ataribaby Posted July 18, 2009 Posted July 18, 2009 View File Mig-21 Complete Pack SF2 1.8 MIG-21 Complete Pack Strike Fighters 2 line of games **************************************************** Version 1.8 30.03.2014 Changelog ********* 1.0 19.07.2009 initial release Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. Added aditional SF2 stuff (radar, rwr) into fm dats. 1.1 01.10.2009 Fixed afterburner burner texture always on. Copied additional fuel flow settings from SF2 game dats Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings for normal/padlock/snap view transitions. 1.2 04.10.2009 Fixed reversed nose gear rotation. Fixed start dates for squadrons in campaigns. 1.3 04.07.2010 Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry). Fixed cockpit positions for more realistic out of cockpit view of wings. Changed PFV radar to R2L version (made it slightly more powerful). Consolidated and joined all game versions Mig-21s into one pack. Removed Flight\VIEWLIST.INI and modded Europe campaign files. 1.4 05.07.2010 Added KM1 ejection seat to PFM as all side opening canopy models have KM1 seat and all front opening canopy models have SK seat. Added 50mil depression for AG bomb sight for F, FM and Bis variants. Added gunsight to PM and PFM to be able to aim ground weapons. Added AG mode gunsight to all variants. For F, MF and Bis values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 50mil For PM, PFM and PFV values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 35mil Try fire rocket in shallow dive with AOA around 0 deg. Depression values are always compromise without CCIP. Just train well. 1.5 14.07.2010 Removed empty windloop.wav - its up to you how you mod it, if at all. Added radar guided air to air missile capability to all variants from PF up. Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from PF and up can carry it. 1.6 31.07.2010 Removed mirrors from PFM cockpit. PFM does not have top one and even side ones to my best knowledge. 1.7 15.08.2010 Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled installs. No more white parts in cockpit on Win XP. 1.8 30.03.2014 Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad looping and i do not like it. Fixed centerline station system from left wing to fuselage for PF and PFV. Added loadable GP-9 gun pod for PF, PFV and PFM. This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. This pack was done with combined/merged SF2/Europe/Vietnam/Israel games. If your single game install missing model that cause problem, just delete its directory in Objects/Aircraft folder. Probablby PFV is included only in Vietnam. Pack contains folowing stuff: ***************************** Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected some errors in pits, Used latest TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand. Strike Fighters 2 MIG-21F MIG-21PF MIG-21PFV MIG-21PFM MIG-21MF MIG-21bis Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\. For example for complete/merged game install, copy content to each this folder: c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam Sure paths can be different on your system. This is how it is on my Windows 7. Also copy files after you run all games at least once. Otherwise game overwrite modded files with original ones at initialization and you dont see Migs as flyable. Optional files: Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and allow overwrite files. _BetterCockpits Contains hires cockpit textures. _EasyFM Contains easiest FM files from stock game. _MediumFM Contains intermadiate FM files. Spins are more frequent. _HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast. _PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV. _ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install. Just use it to make Migs flyable quickly again Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autocom=downloads&showfile=1919 http://forum.combatace.com/index.php?autocom=downloads&showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autocom=downloads&showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autocom=downloads&showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autocom=downloads&showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM Rob "Bunyap" McCray For his original weapons pack. 331Killerbee For his SF2 weapons pack http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ comrad For his excelent hires cockpit textures lukasn22 For sight and modified RP-21 radar image for MiG-21MF If i forgot someone please tell me and i will include credit. Submitter ataribaby Submitted 07/19/2009 Category MiG-21 Quote
Heck Posted July 19, 2009 Posted July 19, 2009 Just installed and flight tested this. Great mod. Thank you. Heck Quote
+ST0RM Posted July 20, 2009 Posted July 20, 2009 Impressive work with the different variants and their peticulars. Thank you. Quote
+PureBlue Posted July 20, 2009 Posted July 20, 2009 Yes I like it too, thanks ataribaby. One thing I noticed, the afterburner glow effect inside the can, is visible all the time, shutting the engine, cutting thrust won't make it go away. Not sure if the sf2 stock Mig21s were like this. Quote
ataribaby Posted July 20, 2009 Author Posted July 20, 2009 Yes I like it too, thanks ataribaby.One thing I noticed, the afterburner glow effect inside the can, is visible all the time, shutting the engine, cutting thrust won't make it go away. Not sure if the sf2 stock Mig21s were like this. I not changed models. It must be part of texture. Quote
