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I've been spoiled by Stary's hi-res tile sets, so I've updated the range for SF2, and started repainting the tiles at 1024x1024. I just have a couple transition tiles to paint, and place some more targets to bomb.

 

I was also going to play around with the terrain's limited nations and try and set it up such that only the drones show up here.

post-2166-12746704654383.jpg

post-2166-12746704809509.jpg

post-2166-12746704924783.jpg

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Good stuff Brian! The range needed an update badly.

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Nice stuff... :good:

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Excellent! I'm thinking, can you add heavy and small aircraft parking slots? That way we can test static aircraft functions...

 

Just a thought.

 

FC

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Maybe you could also add some stuff from the WW2 range like the factories since those are fun for nuking and if you want to you can add my cargoship.

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Excellent! I'm thinking, can you add heavy and small aircraft parking slots? That way we can test static aircraft functions...

 

Just a thought.

 

FC

 

Was deffinately going to do that for the BLUE airfield.

 

I was also going to see what happens if I give the runway way at the range an airfield_data.ini with parking spots, but no takeoff and landing points. I'm hoping it will give us RED parked aircraft, without any CTD's or MiG's chasing us around the range.

 

Julhelm, thanks for the offer.

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I was also going to see what happens if I give the runway way at the range an airfield_data.ini with parking spots, but no takeoff and landing points. I'm hoping it will give us RED parked aircraft, without any CTD's or MiG's chasing us around the range.

 

That's an excellent thought! It'll be great to see if that works!

 

FC

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Yeah, definately don't forget to add all my extra target areas, either from the WW2 versions or the standard, modern Range Upgrade Pak.

 

IIRC, on the modern version, I added a runway3, with no airfield data callout for the 'Drone Launch Facililty', and at one time was experimentating with 'smokey SAMS', but never got those working. HOWEVER...I did create a static terrain object from teh SA-2 launcher (minus it's missile). One could also add working radars; SAM radar and EWRs for SEAD practice, just not linked to active SAM launchers. That's actually pretty easy

 

the new updated tiles look GREAT!!!

 

wrench

kevin stein

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Excellent! I'm thinking, can you add heavy and small aircraft parking slots? That way we can test static aircraft functions...

 

Just a thought.

 

FC

 

Try this, I added a Large airfield from SF2E:

 

[TargetArea001]

