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Both Timmy and I ran out of time. The model is phantastic, the FM needs work but its working at least. Toned down F-4E avionics for radar gunfire. There's a not too bad medium speed FM oscillation I don't have time to track down, and I want to. If any of you wish to play with the FM, avionics, -A version loadouts, etc...I can releace this soon as simple J-32B interceptor version. Rb24 missile in weapon pac already.

 

Timmy says the 3D model and templates are available if someone wants to do extra things to the model.

 

I can only do some basic beta work for now on this. For my strategic campaign purposes, I eventually -- a few years at this rate -- plan to gut every SAC, RAF, PVO, and now Flygvapnet flight model and start all over, optimizing CPU framerates for multi-hundreds of aircraft across a 6000km map, plus flak and SAMs. That is not normal gaming for you fellas/fellattes so I'll keep that to myself. But, because of that, I never learned how to incorporate an aircraft model into the game for "normal" or stock gaming, and I never will. I only use the sim for my own one purpose.

 

 

Timmy silver skin

gallery_6973_124_15630.jpg

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I concur, the Swedes made some very unique looking aircraft over the years, with only the Gripen really ending that run.

 

The J-32 looked like the manly big brother of the T-33/P-80..."step aside, little bro, I'LL handle this!"

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I concur, the Swedes made some very unique looking aircraft over the years, with only the Gripen really ending that run.

 

The J-32 looked like the manly big brother of the T-33/P-80..."step aside, little bro, I'LL handle this!"

 

Maybe more like mixture of F-86D/K and F-80 :smile:

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Maybe more like mixture of F-86D/K and F-80 :smile:

Actually, North American F-93 ~> http://www.vectorsite.net/avf86_1.html#m6

 

Its not too far off, if you know how to use your imagination or meds. And you all know I'm an F-93~esque kinda fella. Yes I've thought about this.

 

 

 

GIMMIE GIMMIE© GIMMIE(Rx)

Okay alright already I'll tell TIMMIE TIMMIE and we'll get this up. Sheesch. :salute:

 

ALL THE GOOD LOOKS are Timmy's work alone. I failed at the data work for lack of time and totally different sim goals, and a panic retreat back to Patch2006. This won't have any 2008 features.

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Bah, trying to get rockets working right in air-air mode. By "right" I mean good dispersion by mounting them at odd angles, but only the horizontal angle works and the AI always aims low. I might skip this until I get it figured out. Wrench has experimented with gunpods as air-air rocket pods so I may look at that eventually.

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The 3D model is spectacular! :yahoo:

Really thanks to Timmie and Lexx :notworthy:

But to fix this beauty I (we) need at least some coordinates and part's names from the 3ds model.

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Here's a copy of the OUT file. Many kudos to Lexx who has kept this project alive. I'm open to anyone who wishes to help -

 

 

Fuselage

MinExtentPosition=-1.212,-7.284,-1.023

MaxExtentPosition=1.212,0.326,0.691

 

LeftWing

MinExtentPosition=-3.833,-2.714,-0.969

MaxExtentPosition=-1.011,2.252,-0.673

 

LeftSFence

MinExtentPosition=-1.541,1.345,-0.755

MaxExtentPosition=-1.511,1.618,-0.455

 

LeftOuterWing

MinExtentPosition=-6.483,-3.497,-0.912

MaxExtentPosition=-3.833,0.06,-0.712

 

LeftFence

MinExtentPosition=-4.544,-0.804,-0.965

MaxExtentPosition=-4.534,-0.348,-0.642

 

LeftAileron

MinExtentPosition=-6.069,-3.35,-0.875

MaxExtentPosition=-3.833,-1.72,-0.749

 

LeftWingLight

MinExtentPosition=-6.43,-2.547,-0.844

MaxExtentPosition=-6.35,-2.171,-0.767

 

LeftPitot

MinExtentPosition=-6.041,-1.733,-0.826

MaxExtentPosition=-6.005,-0.238,-0.789

 

Pylon06

MinExtentPosition=-4.312,-1.82,-1.077

MaxExtentPosition=-4.181,-0.344,-0.852

 

