AGOSTINO Posted July 12, 2009 Author Posted July 12, 2009 Just copy the existing format for one of the existing gun sound entries, and rename the two new entries the same as the gun sound. Sorry, but I do not understand what should I do, may you kindly give an example?? Then, aircraft that I downloaded are for SF2, and I have SF2, in the readme file, there is not written anything!!! Quote
+Fubar512 Posted July 12, 2009 Posted July 12, 2009 Sorry, but I do not understand what should I do, may you kindly give an example?? Then, aircraft that I downloaded are for SF2, and I have SF2, in the readme file, there is not written anything!!! You need to extract the Soundlist.ini from Flightdata.cat, and place it in your mod directory, in the "flight" folder. Then you can edit it, like so. Add the following line to the first section (you must follow the existing number sequence): SoundFile029=bk27 And then, at the very bottom of the file: [bk27] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Close the file, save the changes when prompted, and then you're done. It's very easy. Quote
+Wrench Posted July 12, 2009 Posted July 12, 2009 Here, we'll make it easy for you. MInd you, this is switched over to the M61 Vulcan sound, but you should get the idea... [GunData***]TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE or, just use this entry wrench kevin stein Quote
+ST0RM Posted July 13, 2009 Posted July 13, 2009 The Bk27 is a single barreled cannon. Use CANNON as your sound. Quote
AGOSTINO Posted July 13, 2009 Author Posted July 13, 2009 You need to extract the Soundlist.ini from Flightdata.cat, and place it in your mod directory, in the "flight" folder. Then you can edit it, like so. Add the following line to the first section (you must follow the existing number sequence): SoundFile029=bk27 And then, at the very bottom of the file: [bk27] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Close the file, save the changes when prompted, and then you're done. It's very easy. You are a great!!! Fantastic, I would like to thank you very much!!! Thank you a thousand still!!! Quote
AGOSTINO Posted July 13, 2009 Author Posted July 13, 2009 Here, we'll make it easy for you. MInd you, this is switched over to the M61 Vulcan sound, but you should get the idea... or, just use this entry wrench kevin stein The Bk27 is a single barreled cannon. Use CANNON as your sound. Thank you for your suggestion!!! Quote
redcorsair Posted July 13, 2009 Posted July 13, 2009 Hi, I have the same sound-problem with the bk27 cannon. I tried everything that I can found about this thing. I have extract the soundlist.ini and add the needed lines as it described here but i don't get a sound... What is going wrong, can anybody help me? RedCorsair Quote
AGOSTINO Posted July 13, 2009 Author Posted July 13, 2009 You need to extract the Soundlist.ini from Flightdata.cat, and place it in your mod directory, in the "flight" folder. Then you can edit it, like so. Add the following line to the first section (you must follow the existing number sequence): SoundFile029=bk27 And then, at the very bottom of the file: [bk27] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Close the file, save the changes when prompted, and then you're done. It's very easy. Hi, I have the same sound-problem with the bk27 cannon.I tried everything that I can found about this thing. I have extract the soundlist.ini and add the needed lines as it described here but i don't get a sound... What is going wrong, can anybody help me? RedCorsair ATTENTION FALSE ALARM!!! I tried what Fubar512 said me, but I do not hear any sound!!! This is my Soundlist.ini, that I have place in my mod directory, in the "flight" folder!! [soundList] SoundFile001=Cannon SoundFile002=TankGun SoundFile003=Missile SoundFile004=JetEngine SoundFile005=JetBurner SoundFile006=TankEngine SoundFile007=TankTrack SoundFile008=DirtHit SoundFile009=SmallExplosion SoundFile010=ObjectHit SoundFile011=Rocket SoundFile012=IRgrowl SoundFile013=IRgrowlLock SoundFile014=Vulcan SoundFile015=50cal SoundFile016=PropLoop SoundFile017=TruckLoop SoundFile018=Napalm SoundFile019=Gear SoundFile020=Airbrakes SoundFile021=Flaps SoundFile022=WindLoop SoundFile023=Breathing SoundFile024=AAA SoundFile025=BigExplosion SoundFile026=TireTouch SoundFile027=StallSound SoundFile028=AmbientSound SoundFile029=Bk27 [Cannon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [TankGun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Missile] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [JetEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [JetBurner] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=90 ConeOutsideVolume=40 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [DirtHit] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE NumBuffers=8 MaxDist=400.000000 MinDist=20.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [ObjectHit] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE NumBuffers=8 MaxDist=500.000000 MinDist=20.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [smallExplosion] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [bigExplosion] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=3000.000000 MinDist=500.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Rocket] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=8 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [iRgrowl] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [iRgrowlLock] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [Vulcan] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [PropLoop] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 FrequencyControl=TRUE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [TruckLoop] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=150.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Napalm] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Flaps] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Airbrakes] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Gear] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [WindLoop] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [breathing] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [stallSound] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [TireTouch] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [AmbientSound] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [bk27] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 This is my 27MM_BK27_data.ini [GunData001] TypeName=27MM_BK27 FullName=Mauser BK 27 Caliber=27.000000 ROF=1700.000000 MuzzleVel=1025.000000 AmmoWt=0.260000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=Bk27 EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE And I have in the Sounds folder the Bk27.wav!! If I TRY this, work very fine: [GunData001] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE What can depend on this issue?? Quote