Name=Home Base

Position=442000.000000,614000.000000

Radius=8485.281250

ActiveYear=0

Location=1

Alignment=FRIENDLY

AirfieldDataFile=german_airbase3.ini

NumSquadrons=12

Target[001].Type=Runway4

Target[001].Offset=0.00,0.00

Target[001].Heading=150.0

Target[002].Type=Tower1

Target[002].Offset=-88.07,-860.34

Target[002].Heading=0

Target[003].Type=eor_shack

Target[003].Offset=-162.14,1590.40

Target[003].Heading=0

Target[004].Type=eor_shack

Target[004].Offset=161.96,-1589.53

Target[004].Heading=90

Target[005].Type=eor_shack

Target[005].Offset=-1349.29,-1597.02

Target[005].Heading=-120

Target[006].Type=eor_shack

Target[006].Offset=603.18,-436.44

Target[006].Heading=-120

Target[007].Type=Hangar3

Target[007].Offset=-750.93,-663.34

Target[007].Heading=151

Target[008].Type=Hangar3

Target[008].Offset=-825.35,-705.71

Target[008].Heading=151

Target[009].Type=Hangar1

Target[009].Offset=-893.29,-732.81

Target[009].Heading=151

Target[010].Type=ASR

Target[010].Offset=545.02,0.03

Target[010].Heading=0

Target[011].Type=barrack2

Target[011].Offset=563.17,36.05

Target[011].Heading=0

Target[012].Type=shack1

Target[012].Offset=553.43,-22.01

Target[012].Heading=0

Target[013].Type=building2

Target[013].Offset=580.96,-30.68

Target[013].Heading=0

Target[014].Type=windsock

Target[014].Offset=50.00,-1600.00

Target[014].Heading=180

Target[015].Type=windsock

Target[015].Offset=-50.00,-1600.00

Target[015].Heading=180

Target[016].Type=windsock

Target[016].Offset=50.00,1600.00

Target[016].Heading=180

Target[017].Type=windsock

Target[017].Offset=-50.00,1600.00

Target[017].Heading=180

Target[018].Type=ils_shack

Target[018].Offset=-65.00,-1529.00

Target[018].Heading=90

Target[019].Type=ils_shack

Target[019].Offset=-66.00,1529.00

Target[019].Heading=90

Target[020].Type=bunker2

Target[020].Offset=-667.51,606.32

Target[020].Heading=90

Target[021].Type=bunker2

Target[021].Offset=-667.07,644.18

Target[021].Heading=90

Target[022].Type=bunker2

Target[022].Offset=-666.62,683.97

Target[022].Heading=90

Target[023].Type=bunker2

Target[023].Offset=-627.26,724.30

Target[023].Heading=180

Target[024].Type=shack1

Target[024].Offset=-604.43,712.93

Target[024].Heading=180

Target[025].Type=windsock

Target[025].Offset=50.00,-1687.08

Target[025].Heading=180

Target[026].Type=windsock

Target[026].Offset=-50.00,-1687.08

Target[026].Heading=180

Target[027].Type=windsock

Target[027].Offset=50.00,1687.08

Target[027].Heading=180

Target[028].Type=windsock

Target[028].Offset=-50.00,1687.08

Target[028].Heading=180

Target[029].Type=windsock

Target[029].Offset=643.19,-492.75

Target[029].Heading=180

Target[030].Type=windsock

Target[030].Offset=692.97,-584.60

Target[030].Heading=180

Target[031].Type=windsock

Target[031].Offset=559.51,-540.12

Target[031].Heading=180

Target[032].Type=windsock

Target[032].Offset=611.38,-632.27

Target[032].Heading=180

Target[033].Type=windsock

Target[033].Offset=-1426.15,-1687.19

Target[033].Heading=180

Target[034].Type=windsock

Target[034].Offset=-1374.28,-1779.33

Target[034].Heading=180

Target[035].Type=windsock

Target[035].Offset=-1342.47,-1639.82

Target[035].Heading=180

Target[036].Type=windsock

Target[036].Offset=-1292.69,-1731.67

Target[036].Heading=180

Target[037].Type=

Target[037].Offset=-1455.88,-2035.56

Target[037].Heading=225

Target[038].Type=

Target[038].Offset=307.58,-1889.53

Target[038].Heading=135

Target[039].Type=

Target[039].Offset=-410.17,1854.08

Target[039].Heading=315

Target[040].Type=

Target[040].Offset=505.75,571.59

Target[040].Heading=45

Target[041].Type=

Target[041].Offset=881.08,-800.75

Target[041].Heading=135

Target[041].ActiveYear=1963

Target[042].Type=

Target[042].Offset=400.12,1671.69

Target[042].Heading=45

Target[042].ActiveYear=1963

Target[043].Type=

Target[043].Offset=-1676.86,-1582.08

Target[043].Heading=270

Target[043].ActiveYear=1963

Target[044].Type=