LeftFlap

MinExtentPosition=-3.7,-2.687,-0.896

MaxExtentPosition=-0.898,-0.665,-0.792

 

LInnerFlapLink

MinExtentPosition=-1.179,-1.029,-0.907

MaxExtentPosition=-0.846,-0.689,-0.752

 

LeftOutsideFlapRetract

MinExtentPosition=-3.738,-1.658,-0.876

MaxExtentPosition=-3.668,-1.638,-0.816

 

LeftGearDoor

MinExtentPosition=-1.726,-0.948,-1.155

MaxExtentPosition=-0.806,-0.019,-0.648

 

LeftMainGear

MinExtentPosition=-1.67,-0.637,-0.988

MaxExtentPosition=-0.901,-0.422,-0.648

 

LeftGearRetract

MinExtentPosition=-1.531,-0.53,-0.929

MaxExtentPosition=-1.224,-0.352,-0.693

 

LeftTopScissors

MinExtentPosition=-0.967,-0.707,-0.859

MaxExtentPosition=-0.674,-0.522,-0.736

 

LeftPiston

MinExtentPosition=-1.04,-0.594,-0.948

MaxExtentPosition=-0.362,-0.435,-0.644

 

LeftAxel

MinExtentPosition=-0.496,-0.546,-0.8

MaxExtentPosition=-0.362,-0.455,-0.644

 

LeftWheel

MinExtentPosition=-0.851,-0.925,-0.747

MaxExtentPosition=0.012,-0.06,-0.453

 

LeftBrake

MinExtentPosition=-0.525,-0.696,-0.831

MaxExtentPosition=-0.188,-0.27,-0.666

 

LeftScissors

MinExtentPosition=-0.712,-0.667,-0.844

MaxExtentPosition=-0.423,-0.545,-0.733

 

Pylon02

MinExtentPosition=-3.852,-1.62,-1.121

MaxExtentPosition=-3.708,0.003,-0.824

 

Pylon14

MinExtentPosition=-3.884,-1.464,-1.241

MaxExtentPosition=-2.315,0.715,-0.837

 

Pylon08

MinExtentPosition=-3.394,-1.337,-1.077

MaxExtentPosition=-3.263,0.139,-0.852

 

LeftFlapGuide

MinExtentPosition=-2.545,-1.261,-0.88

MaxExtentPosition=-2.525,-1.17,-0.79

 

LeftBay

MinExtentPosition=-3.7,-2.222,-0.838

MaxExtentPosition=-0.936,-0.075,-0.781

 

Pylon04

MinExtentPosition=-2.605,-0.938,-1.161

MaxExtentPosition=-2.461,0.686,-0.873

 

Pylon12

MinExtentPosition=-2.153,-0.685,-1.128

MaxExtentPosition=-2.022,0.79,-0.903

 

Pylon10

MinExtentPosition=-2.982,-1.106,-1.096

MaxExtentPosition=-2.851,0.37,-0.871

 

LeftStab

MinExtentPosition=-2.623,-7.615,0.343

MaxExtentPosition=-0.298,-4.78,0.531

 

LeftElevator

MinExtentPosition=-2.429,-7.563,0.402

MaxExtentPosition=-0.201,-6.375,0.529

 

Nose

MinExtentPosition=-1.011,0.252,-1.023

MaxExtentPosition=1.011,7.284,0.837

 

WindscreenFrame

MinExtentPosition=-0.41,3.357,0.379

MaxExtentPosition=0.41,4.47,0.826

 

Windscreen

MinExtentPosition=-0.394,3.439,0.412

MaxExtentPosition=0.394,4.303,0.798

 

Wiper

MinExtentPosition=-0.063,4.144,0.466

MaxExtentPosition=0.207,4.386,0.601

 

WiperBlade

MinExtentPosition=0.12,3.99,0.503

MaxExtentPosition=0.169,4.316,0.658

 

BubbleFrame

MinExtentPosition=-0.418,1.241,0.436

MaxExtentPosition=0.417,3.512,0.847

 

Bubble

MinExtentPosition=-0.405,1.295,0.487

MaxExtentPosition=0.404,3.479,1.023

 

