Lexx_Luthor 57 Posted April 10, 2009 Both Timmy and I ran out of time. The model is phantastic, the FM needs work but its working at least. Toned down F-4E avionics for radar gunfire. There's a not too bad medium speed FM oscillation I don't have time to track down, and I want to. If any of you wish to play with the FM, avionics, -A version loadouts, etc...I can releace this soon as simple J-32B interceptor version. Rb24 missile in weapon pac already. Timmy says the 3D model and templates are available if someone wants to do extra things to the model. I can only do some basic beta work for now on this. For my strategic campaign purposes, I eventually -- a few years at this rate -- plan to gut every SAC, RAF, PVO, and now Flygvapnet flight model and start all over, optimizing CPU framerates for multi-hundreds of aircraft across a 6000km map, plus flak and SAMs. That is not normal gaming for you fellas/fellattes so I'll keep that to myself. But, because of that, I never learned how to incorporate an aircraft model into the game for "normal" or stock gaming, and I never will. I only use the sim for my own one purpose. Timmy silver skin Share this post Link to post Share on other sites
+JonathanRL 974 Posted April 10, 2009 This is purest of Awesomeness. Cant wait to toy around with a Lansen! Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted April 10, 2009 Looks GREAT !!!!!!!!!!! Share this post Link to post Share on other sites
+Spillone104 553 Posted April 10, 2009 Looks as good as the real one! Share this post Link to post Share on other sites
pablo10692 4 Posted April 10, 2009 Really nice! I'm a completely fan of Swedish Aviation! Can't wait to fly this beauty! Share this post Link to post Share on other sites
JediMaster 451 Posted April 10, 2009 I concur, the Swedes made some very unique looking aircraft over the years, with only the Gripen really ending that run. The J-32 looked like the manly big brother of the T-33/P-80..."step aside, little bro, I'LL handle this!" Share this post Link to post Share on other sites
+starfighter2 117 Posted April 10, 2009 I concur, the Swedes made some very unique looking aircraft over the years, with only the Gripen really ending that run. The J-32 looked like the manly big brother of the T-33/P-80..."step aside, little bro, I'LL handle this!" Maybe more like mixture of F-86D/K and F-80 Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted April 10, 2009 Maybe more like mixture of F-86D/K and F-80 Actually, North American F-93 ~> http://www.vectorsite.net/avf86_1.html#m6 Its not too far off, if you know how to use your imagination or meds. And you all know I'm an F-93~esque kinda fella. Yes I've thought about this. GIMMIE GIMMIE© GIMMIE(Rx) Okay alright already I'll tell TIMMIE TIMMIE and we'll get this up. Sheesch. ALL THE GOOD LOOKS are Timmy's work alone. I failed at the data work for lack of time and totally different sim goals, and a panic retreat back to Patch2006. This won't have any 2008 features. Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted April 16, 2009 Bah, trying to get rockets working right in air-air mode. By "right" I mean good dispersion by mounting them at odd angles, but only the horizontal angle works and the AI always aims low. I might skip this until I get it figured out. Wrench has experimented with gunpods as air-air rocket pods so I may look at that eventually. Share this post Link to post Share on other sites
