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ataribaby

Mig-21 Complete Pack SF2 1.8

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Mig-21 Complete Pack SF2 1.8


MIG-21 Complete Pack Strike Fighters 2 line of games

****************************************************

Version 1.8 30.03.2014

Changelog

*********

1.0 19.07.2009

 

initial release

 

Changed all mig engines accel to about 8-9 sec per engine doc. Bis version

is little bit faster.

Iddle RPM changed to RL values:

R-11F-300 (37F) 30%

R-11F2-300 (37F2) 33%

R-11F2S-300 (37F2S) 31%

R-13 (95) 34%

R-25 (25) 40%

Corrected fuel tanks quantities to reflect real world figures.

F - 2350L

PF - 2850L

PFM - 2675L

MF - 2675L

BIS - 2900L

 

Changed all additional files with Mig21_ prefix so all are unique now and

not interfere with other mods.

F version now have true ranging-only radar. It can be still turned off by

Ctrl+PgDn. In current game engine this radar starts on.

Added KV1 seat to all MF and Bis variants. Deleted old seat from model.

Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on

alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp

high AOA turns so much. Added vetral fin from Fubar512 FM.

Added aditional SF2 stuff (radar, rwr) into fm dats.

1.1 01.10.2009

Fixed afterburner burner texture always on.

Copied additional fuel flow settings from SF2 game dats

Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings

for normal/padlock/snap view transitions.

1.2 04.10.2009

Fixed reversed nose gear rotation.

Fixed start dates for squadrons in campaigns.

1.3 04.07.2010

Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry).

Fixed cockpit positions for more realistic out of cockpit view of wings.

Changed PFV radar to R2L version (made it slightly more powerful).

Consolidated and joined all game versions Mig-21s into one pack.

Removed Flight\VIEWLIST.INI and modded Europe campaign files.

1.4 05.07.2010

Added KM1 ejection seat to PFM as all side opening canopy models have KM1

seat and all front opening canopy models have SK seat.

Added 50mil depression for AG bomb sight for F, FM and Bis variants.

Added gunsight to PM and PFM to be able to aim ground weapons.

Added AG mode gunsight to all variants.

For F, MF and Bis values are:

AG gun depression 10mil

Rockets depression 35mil

Bombs depression 50mil

For PM, PFM and PFV values are:

AG gun depression 10mil

Rockets depression 35mil

Bombs depression 35mil

Try fire rocket in shallow dive with AOA around 0 deg. Depression values

are always compromise without CCIP. Just train well.

1.5 14.07.2010

Removed empty windloop.wav - its up to you how you mod it, if at all.

Added radar guided air to air missile capability to all variants from PF up.

Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from

PF and up can carry it.

1.6 31.07.2010

Removed mirrors from PFM cockpit. PFM does not have top one and even side ones

to my best knowledge.

1.7 15.08.2010

Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled

installs. No more white parts in cockpit on Win XP.

1.8 30.03.2014

Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture

for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad

looping and i do not like it.

Fixed centerline station system from left wing to fuselage for PF and PFV.

Added loadable GP-9 gun pod for PF, PFV and PFM.

This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with

cokcpits in most complete form what my modding knowledge allows. All in easy

install form. I am not author of any 3d pits, FMs, sounds. All is what i

downloaded from Combatace or made by Thirdwire. I want to thank to original authors

of included files and this nice sim. Hope it is ok to reuse their work to

provide really complete, up-to-date and easy to install Mig-21 package. I was

always sad with that great pits available and terrible way to install it into

latest ptached games and it is always missed something. Loading screens, loadout

picture, good FM and so on... Now with latest patches FMs are usable and nicely

flyable so i used it as base FMs for pack.

This pack was done with combined/merged SF2/Europe/Vietnam/Israel games.

If your single game install missing model that cause problem, just delete its directory

in Objects/Aircraft folder. Probablby PFV is included only in Vietnam.

Pack contains folowing stuff:

*****************************

Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected

some errors in pits, Used latest TW patches as base for FM fat files

with tweaks in engine (thrust for each model, spool up time, radar, weight). FM

is not touched and i think it flies now ok with latest patch. Diferent sounds for

each engine model is included with Mig RWR sounds. Better Mig pilots too. Each

Mig-21 has loading and hangar screen and camouflage sample patch with loadout

picture. All includes corresponding serial numbers to choose from. I made

Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand.

Strike Fighters 2

MIG-21F

MIG-21PF

MIG-21PFV

MIG-21PFM

MIG-21MF

MIG-21bis

Notes:

******

MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and

distictive heaters sounds are included too.

 

Instalation:

************

Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder

located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\.

For example for complete/merged game install, copy content to each this folder:

c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2

c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe

c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel

c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam

Sure paths can be different on your system. This is how it is on my Windows 7.

Also copy files after you run all games at least once. Otherwise game overwrite

modded files with original ones at initialization and you dont see Migs as flyable.

Optional files:

Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and

allow overwrite files.

_BetterCockpits Contains hires cockpit textures.

_EasyFM Contains easiest FM files from stock game.

_MediumFM Contains intermadiate FM files. Spins are more frequent.

_HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast.

_PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV.

_ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install.

Just use it to make Migs flyable quickly again

Afterword:

**********

This version of complete MIG-21 pack is far from to be perfect or complete so feel

free to let me know if there is something missed, bad or not working. Also if

someone has some more accurate tech data for enhance FMs feel free to mail me and

pack get fixed or updated.

Finaly thanks to everyone whom work made this pack reality.