Cockpit

MinExtentPosition=-0.462,1.241,-0.335

MaxExtentPosition=0.461,4.077,0.837

 

WindShield

MinExtentPosition=-0.335,2.209,0.547

MaxExtentPosition=0.335,2.686,0.848

 

NoseDoorLeft

MinExtentPosition=-0.168,3.612,-0.928

MaxExtentPosition=0.002,5.077,-0.826

 

LLight

MinExtentPosition=-0.222,4.851,-0.859

MaxExtentPosition=-0.035,5.065,-0.67

 

Lens01

MinExtentPosition=-0.201,5.054,-0.836

MaxExtentPosition=-0.048,5.064,-0.683

 

NoseDoorRight

MinExtentPosition=-0.002,3.612,-0.928

MaxExtentPosition=0.168,5.077,-0.826

 

RLight

MinExtentPosition=0.037,4.852,-0.86

MaxExtentPosition=0.223,5.065,-0.672

 

Lens02

MinExtentPosition=0.05,5.055,-0.837

MaxExtentPosition=0.203,5.064,-0.685

 

NoseAntna

MinExtentPosition=-0.008,5.688,-1.033

MaxExtentPosition=0.008,5.962,-0.724

 

NoseStrut

MinExtentPosition=-0.082,3.623,-0.842

MaxExtentPosition=0.082,4.176,-0.548

 

NoseRes

MinExtentPosition=-0.074,4.089,-0.902

MaxExtentPosition=-0.011,4.168,-0.686

 

NosePiston

MinExtentPosition=-0.075,4.025,-0.758

MaxExtentPosition=0.075,4.667,-0.514

 

NoseFork

MinExtentPosition=-0.142,4.58,-0.651

MaxExtentPosition=0.142,5.013,-0.434

 

NoseWheel

MinExtentPosition=-0.108,4.653,-0.847

MaxExtentPosition=0.108,5.285,-0.215

 

MudGuard

MinExtentPosition=-0.118,4.63,-0.884

MaxExtentPosition=0.119,5.115,-0.546

 

NoseScissors

MinExtentPosition=-0.05,4.327,-0.59

MaxExtentPosition=0.05,4.627,-0.433

 

NoseTopScissors

MinExtentPosition=-0.05,4.074,-0.642

MaxExtentPosition=0.05,4.346,-0.491

 

LeftRamp

MinExtentPosition=-0.853,2.77,-0.644

MaxExtentPosition=-0.391,3.492,-0.077

 

RightRamp

MinExtentPosition=0.391,2.77,-0.644

MaxExtentPosition=0.853,3.492,-0.077

 

GunCamera

MinExtentPosition=-0.984,2.092,-0.85

MaxExtentPosition=-0.889,2.357,-0.755

 

RTankGuard

MinExtentPosition=0.275,2.96,-1.21

MaxExtentPosition=0.29,3.976,-0.859

 

LTankGuard

MinExtentPosition=-0.291,2.96,-1.21

MaxExtentPosition=-0.275,3.976,-0.859

 

Intakes

MinExtentPosition=-0.873,0.462,-0.677

MaxExtentPosition=0.873,3.321,-0.11

 

TopLeftAirbrake

MinExtentPosition=-0.97,-2.232,-0.491

MaxExtentPosition=-0.587,-2.081,0.071

 

BellyTank

MinExtentPosition=-0.565,0.02,-1.608

MaxExtentPosition=0.565,2.553,-0.915

 

LeftFuseDoor

MinExtentPosition=-0.853,-0.948,-1.021

MaxExtentPosition=0.001,-0.012,-0.84

 

TailAntna

MinExtentPosition=-0.008,-2.235,-1.248

MaxExtentPosition=0.008,-1.794,-0.987

 

RightWing

MinExtentPosition=1.011,-2.714,-0.969

MaxExtentPosition=3.833,2.252,-0.673

 

RightOuterWing

MinExtentPosition=3.833,-3.497,-0.912

MaxExtentPosition=6.483,0.06,-0.712

 