+Fubar512 Posted July 13, 2009 Posted July 13, 2009 The Bk27 is a single barreled cannon. Use CANNON as your sound. So is the GSH-30-1. The default TW cannon sound simulates an ROF of 450-600 rounds per minute. The GSH sound that I use was mixed to simulate ROF of 1500 rpm. I think it's safe to assume that the author of the "BK27.wav" had similar thoughts. Quote
AGOSTINO Posted July 14, 2009 Author Posted July 14, 2009 orsin said: ======================================================================= Installation: copy all the files in the folder to SF2 flights folder in your location of Mod %%%%%%Please be reminded there are some ugly issue with the tree mods when you fly above a thin layer of cloud, make sure you do below change.%%%%%% Open your Terrian folder, find xxxxxxx<terrian_name>_data,ini. In the file, find [AlphaObjectTextureMaterial] section make sure the first four lines below it are DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE in the same section, also make sure you change the BlendOp=xxxxxx to BlendOp=BLEND_SRC_ALPHA. then save and exit you should do the same thing for each of your terrains. ======================================================================= and if I have: 1) Desert Plus 2.0 and 2) Desert Target Zone - Strike Fighters 2 Must I this change?? Quote
Silverbolt Posted July 14, 2009 Posted July 14, 2009 well, i think yes, open the terrain_data.ini and check if those terrains are folowing this instructions, athought this is a 'f'ix' for the old clipping problem. Quote
AGOSTINO Posted July 14, 2009 Author Posted July 14, 2009 well, i think yes, open the terrain_data.ini and check if those terrains are folowing this instructions, athought this is a 'f'ix' for the old clipping problem. I believe that, there is not need to make these changes, because the values are already correct!!! :yes: This is my desert_data.ini: ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok DepthBufferWrite=FALSE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok RenderedInOrder=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok AlphaTestEnabled=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 Quote
+Syrinx Posted July 14, 2009 Posted July 14, 2009 Well I'm using "Better Widesky" as is with no modifications to any ini's and it works a treat, no problems at all. My advice is to just try it as is, if you can see a problem then make the changes in the readme and see if it's better. You can always change it back, takes thirty seconds. Quote
AGOSTINO Posted July 21, 2009 Author Posted July 21, 2009 I installed the "OSAII", according to the KB "Converting Ground Objects for use in SF2 (by MigBuster)". Why, when I play in single mission, in 1970, in Southern California Terrain, I see the "OSAII", which works well, :yes: and when I play in single mission, in 1970, in Desert Terrain, I do not see any "OSAII"?? I have forgotten to add something in Desert Terrain?? Quote
+Wrench Posted July 21, 2009 Posted July 21, 2009 why keep posting the same question here and at 3rd wire?? ... the same people will be the ones answering at either site, so the answers will be the same. btw, I answered it AT 3W wrench kevin stein Quote
AGOSTINO Posted July 23, 2009 Author Posted July 23, 2009 why keep posting the same question here and at 3rd wire?? ... the same people will be the ones answering at either site, so the answers will be the same. btw, I answered it AT 3W wrench kevin stein Thanks!!! Quote
AGOSTINO Posted July 25, 2009 Author Posted July 25, 2009 Zmatt wrote: For SF2 and derivatives: The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location For Windows Vista and Windows 7: Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account I have SF2 installed on Vista, and I noticed this: 1) MainScreen with d3d9.dll in :C:\Program Files\ThirdWire\Strike Fighters 2\ and enbseries.ini in : C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ 2) MainScreen with both files in C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ The written in green, upper-left, is the testimony that the plug-in is installed correctly?? :yes: Do you think about what?? Quote
+russouk2004 Posted July 25, 2009 Posted July 25, 2009 The green text shows its installed or running...if u press F12 I think it deactivates it.. Quote
AGOSTINO Posted July 25, 2009 Author Posted July 25, 2009 The green text shows its installed or running...if u press F12 I think it deactivates it.. No, it is not so, try, and you'll see you're doing wrong!! For this reason, I support that the installation under Vista with SF2 is: 1) d3d9.dll in :C:\Program Files\ThirdWire\Strike Fighters 2\ and 2) enbseries.ini in : C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ Try to be able to believe!!!! :yes: Quote
+daddyairplanes Posted July 25, 2009 Posted July 25, 2009 i coulda swore the readme said put both in the Flight folder. i experimented after reading this and it works better on mine with both there. Quote
AGOSTINO Posted July 25, 2009 Author Posted July 25, 2009 i coulda swore the readme said put both in the Flight folder. i experimented after reading this and it works better on mine with both there. O.K., but you can use the F12 key, for turn-on or turn-off the plugin (HDR_Mod)?? Quote
Silverbolt Posted July 26, 2009 Posted July 26, 2009 O.K., but you can use the F12 key, for turn-on or turn-off the plugin (HDR_Mod)?? yes, but only in game. Quote
Silverbolt Posted July 26, 2009 Posted July 26, 2009 How about with XP? no problem, works fine. Quote
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