+Spillone104 553 Posted April 23, 2009 The 3D model is spectacular! Really thanks to Timmie and Lexx But to fix this beauty I (we) need at least some coordinates and part's names from the 3ds model. Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted April 23, 2009 Great model, realy thanks! Share this post Link to post Share on other sites
Lexx_Luthor 57 Posted April 23, 2009 I'll get with Timmy for the current OUT file. Haven't heard from him in a few days. Share this post Link to post Share on other sites
+Timmy 1 Posted April 24, 2009 Here's a copy of the OUT file. Many kudos to Lexx who has kept this project alive. I'm open to anyone who wishes to help - Fuselage MinExtentPosition=-1.212,-7.284,-1.023 MaxExtentPosition=1.212,0.326,0.691 LeftWing MinExtentPosition=-3.833,-2.714,-0.969 MaxExtentPosition=-1.011,2.252,-0.673 LeftSFence MinExtentPosition=-1.541,1.345,-0.755 MaxExtentPosition=-1.511,1.618,-0.455 LeftOuterWing MinExtentPosition=-6.483,-3.497,-0.912 MaxExtentPosition=-3.833,0.06,-0.712 LeftFence MinExtentPosition=-4.544,-0.804,-0.965 MaxExtentPosition=-4.534,-0.348,-0.642 LeftAileron MinExtentPosition=-6.069,-3.35,-0.875 MaxExtentPosition=-3.833,-1.72,-0.749 LeftWingLight MinExtentPosition=-6.43,-2.547,-0.844 MaxExtentPosition=-6.35,-2.171,-0.767 LeftPitot MinExtentPosition=-6.041,-1.733,-0.826 MaxExtentPosition=-6.005,-0.238,-0.789 Pylon06 MinExtentPosition=-4.312,-1.82,-1.077 MaxExtentPosition=-4.181,-0.344,-0.852 LeftFlap MinExtentPosition=-3.7,-2.687,-0.896 MaxExtentPosition=-0.898,-0.665,-0.792 LInnerFlapLink MinExtentPosition=-1.179,-1.029,-0.907 MaxExtentPosition=-0.846,-0.689,-0.752 LeftOutsideFlapRetract MinExtentPosition=-3.738,-1.658,-0.876 MaxExtentPosition=-3.668,-1.638,-0.816 LeftGearDoor MinExtentPosition=-1.726,-0.948,-1.155 MaxExtentPosition=-0.806,-0.019,-0.648 LeftMainGear MinExtentPosition=-1.67,-0.637,-0.988 MaxExtentPosition=-0.901,-0.422,-0.648 LeftGearRetract MinExtentPosition=-1.531,-0.53,-0.929 MaxExtentPosition=-1.224,-0.352,-0.693 LeftTopScissors MinExtentPosition=-0.967,-0.707,-0.859 MaxExtentPosition=-0.674,-0.522,-0.736 LeftPiston MinExtentPosition=-1.04,-0.594,-0.948 MaxExtentPosition=-0.362,-0.435,-0.644 LeftAxel MinExtentPosition=-0.496,-0.546,-0.8 MaxExtentPosition=-0.362,-0.455,-0.644 LeftWheel MinExtentPosition=-0.851,-0.925,-0.747 MaxExtentPosition=0.012,-0.06,-0.453 LeftBrake MinExtentPosition=-0.525,-0.696,-0.831 MaxExtentPosition=-0.188,-0.27,-0.666 LeftScissors MinExtentPosition=-0.712,-0.667,-0.844 MaxExtentPosition=-0.423,-0.545,-0.733 Pylon02 MinExtentPosition=-3.852,-1.62,-1.121 MaxExtentPosition=-3.708,0.003,-0.824 Pylon14 MinExtentPosition=-3.884,-1.464,-1.241 MaxExtentPosition=-2.315,0.715,-0.837 Pylon08 MinExtentPosition=-3.394,-1.337,-1.077 MaxExtentPosition=-3.263,0.139,-0.852 LeftFlapGuide MinExtentPosition=-2.545,-1.261,-0.88 MaxExtentPosition=-2.525,-1.17,-0.79 LeftBay MinExtentPosition=-3.7,-2.222,-0.838 MaxExtentPosition=-0.936,-0.075,-0.781 Pylon04 MinExtentPosition=-2.605,-0.938,-1.161 MaxExtentPosition=-2.461,0.686,-0.873 Pylon12 MinExtentPosition=-2.153,-0.685,-1.128 MaxExtentPosition=-2.022,0.79,-0.903 Pylon10 MinExtentPosition=-2.982,-1.106,-1.096 MaxExtentPosition=-2.851,0.37,-0.871 LeftStab MinExtentPosition=-2.623,-7.615,0.343 MaxExtentPosition=-0.298,-4.78,0.531 LeftElevator MinExtentPosition=-2.429,-7.563,0.402 MaxExtentPosition=-0.201,-6.375,0.529 Nose MinExtentPosition=-1.011,0.252,-1.023 MaxExtentPosition=1.011,7.284,0.837 WindscreenFrame MinExtentPosition=-0.41,3.357,0.379 MaxExtentPosition=0.41,4.47,0.826 Windscreen MinExtentPosition=-0.394,3.439,0.412 MaxExtentPosition=0.394,4.303,0.798 Wiper MinExtentPosition=-0.063,4.144,0.466 