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Olham

Bristol fighters flown by wizzards?

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good.gif Took a Bristol Up, and it seems to be true. Most of my hits were by rear gunner ( almost always gets a hit ) even when turned down. couldnt tell if they were engine hits was busy 4 Bristfits fighting off 5 D-3 s.heat.gif

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Funny, I tried a while back to fly with no 48 in the F2B and no 48 didn't appear in the list. Nor did 10, so I ended up in 11. Maybe I was going about it the wrong way or something. I'll try again.

 

I did get a bit suspicious as OFF has perfect mapping of squadrons to aircraft and airfields depending on the date. I didn't want to whinge about it.

 

You can choose Bomber or Fighter as a career for Bristol F2b. RFC-48 is found as a fighter squadron flying Biffs.

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Forget about that, Hauksbee, they are fighters....

Well, I put it to the test, and Olham's right. It's not that they jinked and maneuvered brilliantly (tho' they're no slouches) it was the combined closing speeds. If I managed to get into a firing position, it was over before I got a half dozen rounds off. No correction time. I had figured on a head-on attack, then Spilt-S to get away, regain altitude and still be out in front to try again. I even gave myself a Fokker D.VII. Not a hope. My best results (1 Brisfit down for 4 tries) was from hanging back, barely in range, weaving left and right, then creeping in and lobbing high tracer shots looking for puffs of smoke. When the return fire ceased I figured I'd hit the gunner. So, a Brisfit can be defeated; all you have to do is die five or six times 'til you get your skills honed.

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Well, I put it to the test, and Olham's right. It's not that they jinked and maneuvered brilliantly (tho' they're no slouches) it was the combined closing speeds. If I managed to get into a firing position, it was over before I got a half dozen rounds off. No correction time. I had figured on a head-on attack, then Spilt-S to get away, regain altitude and still be out in front to try again. I even gave myself a Fokker D.VII. Not a hope. My best results (1 Brisfit down for 4 tries) was from hanging back, barely in range, weaving left and right, then creeping in and lobbing high tracer shots looking for puffs of smoke. When the return fire ceased I figured I'd hit the gunner. So, a Brisfit can be defeated; all you have to do is die five or six times 'til you get your skills honed.

 

is this in quick combat? if so, I guess I should have mentioned that sometimes it's easier to climb and wait for them to come back and try to attack you... as they inevitably seem to do in QC,

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Well, I put it to the test, and Olham's right. It's not that they jinked and maneuvered brilliantly (tho' they're no slouches) it was the combined closing speeds. If I managed to get into a firing position, it was over before I got a half dozen rounds off. No correction time. I had figured on a head-on attack, then Spilt-S to get away, regain altitude and still be out in front to try again. I even gave myself a Fokker D.VII. Not a hope. My best results (1 Brisfit down for 4 tries) was from hanging back, barely in range, weaving left and right, then creeping in and lobbing high tracer shots looking for puffs of smoke. When the return fire ceased I figured I'd hit the gunner. So, a Brisfit can be defeated; all you have to do is die five or six times 'til you get your skills honed.

 

is this in quick combat? if so, I guess I should have mentioned that sometimes it's easier to climb and wait for them to come back and try to attack you... as they inevitably seem to do in QC, by which time you can gain a bit of alt and then attack them as they come rushing at you.

 

I honestly haven't seen too many Bristol Fighters in my careers unless I'm flying IN them. maybe somebody should resurrect the thread, or keep it going with some in-campaign kills to help clarify things.

Edited by Waldemar Kurtz

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Hauksbee: So, a Brisfit can be defeated...

 

Oh yes, Sir, I did not say it wasn't possible. And I didn't write this post, cause I needed advice, how to do it.

I have in 11 attacks on Bristol fighters shot 5 or 6 of them down. I know, how to do it.

 

What this post was about, is, that they ALWAYS, right at the beginning, damaged the engine.

Even when they where left or right of me.

That's what I found, at least, peculiar.