RightAileron

MinExtentPosition=3.833,-3.35,-0.875

MaxExtentPosition=6.069,-1.72,-0.749

 

RightFence

MinExtentPosition=4.534,-0.804,-0.965

MaxExtentPosition=4.544,-0.348,-0.642

 

RightWingLight

MinExtentPosition=6.35,-2.547,-0.844

MaxExtentPosition=6.43,-2.171,-0.767

 

Pylon05

MinExtentPosition=4.18,-1.82,-1.077

MaxExtentPosition=4.311,-0.344,-0.852

 

RightPitot

MinExtentPosition=6.021,-1.733,-0.826

MaxExtentPosition=6.058,-0.238,-0.789

 

RightSFence

MinExtentPosition=1.514,1.345,-0.755

MaxExtentPosition=1.544,1.618,-0.455

 

RightFlap

MinExtentPosition=0.898,-2.687,-0.896

MaxExtentPosition=3.7,-0.665,-0.792

 

RightFlapOutside

MinExtentPosition=3.664,-1.673,-0.894

MaxExtentPosition=3.744,-1.63,-0.799

 

RightFlapInside

MinExtentPosition=0.898,-1.034,-0.917

MaxExtentPosition=1.128,-0.686,-0.747

 

RightGearDoor

MinExtentPosition=0.806,-0.948,-1.155

MaxExtentPosition=1.726,-0.019,-0.648

 

RightMainGear

MinExtentPosition=0.901,-0.628,-0.988

MaxExtentPosition=1.668,-0.437,-0.649

 

RightGearRetract

MinExtentPosition=1.224,-0.53,-0.929

MaxExtentPosition=1.529,-0.352,-0.7

 

RightTopScissors

MinExtentPosition=0.675,-0.706,-0.856

MaxExtentPosition=0.967,-0.523,-0.741

 

RightPiston

MinExtentPosition=0.363,-0.596,-0.951

MaxExtentPosition=1.04,-0.433,-0.641

 

RightBrake

MinExtentPosition=0.173,-0.708,-0.836

MaxExtentPosition=0.539,-0.259,-0.661

 

RightAxel

MinExtentPosition=0.359,-0.554,-0.802

MaxExtentPosition=0.499,-0.448,-0.643

 

RightWheel

MinExtentPosition=-0.013,-0.925,-0.747

MaxExtentPosition=0.85,-0.06,-0.453

 

RightScissors

MinExtentPosition=0.425,-0.715,-0.846

MaxExtentPosition=0.706,-0.511,-0.732

 

Pylon01

MinExtentPosition=3.708,-1.62,-1.121

MaxExtentPosition=3.852,0.003,-0.824

 

Pylon07

MinExtentPosition=3.263,-1.337,-1.077

MaxExtentPosition=3.394,0.139,-0.852

 

Pylon13

MinExtentPosition=2.315,-1.464,-1.241

MaxExtentPosition=3.884,0.715,-0.837

 

Pylon09

MinExtentPosition=2.85,-1.106,-1.096

MaxExtentPosition=2.981,0.37,-0.871

 

Pylon03

MinExtentPosition=2.461,-0.938,-1.161

MaxExtentPosition=2.605,0.686,-0.873

 

Pylon11

MinExtentPosition=2.021,-0.685,-1.128

MaxExtentPosition=2.152,0.79,-0.903

 

RightFlapGuide

MinExtentPosition=2.525,-1.262,-0.893

MaxExtentPosition=2.545,-1.184,-0.793

 

RightBay

MinExtentPosition=0.936,-2.222,-0.838

MaxExtentPosition=3.7,-0.075,-0.781

 

TopRightAirbrake

MinExtentPosition=0.587,-2.232,-0.491

MaxExtentPosition=0.97,-2.081,0.071

 

LowerLeftAirbrake

MinExtentPosition=-0.808,-2.233,-1.004

MaxExtentPosition=-0.094,-2.081,-0.593

 

RightFuseDoor

MinExtentPosition=-0.001,-0.948,-1.021

MaxExtentPosition=0.852,-0.012,-0.84

 

