liamp51 Posted January 8, 2011 Posted January 8, 2011 Hi all, I was wondering if there is a mod or something out there that allows two or more aircraft to take off from the runway at once like F-86s' did in Korea: http://books.gigaimg.com/avaxhome/28/94/000f9428_medium.jpeg I think it would add even more immersion to the game! Thanks! liamp51 Quote
EricJ Posted January 8, 2011 Posted January 8, 2011 Poke around the downloads section, as there's a mod that speeds up the interval of takeoff, not so much the ability to allow dual aircraft takeoff. Quote
FrankD Posted January 8, 2011 Posted January 8, 2011 The Quicker Take Offs speed up things but, as EricJ said, doesn't make your flight take off in formation. Back in 2006, it seems that TMF got something but I'm not sure that it really led somewhere. http://combatace.com/topic/12804-formation-takeoffs-wov/page__p__55900__hl__quicker+take+offs__fromsearch__1?do=findComment&comment=55900 Quote
+Gepard Posted January 8, 2011 Posted January 8, 2011 This feature is only available in First Eagles. Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 This feature is only available in First Eagles. Why Gepard...you sir have just given me an idea...:). And, yea, it works! FC Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 Okay, this is what I have so far: Lineup Rolling Airborne These are all the same flight, only one ini file was altered. Should work for single missions, both computer generated and custom, as well as campaigns (once the 'start in air' bug is fixed). But there will be some restrictions. I'm going to try to see if there is more I can do. FC Quote
Silverbolt Posted January 18, 2011 Posted January 18, 2011 but will the aircraft taxi before takeoff? Quote
Derk Posted January 18, 2011 Posted January 18, 2011 This is badly needed! :yes: !!!!!!!!!!!!!!!!!!!!!!!!!!!!! Derk Quote
+ST0RM Posted January 18, 2011 Posted January 18, 2011 Why Gepard...you sir have just given me an idea...:). I love it when he says that. Since the quicker takeoff mod reduces the distance between aircraft on the runway, could an right/left offset be added to the parameters? Looks like FC is on to something good though. -S Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 Well, this is what I've been able to do so far: From the time the first jet got airborne until the last jet broke ground was 10 seconds. Restrictions I have noticed so far include you can either have jets in taxi slots or takeoff slots, but not both. The other restriction is the same as for the Quicker Takeoff Mod...it won't work for large aircraft visually. Also, though the jets do more or less takeoff at the same time, they still don't really takeoff is formation, at least, in tight formation. FC Quote
+Dave Posted January 18, 2011 Posted January 18, 2011 Word to wise, dont give FC a puzzle and then tell him he cant put it together...... Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 Heh, yeah, half the time the mods I come up with are just 'let's see what happens if I do this...'. FC Quote
+Kulbit80 Posted January 18, 2011 Posted January 18, 2011 FC: Which ini file you work with? I've modded for example GERMAN_AIRBASE2.ini with TakeOff[01]=-10,-1300 & TakeOff[02]=10,-1300 parameter with line LaunchAll=TRUE and disable TakeOffHead & TakeOffTail. Effect: pair of jets take off together. Is it good way? Michal 1 Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 Try more than 2 aircraft but don't change the amount of takeoff slots, and you'll see the issue. FC Quote
FrankD Posted January 18, 2011 Posted January 18, 2011 Vey nice work FastCargo, that is visually pleasing and may even improve the AI's ability to perform punchy interception missions. Is the modified ini affecting all aircrafts or is it specific to a given formation? Quote