MaxExtentPosition=0.207,4.386,0.601 WiperBlade MinExtentPosition=0.12,3.99,0.503 MaxExtentPosition=0.169,4.316,0.658 BubbleFrame MinExtentPosition=-0.418,1.241,0.436 MaxExtentPosition=0.417,3.512,0.847 Bubble MinExtentPosition=-0.405,1.295,0.487 MaxExtentPosition=0.404,3.479,1.023 Cockpit MinExtentPosition=-0.462,1.241,-0.335 MaxExtentPosition=0.461,4.077,0.837 WindShield MinExtentPosition=-0.335,2.209,0.547 MaxExtentPosition=0.335,2.686,0.848 NoseDoorLeft MinExtentPosition=-0.168,3.612,-0.928 MaxExtentPosition=0.002,5.077,-0.826 LLight MinExtentPosition=-0.222,4.851,-0.859 MaxExtentPosition=-0.035,5.065,-0.67 Lens01 MinExtentPosition=-0.201,5.054,-0.836 MaxExtentPosition=-0.048,5.064,-0.683 NoseDoorRight MinExtentPosition=-0.002,3.612,-0.928 MaxExtentPosition=0.168,5.077,-0.826 RLight MinExtentPosition=0.037,4.852,-0.86 MaxExtentPosition=0.223,5.065,-0.672 Lens02 MinExtentPosition=0.05,5.055,-0.837 MaxExtentPosition=0.203,5.064,-0.685 NoseAntna MinExtentPosition=-0.008,5.688,-1.033 MaxExtentPosition=0.008,5.962,-0.724 NoseStrut MinExtentPosition=-0.082,3.623,-0.842 MaxExtentPosition=0.082,4.176,-0.548 NoseRes MinExtentPosition=-0.074,4.089,-0.902 MaxExtentPosition=-0.011,4.168,-0.686 NosePiston MinExtentPosition=-0.075,4.025,-0.758 MaxExtentPosition=0.075,4.667,-0.514 NoseFork MinExtentPosition=-0.142,4.58,-0.651 MaxExtentPosition=0.142,5.013,-0.434 NoseWheel MinExtentPosition=-0.108,4.653,-0.847 MaxExtentPosition=0.108,5.285,-0.215 MudGuard MinExtentPosition=-0.118,4.63,-0.884 MaxExtentPosition=0.119,5.115,-0.546 NoseScissors MinExtentPosition=-0.05,4.327,-0.59 MaxExtentPosition=0.05,4.627,-0.433 NoseTopScissors MinExtentPosition=-0.05,4.074,-0.642 MaxExtentPosition=0.05,4.346,-0.491 LeftRamp MinExtentPosition=-0.853,2.77,-0.644 MaxExtentPosition=-0.391,3.492,-0.077 RightRamp MinExtentPosition=0.391,2.77,-0.644 MaxExtentPosition=0.853,3.492,-0.077 GunCamera MinExtentPosition=-0.984,2.092,-0.85 MaxExtentPosition=-0.889,2.357,-0.755 RTankGuard MinExtentPosition=0.275,2.96,-1.21 MaxExtentPosition=0.29,3.976,-0.859 LTankGuard MinExtentPosition=-0.291,2.96,-1.21 MaxExtentPosition=-0.275,3.976,-0.859 Intakes MinExtentPosition=-0.873,0.462,-0.677 MaxExtentPosition=0.873,3.321,-0.11 TopLeftAirbrake MinExtentPosition=-0.97,-2.232,-0.491 MaxExtentPosition=-0.587,-2.081,0.071 BellyTank MinExtentPosition=-0.565,0.02,-1.608 MaxExtentPosition=0.565,2.553,-0.915 LeftFuseDoor MinExtentPosition=-0.853,-0.948,-1.021 MaxExtentPosition=0.001,-0.012,-0.84 TailAntna MinExtentPosition=-0.008,-2.235,-1.248 MaxExtentPosition=0.008,-1.794,-0.987 RightWing MinExtentPosition=1.011,-2.714,-0.969 MaxExtentPosition=3.833,2.252,-0.673 RightOuterWing MinExtentPosition=3.833,-3.497,-0.912 MaxExtentPosition=6.483,0.06,-0.712 RightAileron MinExtentPosition=3.833,-3.35,-0.875 MaxExtentPosition=6.069,-1.72,-0.749 RightFence MinExtentPosition=4.534,-0.804,-0.965 MaxExtentPosition=4.544,-0.348,-0.642 RightWingLight MinExtentPosition=6.35,-2.547,-0.844 MaxExtentPosition=6.43,-2.171,-0.767 Pylon05 MinExtentPosition=4.18,-1.82,-1.077 MaxExtentPosition=4.311,-0.344,-0.852 RightPitot MinExtentPosition=6.021,-1.733,-0.826 MaxExtentPosition=6.058,-0.238,-0.789 RightSFence MinExtentPosition=1.514,1.345,-0.755 MaxExtentPosition=1.544,1.618,-0.455 RightFlap MinExtentPosition=0.898,-2.687,-0.896 MaxExtentPosition=3.7,-0.665,-0.792 RightFlapOutside MinExtentPosition=3.664,-1.673,-0.894 MaxExtentPosition=3.744,-1.63,-0.799 RightFlapInside MinExtentPosition=0.898,-1.034,-0.917 MaxExtentPosition=1.128,-0.686,-0.747 RightGearDoor