+Dave Posted February 23, 2011 Posted February 23, 2011 View File NATO Fighters IV+: Post-Dec2009 Update Pack # 4 -----------------------------------------------NATO Fighters IV+: Post-Dec2009 Update Pack # 4----------------------------------------------- This package contains a fourth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things: 1) Adds new aircraft and ground objects 2) Makes several aircraft flyable 3) Adds new textures to existing aircraft 4) Updates over 100 weapons and guns 5) Fixes or updates numerous other files in theoriginal NF4+ mod 6) Updates items for Exp. Pack 2 compatibility This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, Jun2010, or Dec2010 -- and that already have the first, second, and third NF4+ update packs applied. Please note the those running SF2E Expansion Pack 2 (Dec2010) will have an additional installation step to add Exp. Pack 2 update files to their installations. There are also several "optional" items included in this package -- see below for more information on what they are and how to use them. If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack. ~~~~~~~~~~~~Installation~~~~~~~~~~~~ BEFORE YOU INSTALL Before installing this update pack, please ensure that: - your SF2E installation is patched to at least the Dec2009 patch level;- the original NF4+ add-on is installed;- the first, second, & third update packs (or patches) are applied toyour NF4+ installation. The four original NF4+ installation packages can be obtained from CombatAce: http://combatace.com...-1-main-folder/http://combatace.com...objects-folder/http://combatace.com...craft-folder-1/http://combatace.com...craft-folder-2/ The first three update packs can also be had at CombatAce: http://combatace.com...09-patch-level/http://combatace.com...-update-pack-2/http://combatace.com...-update-pack-3/ The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm INSTALLING THE UPDATE Installation of this update is simple. 1. Copy the contents of the \All_Patch_Levels directory to your SF2E Mod Folder,overwriting as prompted. If you are NOT running Exp. Pack 2, then you're finished. If you are runningExp. Pack 2, then you have one more step. 2. Exp. Pack 2 Only: copy the contents of the \Dec_2010_Patch directory to yourSF2E Mod Folder, overwriting as prompted. That's it. You're finished. Please look over the next section on "optional" items included here that you may want to install. ~~~~~~~~~~~~~~Optional Items~~~~~~~~~~~~~~ The \_Optional directory included in this package contains files to make three aircraft flyable (one available only in Exp. Pack 2). If you have SF2I you might have already made the other two flyable, in which case you you do not need these files. Here's what's available (by directory). Canberra20: Contains files to make the Exp. Pack 2 Canberra B.20 flyable. If youinstalled Exp. Pack to an install merged with the original SF2 (w/ themercenary canmpaign and Desert terrain) then the Exp. Pack 2 installershould have dropped the Canberra20 in your \Aircraft folder. Simplycopy these files to your \Objects\Aircraft\Canberra20 folder to makethe aircraft flyable. Mirage5F: Update 3 included files to make the Mirage 5F flyable, but additional filesfrom SF2I were required. If you do not have SF2I, you can use the alternatefiles in this folder to make the Mirage 5F flyable. Simply copy these filesto your \Objects\Aircraft\Mirage5F folder to make the aircraft flyable. MystereIVA: Update 3 included files to make the Mystere IVA flyable, but additional filesfrom SF2I were required. If you do not have SF2I, you can use the alternatefiles in this folder to make the Mystere IVA flyable. Simply copy these filesto your \Objects\Aircraft\MystereIVA folder to make the aircraft flyable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~Changes, Fixes, & Additions~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fixes------ large number of weapons updates/tweaks- added internal gun ammo wt data for several aircraft- minor corrections to FlapLid radar unit- added missing cockpit files to several aircraft Updates (All Patch Levels)--------------------------- updated & revised campaigns- revised USAF F-4 loadouts- misc. aircraft fixes, incl. re-naming the oldLightning F.6 to avoid conflicts with new one- overhauled Lightning F6 flight model to match 3rdWire fm- tweaks to AlphaObject settings in the terrain DATA.INI- AMD_SM_B2: new Super Mystere cockpit- F-100D_59_RDAF: tweaked skins for SF2 mapping- F-100D_64_RDAF: tweaked skins for SF2 mapping- F-84F: made flyable; added refueling probe & Wrench' custom USAF decals- F-84F (MF): replaced several skins with better versions- Hunter 4 & 5: made flyable & added serials- Hunter 51: tweaked skin for SF2 mapping- Hunters (4-9): Exp. 2 fixes/updates- Super Mystere B.2: made flyable w/ 4 skins (silver & camo)- number of other minor fixes/updates to existing aircraft- several new weapons & drop tanks- several new new pilots/seats- two new sounds- added French carrier station (disabled) to terrain TARGETS.INI- added several new tank/APC