Target[044].Offset=-1090.96,-551.35

Target[044].Heading=270

Target[044].ActiveYear=1963

Target[045].Type=

Target[045].Offset=263.41,1886.82

Target[045].Heading=45

Target[045].ActiveYear=1967

Target[046].Type=

Target[046].Offset=-302.44,-1965.32

Target[046].Heading=180

Target[046].ActiveYear=1967

Target[047].Type=blastshield

Target[047].Offset=-530.64,-695.83

Target[047].Heading=-157

Target[048].Type=blastshield

Target[048].Offset=-582.33,-670.82

Target[048].Heading=-157

Target[049].Type=blastshield

Target[049].Offset=-458.73,1300.06

Target[049].Heading=141

Target[050].Type=blastshield

Target[050].Offset=-391.81,1349.99

Target[050].Heading=141

Target[051].Type=Hangar1

Target[051].Offset=-488.51,1095.98

Target[051].Heading=90

Target[052].Type=Hangar2

Target[052].Offset=-489.77,930.16

Target[052].Heading=90

Target[053].Type=Hangar2

Target[053].Offset=-489.76,977.57

Target[053].Heading=90

Target[054].Type=Hangar1

Target[054].Offset=-488.99,1034.96

Target[054].Heading=90

Target[055].Type=blastshield

Target[055].Offset=-514.90,1202.93

Target[055].Heading=90

Target[056].Type=blastshield

Target[056].Offset=-515.08,1173.13

Target[056].Heading=90

Target[057].Type=blastshield

Target[057].Offset=-515.09,1143.94

Target[057].Heading=90

Target[058].Type=building3

Target[058].Offset=-490.67,1320.15

Target[058].Heading=180

Target[059].Type=shack1

Target[059].Offset=-492.21,1289.70

Target[059].Heading=141

Target[060].Type=powercart

Target[060].Offset=-843.03,-757.08

Target[060].Heading=-14

Target[061].Type=Hangar2

Target[061].Offset=-1234.30,-933.52

Target[061].Heading=61

Target[062].Type=Hangar2

Target[062].Offset=-1207.79,-976.11

Target[062].Heading=61

Target[063].Type=blastshield

Target[063].Offset=-949.37,-735.90

Target[063].Heading=151

Target[064].Type=blastshield

Target[064].Offset=-974.89,-750.20

Target[064].Heading=151

Target[065].Type=blastshield

Target[065].Offset=-698.34,-591.15

Target[065].Heading=151

Target[066].Type=blastshield

Target[066].Offset=-721.95,-606.60

Target[066].Heading=151

Target[067].Type=building3

Target[067].Offset=-714.01,-570.50

Target[067].Heading=60

Target[068].Type=building3

Target[068].Offset=-726.55,-548.84

Target[068].Heading=60

Target[069].Type=watertower1

Target[069].Offset=-526.62,-478.56

Target[069].Heading=0

Target[070].Type=bombtrailer

Target[070].Offset=-464.41,1125.46

Target[070].Heading=96

Target[071].Type=bombtrailer

Target[071].Offset=-445.81,1307.45

Target[071].Heading=5

Target[072].Type=USFuelTruck

Target[072].Offset=-422.92,1322.97

Target[072].Heading=60

Target[073].Type=powercart

Target[073].Offset=-403.59,1341.49

Target[073].Heading=-2

Target[074].Type=blastshield

Target[074].Offset=-445.14,901.99

Target[074].Heading=0

Target[075].Type=shack1

Target[075].Offset=-405.02,1354.73

Target[075].Heading=141

Target[076].Type=USJeep

Target[076].Offset=-415.38,1345.38

Target[076].Heading=156

Target[077].Type=bombtrailer

Target[077].Offset=-429.90,902.81

Target[077].Heading=-2

Target[078].Type=powercart

Target[078].Offset=-463.64,958.07

Target[078].Heading=280

Target[079].Type=USFuelTruck

Target[079].Offset=-484.55,1277.26

Target[079].Heading=-125

Target[080].Type=barrack1

Target[080].Offset=-546.38,-415.86

Target[080].Heading=90

Target[081].Type=barrack1

Target[081].Offset=-546.29,-375.65

Target[081].Heading=90

Target[082].Type=barrack1

Target[082].Offset=-543.25,-334.98

Target[082].Heading=90

Target[083].Type=barrack1

Target[083].Offset=-543.16,-294.77

Target[083].Heading=90

Target[084].Type=barrack1

Target[084].Offset=-547.10,-254.45

Target[084].Heading=90

Target[085].Type=barrack1

Target[085].Offset=-547.01,-214.24

Target[085].Heading=90

Target[086].Type=barrack1

Target[086].Offset=-543.97,-173.57

Target[086].Heading=90

Target[087].Type=barrack1

Target[087].Offset=-543.88,-133.36

Target[087].Heading=90

Target[088].Type=barrack2