MinExtentPosition=0.806,-0.948,-1.155 MaxExtentPosition=1.726,-0.019,-0.648 RightMainGear MinExtentPosition=0.901,-0.628,-0.988 MaxExtentPosition=1.668,-0.437,-0.649 RightGearRetract MinExtentPosition=1.224,-0.53,-0.929 MaxExtentPosition=1.529,-0.352,-0.7 RightTopScissors MinExtentPosition=0.675,-0.706,-0.856 MaxExtentPosition=0.967,-0.523,-0.741 RightPiston MinExtentPosition=0.363,-0.596,-0.951 MaxExtentPosition=1.04,-0.433,-0.641 RightBrake MinExtentPosition=0.173,-0.708,-0.836 MaxExtentPosition=0.539,-0.259,-0.661 RightAxel MinExtentPosition=0.359,-0.554,-0.802 MaxExtentPosition=0.499,-0.448,-0.643 RightWheel MinExtentPosition=-0.013,-0.925,-0.747 MaxExtentPosition=0.85,-0.06,-0.453 RightScissors MinExtentPosition=0.425,-0.715,-0.846 MaxExtentPosition=0.706,-0.511,-0.732 Pylon01 MinExtentPosition=3.708,-1.62,-1.121 MaxExtentPosition=3.852,0.003,-0.824 Pylon07 MinExtentPosition=3.263,-1.337,-1.077 MaxExtentPosition=3.394,0.139,-0.852 Pylon13 MinExtentPosition=2.315,-1.464,-1.241 MaxExtentPosition=3.884,0.715,-0.837 Pylon09 MinExtentPosition=2.85,-1.106,-1.096 MaxExtentPosition=2.981,0.37,-0.871 Pylon03 MinExtentPosition=2.461,-0.938,-1.161 MaxExtentPosition=2.605,0.686,-0.873 Pylon11 MinExtentPosition=2.021,-0.685,-1.128 MaxExtentPosition=2.152,0.79,-0.903 RightFlapGuide MinExtentPosition=2.525,-1.262,-0.893 MaxExtentPosition=2.545,-1.184,-0.793 RightBay MinExtentPosition=0.936,-2.222,-0.838 MaxExtentPosition=3.7,-0.075,-0.781 TopRightAirbrake MinExtentPosition=0.587,-2.232,-0.491 MaxExtentPosition=0.97,-2.081,0.071 LowerLeftAirbrake MinExtentPosition=-0.808,-2.233,-1.004 MaxExtentPosition=-0.094,-2.081,-0.593 RightFuseDoor MinExtentPosition=-0.001,-0.948,-1.021 MaxExtentPosition=0.852,-0.012,-0.84 LowerRightAirbrake MinExtentPosition=0.094,-2.233,-1.004 MaxExtentPosition=0.808,-2.081,-0.593 RightStab MinExtentPosition=0.298,-7.615,0.343 MaxExtentPosition=2.623,-4.78,0.531 RightElevator MinExtentPosition=0.201,-7.563,0.402 MaxExtentPosition=2.429,-6.375,0.529 RightGearRetract MinExtentPosition=0.985,-0.469,-1.117 MaxExtentPosition=1.562,-0.24,-0.596 LeftGearRetract MinExtentPosition=-1.556,-0.469,-1.088 MaxExtentPosition=-0.977,-0.24,-0.545 TailBumper MinExtentPosition=-0.05,-6.07,-0.901 MaxExtentPosition=0.05,-5.691,-0.661 Nozzle MinExtentPosition=-0.493,-7.101,-0.538 MaxExtentPosition=0.503,-5.673,0.431 EngineTrunk MinExtentPosition=-0.372,-1.317,-0.767 MaxExtentPosition=0.372,0.18,-0.471 VertTail MinExtentPosition=-0.143,-7.216,0.529 MaxExtentPosition=0.143,-3.064,2.699 Rudder MinExtentPosition=-0.082,-7.111,0.873 MaxExtentPosition=0.082,-6.164,2.339 Share this post Link to post Share on other sites
+Spillone104 553 Posted April 24, 2009 Sorry Timmy but this is the min/max extent list. The .out file is another thing, it comes whenever you export a model from 3ds to .lod and it show the hieracy of the components. Share this post Link to post Share on other sites
+Gunrunner 319 Posted April 24, 2009 (edited) Timmy, while you're around, could you answer a question for me ? I'm trying to make the Rb 04 pylon work properly (it's actually the composite one, with one simple small pylon for the rocket, with another pylon with spars in order to load the Rb 04), I'm trying to have both pylons appearing only when using an anti-ship missile, only the smallest when using rockets, bombs etc... and none when using nothing, but I haven't quite figured out the name of parts and the hierarchy involved yet. Don't bother, I found out, the only real thing still bugging me is that the plane's "floating" 10cm above ground. Edited April 24, 2009 by Gunrunner Share this post Link to post Share on other sites
