+PureBlue Posted March 27, 2011 Author Posted March 27, 2011 Of course it's possible, mostly ini work would be needed for the terrain.. You'd also need to check/convert the groundobjects where needed.. The terrain will be pretty empty without those.. Plus, I think the SF2 engine is much more suited for this large project. SF1 could have even longer load times and more crashes possibly. Quote
+allenjb42 Posted March 27, 2011 Posted March 27, 2011 ok. Looks like I'm doing a new SF2 install tonight then! Quote
+elephant Posted March 27, 2011 Posted March 27, 2011 The terrain is awesome but, we may be needed a tiles optimazation option as with other terrains... I was getting many stutters with this map... Quote
+kreelin Posted March 27, 2011 Posted March 27, 2011 So detailed I saw Tom Conti! LOL... I didn't see Tom Conti but found a very nice place (and unique) to land my little copter This map is absolutely great... Thanks a lot Umut Quote
Icarus999 Posted March 28, 2011 Posted March 28, 2011 A huge thanks to you for all of your hard work on this terrain Pureblue. This map is fantastic and is going to be right up there with Starys Formosa, Israel and high res Germany as being my playground of choice I just spent some time sightseeing, flying around some of the vast expanse of this map, and it dawned on me that this map holds tremendous possibilities out side of pureblue's original scope. I personally like both the Turks and the Greeks, and as they are traditional allies of my country I don't really see myself getting into shooting either side down. However it is clear to me that this map may be used in many different scenarios, that are limited only by our imagination. As I said, this map is fantastic as is.... but imagine the pure scenic value of flying over this map if at some point in the future Starys Israel tiles were added to the Israel/ Lebanon/ Syria/ Jordan region and perhaps some of the desert storm tiles to the Egypt Libya area. All I can say is WOW!! Thanks Pureblue. 1 Quote
Wrench Posted March 28, 2011 Posted March 28, 2011 yup, I too, noticed a LOT of empty territority aching to be filled.... wrench kevin stein Quote
+PureBlue Posted March 28, 2011 Author Posted March 28, 2011 Wrench, you're always thinking about the next modding project aren't you Really, as most of you know, the maps in SF series have to be square. So to cover both countries all those empty spaces had to be included. But the tile and height maps for those regions were never touched by me. And AFAIK there's no way to auto-tile those anymore.. one would have to manually tile Anyway, the Greek mainland and Western Turkiye is very much populated and you'll find lots of targets to bomb , defenses to overcome, scenery to discover.. I'm planning on doing some single missions. Training missions (that follow a storyline, starting as a cadet maybe..) And war missions, some historical, some what-ifs.. @Elephant, the tiles are 512x512, so IMHO the stuttering you're noticing should be from the vast amount of ground objects. Mostly around cities/airfields.. Try lowering gfx settings if you don't have a strong comp. @Kreeling, do you fly with TODs turned off? There ought to be lots of trees up there. :) Check out Aksaz Naval Base near Marmaris/Dalaman Airport. A few nice helo pads there to land on. I'm going to create a new topic to discuss more ideas we could implement for the terrain. Stay tuned Quote
squid Posted March 28, 2011 Posted March 28, 2011 I'm going to create a new topic to discuss more ideas we could implement for the terrain. Stay tuned Don't forget to post to post the URL here too when you do :) and btw, would be nice to start posting some screenshots here (stating maybe also which base, target, city, area etc it is) Quote
+kreelin Posted March 28, 2011 Posted March 28, 2011 @Kreeling, do you fly with TODs turned off? There ought to be lots of trees up there. :) Yes sir... My old rig doesn't support the map otw Quote
+PureBlue Posted March 28, 2011 Author Posted March 28, 2011 Ok here's a topic for all types of discussion: http://combatace.com/topic/63888-things-related-to-the-anatolian-terrain/ So we can keep the File Announcement forum clearer, though please post your bug reports right here. Quote
Wrench Posted March 28, 2011 Posted March 28, 2011 west of ataturk (sp?) airport, an SG75 tile is missing; right near that one, a GJ25 (??) looks to be missing as well. So, far, only things I found! Loving the detail!! wrench kevin stein Quote