models- added new destroyed models for tanks- updated SquadronList.INI to incorporate Exp. Pack 2 additions Updates (Exp. Pack 2)---------------------- updated campaigns- added '56 campaign- small INI tweaks to incorporate Exp. 2 changes- updated B-57B to reflect new model changes- updated Hunter 4,5,51,6,9 to reflect new model changes- Canberra B.2: made flyable- Canberra B.6: made flyable- Hunter 1 & 2: added serials New Aircraft------------- Canberra B2 (3rd-party model)- Canberra B6 (3rd-party model)- F-104C Starfighter New Skins---------- AMD SM B2: additional French Silver skins for units- Canadair: two new GAF skins- F-104G_63: RDAF Grey & Camo skins- F-4D_78: USAF Grey skin- F-84F (MF): KLU Camo, Jabo33, USAF Silver/Grey- F-86K: French Silver, KLU Silver- Hunter 4: KLU Camo skins- Hunter 6: KLU Camo skin- JaguarGR: added several new RAF Camo skins- Lightning F6: new silver & camo skins for units- Mirage IIIC: silver Alsace & Cigognes skins- Mystere IVA: four unit-specific silver skins- Super Mystere B2: four new skins (silver & camo)- Yak-28B: new camo skin Optional Items--------------- Mirage 5F: alternate cockpit for those without SF2I- Mystere IVA: alternate cockpit for those without SF2I- Canberra B.20: files to make flyable (Exp. Pack 2 only) ~~~~~~~Credits~~~~~~~ As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use: Ajunaidr ............................... F-104CAjunaidr ............................... Canberra B2/B6USAFMTL/Dave ........................... F-104C skinsKulbit(80) ............................. Super Mystere B.2 camo skinEole ................................... AMD_SM_B2 skinsPGC .................................... Mirage IIIC skinsPaulopanz .............................. Mystere IVA skins, Hunter KLU skinsSundowner .............................. Lightning F6 skins, F-4D_78 grey skinravenclaw_007 .......................... CL-13B GAF camo skinsGreg Thomas ............................ F-104G green RDAF skinMuesli, Soulfreak ...................... F-84F (MF) skinsMatthew Ouellette ...................... Yak-28 camo skin, F-86K French skinBobrock ................................ F-86K KLU skinWrench ................................. F-84F USAF decals & modsSpinners ............................... items from RAF Decals PackOrdway & CA_Stary ...................... Super Mystere cockpitOrdway ................................. Mystere IVA cockpitrebel ryder ............................ BMP-1Gepard ................................. T-64BPAo, Fubar512, & 331Killerbee ......... T-80SUICIDAL ............................... New Destroyed Tank LODsPasko, Patak, & Kesselbrut ............. M60A3 Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. --------------------------eburger68 & Dave (USAFMTL)14 Feb. 2011 Submitter Dave Submitted 02/23/2011 Category User Made Campaigns Quote
KJakker Posted February 23, 2011 Posted February 23, 2011 Are there any issues that I would need to watch out for if I were to apply the Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond in conjunction with this patch level of NF4+ and SF2:E Expansion Pack 2? Quote
+Dave Posted February 23, 2011 Author Posted February 23, 2011 Are there any issues that I would need to watch out for if I were to apply the Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond in conjunction with this patch level of NF4+ and SF2:E Expansion Pack 2? Test it and find out. If there is let us know. Remember to back up your campaign files first. Quote
peterbezemer Posted February 25, 2011 Posted February 25, 2011 1. Thanks! 2. trees on airfield: as I was testing something with the viggen for gillg, I discovered some interesting trees on an airfield zoomed out max., however I don't know exactly where it is Thanks eveyone for NATO fighters, it's awesome! Quote
+eburger68 Posted February 25, 2011 Posted February 25, 2011 Peter: Thanks, we'll see if we can figure it out. Looks like the target area simply needs to be repositioned slightly. If you see it again in a mission, please save the mission to disk and post it. Eric Howes Quote
Wrench Posted February 25, 2011 Posted February 25, 2011 (edited) Extract the HUDData.ini from the /Flight cat, place in /Flight folder. Open and edit the following line (or just copy/paste the text below OVER it) [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE that'll bring up the coordinate display. You'll need to note the 2 six digit numbers (123456, 789123). Those are the map coordinates. It'll also show/tell you the "NearestTargetArea=", which helps too then, it can be retiled or moved or whatever (you can turn OFF the displa by hitting Alt/H 3 times) wrench kevin stein Edited February 25, 2011 by Wrench Quote
peterbezemer Posted February 26, 2011 Posted February 26, 2011 ok, i'll do that next time. i'll let you know if I find something that is't the way it sould be... Quote