+Spillone104 553 Posted April 24, 2009 Here some ini updates for this beauty. There is some FM tuning to do but at least lights, pylons, gears, pilots, seats and engine are fine now. Here's the result J32B_INIs.rar Share this post Link to post Share on other sites
+Timmy 1 Posted April 24, 2009 Sorry Timmy but this is the min/max extent list.The .out file is another thing, it comes whenever you export a model from 3ds to .lod and it show the hieracy of the components. Ahh, so it is. Sorry about that. Here you go. Fuselage (1484 polys, 4452 verts) '01 - Default' LeftWing (379 polys, 1137 verts) '01 - Default' LeftSFence (32 polys, 96 verts) '01 - Default' LeftOuterWing (540 polys, 1620 verts) '01 - Default' LeftFence (50 polys, 150 verts) '01 - Default' LeftAileron (38 polys, 114 verts) '01 - Default' LeftWingLight (66 polys, 198 verts) '10 - Default' LeftPitot (76 polys, 228 verts) '01 - Default' Pylon06 (168 polys, 504 verts) '01 - Default' LeftFlap (103 polys, 309 verts) '01 - Default' LInnerFlapLink (10 polys, 30 verts) '01 - Default' LeftOutsideFlapRetract (8 polys, 24 verts) '01 - Default' LeftGearDoor (104 polys, 312 verts) '01 - Default' LeftMainGear (122 polys, 366 verts) '01 - Default' LeftGearRetract (68 polys, 204 verts) '01 - Default' LeftTopScissors (124 polys, 372 verts) '01 - Default' LeftPiston (82 polys, 246 verts) '01 - Default' LeftAxel (54 polys, 162 verts) '01 - Default' LeftWheel (448 polys, 1344 verts) '01 - Default' LeftBrake (46 polys, 138 verts) '01 - Default' LeftScissors (156 polys, 468 verts) '01 - Default' Pylon02 (168 polys, 504 verts) '01 - Default' Pylon14 (332 polys, 996 verts) '01 - Default' Pylon08 (168 polys, 504 verts) '01 - Default' LeftFlapGuide (12 polys, 36 verts) '01 - Default' LeftBay (28 polys, 84 verts) '01 - Default' Pylon04 (168 polys, 504 verts) '01 - Default' Pylon12 (168 polys, 504 verts) '01 - Default' Pylon10 (168 polys, 504 verts) '01 - Default' LeftStab (208 polys, 624 verts) '01 - Default' LeftElevator (46 polys, 138 verts) '01 - Default' Nose (2549 polys, 7647 verts) '01 - Default' WindscreenFrame (268 polys, 804 verts) '01 - Default' Windscreen (44 polys, 132 verts) '10 - Default' Wiper (66 polys, 198 verts) '01 - Default' WiperBlade (82 polys, 246 verts) '01 - Default' BubbleFrame (264 polys, 792 verts) '01 - Default' Bubble (116 polys, 348 verts) '10 - Default' Cockpit (400 polys, 1200 verts) '01 - Default' WindShield (232 polys, 696 verts) '10 - Default' NoseDoorLeft (52 polys, 156 verts) '01 - Default' LLight (140 polys, 420 verts) '01 - Default' Lens01 (10 polys, 30 verts) '10 - Default' NoseDoorRight (52 polys, 156 verts) '01 - Default' RLight (140 polys, 420 verts) '01 - Default' Lens02 (10 polys, 30 verts) '10 - Default' NoseAntna (32 polys, 96 verts) '01 - Default' NoseStrut (95 polys, 285 verts) '01 - Default' NoseRes (56 polys, 168 verts) '01 - Default' NosePiston (54 polys, 162 verts) '01 - Default' NoseFork (238 polys, 714 verts) '01 - Default' NoseWheel (512 polys, 1536 verts) '01 - Default' MudGuard (210 polys, 630 verts) '01 - Default' NoseScissors (156 polys, 468 verts) '01 - Default' NoseTopScissors (124 polys, 372 verts) '01 - Default' LeftRamp (110 polys, 330 verts) '01 - Default' RightRamp (110 polys, 330 verts) '01 - Default' GunCamera (44 polys, 132 verts) '01 - Default' RTankGuard (32 polys, 96 verts) '01 - Default' LTankGuard (32 polys, 96 verts) '01 - Default' Intakes (102 polys, 306 verts) '01 - Default' TopLeftAirbrake (36 polys, 108 verts) '01 - Default' BellyTank (454 polys, 1362 verts) '01 - Default' LeftFuseDoor (106 polys, 318 verts) '01 - Default' TailAntna (32 polys, 96 verts) '01 - Default' RightWing (375 polys, 1125 verts) '01 - Default' RightOuterWing (539 polys, 1617 verts) '01 - Default' RightAileron (38 polys, 114 verts) '01 - Default' RightFence (50 polys, 150 verts) '01 - Default' RightWingLight (66 polys, 198 verts) '10 - Default' Pylon05 (168 polys, 504 verts) '01 - Default' RightPitot (76 polys, 228 verts) '01 - Default' RightSFence (32 polys, 96 verts) '01 - Default' RightFlap (101 polys, 303 verts) '01 - Default' RightFlapOutside (8 polys, 24 verts) '01 - Default' RightFlapInside (10 polys, 30 verts) '01 - Default' RightGearDoor (104 polys, 312 verts) '01 - Default' RightMainGear (122 polys, 366 verts) '01 - Default' RightGearRetract (68 polys, 204 verts) '01 - Default' RightTopScissors (124 polys, 372 verts) '01 - Default' RightPiston (82 polys, 246 verts) '01 - Default' RightBrake (46 polys, 138 verts) '01 - Default' RightAxel (54 polys, 162 verts) '01 - Default' RightWheel (448 polys, 1344 verts) '01 - Default' RightScissors (156 polys, 468 verts) '01 - Default' Pylon01 (168 polys, 504 verts) '01 - Default' Pylon07 (168 polys, 504 verts) '01 - Default' Pylon13 (332 polys, 996 verts) '01 - Default' Pylon09 (168 polys, 504 verts) '01 - Default' Pylon03 (168 polys, 504 verts) '01 - Default' Pylon11 (168 polys, 504 verts) '01 - Default' RightFlapGuide (12 polys, 36 verts) '01 - Default' RightBay (28 polys, 84 verts) '01 - Default' TopRightAirbrake (36 polys, 108 verts) '01 - Default' LowerLeftAirbrake (94 polys, 282 verts) '01 - Default' RightFuseDoor (102 polys, 306 verts) '01 - Default' LowerRightAirbrake (94 polys, 282 verts) '01 - Default' RightStab (208 polys, 624 verts) '01 - Default' RightElevator (46 polys, 138 verts) '01 - Default' RightGearRetract (190 polys, 570 verts) '01 - Default' LeftGearRetract (190 polys, 570 verts) '01 - Default' TailBumper (106 polys, 318 verts) '01 - Default' Nozzle (566 polys, 1698 verts) '01 - Default' EngineTrunk (168 polys, 504 verts) '01 - Default' VertTail (462 polys, 1386 verts) '01 - Default' Rudder (62 polys, 186 verts) '01 - Default' Num Nodes: 106 Total: (18787 polys, 56361 verts) Mesh Max: (2549 polys, 7647 verts) 2 Materials: ( 1) 01 - Default: J32.bmp ( 2) 10 - Default: Transparency enabled CANOPYGLASS.TGA 2 Textures: J32.bmp CANOPYGLASS.TGA Share this post Link to post Share on other sites
+Gunrunner 319 Posted April 25, 2009 Has anyone found a rough estimate of the weight of the PS-431/A radar ? As only one A 32A out of four was equiped with it I'm making two sub-variants, an A 32A flight leader, with radar and navigator, and a "regular" without radar and navigator, but I haven't found an estimate of the radar weight so far (yeah, I know, I'm a rivet counter)... Also, do we have illumination bombs in any of the weapons pack ? I can't seem to find them. Share this post Link to post Share on other sites
+Spillone104 553 Posted April 25, 2009 (edited) Has anyone found a rough estimate of the weight of the PS-431/A radar ? As only one A 32A out of four was equiped with it I'm making two sub-variants, an A 32A flight leader, with radar and navigator, and a "regular" without radar and navigator, but I haven't found an estimate of the radar weight so far (yeah, I know, I'm a rivet counter)... Also, do we have illumination bombs in any of the weapons pack ? I can't seem to find them. Hey Gunrunner... We are working on the same frequency For the wight of the radar I can only imagine.... it was very powerfull for that era and the electronic was heavy but how much idk.... sorry. The illumination bombs are for sure in the bunyap pack. AN-M46 Photoflash Bomb and M122 Photoflash Bomb. I've modded a Phimat chaff dispenser to simulate the BOZ 3 pod. Thanks Timmy. Edited April 25, 2009 by Spillone104 Share this post Link to post Share on other sites
