+gterl 1,213 Posted March 18, 2018 New river tiles and a Star-Strutter for good measure... 8 Share this post Link to post Share on other sites
+gterl 1,213 Posted March 23, 2018 - Finished all river tiles - Lagoon - River/Sea transition - Mediterranean vegetation - Beaches - Railway lines ..takes ages to load LOL 6 Share this post Link to post Share on other sites
+Geezer 3,569 Posted March 24, 2018 More superb work - I look forward to your map update. I will try and get some of the maritime objects you requested finished in the next few weeks. 3 Share this post Link to post Share on other sites
+Geezer 3,569 Posted March 24, 2018 (edited) Maybe some ship guys can assist me? The only color reference I can find for the Italian monitor Faa di Bruno is a dirty khaki, suitable for coastal waters. Is this reliable? Edited March 24, 2018 by Geezer Share this post Link to post Share on other sites
+gterl 1,213 Posted March 25, 2018 Hull: greyish khaki..slightly darker than turret Turret: more khaki, esp. the top/roof Note the awning 3 Share this post Link to post Share on other sites
+Geezer 3,569 Posted March 28, 2018 (edited) Got it - thanks. Some atmosphere shots below of the Nieuport 24. Edited March 28, 2018 by Geezer 6 Share this post Link to post Share on other sites
+VonS 1,424 Posted March 31, 2018 Had a nice early morning offensive patrol today, set to April of 1918, in the middle-east theater, with the latest atmospheric tweaks and smoke effects in use. Also tweaked is the missioncontrol.ini file now, and it's been giving me much smaller numbers of aircraft overall in the skies, in single missions (as realistic for some of these obscure WW1 theaters) - will roll those tweaks into a ver. 9.5 of the FM update pack as well. Happy flying, Von S 4 1 Share this post Link to post Share on other sites
+Geezer 3,569 Posted March 31, 2018 (edited) Lovely stuff, VonS. I really look forward to your update! Does anyone know where the sky color can be adjusted? Its a bit too saturated - vivid - on my rig, but VonS' clouds look great. Edited March 31, 2018 by Geezer 4 Share this post Link to post Share on other sites
+Geezer 3,569 Posted March 31, 2018 (edited) On a whim, I dropped Jan Tuma's snow art into gterl's Italy map. Despite a few rough edges, the combination of art, map, and VonS' atmospherics looks pretty good for a 1999 game engine. Edited March 31, 2018 by Geezer 3 Share this post Link to post Share on other sites
+VonS 1,424 Posted March 31, 2018 4 hours ago, Geezer said: Lovely stuff, VonS. I really look forward to your update! Does anyone know where the sky color can be adjusted? Its a bit too saturated - vivid - on my rig, but VonS' clouds look great. The following entries should be tweaked in the environmentsystem.ini file to get sky colors you like Geezer - this of course also depends a lot on the gamma/color settings chosen for a monitor (I tend to run mine slightly darker...around 2.2 for gamma). [Day] SunHeight=0.240 SunBrightness=1.00 SunLightLevel=0.99 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.680,0.694,0.641 AmbientColor=0.340,0.340,0.375 SkyColor=0.200,0.506,0.804 <---------- tweak to suit preference, this is for skies around noon, early afternoon HorizonColor=0.839,0.89,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.810,0.762,0.740 HDRSunColor=1.000,1.000,1.000 LightSrcModifier=1.0 [Day1] SunHeight=0.150 SunBrightness=1.00 SunLightLevel=0.95 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.555,0.560,0.538 AmbientColor=0.330,0.330,0.365 SkyColor=0.216,0.447,0.745 <---------- tweak to preference, this one is for late afternoon skies HorizonColor=0.839,0.89,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.810,0.762,0.740 HDRSunColor=1.000,1.000,0.900 LightSrcModifier=1.1 [Twilight1] SunHeight=0.008 SunBrightness=0.20 SunLightLevel=0.80 SunRadiance=0.10 TwilightLensFlare=1.0 SunColor=0.980,0.490,0.220 AmbientColor=0.201,0.201,0.214 SkyColor=0.408,0.455,0.490 <---------- tweak to preference, this is for very late afternoon skies HorizonColor=0.422,0.218,0.084 FogColor=0.422,0.218,0.084 SunSpecularColor=0.980,0.490,0.220 HDRSunColor=1.000,0.500,0.250 LightSrcModifier=2.5 [Twilight2] SunHeight=-0.080 SunBrightness=0.00 SunLightLevel=0.35 SunRadiance=0.10 TwilightLensFlare=0.0 SunColor=0.436,0.363,0.170 AmbientColor=0.146,0.156,0.185 SkyColor=0.278,0.282,0.353 <---------- tweak