Target[088].Offset=-555.59,-484.54

Target[088].Heading=0

Target[089].Type=building2

Target[089].Offset=-592.33,-486.01

Target[089].Heading=90

Target[090].Type=barrack1

Target[090].Offset=-611.15,-415.90

Target[090].Heading=90

Target[091].Type=barrack1

Target[091].Offset=-611.06,-375.68

Target[091].Heading=90

Target[092].Type=barrack1

Target[092].Offset=-608.02,-335.01

Target[092].Heading=90

Target[093].Type=barrack1

Target[093].Offset=-607.93,-294.80

Target[093].Heading=90

Target[094].Type=barrack1

Target[094].Offset=-611.87,-254.49

Target[094].Heading=90

Target[095].Type=barrack1

Target[095].Offset=-611.78,-214.27

Target[095].Heading=90

Target[096].Type=barrack1

Target[096].Offset=-608.74,-173.60

Target[096].Heading=90

Target[097].Type=barrack1

Target[097].Offset=-608.65,-133.39

Target[097].Heading=90

Target[098].Type=building1

Target[098].Offset=-629.46,-480.87

Target[098].Heading=90

Target[099].Type=building2

Target[099].Offset=-466.54,-93.67

Target[099].Heading=0

Target[100].Type=barrack1

Target[100].Offset=-461.03,-416.88

Target[100].Heading=90

Target[101].Type=barrack1

Target[101].Offset=-460.94,-376.67

Target[101].Heading=90

Target[102].Type=barrack1

Target[102].Offset=-457.90,-336.00

Target[102].Heading=90

Target[103].Type=barrack1

Target[103].Offset=-457.81,-295.79

Target[103].Heading=90

Target[104].Type=barrack1

Target[104].Offset=-461.76,-255.47

Target[104].Heading=90

Target[105].Type=barrack1

Target[105].Offset=-461.67,-215.26

Target[105].Heading=90

Target[106].Type=barrack1

Target[106].Offset=-458.63,-174.59

Target[106].Heading=90

Target[107].Type=barrack1

Target[107].Offset=-458.54,-134.38

Target[107].Heading=90

Target[108].Type=barrack1

Target[108].Offset=-547.73,-49.24

Target[108].Heading=90

Target[109].Type=barrack1

Target[109].Offset=-551.67,-8.92

Target[109].Heading=90

Target[110].Type=barrack1

Target[110].Offset=-551.58,31.29

Target[110].Heading=90

Target[111].Type=barrack1

Target[111].Offset=-548.54,71.96

Target[111].Heading=90

Target[112].Type=barrack1

Target[112].Offset=-548.45,112.17

Target[112].Heading=90

Target[113].Type=barrack1

Target[113].Offset=-608.30,-49.54

Target[113].Heading=90

Target[114].Type=barrack1

Target[114].Offset=-612.24,-9.23

Target[114].Heading=90

Target[115].Type=barrack1

Target[115].Offset=-612.15,30.98

Target[115].Heading=90

Target[116].Type=barrack1

Target[116].Offset=-609.11,71.65

Target[116].Heading=90

Target[117].Type=barrack1

Target[117].Offset=-609.02,111.86

Target[117].Heading=90

Target[118].Type=barrack1

Target[118].Offset=-549.27,190.64

Target[118].Heading=90

Target[119].Type=barrack1

Target[119].Offset=-549.17,230.85

Target[119].Heading=90

Target[120].Type=barrack1

Target[120].Offset=-546.14,271.52

Target[120].Heading=90

Target[121].Type=barrack1

Target[121].Offset=-609.74,189.58

Target[121].Heading=90

Target[122].Type=barrack1

Target[122].Offset=-611.83,230.55

Target[122].Heading=90

Target[123].Type=barrack1

Target[123].Offset=-610.50,274.89

Target[123].Heading=90

Target[124].Type=barrack1

Target[124].Offset=-611.45,319.16

Target[124].Heading=90

Target[125].Type=barrack1

Target[125].Offset=-546.73,319.99

Target[125].Heading=90

Target[126].Type=fueltank2

Target[126].Offset=-1360.91,-939.14

Target[126].Heading=180

Target[127].Type=fueltank2

Target[127].Offset=-1376.40,-976.46

Target[127].Heading=180

Target[128].Type=fueltank2

Target[128].Offset=-1394.00,-1011.67

Target[128].Heading=180

Target[129].Type=fueltank1

Target[129].Offset=-1401.75,-1054.62

Target[129].Heading=180

Target[130].Type=fueltank1

Target[130].Offset=-1425.69,-1041.95

Target[130].Heading=180

Target[131].Type=building1

Target[131].Offset=-631.67,-568.63

Target[131].Heading=60

Target[132].Type=building1

Target[132].Offset=-616.07,-596.15

Target[132].Heading=60

Target[133].Type=building2

Target[133].Offset=-601.48,-622.13

Target[133].Heading=60

Target[134].Type=shack1