+Gunrunner 319 Posted April 25, 2009 Thanks Spillone, I'll have to get search inside Bunyap's WP... Thanks also for your modded J32B ini, I was spending far too much time trying to find the right numbers for wheels and lights. -_- I've just finished reorganising the pylons on the A32A... making for a total of 27 (each pylon being in double, because positions of rockets and bombs are not the same, plus the G pylons, plus the belly tank). For the BOZ 3 I was thinking of converting another BOZ pod as the size and shape are more similar. Anyway, thumb up to Timmy and Lexx for letting us play with the Lansen. Share this post Link to post Share on other sites
+Hans Topp 116 Posted April 25, 2009 Nice plane, i see one in the Spanish Air Force Museum, it looks good, another great sweden plane Share this post Link to post Share on other sites
+Gunrunner 319 Posted April 25, 2009 Any clue on how to get the airbrakes to be deployed by default on the ground ? (as was apparently the case from what I've read and seen) I tried to extrapolate from the lines used to tell the AI which flaps settings to use, to no avail so far. Share this post Link to post Share on other sites
+Timmy 1 Posted April 26, 2009 Any clue on how to get the airbrakes to be deployed by default on the ground ? (as was apparently the case from what I've read and seen)I tried to extrapolate from the lines used to tell the AI which flaps settings to use, to no avail so far. I'm also aware of this fact as I had to hack up my 1/72 Heller Lansen to make them extend - but no - I don't. I had a difficult time finding really great details on the Lansen. I did get some really fine drawings from Per-Anders Wikstrom who also built a Lansen 3d model for another game. As Lexx stated, the model you currently have is based on the early ground attack version. There are differences in the interceptor - most notibly the lack of cannon-shell deflectors on the nose and in the rear near the afterburner. I will eventually get around to making those changes on the 3d model. Lexx has been a really great help as I'm completely stupid when it comes to modding the .ini files. Thanks again for everyone helping! It is very much appreciated! Also - I am open to suggestions as to how to make the model better. Just post it here and I'll get to it when I can. Share this post Link to post Share on other sites
+Spillone104 553 Posted April 26, 2009 (edited) Well Timmy The suggestion for the A 32A model are: try to do the moving gun ports as the real ones were closed by a panel to minimize resistance and open only when the guns fired, and the exhaust of the engine is different with the convergent eye lids simil to that of the Super Mystere or Mirage IIIC. A central bomb pylon used at the place of the belly fuel tank. And if you want the air intakes have a "sorry for my bad translation" turbulent flux splitter. (what a rivet counter) Instead for the J 32B the model is quite near to be ok. Just need to have 4 sidewinder pylons instead of 2 missile ones and remove the shell deflector. Thanks. Alex Edited April 26, 2009 by Spillone104 Share this post Link to post Share on other sites
