Emp_Palpatine Posted April 8, 2011 Posted April 8, 2011 (edited) A question, though... I have a lot, a looot of recon mission assigned in campaigns. Especially with French air force units in Israel like F84 & Mystère IV. But also in IW campaign with Shakeen. So I checked the campaign files and data files, and recon for those units is set to 0. What's wrong there? Edited April 8, 2011 by Emp_Palpatine Quote
+eburger68 Posted April 8, 2011 Posted April 8, 2011 Emp_Palatine: I've noticed that with several aircraft. My policy is simply to fly those missions as Fighter Sweep missions. Eric Howes Quote
Emp_Palpatine Posted April 16, 2011 Posted April 16, 2011 Roger that. It's what I do too. I just wanted to rise the subject, just in case this was some bug that hadn't been noticed. Quote
davokingy Posted April 16, 2011 Posted April 16, 2011 A question, though... I have a lot, a looot of recon mission assigned in campaigns. Especially with French air force units in Israel like F84 & Mystère IV. But also in IW campaign with Shakeen. So I checked the campaign files and data files, and recon for those units is set to 0. What's wrong there? I've been playing around with the campaign files for several different mods recently, basically to try and learn how to create a new campaign for myself. I have noticed this as well - it's not specifically related to the War for Independence Mod. Even if I set Recon to zero the game will still occasionally generate a recon mission. The way I figure it, sometimes the game will not be able to generate a mission appropriate to your aircraft type or squadron assignment, so will default to giving you a recon mission in lieu of having you do nothing. So definitely not a bug with this mod. More a limitation of the game engine. Anyway - I just thought I'd pitch in with my 2 cents. Quote
+Dave Posted September 1, 2011 Author Posted September 1, 2011 Updated today!!!!!!! Enjoy and thank eburger.... Quote
+eburger68 Posted September 1, 2011 Posted September 1, 2011 Folks: Although the ReadMe doesn't say it, I would recommend doing a clean install if you installed one of the previous releases of this mod. If you do choose to install this version over an existing install, you should remove the following files from the \Menu folder of your Mods Folder: CAMPAIGNSCREEN.INI DEBRIEFSCREEN.INI LOADOUTSCREEN.INI MAINSCREEN.INI PILOTRECORDSCREEN.INI PLANNINGMAPSCREEN.INI ROSTERSCREEN.INI SINGLEMISSIONSCREEN.INI The new version doesn't make use of them. Moreover, some of the above files are incompatible with the May2011 and later patch levels. Eric Howes Quote
+Dave Posted September 25, 2011 Author Posted September 25, 2011 Updated for use with the latest patch.... Quote
danwatto Posted October 28, 2011 Posted October 28, 2011 Updated for use with the latest patch.... Thanks, I used to love flying this. Just reinstalling SF2 again and will grab this. Quote
danwatto Posted October 29, 2011 Posted October 29, 2011 Hi, I'm trying to fly the Arab version with the Sea Fury. However the campaign always ends after 1 mission. If I lose the first mission lose the campaign. Win the first mission, win the campaign. Any ideas what's wrong? Thanks Quote
+eburger68 Posted October 29, 2011 Posted October 29, 2011 danwatto: Nope, no idea what's wrong. Eric Howes Quote
danwatto Posted October 30, 2011 Posted October 30, 2011 In the campaign data ini file Israel is friendly and Egypt is enemy, it should be the other way round being an Arab campaign Could that cause it? Quote
+eburger68 Posted October 30, 2011 Posted October 30, 2011 (edited) danwatto: No, that's the way "red side" campaigns work. You can fly for the side designated "enemy." This is a short campaign -- 5 days. That particular unit is set to start 11/1/1956. The campaign ends the next day, 11/2/1956. If you want to extend the campaign for that particular unit, set the start date for it to 10/29/1956. You'll have to edit the entry for that unit in both Kadesh.INI and Kadesh_DATA.INI. Eric Howes Edited October 30, 2011 by eburger68 Quote
Peeppu Posted March 23, 2016 Posted March 23, 2016 Hi gentlemen. I miss the gunsight in my LF IXc (IDF) Spitfrie. Spitfire LF IXe is OK. What is wrong by me? Btw by me only or do you have the same problem? Quote
Wrench Posted March 23, 2016 Posted March 23, 2016 just copy the gunsight tga from one cockpit folder to the other; that should fix it Quote
Peeppu Posted March 23, 2016 Posted March 23, 2016 Hmm, thanks, but nothing... I exchanged the "P-38_sight" file, but nothing... Spitfire LF IXc (IDF): Spitfire LF IXe: Quote
+eburger68 Posted March 23, 2016 Posted March 23, 2016 Peeppuu: I just checked the Spitfire 9c in my install. The gunsight shows up just fine. I'll double-checked the files in the released ZIP file -- nothing is missing. The cockpits for the 9c and 9e are identical -- same INI files, same LODs and graphic files. I do not that the screenshot you have for 9e shows a gunsight that is considerably more orange than what shows up in my install. Is it possible you applied other cockpit mods to your Spitfires? Eric Howes Quote
Wrench Posted March 24, 2016 Posted March 24, 2016 have you checked the spit's cockpit ini for the correct name of the tga?? I know for a fact, all the spit pits I use, and have uploaded should be using the 'RAFMkIII_Gunsight.tga" we haven't used the P38 sight for years on the Spitfires, considering it's the wrong one even for the Lightning Quote
+eburger68 Posted March 24, 2016 Posted March 24, 2016 Wrench: Yes, the COCKPIT.INI specifies the correct file -- at least in the one that included in the 48-56 mod itself. Eric Howes Quote
Peeppu Posted March 24, 2016 Posted March 24, 2016 Thank you very much gentlemen for your support. Strange... What is wrong by me? I use this mod only in this modded game. No further mod. Quote
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