LowerRightAirbrake

MinExtentPosition=0.094,-2.233,-1.004

MaxExtentPosition=0.808,-2.081,-0.593

 

RightStab

MinExtentPosition=0.298,-7.615,0.343

MaxExtentPosition=2.623,-4.78,0.531

 

RightElevator

MinExtentPosition=0.201,-7.563,0.402

MaxExtentPosition=2.429,-6.375,0.529

 

RightGearRetract

MinExtentPosition=0.985,-0.469,-1.117

MaxExtentPosition=1.562,-0.24,-0.596

 

LeftGearRetract

MinExtentPosition=-1.556,-0.469,-1.088

MaxExtentPosition=-0.977,-0.24,-0.545

 

TailBumper

MinExtentPosition=-0.05,-6.07,-0.901

MaxExtentPosition=0.05,-5.691,-0.661

 

Nozzle

MinExtentPosition=-0.493,-7.101,-0.538

MaxExtentPosition=0.503,-5.673,0.431

 

EngineTrunk

MinExtentPosition=-0.372,-1.317,-0.767

MaxExtentPosition=0.372,0.18,-0.471

 

VertTail

MinExtentPosition=-0.143,-7.216,0.529

MaxExtentPosition=0.143,-3.064,2.699

 

Rudder

MinExtentPosition=-0.082,-7.111,0.873

MaxExtentPosition=0.082,-6.164,2.339

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Sorry Timmy but this is the min/max extent list.

The .out file is another thing, it comes whenever you export a model from 3ds to .lod and it show the hieracy of the components.

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Timmy, while you're around, could you answer a question for me ?

 

I'm trying to make the Rb 04 pylon work properly (it's actually the composite one, with one simple small pylon for the rocket, with another pylon with spars in order to load the Rb 04), I'm trying to have both pylons appearing only when using an anti-ship missile, only the smallest when using rockets, bombs etc... and none when using nothing, but I haven't quite figured out the name of parts and the hierarchy involved yet.

Don't bother, I found out, the only real thing still bugging me is that the plane's "floating" 10cm above ground.

Edited by Gunrunner

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Sorry Timmy but this is the min/max extent list.

The .out file is another thing, it comes whenever you export a model from 3ds to .lod and it show the hieracy of the components.

 

Ahh, so it is. Sorry about that. Here you go.

 

Fuselage (1484 polys, 4452 verts) '01 - Default'

LeftWing (379 polys, 1137 verts) '01 - Default'

LeftSFence (32 polys, 96 verts) '01 - Default'

LeftOuterWing (540 polys, 1620 verts) '01 - Default'

LeftFence (50 polys, 150 verts) '01 - Default'

LeftAileron (38 polys, 114 verts) '01 - Default'

LeftWingLight (66 polys, 198 verts) '10 - Default'

LeftPitot (76 polys, 228 verts) '01 - Default'

Pylon06 (168 polys, 504 verts) '01 - Default'

LeftFlap (103 polys, 309 verts) '01 - Default'

LInnerFlapLink (10 polys, 30 verts) '01 - Default'

LeftOutsideFlapRetract (8 polys, 24 verts) '01 - Default'

LeftGearDoor (104 polys, 312 verts) '01 - Default'

LeftMainGear (122 polys, 366 verts) '01 - Default'

LeftGearRetract (68 polys, 204 verts) '01 - Default'

LeftTopScissors (124 polys, 372 verts) '01 - Default'

LeftPiston (82 polys, 246 verts) '01 - Default'

LeftAxel (54 polys, 162 verts) '01 - Default'

LeftWheel (448 polys, 1344 verts) '01 - Default'

LeftBrake (46 polys, 138 verts) '01 - Default'

LeftScissors (156 polys, 468 verts) '01 - Default'

Pylon02 (168 polys, 504 verts) '01 - Default'

Pylon14 (332 polys, 996 verts) '01 - Default'

Pylon08 (168 polys, 504 verts) '01 - Default'

LeftFlapGuide (12 polys, 36 verts) '01 - Default'

LeftBay (28 polys, 84 verts) '01 - Default'

Pylon04 (168 polys, 504 verts) '01 - Default'