+Gunrunner 319 Posted April 26, 2009 (edited) Timmy> As a matter of fact I'm "working" on the A 32A version (and hypothetical A(J) 32A field conversion using B pylons wired for Sidewinders). I think the "issue" of the air brakes can be solved through INI only, I just haven't found how yet... And building them at the 1/72 scale must have been quite an experience, that's what I call dedication. :yes: From my point of view of eternal novice in 3D, your model as a A 32A is already very good, one of the things not present is the guns shutters, but there's no way to implement them in any realistic manner because : - You'd have to use up an animation. - They were opened automatically on safety off, an event which doesn't exist for the game (AFAIK). - If using an auto-opening sequence when firing, it will end up either so fast that it's not worth bothering adding the pieces and animating them, or too slow and will hamper use of the guns. I could do with the "missing" pylons though if you ever decide to work on that. You actual model "misses" A type pylons on position 2 and 5 (which should be easy, just clone existing A pylons where B pylons are situated). We could safely ignore the D centerline pylon (as I found not evidence they were ever used except to validate them) and the BF pylon (as the pics I saw show no significant external difference from the B type). We should also ignore the ability to dual mount rockets on A pylons as it should be done using a "rocket pod" to save up on pylon count. Besides, adding any more pylon would push me beyond the 32 pylons limit. For the J 32B there would be a few changes to be made : - Size and position of the gun ports (larger, rounder, higher and closer together). - Removal of the deflectors (even though it is a quick ini edit). - Modification and enlargment of the intakes (the J 32B intakes are slightly rounder, not flush with the cross-section of the fuselage when viewed from front, but it often takes good eyes to notice it, also the system to trap the boundary layer is slightly different, but it's barely noticable). - Changing the engine exhaust, which is longer, of larger diameter and straighter than on the A 32A. - C pylons on position 2 (lacking good pictures of it unfortunately) - S pylons on position 2 and 4 (lacking good pictures of it unfortunately) But in the end, this is your project, your time and your interest ^^ I'm only listing suggestions, but since you're interested in the bird already, you no doubt already had most of this list established. Spillone> Apparently the radar weight is a non-problem, it seems the non-radar equipped Lansen used ballast to compensate for mass repartition, akin to what was done with the early Tornado ADV and its "Blue Circle" "radar". That leaves only the back-seater, around 100kg of weight, so it's no difference at all between version when it comes to mass and weight repartition. Uhuh, we have to disagree (and thus started the first rivet-counter war) ^^ The gun ports on the actual model are in almost the right place, the only thing is the section of the ports, which is rounder than it should be, as the section with plates open was more rectangular. The exhaust seems right to me (in terms of length, diameter), the lid though is a good point. The intakes' boundary layer split are already there if you look closely, it's just they are very thin and hard to distinguish. Finally the D pylon is really not necessary, especially since we'd be out of pylon count to model it anyway. Edited April 26, 2009 by Gunrunner Share this post Link to post Share on other sites