009 Author Posted March 7, 2009 Have to increase the lenght of the AB Plume. How do I do that ? Quote
+lindr2 Posted March 7, 2009 Posted March 7, 2009 Have to increase the lenght of the AB Plume. How do I do that ? Real Tu-160 takeoff [prototype, not painted yet] NK-32 Engine wet 245.00 KN, Dry 137.20 KN TSFCM0=0.72 AfterburnerTSFC=1.70 Quote
Wrench Posted March 19, 2009 Posted March 19, 2009 add this like to each of the engines, somewhere in the callout destcriptin AfterburnerEffectSize=1.10 (this is off a Phantom, so it's probably too small...adjust accordingly) wrench kevin stein Quote
+Veltro2k Posted March 19, 2009 Author Posted March 19, 2009 add this like to each of the engines, somewhere in the callout destcriptin AfterburnerEffectSize=1.10 (this is off a Phantom, so it's probably too small...adjust accordingly) wrench kevin stein at the moment its 2.0 Quote
+Veltro2k Posted March 19, 2009 Author Posted March 19, 2009 Need to make the plume longer How ? Quote
Wrench Posted March 19, 2009 Posted March 19, 2009 Maybe move it aft a little bit??? so it's juuuuuussst clear of the turkey feathers??? wrench kevin stein Quote
+331Killerbee Posted March 19, 2009 Posted March 19, 2009 (edited) Length would be adjusted in the "Effect" it's using. I'd say, make a custom Effect off the one it's using now and adjust it 's length there. [EmitterType001] Name=AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 <<<<< Double it to something like -240 in the Y axis to start. HasLightSource=TRUE 331KillerBee Edited March 19, 2009 by 331Killerbee Quote
lazboy Posted March 19, 2009 Posted March 19, 2009 Talk about coincidence I am in the process of reading ' Tupolev TU-160 Blackjack: The Russian Answer to the B-1 by Yefim Gordon so I can hardly wait to fly this particular bird, it will be interesting to see which aircraft materialise in our skies first the B-1 or the TU-160. Lazboy Quote
+Veltro2k Posted March 19, 2009 Author Posted March 19, 2009 Length would be adjusted in the "Effect" it's using. I'd say, make a custom Effect off the one it's using now and adjust it 's length there. [EmitterType001] Name=AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 <<<<< Double it to something like -240 in the Y axis to start. HasLightSource=TRUE 331KillerBee Kewl will do Quote
+331Killerbee Posted March 19, 2009 Posted March 19, 2009 (edited) Location of the "Effect" (Where it's placed) is controlled be the Aircraft's Data.INI....(Engine Section) Edited March 19, 2009 by 331Killerbee Quote
+331Killerbee Posted March 19, 2009 Posted March 19, 2009 (edited) EmissionVolume: Actual Size in X,Y,Z EmissionVelocity: Length it expands or emitts in X,Y,Z BTW, You got to give Deuces credit for giving Me a crash Course years ago....... Edited March 19, 2009 by 331Killerbee Quote
+Veltro2k Posted March 19, 2009 Author Posted March 19, 2009 Better... but can i just create a newone just for the 160 by copy and rename ? Quote
+331Killerbee Posted March 19, 2009 Posted March 19, 2009 (edited) Yep. Sure can....Maybe TU160AfterBurnerEffect.......Or something like that.... Edited March 19, 2009 by 331Killerbee Quote
+russouk2004 Posted March 19, 2009 Posted March 19, 2009 Talking of Russian heavies...this is available if anyone wants to finish it...started to map it but it may need to be redone......ive got it in game to test too... Quote
i90807065 Posted March 19, 2009 Posted March 19, 2009 Awesome...So now mother russia's red air has their answers to the B-52 and B-1. I do believe that will top off the list...fighters, bombers, recon, etc...were on a level playing field. Keep up the good work! Quote
+lindr2 Posted March 20, 2009 Posted March 20, 2009 (edited) Talking of Russian heavies...this is available if anyone wants to finish it...started to map it but it may need to be redone......ive got it in game to test too... GOOD M-50 drawings http://www.airwar.ru/other/draw/m50aiv.zip, need more help? Edited March 20, 2009 by lindr2 Quote
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