Spinners Posted June 19, 2009 Posted June 19, 2009 (edited) These are coming thick and fast! List of changes in this Update include: Jun 2009b --------- * The game occasionally crashing to desktop when running on Windows XP has been fixed. * A-10A fuel gauge not working properly is fixed * Weapons on multiple weapons rack not mounting at correct angle is fixed. * Harrier's altimeter counter not working properly is fixed. * Hunter's alitmeter missing the 1000ft needle is fixed. * Hunter's 1000 RPM needle not moving is fixed. * Hunter's cockpit missing the light texture .tga is fixed. * A-10A's pitch control authority has been increased. * F-100's squadron marking decals not showing correctly is fixed. * Additonal nation specific skins and decals are included. Edited June 19, 2009 by Spinners
+column5 Posted June 19, 2009 Posted June 19, 2009 C5.... :whistling: Heh...looks like we can officially move to testing now...
+Gr.Viper Posted June 20, 2009 Posted June 20, 2009 Two new weapons in editor. One comes from splitting SA-8 into early and late models. What's the other one?
Spinners Posted June 20, 2009 Author Posted June 20, 2009 I'm not sure but since SF2 (Dec 2008) we've gained*; Tank275_F100 ALQ-101 ALQ-119 SA-2E SA-8 SA-8B So it will be one of them. *Plus the Soviet Rockets Pods UB-16 and UB-32 were correctly named (on an earlier patch).
+PureBlue Posted June 20, 2009 Posted June 20, 2009 I haven't had a crash when quitting a mission, since the patch. Seems like its been solved. (XP user)
+ST0RM Posted June 20, 2009 Posted June 20, 2009 Just installed a fresh install and patched it up. Will try it out tonight.
+Brain32 Posted June 20, 2009 Posted June 20, 2009 (edited) Anybody tried if HUD's are working with new patch? EDIT: I mean when using "UseAdvancedShaders=1" option... Edited June 20, 2009 by Brain32
Murphy'S Posted June 20, 2009 Posted June 20, 2009 Anybody tried if HUD's are working with new patch? EDIT: I mean when using "UseAdvancedShaders=1" option... not yet
+Dave Posted June 20, 2009 Posted June 20, 2009 Anybody tried if HUD's are working with new patch? EDIT: I mean when using "UseAdvancedShaders=1" option... Not working yet.
+Stary Posted June 20, 2009 Posted June 20, 2009 I'm pretty sure TK will fully incorporate them at some point. Not that I'd love to have them now, but the whole nextgen series concept IS about Vista/Se7en after all
+Gr.Viper Posted June 20, 2009 Posted June 20, 2009 Tons of other minor fixes... A-10 gunsight in A-A mode is adequate, F-4s don't carry 'winders with 3-packs of Mavs by default
+MigBuster Posted June 20, 2009 Posted June 20, 2009 The missile Counter measure resistance has been changed back to normal too Notice the SA-8B might not be using the SA-8B missiles though
+Gr.Viper Posted June 20, 2009 Posted June 20, 2009 I think TK made two sorts of missiles for now, but the 3D model for the earlier vehicle will come in one of the following updates. I dug up some pics and it seems rail setup is quite simple, most of the model can be reused.
+ST0RM Posted June 20, 2009 Posted June 20, 2009 (edited) Tail mounted anti-collision beacon is set to correctly pulse/flash now on the Phantoms. Edited June 20, 2009 by ST0RM
+Brain32 Posted June 20, 2009 Posted June 20, 2009 Nothing..literaly nothing, it simply is not there LOL Ah well I guess patience is the key...
+MigBuster Posted June 20, 2009 Posted June 20, 2009 The game looks to be stable again which is the main thing for this patch!
brader Posted June 20, 2009 Posted June 20, 2009 All Harriers can carry now UK1000LB bomb on the centerline
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