Target[134].Offset=-594.62,-649.72

Target[134].Heading=240

Target[135].Type=USFuelTruck

Target[135].Offset=-1024.67,-779.24

Target[135].Heading=60

Target[136].Type=USFuelTruck

Target[136].Offset=-1184.70,-994.13

Target[136].Heading=235

Target[137].Type=fire_dept

Target[137].Offset=-1006.05,-747.23

Target[137].Heading=151

Target[138].Type=shack1

Target[138].Offset=-1017.03,-762.69

Target[138].Heading=151

Target[139].Type=blastshield

Target[139].Offset=-1216.67,-1039.86

Target[139].Heading=97

Target[140].Type=shack1

Target[140].Offset=-1226.84,-1024.34

Target[140].Heading=61

Target[141].Type=USJeep

Target[141].Offset=-1005.75,-768.21

Target[141].Heading=60

Target[142].Type=bombtrailer

Target[142].Offset=-1215.02,-1021.22

Target[142].Heading=60

Target[143].Type=barrack1

Target[143].Offset=-744.95,-511.37

Target[143].Heading=-30

Target[144].Type=barrack1

Target[144].Offset=-776.12,-525.85

Target[144].Heading=-30

Target[145].Type=barrack1

Target[145].Offset=-805.82,-538.83

Target[145].Heading=-30

Target[146].Type=barrack1

Target[146].Offset=-835.99,-552.80

Target[146].Heading=-30

Target[147].Type=building2

Target[147].Offset=-876.24,-564.35

Target[147].Heading=-30

Target[148].Type=building2

Target[148].Offset=-696.28,-416.00

Target[148].Heading=90

Target[149].Type=USTruck

Target[149].Offset=-640.68,-589.64

Target[149].Heading=-210

Target[150].Type=USJeep

Target[150].Offset=-630.42,-606.03

Target[150].Heading=-32

Target[151].Type=building3

Target[151].Offset=-1065.70,-690.99

Target[151].Heading=-37

Target[152].Type=shack1

Target[152].Offset=-1087.19,-690.30

Target[152].Heading=-37

Target[153].Type=barrack2

Target[153].Offset=-688.33,-368.36

Target[153].Heading=0

Target[154].Type=barrack2

Target[154].Offset=-687.65,-320.37

Target[154].Heading=0

 

As for the smokey SAMs... it's doable since you can create a "Range" nation and have those show up instead, with the LimitedNations list.

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I'd reccomend the Desert Runway4, as that's the LARGE runway (like for BUFFs), and all the terrain cats HAVE the desert airfield inis built in. So if someone don't have SF2 (desert), it'll be usable for ALL versions, merged or not.

 

Now, let's see some SmokeySAMs!!!

 

wrench

kevin stein

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That's a good point... I have only SF2E so I tend to think in those terms.

 

Smokey SAMs? Not hard, copy whatever SAM you want to use (I tried to find my SA-8 but no joy), and designate it whatever. Then you obviously find the missile it uses, copy that, edit the warhead so the explosive warhead weight is zero, and then there you go. Same launch paramters, etc. and it'll record as a "Hit" in the debriefing screen. The Nellis AFB topic way back by wpnssgt should still have my SA-8 there.

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Even in 1stGens, I always use the desert airfields; they've been in all the terrain cats since 06, and DEFINATELY since the 08 patch.

 

wrench

kevin stein

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I'm making a small dirt runway for the for STOVL aircraft that I'm going to place next to the main runway. I'll see if I can get this to fit with the larger runway4.

 

No luck with the sim's static aircraft. If I do enough to get them to appear on the range's runway, you end up with MiG's spawning in the air, even if the airfield's data.ini doesn't have takeoff or touchdown points. I think I'm going to have to keep the old aircraft targets since there's not a static RED aircraft model we can use for a parked aircraft.

 

Here's some updated shots....

post-2166-12754496771192.jpg

post-2166-1275449685957.jpg

post-2166-12754496947438.jpg

post-2166-12754497025592.jpg

post-2166-12754497103379.jpg

post-2166-12754497178201.jpg

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Now thatis a friggin' ramp!