to preference, this is for early evening skies HorizonColor=0.220,0.150,0.200 FogColor=0.220,0.150,0.200 SunSpecularColor=0.436,0.363,0.170 HDRSunColor=0.436,0.363,0.170 LightSrcModifier=4.0 [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.05,0.05,0.05 SkyColor=0.001,0.001,0.001 <---------- for night sky, tweak to preference HorizonColor=0.001,0.001,0.001 FogColor=0.001,0.001,0.001 SunSpecularColor=0.0000,0.000,0.000 HDRSunColor=0.0000,0.000,0.000 LightSrcModifier=4.0 Settings above are the ones I use in my environsys ini files. Below is the highalt sky section - I tweaked this section more to get slightly bluer, less purple high-alt skies. [HighAlt] HighAltColorStart=25000.0 <---------- this is in meters //previously 9500.0 HighAltColorEnd=80000.0 <---------- in meters again //previously 25000.0 HighAltSkyColor=0.162,0.380,0.564 <---------- tweak to preference for high-alt sky HighAltHorizonColor=0.439,0.59,0.745 <---------- tweak to preference, sets the high-band horizon panel colors //r value at 0.639 previously for more purple HighAltFogColor=0.509,0.60,0.805 <---------- self-expanatory, sets color of horizon fog at higher alts and when viewed from higher alts, tweak to taste //r value at 0.709 previously for more purple SunLightModifier=1.1 AmbientModifier=0.1 SpecularModifier=1.25 Again, settings above are the latest ones that I use, should work well for monitors using a gamma from about 1.9 to 2.2 (I tend to avoid the default gamma of 1.7-1.8 that's typical on Mac systems....too bright for my tastes, especially for simulators, photos, etc.). If you're running FE2 on Windows, your gamma is probably closer to the 1.9-2.0 range anyway. Obligatory screenies below. Von S 3 Share this post Link to post Share on other sites
+Geezer 3,569 Posted March 31, 2018 Thanks! Will give it a shot. Might even adjust the corresponding light intensities a bit, as I am not 100% happy with my current settings. Share this post Link to post Share on other sites
JacksonM 74 Posted April 4, 2018 (edited) What a beautiful sky! I would be glad to have such a realistic sky :) Edited April 4, 2018 by JacksonM 1 Share this post Link to post Share on other sites
+Geezer 3,569 Posted April 5, 2018 (edited) Been busy with Real Life, but began to tweak the sky color using VonS' settings above. I first went to my GPU control panel (NVIDIA GTX970, DX11) to fool around with gamma, brightness, contrast, etc. First adjustment I tried was contrast, which made FE2 images look less flat. First shot below is default contrast at 50%. Second shot below, the only change is contrast increased to 90%. The effects will vary from rig to rig because of differences in monitors, graphics cards, etc but I'll continue to post what I discover. EDIT: For those who want to experiment, below are my FLIGHT and WW1 ITALY game map files. Also attached is the experimental Nieuport 28 for FE2. Do NOT pester me about some stuff not working because it is still a WIP. Also attached are new WW1 pilots. My Flight.rar My Italy.rar WIP N28.rar Pilots.rar Edited April 5, 2018 by Geezer 4 2 Share this post Link to post Share on other sites
+Coupi 4,388 Posted April 5, 2018 (edited) Hello Geezer! Fast first test from an all new fresh FE2 install (W10/GTX1070): very beautiful stuff!!! Raw screenshots, very immersive! Coupi Edited April 5, 2018 by Coupi 4 Share this post Link to post Share on other sites
+Geezer 3,569 Posted April 5, 2018 (edited) Glad you like it. There is still undeveloped potential in FE2, and several of us are working to see how much better we can make the sim. Below are more WIP aircraft. WIP Nieuport17c.rar WIP Pfalz DIIIa.rar WIP Nieuport17cLewis.rar WIP Nieuport23.rar WIP Pfalz D8.rar WIP HalberstadtCLIV.rar Edited April 5, 2018 by Geezer 2 2 Share this post Link to post Share on other sites
+Geezer 3,569 Posted April 21, 2018 (edited) More shots using the files posted above, plus gterl's WW1 Italy map. Edited April 21, 2018 by Geezer 5 Share this post Link to post Share on other sites