Pylon12 (168 polys, 504 verts) '01 - Default'

Pylon10 (168 polys, 504 verts) '01 - Default'

LeftStab (208 polys, 624 verts) '01 - Default'

LeftElevator (46 polys, 138 verts) '01 - Default'

Nose (2549 polys, 7647 verts) '01 - Default'

WindscreenFrame (268 polys, 804 verts) '01 - Default'

Windscreen (44 polys, 132 verts) '10 - Default'

Wiper (66 polys, 198 verts) '01 - Default'

WiperBlade (82 polys, 246 verts) '01 - Default'

BubbleFrame (264 polys, 792 verts) '01 - Default'

Bubble (116 polys, 348 verts) '10 - Default'

Cockpit (400 polys, 1200 verts) '01 - Default'

WindShield (232 polys, 696 verts) '10 - Default'

NoseDoorLeft (52 polys, 156 verts) '01 - Default'

LLight (140 polys, 420 verts) '01 - Default'

Lens01 (10 polys, 30 verts) '10 - Default'

NoseDoorRight (52 polys, 156 verts) '01 - Default'

RLight (140 polys, 420 verts) '01 - Default'

Lens02 (10 polys, 30 verts) '10 - Default'

NoseAntna (32 polys, 96 verts) '01 - Default'

NoseStrut (95 polys, 285 verts) '01 - Default'

NoseRes (56 polys, 168 verts) '01 - Default'

NosePiston (54 polys, 162 verts) '01 - Default'

NoseFork (238 polys, 714 verts) '01 - Default'

NoseWheel (512 polys, 1536 verts) '01 - Default'

MudGuard (210 polys, 630 verts) '01 - Default'

NoseScissors (156 polys, 468 verts) '01 - Default'

NoseTopScissors (124 polys, 372 verts) '01 - Default'

LeftRamp (110 polys, 330 verts) '01 - Default'

RightRamp (110 polys, 330 verts) '01 - Default'

GunCamera (44 polys, 132 verts) '01 - Default'

RTankGuard (32 polys, 96 verts) '01 - Default'

LTankGuard (32 polys, 96 verts) '01 - Default'

Intakes (102 polys, 306 verts) '01 - Default'

TopLeftAirbrake (36 polys, 108 verts) '01 - Default'

BellyTank (454 polys, 1362 verts) '01 - Default'

LeftFuseDoor (106 polys, 318 verts) '01 - Default'

TailAntna (32 polys, 96 verts) '01 - Default'

RightWing (375 polys, 1125 verts) '01 - Default'

RightOuterWing (539 polys, 1617 verts) '01 - Default'

RightAileron (38 polys, 114 verts) '01 - Default'

RightFence (50 polys, 150 verts) '01 - Default'

RightWingLight (66 polys, 198 verts) '10 - Default'

Pylon05 (168 polys, 504 verts) '01 - Default'

RightPitot (76 polys, 228 verts) '01 - Default'

RightSFence (32 polys, 96 verts) '01 - Default'

RightFlap (101 polys, 303 verts) '01 - Default'

RightFlapOutside (8 polys, 24 verts) '01 - Default'

RightFlapInside (10 polys, 30 verts) '01 - Default'

RightGearDoor (104 polys, 312 verts) '01 - Default'

RightMainGear (122 polys, 366 verts) '01 - Default'

RightGearRetract (68 polys, 204 verts) '01 - Default'

RightTopScissors (124 polys, 372 verts) '01 - Default'

RightPiston (82 polys, 246 verts) '01 - Default'

RightBrake (46 polys, 138 verts) '01 - Default'

RightAxel (54 polys, 162 verts) '01 - Default'

RightWheel (448 polys, 1344 verts) '01 - Default'

RightScissors (156 polys, 468 verts) '01 - Default'

Pylon01 (168 polys, 504 verts) '01 - Default'

Pylon07 (168 polys, 504 verts) '01 - Default'

Pylon13 (332 polys, 996 verts) '01 - Default'

Pylon09 (168 polys, 504 verts) '01 - Default'

Pylon03 (168 polys, 504 verts) '01 - Default'