Edited by Olham

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What this post was about, is, that they ALWAYS, right at the beginning, damaged the engine.<BR>Even when they where left or right of me.<BR>That's what I found, at least, peculiar.<BR>
<BR><BR>Olham, I confess.  I put a bullet magnet on your plane because I thought you were having it too easy, and the only place it would stick was to the engine.<BR><BR>I thought you've have noticed it by now.  Every time I keep getting hit in the same place, I open the plane up and sure enough, there's a bullet magnet put there by some joker in the squadron <IMG class=bbc_emoticon alt=:rofl: src="http://forum.combatace.com/public/style_emoticons/default/rofl.gif"> Edited by Bullethead

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is this in quick combat?

Yes, it was. Olham, you're right, and the topic wandered.

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Careful with that magneto, Bullet, in the end you too may be drawn into the propellor of my Alb - you "London Bomber"!

 

Hauksbee, I don't know if it happens to all crates, or rather the Albatros only? What did you fly?

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Its for the reasons I gave mostly Olham. Your great big engine is stopping them killing you thay are aiming for it/you, as they should. Just 1 bullet hit out of the many flying at you will cause it to sound damaged. Anyway we have to move on, it's almost impossible to make everything 100% perfect, as many other sims will attest to..

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I just now read through this entire thread and decided to jump into the sim and take a look for myself. Olham wasn't kidding. These Brisfits are being flown by wizards.

 

 

 

 

 

 

 

hee, hee, hee

 

 

.

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Hauksbee, I don't know if it happens to all crates, or rather the Albatros only? What did you fly?

I took a D.VII up for the test. I've been away from the stick for a while (pounding out some illustrations) and I've lost my 1916-hand. Amazing how fast that happens. So instead of diving into the meat-grinder with something wobbly and very stall prone, I chose the stable, reliable D.VII. I never took any rounds in the engine. When I was behind, I was nearly out of range at all times and tried to walk/fly that fine line. He was, however, very adroit at getting behind me and I'd see tracer passing. When I was behind him, I did not, and assumed his rounds were falling short.

 

One thing that did puzzle me was the pilots POV in the D.VII; it's offset to the right. I was always looking down the right hand MG. I noticed the same in one of the videos posted recently. I took up an SE-5 later, and it didn't happen there. Is it just me, or perhaps the Super Patch? (Which, by the by, is super! The new graphics are smashing!)

 

.

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F6 gives you alternate views, cycle through them. That one is gunsight.

 

Aha! I was trying to get back to center with F4. Thanks.

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You can choose Bomber or Fighter as a career for Bristol F2b. RFC-48 is found as a fighter squadron flying Biffs.

 

Thanks Pol, I did just that and signed on as a fighter pilot in no 48. The interesting thing is that when I look at the pilot it says he is a bomber pilot. Also my first sortie was a bombing run. Not that I mind. I know that this fighter/bomber pilot thing is really a hangover from CSF3, so I have to put up with it. This sort of MRCA is hard to define - likewise the Mosquito and JU88 in WWII.

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I just now read through this entire thread and decided to jump into the sim and take a look for myself. Olham wasn't kidding. These Brisfits are being flown by wizards.

 

 

post-45680-12523694991101_thumb.jpg

 

rofl.gif

 

THAT is Funny. ANNND they DO look just like the Bristol pilots I always encounter. I feel your pain Olham. I haaaates me some Bristols. But I'm kinda leaning (as much as this irritates me) to the possibility that this is really why they were so feared. As mentioned before....head on attacks sweeping in, and careful long range firing is what gleaned me most of my "non engine hit" Bristol kills. If we have Roland CII's that behave the same in combat though, I'd say its fair, and fairly accurate. I'm trying to remember when I was hit in the nose from a Bristol, and my engine didn't fritz....guess I'll have to dosome more tests. As Winder mentioned though, i have shot a Bristol down, (albeit in a not very well planned attack straight up his A^%rse) and though my engine was hit and made the crapped out coffee grinder sound. It flew fine for the rest of the mission. Don't know the answer, but I'd say if not perfect...its close.

 

ZZ.

 

 

 

PS. See, that aft-firing German anti-Bristol Flamethrower is looking pretty good now!!!!grin.gif

 

 

 

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Aha!!! There!!! Do you see them?!? Wizzards!!!! :rofl: Very nice, Zoomzoom - Gandalf and friend.

 

 

You say, your engine was making the grinding sound, but flew well till the end of your mission?