Tomas 'ATARIBABY' Hamarcak

Contact: ataribaby@seznam.cz

Credits:

********

Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics

http://forum.combatace.com/index.php?autocom=downloads&showfile=1919

http://forum.combatace.com/index.php?autocom=downloads&showfile=1745

Spillone104 R-11 R-13 engine sounds

http://forum.combatace.com/index.php?autocom=downloads&showfile=7276

howling1 Fishbed-L engine sound. I renamed it to R-25

http://forum.combatace.com/index.php?autocom=downloads&showfile=1284

 

Klavs81 AIM-9 Sidewinder Growl sound

http://forum.combatace.com/index.php?autocom=downloads&showfile=6716

Wrench RedAir pilot

http://wrench1smog.com/wrench2.html

Hangar screen tutorial

lindr2 for his Mig-21 variants zip

Zdenek Kussior for his great info on engines

http://www.mzak.cz/motory/

4plus MiG-21

book for all fuel info

 

Mirage Factory Mig AB effect

Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.

AmokFloo for KV1 seat from his excelent MIG21UM

Rob "Bunyap"

McCray For his original weapons pack.

331Killerbee For his SF2 weapons pack

http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/

comrad For his excelent hires cockpit textures

lukasn22 For sight and modified RP-21 radar image for MiG-21MF

If i forgot someone please tell me and i will include credit.


 

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NICE!!!!

 

good work man!

 

wrench

kevin stein

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Impressive work with the different variants and their peticulars. Thank you.

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Yes I like it too, thanks ataribaby.

One thing I noticed, the afterburner glow effect inside the can, is visible all the time, shutting the engine, cutting thrust won't make it go away. Not sure if the sf2 stock Mig21s were like this.

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Yes I like it too, thanks ataribaby.

One thing I noticed, the afterburner glow effect inside the can, is visible all the time, shutting the engine, cutting thrust won't make it go away. Not sure if the sf2 stock Mig21s were like this.

 

I not changed models. It must be part of texture.

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It's part of the ini really, Kowalski/FC can help you out in figuring out what the issue is. He's helped me with the SH and I'm helping him with another project, and none of the burner can effect is texture based as far as part of the aircraft canvas.

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It's part of the ini really, Kowalski/FC can help you out in figuring out what the issue is. He's helped me with the SH and I'm helping him with another project, and none of the burner can effect is texture based as far as part of the aircraft canvas.

 

Ok thanks for info i will take a look

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Just one question; where's the control stick gone to in the MF/bis cockpits? :dntknw:

I'm just asking cos since SF2 first came into our lives I haven't been able to look at a cockpit without a control stick :no:

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Just one question; where's the control stick gone to in the MF/bis cockpits? :dntknw:

I'm just asking cos since SF2 first came into our lives I haven't been able to look at a cockpit without a control stick :no:

 

it should be there. Please check if you have reflections set to on in GFX options. I believe stick is out when cockpit reflections are set to off.

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Yes I like it too, thanks ataribaby.

One thing I noticed, the afterburner glow effect inside the can, is visible all the time, shutting the engine, cutting thrust won't make it go away. Not sure if the sf2 stock Mig21s were like this.

 

updated pack to 1.1 and fixed this issue

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updated pack to 1.1 and fixed this issue

 

Thanks for the update atari!

 

 

PS: Still not downloadable. File not found.

Edited by pureblue

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Thanks for the update atari!

 

 

PS: Still not downloadable. File not found.

 

 

File was approved. Happy hunting western bastards :)

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Anyway to increase view angle looking up? It seem locked at about 45 degree. Its impossible to keep a tally on taget in a horizontal turn fight. Cant see anything above the plane either in level flight.

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Figured out the view problem. (cockpit ini edit)

 

But I have 2 recticles, is it suppose to look like this?

img00011h.jpg

Edited by RichardG

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Mig-21F and Mig-21PF in SF2I have some strange white issue in cockpit (sse forum).

I tried but I was unable to fix.

There'ld be something used from our cockpits removed from SF2I objectdataX.cats.

Please solve it if You can.

 

Paul :this:

 

 

PS: I love Migs

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Figured out the view problem. (cockpit ini edit)

 

But I have 2 recticles, is it suppose to look like this?

img00011h.jpg

 

Yup its like how Mig 21 gunsight looks.

Edited by ataribaby

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Mig-21F and Mig-21PF in SF2I have some strange white issue

 

 

Yes, I have this issue too. White polygons flashing through the cockpit.

 

Using WinXP SP3, ATI HD3870

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Already asked about this on TW forum. So lets see...

 

http://bbs.thirdwire.com/phpBB/viewtopic.php?f=26&t=7560

 

Looks like Jun 2010 patch fixed that white strange geometries in cockpits with DX10. So i resumed dev. Preparing new release for all 4 SF2 family sims with fixed AB flame where i added missing shader entry so its now visible in SF2 family engines. Any news on bis proper cockpit?

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Hmm i have this issue when i change the country's national air force from the default one of the aircraft(for example i change soviet air force to polish air force or some other air forces) the insignia or logo of the country appears under the wings rather above the wings. Any way to solve that?? thanks in advance. :)

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If i undderstand it right, that is no issue.

If you change the nation,

the decals (national insignias) will show up,

where the decals.ini of that skin places them.

f.e Soviet: red stars on bottom & top wings, on tail (both sides) and soviet number on nose.

If you change the nation to Poland, the Polish insignias will show up on bottom & top of the wings, both sides of tail and it will have Soviet numbers on the nose.

Btw, there is a stock Polish MiG-21MF skin in SF2 Europe

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