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Posted
Veltro,

 

Fubar512 is working hard on the Bone FM...I've already flown it a few times. I suspect that will start as a good baseline.

 

FC

that would be great..right now using a modified B-52 FM..this plane is Big

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Posted

Since the Bone is of the subsonic B variety, it probably won't have much in common with Tu-160 considering the latter is far heavier and much more in line with the supersonic B-1A as far as performance and mission profile goes, which anyone can tell from looking at the variable geometry intakes which the Bone does not have.

 

If I were Veltro, I'd probably ask Lindr2 or the other russian guys for assistance.

 

Furthermore, given the blended wing/body shape of the plane, you can experiment with unwrapping the entire plane onto a single map (I use 2048^2 for Pak-FA and neo-AFX).

 

If you need help just hit me up on ICQ or MSN.

Posted
Since the Bone is of the subsonic B variety, it probably won't have much in common with Tu-160 considering the latter is far heavier and much more in line with the supersonic B-1A as far as performance and mission profile goes, which anyone can tell from looking at the variable geometry intakes which the Bone does not have.

 

If I were Veltro, I'd probably ask Lindr2 or the other russian guys for assistance.

 

Well that data can be easily adjusted. Considering Fubar512's FM expertise over the years, I would still use him as he has a FIRM grasp on how it works in the 3rd Wire series.

Posted
Well that data can be easily adjusted. Considering Fubar512's FM expertise over the years, I would still use him as he has a FIRM grasp on how it works in the 3rd Wire series.

 

If Fubar512 and Lind2r get together on this all i can say is :notworthy:

Posted

The B-1B's flight performance isn't limited because of aerodynamics or engine power. Any limitations are due to other factors and are artificial in nature...having nothing to do with the aerodynamic speed capabilities of the airframe/engine combination.

 

Not that I would know about that or anything...sheesh.

 

FC

Posted
The B-1B's flight performance isn't limited because of aerodynamics or engine power. Any limitations are due to other factors and are artificial in nature...having nothing to do with the aerodynamic speed capabilities of the airframe/engine combination.

 

Not that I would know about that or anything...sheesh.

 

FC

 

 

No you wont....everyone else is experts. You meester beeg pants Top Gun pilot... :rofl:

Posted
Have to increase the lenght of the AB Plume. How do I do that ?

 

Real Tu-160 takeoff [prototype, not painted yet]

 

NK-32 Engine

 

wet 245.00 KN, Dry 137.20 KN TSFCM0=0.72 AfterburnerTSFC=1.70

 

626ad1f6563d.jpg

  • 2 weeks later...
Posted

add this like to each of the engines, somewhere in the callout destcriptin

 

AfterburnerEffectSize=1.10

 

(this is off a Phantom, so it's probably too small...adjust accordingly)

 

wrench

kevin stein

Posted
add this like to each of the engines, somewhere in the callout destcriptin

 

AfterburnerEffectSize=1.10

 

(this is off a Phantom, so it's probably too small...adjust accordingly)

 

wrench

kevin stein

 

at the moment its 2.0

Posted (edited)

Length would be adjusted in the "Effect" it's using. I'd say, make a custom Effect off the one it's using now and adjust it 's length there.

 

[EmitterType001]

Name=AfterburnerEmitter

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.000800

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-120.000000,0.000000 <<<<< Double it to something like -240 in the Y axis to start.

HasLightSource=TRUE

 

 

331KillerBee

Edited by 331Killerbee
Posted

Talk about coincidence I am in the process of reading ' Tupolev TU-160 Blackjack: The Russian Answer to the B-1 by Yefim Gordon so I can hardly wait to fly this particular bird, it will be interesting to see which aircraft materialise in our skies first the B-1 or the TU-160.

 

Lazboy

Posted
Length would be adjusted in the "Effect" it's using. I'd say, make a custom Effect off the one it's using now and adjust it 's length there.

 

[EmitterType001]

Name=AfterburnerEmitter

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.000800

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-120.000000,0.000000 <<<<< Double it to something like -240 in the Y axis to start.

HasLightSource=TRUE

 

 

331KillerBee

 

Kewl will do

:good:

Posted (edited)

Location of the "Effect" (Where it's placed) is controlled be the Aircraft's Data.INI....(Engine Section)

Edited by 331Killerbee
Posted (edited)

EmissionVolume: Actual Size in X,Y,Z

 

EmissionVelocity: Length it expands or emitts in X,Y,Z

 

 

BTW, You got to give Deuces credit for giving Me a crash Course years ago.......

Edited by 331Killerbee
Posted

Talking of Russian heavies...this is available if anyone wants to finish it...started to map it but it may need to be redone......ive got it in game to test too...

m1.jpg

m2.jpg

m3.jpg

m4.jpg

m5.jpg

Posted

Awesome...So now mother russia's red air has their answers to the B-52 and B-1. I do believe that will top off the list...fighters, bombers, recon, etc...were on a level playing field. :biggrin:

 

Keep up the good work!

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