Perhaps that's what Pol meant, when he said, the sound is triggered in CFS3 - that it does not

automatically mean, your engine is really damaged? That the Brisfit approach only triggers this

every time you get near enough?

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Thanks for the Wizard pic RAF Louvert.grin.gif Well done. I was trying to "quote" but it didn't work properly.

 

Olham,

 

Yes, the engine ran fine after that, sounded like crap, but ran with the same power and rpms. Don't know if it has to do with proximity or if they have to fire on you first. This particular Brisifit did put rounds into me first...but all was well (except for the noise) thereafter.

 

ZZ.

 

PS.. We just need to gang up on them Olham, I'll zoom from underneath, you come in from the sun, and we'll be fine.Salute.gif

Edited by zoomzoom

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Good idea, Zoomzoom! And Hasse Wind could make a steep head-on attack.

Perhaps Creaghorn would also join in.

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olham, as long as i found out there are different "versions" of engine failure. the rattlesound is always the same. you should always look behind and check if you have a leak. you should also check your fuel and oil indicator and watch if it's dropping. sometimes both liquids are dropping very slowly, sometimes fast. sometimes it's rattling and your pressure keeps intact like nothing happened. i like this variation very much. i wish it would occure every now and then without getting hit by a bullet, like it was in real.

usually, the human logic would tell, if i'm in the air several 1000 meters, and the slightest thing on my engine is broken, then break off the fight, because you never know.

 

by the way, IMHO the reason why your engine is hit is firstly because you offer your engine to their guns. i often get out riddled with holes against bristols, but an intact engine. the other reason i think is because they have twinguns, and because they are set as fighters, and fighters aim better than normal two seaters.

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Good idea, Zoomzoom! And Hasse Wind could make a steep head-on attack.

Perhaps Creaghorn would also join in.

 

yeah. i would stay above the whole fight and wait till you all are shot down or have turned away, then i'll dive on him and do the rest and get the kill, like in the main fight in hell's angels lol.gif

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Guest British_eh

On a related note, nine times out of ten in my brief experience with the Dr1, the first enemy burst damages the engine. Even fire from directly behind. Maybe it's hit-box is too big or something.

 

 

Yes Siggi:

 

I fly the Dr.1 mostly, and I have often noticed that the engine takes a hit. My piloten has flow 21 missions, and had 6 crash landings, of sorts, and somehow survived. The engine does seem vulnerable to hits.

 

 

I can take on 1 Bristol, but two make for a very real problem, as firing forward, bakcward, down , and to the side make it just about impossible, ( see above).

 

Cheers,

 

British_eh

Edited by British_eh

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Wow great thread!

 

I fly Flanders area July 1918, certainly a Biff rich environmnet

...or as the Biff squads say "a target rich environment" lol.gif

 

Fly the DVII and use 3 basic tactics

* Stuka Dive from above (Best results but can only be used 1 time/scrap)

* Head-on, slightly low and to the side

* Beam attack, slightly low so the wing blocks the TGer

 

No matter how well executed, the most dangerous moment occurs when passing the target

Jink, flip, wiggle, dive, that blasted TGer always gets his burst in

Always dive below on the finish

I don't get exclusive engine hits, but get sprayed everywhere

Not much better as controls suffer and setting up the next pass is slow & wobbly

 

I was convinced that the Biff's TGer could swivel/elevate faster than other 2 Seaters

No matter what side I pass on, the TGer can always can whirl his mount around

Checked the airplane files and found the settings for the Bristol and Re8 to be essentially the same! dntknw.gif

But the Re8, though you have to be careful on the approach, is far easier to handle than the Biff

Re8 TGer's just don't get the passing shots in

 

Having many years in the motor industry, many applications being start/stop, a huge factor is the moment of inertia

Def: http://en.wikipedia....ment_of_inertia

Basically, any large object (like a MG Mount) requires a lot of energy to start it roatating and then to stop it

The TGer should have trouble getting on target and then will overshoot/undershoot (ringing) once there

The fact that both crates are flying different paths requires the TGer to also constantly adjust his aim

 

In short, passing should be the most difficult time for the TGer, when he's the least accurate

My guess is, cfs3 has no modelling for inertia and the TGer can zip right on target and hold it's aim

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