+Spectre_USA Posted January 18, 2011 Posted January 18, 2011 That is impressive! Especially that 16 shipper of black Tomcats. Let us know how your experiments go. I never upgraded to the start in the air patch, as I can live with disappearing wimgmen at WPT 8... Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 Is the modified ini affecting all aircrafts or is it specific to a given formation? Neither, which unfortunately makes it harder to implement as the mod will not tell the difference between an F-104 or B-70 in terms of aircraft line up. Realistically, this would be tied to an airfield type, not a specific aircraft or airfield. The best way to implement it would be to tie it with small airfields that only have fighter type aircraft on them. If you can live with 16 aircraft lined up for takeoff on the runway at once, then this mod would work for you. FC Quote
FrankD Posted January 18, 2011 Posted January 18, 2011 Ok, so it has some limitations but can be great if employed correctly. Nothing wrong with that. ;) As a side note, here is an interesting, and certainly entertaining, read: (...) In case of alert evacuation, all the aircraft of the regiment (or around forty aircraft) could take off in fifteen minutes using a procedure that would have made the hairs of a western security officer stand on his head. For that purpose, the aircraft were taking off by Zveno (four aircraft) from the two ends of the runway, each in turn. Two aircraft took off from the main runway, one from a parallel taxiway and one from the grass band, all at the same time. The maneuver took about one minute and twenty seconds per patrol. Immediately after, the next Zveno aligned on the other end of the airfield and took off in the opposite direction. Another procedure was to align 2 to 4 aircraft - depending on the width of the runway - at each end and let each group of aircraft take off alternately in opposite directions. The following aircraft were waiting on the taxiway or on a standby area situated next to the runway threshold on the taxiway side, ready to enter the runway as soon as the preceding aircraft had took off.(...) http://www.16va.be/3.6_les_operations_aeriennes_eng.html Quote
+Kulbit80 Posted January 19, 2011 Posted January 19, 2011 I agree that small airfield and fighter type A/C is the best solution for this mod. I didn't check what will happen with more than 16 A/C ... Quote
+PureBlue Posted January 19, 2011 Posted January 19, 2011 So whats the correct syntax here? I try to takeoff from the following aibase, with me and a wingman. CTD at %100 load. Do I need to rest of the takeoff definitions, and thats it? [Runway001] Heading=0 Offset=0,0 Length=2000 Width=45 TouchDownHead=0,800 TouchDownTail=0,-800 LaunchAll=TRUE TakeOff[01]=5,-740 TakeOff[02]=-5,-700 ParkingChance=100 ParkingMaxSpan=18.0 Parking[01].Heading=0 . . Quote
+Veltro2k Posted January 19, 2011 Posted January 19, 2011 the most simple solution if you want to take off with your wing man, is just go foward on the main runway a few feet pull to the left or right and your wingman will soon join you. LOL Quote
+ST0RM Posted January 23, 2011 Posted January 23, 2011 I started tweaking on my own and got mixed results. I did get my aircraft to start on the middle of the left/right of runway, but my wingman always started from the centerline, then taxied to where I was and began his takeoff. What are the offset values? What does each number mean? In this: TakeOffHead=13,1265 TakeOffTail=-13,-1265 I'm taking off on the mid-left side of the runway, but what does the 1265/-1265 represent? Is it distance? Time? I lowered it to 900 and my #2 slowly taxiied down the runway and eventually took off. And on further down, the headings do not correlate with the actual runway headings. TaxiHead[01].Heading=180 ?? TaxiHead[01].Offset=0,1295 ?? I know trial and error, but I'm not really seeing much. I'd just like to get the aircraft to start in a more realistic pattern, then straight behind. -S Quote
FastCargo Posted January 24, 2011 Posted January 24, 2011 STORM, All those TaxiHead entries are for taxiing. Only the very first position in the list will aircraft takeoff from (assuming you don't use the Takeoff[xx] positional parameter). The rest of the aircraft will each taxi to that position, then start their takeoff roll. The TakeoffHead/TakeoffTail=XX,YYYY parameters represent a line drawn between two points on the runway. The points are coordinates in meters from the 'zero' point on the runway, XX represents left/right,YYYY represents back/forth. The aircraft will attempt its takeoff roll down that 'line'. FC Quote
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