 

Nicely done!!!11

 

:grin:

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Brian

 

Skin up some orange colored aircraft like F-4's or F-100's etc as if they have been decommed and are used as targets. We do it all the time as you know on bombing ranges. Also any chance we could have some M113's on the gunnery range?

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Brian

 

Skin up some orange colored aircraft like F-4's or F-100's etc as if they have been decommed and are used as targets. We do it all the time as you know on bombing ranges. Also any chance we could have some M113's on the gunnery range?

 

That was going to be the last thing I try.

 

I was going to make them a seperate aircraft, with no weapons, and RECON as their only role. This will get them parked on the airfield. They'll also be a few flying around, but I don't think it's a bad thing. There shouldn't me more than one flight of two, and they won't be shooting at anyone. This way we'll have a believeable target flying around if we want to do some A2A.

 

I can make a new "nation" for the range and that will keep them from showing up on other terrains, at least those that are limited to specfic nations. I'll make their availability "RARE", which will also help.

 

I'll try it tonight.

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drone Hun's would be nice too ... there should be a skin for it around here somewheres too.

 

with the limited nations, as I understand it, should prevent standard/garden varitey MiGs from showing up (hopefully).

 

Creating an unarmed aircraft, AI controlled that attacks you shouldn't be too hard

 

wrench

kevin stein

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I got it working. If I define a new "RANGE" nation in the terrain's _nations.ini, like Dhimar and Paran are defined in the stock desert terrain, it doesn't seem to work for limiting only the "RANGE" nation to the bombing range terrain. I had to define it in the global NATIONS.INI file to get it to work. I would have perfered not to have to touch this file, but at least we get parked aircraft, and only un-armed "drones" will show up flying around the range.

 

I plan to include three drones in the update, QF-100, QF-106, QF-4.

 

I have to finish the skin of course....

post-2166-044258500 1275793110.jpg

post-2166-064545500 1275793117.jpg

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Nice update to the terrain. Looking forward to it!

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Awesome...perfect for weapons testing!

 

Heck...maybe we could come up with some training missions for the new guys...a syllabus per se.

 

FC

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drone Hun's would be nice too ... there should be a skin for it around here somewheres too.

 

with the limited nations, as I understand it, should prevent standard/garden varitey MiGs from showing up (hopefully).

 

Creating an unarmed aircraft, AI controlled that attacks you shouldn't be too hard

 

wrench

kevin stein

 

As a note Wrench I tested extensively the limited nation function in series one it works perfectly. obviously of course the userlist.ini functions do not, and the skinpicked is the one with the nationname in data ini

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I think I know what you're hinting at Canadair. The problem is that ALL aircraft have to have a USERLIST.INI in order for the system to work. If not the game will still cycle non userlisted planes in. Like one time when I was doing a mission in France, it spawned some Sukhoi's (don't remember the type) instead of Mirages. So the only course is to buckle down and do the work.

 

Sounds like a cool idea FC but I got training coming up and my internet access is going to be limited.

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I think I know what you're hinting at Canadair. The problem is that ALL aircraft have to have a USERLIST.INI in order for the system to work. If not the game will still cycle non userlisted planes in. Like one time when I was doing a mission in France, it spawned some Sukhoi's (don't remember the type) instead of Mirages. So the only course is to buckle down and do the work.

 

Sounds like a cool idea FC but I got training coming up and my internet access is going to be limited.

 

Out of extensive testing, I can tell you that in series ONE, with limited nations statement, you get per terrain only those aircrafts for nation listed. Provided that EXPOrt is marked as FALSe per airplane. I bet your sukois were marked as export true.

 

I don't know in series TWO, but I guess that all what userlist function (not available inseries one) does is limit the exportavailability for the antions (and the skins) listed in userlist. So in a terrain you have only france and germany and the system will pick according also to enemy and friendly statments, only planes from natiosn france and germany, or planes with export = true. In series TWO, also, the userlist.ini will limit the export. IE a terrani with nation, say argentina, will pick a mirage with nation france and export = true.

But won't pick a Rafale maybe with export = false, or won't pick another Mirage version whose userlist does not contain argentina.

 

 

EDIT: just tested on series one, with a nation named Target Drones , the limited nations statements, (and obviously an enemy airport) I have only QF-104, QF-4 QF-100 (whose nation is now target drones) showing above the terrain.

Edited by Canadair

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