Pylon11 (168 polys, 504 verts) '01 - Default'

RightFlapGuide (12 polys, 36 verts) '01 - Default'

RightBay (28 polys, 84 verts) '01 - Default'

TopRightAirbrake (36 polys, 108 verts) '01 - Default'

LowerLeftAirbrake (94 polys, 282 verts) '01 - Default'

RightFuseDoor (102 polys, 306 verts) '01 - Default'

LowerRightAirbrake (94 polys, 282 verts) '01 - Default'

RightStab (208 polys, 624 verts) '01 - Default'

RightElevator (46 polys, 138 verts) '01 - Default'

RightGearRetract (190 polys, 570 verts) '01 - Default'

LeftGearRetract (190 polys, 570 verts) '01 - Default'

TailBumper (106 polys, 318 verts) '01 - Default'

Nozzle (566 polys, 1698 verts) '01 - Default'

EngineTrunk (168 polys, 504 verts) '01 - Default'

VertTail (462 polys, 1386 verts) '01 - Default'

Rudder (62 polys, 186 verts) '01 - Default'

 

 

Num Nodes: 106

Total: (18787 polys, 56361 verts)

Mesh Max: (2549 polys, 7647 verts)

 

2 Materials:

( 1) 01 - Default:

J32.bmp

( 2) 10 - Default:

Transparency enabled

CANOPYGLASS.TGA

 

2 Textures:

J32.bmp

CANOPYGLASS.TGA

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Has anyone found a rough estimate of the weight of the PS-431/A radar ?

 

As only one A 32A out of four was equiped with it I'm making two sub-variants, an A 32A flight leader, with radar and navigator, and a "regular" without radar and navigator, but I haven't found an estimate of the radar weight so far (yeah, I know, I'm a rivet counter)...

 

Also, do we have illumination bombs in any of the weapons pack ? I can't seem to find them.

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Has anyone found a rough estimate of the weight of the PS-431/A radar ?

 

As only one A 32A out of four was equiped with it I'm making two sub-variants, an A 32A flight leader, with radar and navigator, and a "regular" without radar and navigator, but I haven't found an estimate of the radar weight so far (yeah, I know, I'm a rivet counter)...

 

Also, do we have illumination bombs in any of the weapons pack ? I can't seem to find them.

 

Hey Gunrunner... We are working on the same frequency :biggrin:

For the wight of the radar I can only imagine.... it was very powerfull for that era and the electronic was heavy but how much idk.... sorry.

The illumination bombs are for sure in the bunyap pack.

AN-M46 Photoflash Bomb and M122 Photoflash Bomb.

I've modded a Phimat chaff dispenser to simulate the BOZ 3 pod.

 

Thanks Timmy.

Edited by Spillone104

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Thanks Spillone, I'll have to get search inside Bunyap's WP...

Thanks also for your modded J32B ini, I was spending far too much time trying to find the right numbers for wheels and lights. -_-

I've just finished reorganising the pylons on the A32A... making for a total of 27 (each pylon being in double, because positions of rockets and bombs are not the same, plus the G pylons, plus the belly tank).

 

For the BOZ 3 I was thinking of converting another BOZ pod as the size and shape are more similar.

 

Anyway, thumb up :good: to Timmy and Lexx for letting us play with the Lansen.

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Nice plane, i see one in the Spanish Air Force Museum, it looks good, another great sweden plane

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Any clue on how to get the airbrakes to be deployed by default on the ground ? (as was apparently the case from what I've read and seen)

I tried to extrapolate from the lines used to tell the AI which flaps settings to use, to no avail so far.

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Any clue on how to get the airbrakes to be deployed by default on the ground ? (as was apparently the case from what I've read and seen)

I tried to extrapolate from the lines used to tell the AI which flaps settings to use, to no avail so far.

 

I'm also aware of this fact as I had to hack up my 1/72 Heller Lansen to make them extend - but no - I don't.

