+eburger68 Posted December 19, 2010 Posted December 19, 2010 Murphy'S: If you've upgraded to Exp. Pack 2, then the Water.BMP for the VietnamSEA terrain is already included in the VietnamSEA.CAT file. All you need to do is add the following to the VietnamSEA.INI and SouthVietnam.INI (right under the NationsFile= line): LocationMap=VietnamSEA_Location.bmp WaterMap=VietnamSEA_Water.bmp Eric Howes
+EricJ Posted January 21, 2011 Posted January 21, 2011 If it hasn't been done already here's one for Gepard's Persian Gulf Terrain: Persischer_Water.7z
DarthRevan Posted February 14, 2011 Posted February 14, 2011 I have a strange problem with the mission editor. I have merged all G2 games + both expansions and I could add carriers and boats without problems then I installed some old carriers from G1 games and now I only get landbased ground objects in Vietnam mission editor.
mikeymead Posted February 15, 2011 Posted February 15, 2011 Hi, I seem to have a problem with the up dated Darwin terrain, even though it has a water map and as far as I can see the correct ini entries I still can't get the mission editor to recognise the water and it won't let me place ships. The other terrains seem all ok and I've compared it with them and I can't really see any differences. Here's the Config ini text. [Terrain] TerrainFullName=Darwin (Modern) DataFile=Darwin_DATA.INI TargetFile=Darwin_targets.INI TargetTypeFile=Darwin_types.INI MovementFile=Darwin_movement.INI NationsFile=Darwin_nations.INI BriefingText=Darwin_briefing.INI DogfightFile=Darwin_dogfight.INI DogfightOnly=FALSE LimitedNations=TRUE GroundObjectTexture=green //CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=130.51 Latitude=-12.26 WaterMap=Darwin_Water.bmp [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=45 BrokenChance=20 OvercastChance=17 InclementChance=8 I'm obviously missing something But I just can't see it. Mikeymead.
Wrench Posted February 15, 2011 Posted February 15, 2011 maybe because I didn't place any CarrierStations in the targets ini???? AFAIK, the game engine still might need those entries. wrench kevin stein
mikeymead Posted February 16, 2011 Posted February 16, 2011 maybe because I didn't place any CarrierStations in the targets ini???? AFAIK, the game engine ™ still might need those entries. wrench kevin stein I've also noticed that if you select an anti ship mission and then go to the mission editor the target ships don't show up in the editor. ( they do show up on other terrains that I checked.) Would not having the carrier stations effect this? For some reason the mission editor doesn't seem to recognise the sea areas as water. Mikeymead.
+Dave Posted February 16, 2011 Author Posted February 16, 2011 I've also noticed that if you select an anti ship mission and then go to the mission editor the target ships don't show up in the editor. ( they do show up on other terrains that I checked.) Would not having the carrier stations effect this? For some reason the mission editor doesn't seem to recognise the sea areas as water. Mikeymead. http://combatace.com/topic/60932-formats-for-carriers-and-warship-with-the-mission-editor/page__view__findpost__p__457767 Could it be this from the same thread you are posting in?
mikeymead Posted February 17, 2011 Posted February 17, 2011 Thanks for the reply Dave, I have got a water bmp in the Darwin terrain and I've checked it's properties which seem correct. It seems like it has all the ingredients but it just doesn't want to "cook" with them Mikeymead.
Silverbolt Posted March 23, 2011 Posted March 23, 2011 also,i can't have any ship to work, even with the water bmp and the entrie in the terrain.ini...... i just can have it to work in a clean new install :/ i've added the carrier stations and nothg. the worse thing is that i keep get to choose ground units , even if it is over the sea any ideas?
+PureBlue Posted March 23, 2011 Posted March 23, 2011 Try this for the Anatolia map. It's working for me. Anatolia_WATER.rar
Silverbolt Posted March 23, 2011 Posted March 23, 2011 Try this for the Anatolia map. It's working for me. Still no joy man D::
+PureBlue Posted March 23, 2011 Posted March 23, 2011 That's weird.. Latest patch? Post your terrain.ini please.