+EricJ Posted July 20, 2009 Posted July 20, 2009 It's part of the ini really, Kowalski/FC can help you out in figuring out what the issue is. He's helped me with the SH and I'm helping him with another project, and none of the burner can effect is texture based as far as part of the aircraft canvas. Quote
ataribaby Posted July 20, 2009 Author Posted July 20, 2009 It's part of the ini really, Kowalski/FC can help you out in figuring out what the issue is. He's helped me with the SH and I'm helping him with another project, and none of the burner can effect is texture based as far as part of the aircraft canvas. Ok thanks for info i will take a look Quote
+Piecemeal Posted July 24, 2009 Posted July 24, 2009 Just one question; where's the control stick gone to in the MF/bis cockpits? I'm just asking cos since SF2 first came into our lives I haven't been able to look at a cockpit without a control stick Quote
ataribaby Posted July 27, 2009 Author Posted July 27, 2009 Just one question; where's the control stick gone to in the MF/bis cockpits? I'm just asking cos since SF2 first came into our lives I haven't been able to look at a cockpit without a control stick it should be there. Please check if you have reflections set to on in GFX options. I believe stick is out when cockpit reflections are set to off. Quote
ataribaby Posted August 1, 2009 Author Posted August 1, 2009 Yes I like it too, thanks ataribaby.One thing I noticed, the afterburner glow effect inside the can, is visible all the time, shutting the engine, cutting thrust won't make it go away. Not sure if the sf2 stock Mig21s were like this. updated pack to 1.1 and fixed this issue Quote
+PureBlue Posted August 1, 2009 Posted August 1, 2009 (edited) updated pack to 1.1 and fixed this issue Thanks for the update atari! PS: Still not downloadable. File not found. Edited August 2, 2009 by pureblue Quote
ataribaby Posted August 2, 2009 Author Posted August 2, 2009 Thanks for the update atari! PS: Still not downloadable. File not found. File was approved. Happy hunting western bastards :) Quote
RichardG Posted October 28, 2009 Posted October 28, 2009 Anyway to increase view angle looking up? It seem locked at about 45 degree. Its impossible to keep a tally on taget in a horizontal turn fight. Cant see anything above the plane either in level flight. Quote
RichardG Posted October 28, 2009 Posted October 28, 2009 (edited) Figured out the view problem. (cockpit ini edit) But I have 2 recticles, is it suppose to look like this? Edited October 28, 2009 by RichardG Quote
+paulopanz Posted November 4, 2009 Posted November 4, 2009 Mig-21F and Mig-21PF in SF2I have some strange white issue in cockpit (sse forum). I tried but I was unable to fix. There'ld be something used from our cockpits removed from SF2I objectdataX.cats. Please solve it if You can. Paul PS: I love Migs Quote
Mim727 Posted December 14, 2009 Posted December 14, 2009 Um how do you install it im a bit confuesed. Quote
ataribaby Posted April 23, 2010 Author Posted April 23, 2010 (edited) Figured out the view problem. (cockpit ini edit) But I have 2 recticles, is it suppose to look like this? Yup its like how Mig 21 gunsight looks. Edited April 23, 2010 by ataribaby Quote
luk1978 Posted April 23, 2010 Posted April 23, 2010 Mig-21F and Mig-21PF in SF2I have some strange white issue Yes, I have this issue too. White polygons flashing through the cockpit. Using WinXP SP3, ATI HD3870 Quote
ataribaby Posted April 23, 2010 Author Posted April 23, 2010 Yes, I have this issue too. White polygons flashing through the cockpit. Using WinXP SP3, ATI HD3870 Already asked about this on TW forum. So lets see... http://bbs.thirdwire.com/phpBB/viewtopic.php?f=26&t=7560 Quote
ataribaby Posted July 4, 2010 Author Posted July 4, 2010 Already asked about this on TW forum. So lets see... http://bbs.thirdwire.com/phpBB/viewtopic.php?f=26&t=7560 Looks like Jun 2010 patch fixed that white strange geometries in cockpits with DX10. So i resumed dev. Preparing new release for all 4 SF2 family sims with fixed AB flame where i added missing shader entry so its now visible in SF2 family engines. Any news on bis proper cockpit? Quote
skyknight0721 Posted April 11, 2013 Posted April 11, 2013 Hmm i have this issue when i change the country's national air force from the default one of the aircraft(for example i change soviet air force to polish air force or some other air forces) the insignia or logo of the country appears under the wings rather above the wings. Any way to solve that?? thanks in advance. :) Quote
+Soulfreak Posted April 11, 2013 Posted April 11, 2013 If i undderstand it right, that is no issue. If you change the nation, the decals (national insignias) will show up, where the decals.ini of that skin places them. f.e Soviet: red stars on bottom & top wings, on tail (both sides) and soviet number on nose. If you change the nation to Poland, the Polish insignias will show up on bottom & top of the wings, both sides of tail and it will have Soviet numbers on the nose. Btw, there is a stock Polish MiG-21MF skin in SF2 Europe 1 Quote
+whiteknight06604 Posted March 30, 2014 Posted March 30, 2014 thank you for your continued updates. Quote
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