 

I had a difficult time finding really great details on the Lansen. I did get some really fine drawings from Per-Anders Wikstrom who also built a Lansen 3d model for another game. As Lexx stated, the model you currently have is based on the early ground attack version. There are differences in the interceptor - most notibly the lack of cannon-shell deflectors on the nose and in the rear near the afterburner. I will eventually get around to making those changes on the 3d model.

 

Lexx has been a really great help as I'm completely stupid when it comes to modding the .ini files. Thanks again for everyone helping! It is very much appreciated!

 

Also - I am open to suggestions as to how to make the model better. Just post it here and I'll get to it when I can.

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Well Timmy

The suggestion for the A 32A model are: try to do the moving gun ports as the real ones were closed by a panel to minimize resistance and open only when the guns fired, and the exhaust of the engine is different with the convergent eye lids simil to that of the Super Mystere or Mirage IIIC.

A central bomb pylon used at the place of the belly fuel tank.

And if you want the air intakes have a "sorry for my bad translation" turbulent flux splitter. (what a rivet counter) :biggrin:

Instead for the J 32B the model is quite near to be ok.

Just need to have 4 sidewinder pylons instead of 2 missile ones and remove the shell deflector.

 

Thanks.

 

Alex

Edited by Spillone104

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Timmy>

As a matter of fact I'm "working" on the A 32A version (and hypothetical A(J) 32A field conversion using B pylons wired for Sidewinders).

 

I think the "issue" of the air brakes can be solved through INI only, I just haven't found how yet...

And building them at the 1/72 scale must have been quite an experience, that's what I call dedication. :yes:

 

From my point of view of eternal novice in 3D, your model as a A 32A is already very good, one of the things not present is the guns shutters, but there's no way to implement them in any realistic manner because :

- You'd have to use up an animation.

- They were opened automatically on safety off, an event which doesn't exist for the game (AFAIK).

- If using an auto-opening sequence when firing, it will end up either so fast that it's not worth bothering adding the pieces and animating them, or too slow and will hamper use of the guns.

 

I could do with the "missing" pylons though if you ever decide to work on that.

You actual model "misses" A type pylons on position 2 and 5 (which should be easy, just clone existing A pylons where B pylons are situated).

We could safely ignore the D centerline pylon (as I found not evidence they were ever used except to validate them) and the BF pylon (as the pics I saw show no significant external difference from the B type).

We should also ignore the ability to dual mount rockets on A pylons as it should be done using a "rocket pod" to save up on pylon count.

Besides, adding any more pylon would push me beyond the 32 pylons limit.

 

For the J 32B there would be a few changes to be made :

- Size and position of the gun ports (larger, rounder, higher and closer together).

- Removal of the deflectors (even though it is a quick ini edit).

- Modification and enlargment of the intakes (the J 32B intakes are slightly rounder, not flush with the cross-section of the fuselage when viewed from front, but it often takes good eyes to notice it, also the system to trap the boundary layer is slightly different, but it's barely noticable).

- Changing the engine exhaust, which is longer, of larger diameter and straighter than on the A 32A.

- C pylons on position 2 (lacking good pictures of it unfortunately)

- S pylons on position 2 and 4 (lacking good pictures of it unfortunately)

 

But in the end, this is your project, your time and your interest ^^ I'm only listing suggestions, but since you're interested in the bird already, you no doubt already had most of this list established.

 

Spillone>

Apparently the radar weight is a non-problem, it seems the non-radar equipped Lansen used ballast to compensate for mass repartition, akin to what was done with the early Tornado ADV and its "Blue Circle" "radar".

That leaves only the back-seater, around 100kg of weight, so it's no difference at all between version when it comes to mass and weight repartition.

 

Uhuh, we have to disagree (and thus started the first rivet-counter war) ^^

The gun ports on the actual model are in almost the right place, the only thing is the section of the ports, which is rounder than it should be, as the section with plates open was more rectangular.

The exhaust seems right to me (in terms of length, diameter), the lid though is a good point.

The intakes' boundary layer split are already there if you look closely, it's just they are very thin and hard to distinguish.

post-4570-1240742633_thumb.jpg

Finally the D pylon is really not necessary, especially since we'd be out of pylon count to model it anyway.

Edited by Gunrunner

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