+PureBlue Posted March 29, 2011 Author Posted March 29, 2011 (edited) Wrench, it's because of the road and the lack of various SG tiles. It's pretty narrow around Istanbul, to get in 2 lakes, roads and stuff. but i think i can improve on it a little. Here's 2 bugs I found: Drama and Xanthi Army bases were defined as airfields. (how did that slip by?!) They don't have runways so don't try to take off from these. (Will be included in patch) Delete these 2 lines from Anatolia_Targets.ini. For [TargetArea111] and [TargetArea058] AirfieldDataFile= NumSquadrons= Edited March 29, 2011 by PureBlue Quote
tiopilotos Posted April 2, 2011 Posted April 2, 2011 Simply one of the greatest mods ever! Many thanks to every person involved in this project. Just one question. Many air bases have not lights on runway. I want to change it so that every AB can have runway lights. Any ideas? Quote
+PureBlue Posted April 2, 2011 Author Posted April 2, 2011 (edited) Glad you like it mate! I didn't do enough night flight testing so yes some airfields might be missing lights. If you just want to do the approach lights, it's easy. For the missing ones: 1- First find the airfield entry in the anatolia_targets.ini. Check the AirfieldDataFile=XXX.ini this file contains the takeoff/landing/parking coordinates AND the lightings. 2- In the XXX.ini file find the [LightSetXXX] entries. The lights are defined with the ENPoints. They are the x,y coordinates.. You can check the airfields with working lights, for reference. Please post any additions, I can add them to the next patch. Edited April 2, 2011 by PureBlue Quote
tiopilotos Posted April 2, 2011 Posted April 2, 2011 No, I mean the runway lights. Approach lights are OK. Quote
+PureBlue Posted April 16, 2011 Author Posted April 16, 2011 I'll soon be releasing a patch for this. - New Helo base Stefanoviki - more anti-ship and armed recon stations - Map fixes - a few small ground object fixes - Deleted shimmering Stadium in Athina any glaring bugs you guys think need fixing? Quote
squid Posted April 16, 2011 Posted April 16, 2011 i am so short on time since this has been released :( :( Hope i would have the chance to check anytime soon for bugs Quote
Murphy'S Posted April 19, 2011 Posted April 19, 2011 hi pure blue, great job but just a question how can i fix this (or avoid it) Quote
Wrench Posted April 19, 2011 Posted April 19, 2011 fire the helmsmen??? looks like a shipping route needs re-routing! (oh man, been there done that!) Or it's Elric and the other incarnations of the Imortal Heros in the Ship(s) That Sail Over Land and Sea?? wrench kevin stein Quote
+PureBlue Posted April 19, 2011 Author Posted April 19, 2011 (edited) Hi Murphy. There was only 1 shipping route, so that's not the problem i think. This is a custom single mission you created right? First, the game engine doesn't process land or sea, so the AI will sail across land, if they have their waypoints set like that. (or if they're chasing/running away from an opponent) When designing a custom mission, Try to place naval vehicles away from land, because the resolution of the mission map, and the resolution of the WATER_MAP (which tells the game engine where sea/land is) are not the same. Plus the Aegean sea has many islands. So these two maps have an exact match, in the Anatolia Project. That's why in the design map your carrier looks to be in water, but in the game it's ontop of a cliff :) Edited April 19, 2011 by PureBlue Quote
Murphy'S Posted April 19, 2011 Posted April 19, 2011 Hi Murphy. There was only 1 shipping route, so that's not the problem i think. This is a custom single mission you created right? First, the game engine doesn't process land or sea, so the AI will sail across land, if they have their waypoints set like that. (or if they're chasing/running away from an opponent) yes it's a custom mission Quote
PvtDK2 Posted April 30, 2011 Posted April 30, 2011 I'll soon be releasing a patch for this. - New Helo base Stefanoviki - more anti-ship and armed recon stations - Map fixes - a few small ground object fixes - Deleted shimmering Stadium in Athina any glaring bugs you guys think need fixing? This mod is awesome, i cant wait for a "campaign" file, pleaseeeeeeeeee dont let me suffer more time hahahahha.... Thanks very much for this work, i really appreciate that you share this, it looks like a 1.000.000 hours work. Greetings from Spain. Quote
mauricepiesligeros Posted May 2, 2011 Posted May 2, 2011 Hello friends. I have installed the terrain in the Gen1 and with some minor modifications it works perfectly... Except for some textures of the runways. I guess these textures are in the game and therefore have not been included. There is some alternative texture for the runways, which can be downloaded? Thanks! Quote
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