+VonS 1,424 Posted April 24, 2018 (edited) FMs now tweaked for the flyable airships R23 and Zepp L32, will include them with a ver. 9.5 of the FM update pack. They float nicely now but rough maneuvers should be avoided, otherwise structural damage is possible. They float and descend more gradually now with power off, and can also take damage from flak more easily. Some pics below of a Camel attack and mishap on a Zepp, also the results of an airship duel. Also included a couple of pics. from the May 1915 edition of 'Flight Magazine'...those early Zepps are likely the LZ 29 types (or earlier) but noticeable is that they were more susceptible to attack and damage than initially assumed - at least the earlier variants. The Q and P variants don't show up until 1916 - the ones we have for FE2 are likely based on those slightly later ones. Have tweaked specs. to historical as much as possible...detailed info. will follow in the latest update pack. Von S Edited April 24, 2018 by VonS Added info. and more pics. 7 Share this post Link to post Share on other sites
Silberpfeil 363 Posted April 24, 2018 Very interesting and your adherence to historical specification is commendable, VonS! Kudos to Geezer for his superb model re-design capabilities, as well! I'm sure I speak for the community when I express my appreciation and thanks for your hard work and diligence in improving FE2 to the best flight simulator it can be! In the text above you mention an upcoming Version 9.5 of your FM updates - is there an ETA for it being released? 2 Share this post Link to post Share on other sites
+VonS 1,424 Posted April 24, 2018 6 hours ago, Silberpfeil said: Very interesting and your adherence to historical specification is commendable, VonS! Kudos to Geezer for his superb model re-design capabilities, as well! I'm sure I speak for the community when I express my appreciation and thanks for your hard work and diligence in improving FE2 to the best flight simulator it can be! In the text above you mention an upcoming Version 9.5 of your FM updates - is there an ETA for it being released? I'm hoping for a release date in late May/early June...most of the atmospherics tweaks are done, also successful reduction of aircraft congestion for early war theaters. Still tweaking the fire effects and hope to do another two or three FM modifications to some types I didn't get to so far...more obligatory screenies below, including the rare Nieuport 16 DUX. Might even release the update sooner and will leave the FM tweaks for other types for a ver. 9.6 of the pack. The atmospherics tweaks now work with SF2 also, but will release those separately as a smaller pack. Von S 2 Share this post Link to post Share on other sites
+HerGr 9 Posted April 30, 2018 Very nice to see this updates for Airships. Do you planed make (create) this precise FM's for other non/semi rigid Airships from Stephens1918 pack ? Especially for italian M class . Thank you for your continuing updates job. 1 Share this post Link to post Share on other sites
+VonS 1,424 Posted April 30, 2018 (edited) 1 hour ago, HerGr said: Very nice to see this updates for Airships. Do you planed make (create) this precise FM's for other non/semi rigid Airships from Stephens1918 pack ? Especially for italian M class . Thank you for your continuing updates job. Yes, the R23's FM has been tweaked, as well as the L32. If there are any other rigid and semi-rigid airships available for FE2 on CombatAce I will definitely get to them eventually (I'm only aware of Stephen1918's R23 and L32 pack....if there are any more that I've missed, I will look into them over the next couple of months.) Obligatory screenies below. Von S Edited April 30, 2018 by VonS Fixed typos. 1 Share this post Link to post Share on other sites
JacksonM 74 Posted April 30, 2018 Certainly, they're not WWI aircrafts but still, Catch some pictures with WWII airplanes made by me! ======================================================================= Mitsubishi A6M "Zero", Japanese airplane: American "Chance Vought F4U "Corsair" : ========================================================================== Also: =========================================================================================== Programs which I used to create these arts: - Blender 3D - Adobe Photoshop CS6 Enjoy! Happy flying, Jackson M. 3 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted April 30, 2018 Nice! It looks like we have a new modder on the way. 1 1 Share this post Link to post Share on other sites
JacksonM 74 Posted April 30, 2018 (edited) Hmm... I didn't think that drawing arts is a kind of modding (LOL, I'm joking) Thank you Steve. Edited April 30, 2018 by JacksonM Share this post Link to post Share on other sites