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Posted (edited)

These are coming thick and fast!

 

List of changes in this Update include:

 

Jun 2009b

---------

 

* The game occasionally crashing to desktop when running on Windows XP

has been fixed.

 

* A-10A fuel gauge not working properly is fixed

 

* Weapons on multiple weapons rack not mounting at correct angle is fixed.

 

* Harrier's altimeter counter not working properly is fixed.

 

* Hunter's alitmeter missing the 1000ft needle is fixed.

 

* Hunter's 1000 RPM needle not moving is fixed.

 

* Hunter's cockpit missing the light texture .tga is fixed.

 

* A-10A's pitch control authority has been increased.

 

* F-100's squadron marking decals not showing correctly is fixed.

 

* Additonal nation specific skins and decals are included.

Edited by Spinners
Posted

I'm not sure but since SF2 (Dec 2008) we've gained*;

 

Tank275_F100

ALQ-101

ALQ-119

SA-2E

SA-8

SA-8B

 

So it will be one of them.

 

 

*Plus the Soviet Rockets Pods UB-16 and UB-32 were correctly named (on an earlier patch).

Posted (edited)

Anybody tried if HUD's are working with new patch?

 

EDIT: I mean when using "UseAdvancedShaders=1" option...

Edited by Brain32
Posted
Anybody tried if HUD's are working with new patch?

 

EDIT: I mean when using "UseAdvancedShaders=1" option...

 

Not working yet.

Posted

I'm pretty sure TK will fully incorporate them at some point. Not that I'd love to have them now, but the whole nextgen series concept IS about Vista/Se7en after all :rolleyes:

Posted

Tons of other minor fixes... A-10 gunsight in A-A mode is adequate, F-4s don't carry 'winders with 3-packs of Mavs by default

Posted

The missile Counter measure resistance has been changed back to normal too

 

 

Notice the SA-8B might not be using the SA-8B missiles though

Posted

I think TK made two sorts of missiles for now, but the 3D model for the earlier vehicle will come in one of the following updates. I dug up some pics and it seems rail setup is quite simple, most of the model can be reused.

Posted (edited)

Tail mounted anti-collision beacon is set to correctly pulse/flash now on the Phantoms.

Edited by ST0RM

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