+Stary Posted April 20, 2009 Posted April 20, 2009 I wonder, how TW A-10 will compare against DCS's Easier to fly..? Remember that 3D models comparision between LOMAC's and WOE's F-15A? TW's one was better Quote
Gr.Viper Posted April 20, 2009 Author Posted April 20, 2009 Easier to fly..? I hope there'll be two of them at least: before and after avionics got laser and maverickability. Remember that 3D models comparision between LOMAC's and WOE's F-15A? Err.. missed that. Didn't do much simming back then, when it could happen. Quote
+Stary Posted April 20, 2009 Posted April 20, 2009 I'm pretty sure updated cockpits alone will be worth the price Quote
+Brain32 Posted April 20, 2009 Posted April 20, 2009 Easier to fly..? Remember that 3D models comparision between LOMAC's and WOE's F-15A? TW's one was better Don't know how will DCS A-10 be, but LOMAC's A-10 in comparision to TW's A-10 are like Spitfire and FW190 in il2 lol Quote
Gr.Viper Posted April 20, 2009 Author Posted April 20, 2009 Don't know how will DCS A-10 be http://forum.combatace.com/index.php?showtopic=35131 Quote
burner12 Posted April 20, 2009 Posted April 20, 2009 Strike Fighters 2 Vietnam is its own program its not an update where you need the original to run it is it? Also has the dogfighting improved, how well does the phatom manuveur now? Quote
Gr.Viper Posted April 20, 2009 Author Posted April 20, 2009 No need to have the original. Also has the dogfighting improved, how well does the phatom manuveur now? As an ugly brick with a couple of boosters. Yeah, I know it's a compliment, but I can't help it. Quote
MigBuster Posted April 20, 2009 Posted April 20, 2009 Strike Fighters 2 Vietnam is its own program its not an update where you need the original to run it is it? Also has the dogfighting improved, how well does the phatom manuveur now? Improved in what way? What was wrong with the F-4?? - I know it wasn't perfect but it wasn't far off. See countless other threads on how to fly the F-4 properly. Quote
column5 Posted April 20, 2009 Posted April 20, 2009 Also has the dogfighting improved, how well does the phatom manuveur now? The phantom flight model has always been excellent. It was not a nimble aircraft. Quote
burner12 Posted April 20, 2009 Posted April 20, 2009 No need to have the original. so i can download it right away an play there isnt a program needed correct Quote
mppd Posted April 20, 2009 Posted April 20, 2009 In case this bit of trivia has not appeared yet: I have XP, installed to the default location, ran the DirectX setup utility provided, and after installation could not locate any of the described folders in any My Documents folder UNTIL I RAN THE GAME ONCE. Then they appeared in the My Documents - Thirdwire folder. Mike D. Quote
column5 Posted April 20, 2009 Posted April 20, 2009 That is the same as Vista. The game creates those folders on first run. Quote
+SidDogg Posted April 21, 2009 Posted April 21, 2009 ...Is it true that there is a STOCK A-1??? Quote
Syrinx Posted April 21, 2009 Posted April 21, 2009 ...Is it true that there is a STOCK A-1??? It is ! And it's pretty decent too. Quote
Gr.Viper Posted April 21, 2009 Author Posted April 21, 2009 A-1H and A-1J. Non-flyable, elevator is not animated, but yes, it is there. Quote
+ST0RM Posted April 28, 2009 Posted April 28, 2009 Something that I'm noticing about the stock aircraft is that none of the decals are showing up. I'm doing some testing on the A-7A and the decals that do show up are for random units. For instance, VMA-211. What's that? No tail art, just the squadron name at the base. Is anyone else seeing this? I'm afraid my fix will end up being hard coding each default skin to a unit. Quote
+Dave Posted April 28, 2009 Posted April 28, 2009 Something that I'm noticing about the stock aircraft is that none of the decals are showing up. I'm doing some testing on the A-7A and the decals that do show up are for random units. For instance, VMA-211. What's that? No tail art, just the squadron name at the base. Is anyone else seeing this? I'm afraid my fix will end up being hard coding each default skin to a unit. Yes I have fouind it too. I think its an old bug from the !sr WOV. Which I hate. Quote
FastCargo Posted May 6, 2009 Posted May 6, 2009 Okay. The RF-101C was not made to be compatible with the 2nd generation of TW sims (SFP2/SFV). However... The RF-101C requires some stock bitmaps that are in the first generation TW sims (SFP1/WOx series). Find what those bitmaps are, extract them from the appropriate CAT file, and put them into you RF-101C cockpit directory. Use a HEX editor to look inside the cockpit LOD file to find the specific bitmap (it'll be bitmaps named that don't exist in the cockpit directory). Before you ask, use the search function here to look up 'CAT extractor' to find it, download it, and use it. Also, use Google to find an appropriate HEX editor...DO NOT actually hex edit anything, you're just using it to view. Finally, use our knowledge base (located right here at Combatace) to learn the definitions of some of the terms I used if you are unsure. FC Quote
+ST0RM Posted May 7, 2009 Posted May 7, 2009 Murphy's, check this out. It will fix the problem you have with the missing guages and textures: Knowledge Base Cockpit fixes for SF2V -S Quote
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