Silverbolt Posted March 23, 2011 Posted March 23, 2011 That's weird.. Latest patch? Post your terrain.ini please. yup, latest patch... Terrain] TerrainFullName=Anatolia(SF2) CatFile=GermanyCE.cat DataFile=Anatolia_Data.INI TargetFile=Anatolia_targets.INI TargetTypeFile=Anatolia_types.INI MovementFile=Anatolia_movement.ini NationsFile=Anatolia_nations.INI BriefingText=Anatolia_briefing.INI WaterMap=Anatolia_Water.bmp DogfightFile=Anatolia_dogfight.INI DogfightOnly=FALSE EnvironmentFile=Anatolia_EnvironmentSystem.INI Longitude=23 Latitude=46 [Map] FilenameFormat=Anatolia_Map%d.bmp Width=1304000.0 Height=1304000.0 NumZoomLevels=3 ScatteredChance=45 BrokenChance=20 OvercastChance=17 InclementChance=8 [season001] Directory=winter StartDate=11/10 EndDate=12/31 ScatteredChance=25 BrokenChance=40 OvercastChance=17 InclementChance=8 Thank you (:
+PureBlue Posted March 24, 2011 Posted March 24, 2011 Well, all looks good.. what else could be messing with this setting...
+JAT81500 Posted March 24, 2011 Posted March 24, 2011 (edited) Is everyone have the Lybia-Water ? I tried to make my own but no joy :( (It's for Rafale practicing...) Edited March 24, 2011 by JAT81500
Silverbolt Posted March 24, 2011 Posted March 24, 2011 Well, all looks good.. what else could be messing with this setting... i tough the same and came to conclusion that i'm screwed D:
FrankD Posted March 24, 2011 Posted March 24, 2011 (edited) Is everyone have the Lybia-Water ? I tried to make my own but no joy :( (It's for Rafale practicing...) There you go: http://www.mediafire.com/file/csgk9xhx13a5x5g/LIBYA_WATER.7z (Don't download the picture, ImageShack converted it to png. Instead, please download the file hosted on Mediafire) Edited March 24, 2011 by FrankD
umm Posted May 3, 2011 Posted May 3, 2011 (edited) Hello, I am using the IR terrain and the IR_Water.bmp is in the same folder thanks to Wrench for his excellent work. I did everything to have the ship show in thegame but without any lock. This is the [Terrain]TerrainFullName=The Arabian Gulf DataFile=IR_data.INI TargetFile=IR_targets.INI TargetTypeFile=IR_types.INI MovementFile=IR_movement.INI NationsFile=IR_NATIONS.INI WaterMap=IR_Water.bmp //EnvironmentFile=IR_ENVIRONMENTSYSTEM.INI //BriefingText=IR_briefing.INI DogfightFile=IR_dogfight.INI DogfightOnly=FALSE CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat LimitedNations=TRUE GroundObjectTexture=tan WaterMap=IR_Water.bmp< -------------------------------------------added this line Longitude=44.0 Latitude=33.0 [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=50 BrokenChance=25 OvercastChance=15 InclementChance=10 and I did add the NorthDakota Tanker but without any lock any idea to what I am missing? Edited May 3, 2011 by umm
umm Posted May 3, 2011 Posted May 3, 2011 Sorry please ignore the first line WaterMap=IR_Water.bmp as it’s notthere it is just a typing mistake.
+PureBlue Posted May 3, 2011 Posted May 3, 2011 So Umm, you can't place any ships on the map in MissionEditor, but you're able to place tanks even on water? Then it's got something to do with the WaterMap...
umm Posted May 3, 2011 Posted May 3, 2011 So I need to create another one? I will try that and I ill post my feedback
umm Posted May 3, 2011 Posted May 3, 2011 (edited) I have created new IR_Water.bmp and it worked thank a lot and this is the link to the file. IR_water.bmp Edited May 3, 2011 by umm
+Spectre8750 Posted June 21, 2011 Posted June 21, 2011 (edited) All You need to do is use a water map from a stock terrain, rename it, load it in Paint Shop Pro or Photoshop and paste the new map into the stock one and save it. Edited June 21, 2011 by Spectre8750
bubu Posted June 22, 2011 Posted June 22, 2011 where is the "terrain.ini" ? couldnt find it in any of my mods folders.... not sure where the watermap line goes...
+PureBlue Posted June 22, 2011 Posted June 22, 2011 ini name is the same as the terrain folders' name. Example: IsraelME terrain has IsraelME.ini
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