peterbezemer Posted February 26, 2011 Posted February 26, 2011 (edited) ok, I did a flight over north-west germany and the netherlands. All of the airfields I flew over had trees on it. so, before I can say it's a bug, does anyone else have trees on Twente AB? or did I do something wrong? this is Twente AB (The Netherlands) Then I spotted this: (near Twente AB, and also somewhere in germany) turned out to be a nice collection of traffic sings: Anyone else having those? Maybe its my fault, so please can someony verify? I cant remember having this before NF4 update4 Edited February 26, 2011 by peterbezemer Quote
FrankD Posted February 27, 2011 Posted February 27, 2011 No trees on Twenthe's runway nor mass of road signs here my dear neighbour. I've got no trees at all (all options maxed out) and I haven't been able to find road signs, be it on map or in the files, though. My system is WinXP Pro 32 bits SP3, HD4850 (Dx9) and my gamse is a combo + both expansion packs. Quote
+Dave Posted February 27, 2011 Author Posted February 27, 2011 Guys I did a total fresh install of this and I haven't found anything like that. I would recommend a total clean install of all the NF4 parts. I can almost bet that will cure your problems Quote
shadowhawk39 Posted February 27, 2011 Posted February 27, 2011 Hey Peter and Dave FYI on my initial install i had the same problems as mentioned above however I didn't post anything because i just did as Dave stated a full clean reinstall and eveything is ok now. i had Giant cows and trees on the runway ... It reminded me of the Old gateway computer commercials with cows everywhere. Quote
FrankD Posted February 27, 2011 Posted February 27, 2011 Am I supposed to see trees displayed with Dx9 Dave? Quote
peterbezemer Posted February 27, 2011 Posted February 27, 2011 ok, i'll do a clean install, thanks! Quote
JJava Posted February 27, 2011 Posted February 27, 2011 Thanks for the update! There's just one thing i'd like to point out. In the update some tanks were given the ability to shoot at air targets, I just found this out the hard way when i was tasked on CAS-mission against some T-55's in 1956. The mission ended with my Mystere getting shot down by two (2) direct hits from 100mm cannons. Even before my demise, the air was filled with cannon round streaking very close to my plane. I doubt this was the intention, so is there any way to prevent tanks from firing their cannons at me and restrict them to only use their AAMG's? If this is not possible, how could I at least make the cannons less accurate? Quote
+eburger68 Posted February 27, 2011 Posted February 27, 2011 (edited) JJava: The easiest way to fix that problem is to simply remove the ability of tanks to fire at air targets. For each tank in \Objects\GroundObject, open the DATA.INI. Then under the sections DetectSystem & WeaponSystem, change TargetType=AIR_AND_GROUND to TargetType=GROUND. To restrict the tanks to firing at air targets only with their machineguns, we could implement Gunners, but that will take a little time and testing. Eric Howes Edited February 27, 2011 by eburger68 Quote
Javigato Posted March 22, 2011 Posted March 22, 2011 Does this work well with the Jan 2011 patch? I see in the notes above it references the Dec 2010 patch, but I guess there was a new patch from Thirdwire in January. I think I have to reinstall everything from start, so I am trying to make sure I do things right :) Thanks! Quote
Javigato Posted March 22, 2011 Posted March 22, 2011 Thanks Dave! Another question, what's the recommended SF2/x install, merged or not merged? Will this install work? SF2 SF2V SF2E SF2Exp2 or is this better? SF2 SF2E SF2Exp2 or this? SF2E SF2Exp2? Does it really matter? :) Thanks again! Quote
+Dave Posted April 4, 2011 Author Posted April 4, 2011 Updated version 4 Includes: - fixes for the MiG-15bis - re-worked weapon stations for the Mirage 5F - minor fix for the F-84F rocket stations - minor fix for Exp. Pack 2 Campaign4 (1956) 1 Quote
DWCAce Posted April 4, 2011 Posted April 4, 2011 (edited) At the risk of being clowned upon, I installed SF2, SF2E, and Exp2. I then installed the NF4 packages & updates in order. I'm not able to edit the missions. Any ideas what is wrong? Never mind, seems to be working now... Edited April 4, 2011 by DWCAce Quote
Emp_Palpatine Posted April 5, 2011 Posted April 5, 2011 (edited) Updated version 4 Includes: - fixes for the MiG-15bis - re-worked weapon stations for the Mirage 5F - minor fix for the F-84F rocket stations - minor fix for Exp. Pack 2 Campaign4 (1956) Sweet! Edited April 5, 2011 by Emp_Palpatine Quote
AgapheM Posted April 6, 2011 Posted April 6, 2011 Updated version 4 Includes: - fixes for the MiG-15bis - re-worked weapon stations for the Mirage 5F - minor fix for the F-84F rocket stations - minor fix for Exp. Pack 2 Campaign4 (1956) So, this update isn't needed for anyone who doesn't have SF2E Exp2? Quote
+eburger68 Posted April 6, 2011 Posted April 6, 2011 Agaphe: If you installed the previously upoaded version of Update 4, you should be fine. Eric Howes Quote
AgapheM Posted April 6, 2011 Posted April 6, 2011 Yes, I already installed the previously uploaded version of update 4. Thanks for your info. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.