+russouk2004 Posted May 23, 2011 Posted May 23, 2011 Update...nearly finished...will make the oil containers as primary and secondary targets. Quote
+Florian Posted May 23, 2011 Posted May 23, 2011 Wonderful work on this!!! Now all we need is Bruce Willis chasing Ben Affleck with a shotgun... Quote
+JimBeamer5 Posted May 24, 2011 Posted May 24, 2011 Nice, your a legend Russ. : Perfect for a certain beautiful new Sea King to rescue people from! Quote
+russouk2004 Posted May 25, 2011 Posted May 25, 2011 Just completing the mapping...and collision points for targets and its done...few days yet,should done by weekend.. Quote
+russouk2004 Posted May 28, 2011 Posted May 28, 2011 (edited) ok its all mapped except for heli pad ...doing that now...then im sorting the target areas of the rig...should be up soon... Edited May 28, 2011 by russouk2004 Quote
+russouk2004 Posted May 29, 2011 Posted May 29, 2011 (edited) ok ...basically done...just need ini help for various things.. Heli pad Lights Targets...currently set 3 sets of oil tanks as primary secondary targets etc... just need volunteer to set as target,and sort the inis for me... ...I will do damage lods for the containers that are targets later. Edited May 29, 2011 by russouk2004 Quote
+russouk2004 Posted May 30, 2011 Posted May 30, 2011 ok these 3 sets of containers are target 1 2 and 3...do I make them as seperate lods placed via ini within the rig model...or can I have them as targets within the lod of the whole rig model.?... Quote
+PureBlue Posted May 30, 2011 Posted May 30, 2011 If you have them as separate lods, is there a possibility the rig foundation would collapse and the tanks would stay in the air? Quote
+Gepard Posted May 31, 2011 Author Posted May 31, 2011 (edited) As far as i know it is impossible to destroy only parts of a ground object. But there is the way to make a damaged lod and a destroyed lod, so that you has the oil rig in 3 destructions tiers: full intakt, partly destroyed and full destroyed. If you send me the file via PM i will try to play with the ini file. Edited May 31, 2011 by Gepard Quote
+Gepard Posted June 2, 2011 Author Posted June 2, 2011 The first ingame pics. F-20 attack on an Oilrig near Khark Island. First run. View through HUD on Oilrig and tanker second run, dropped one bomb, hit. third run, view on the damaged oil rig. forth run, dropped all bombs i had. Now the Oil rig burns. big, dark smoke mark a successfull strike Bye, bye! See you later! Quote
Wilches Posted June 6, 2011 Posted June 6, 2011 Very much larger indeed. Perhaps it needs a new fire and smoke effect, once the fire in a platform is HUGE! Quote
+Gepard Posted June 10, 2011 Author Posted June 10, 2011 (edited) I think the size is okay. At the moment i have a problem with a time lag when the oil rig is destroyed. The game freeze in for around 1 second after destruction of the oil rig.. Edited June 10, 2011 by Gepard Quote
+Florian Posted June 11, 2011 Posted June 11, 2011 Don´t compare the tanker to the oil rig, as i believe the tanker is to big in game. Quote
+Julhelm Posted June 13, 2011 Posted June 13, 2011 @ Russo: IMO the random texel density on various surfaces detracts from the modelling, which is superb, rather than complements it. When you texture environment stuff like this, it is generally a good idea to decide on a certain pixel density (say 64px per meter which is ok for a flight sim) and use that as a target when texturing. Right now your tanks are very high res while the buildings and the deck is very low res, which just looks wrong. It will look much better with a cohesive resolution. Quote
+Gepard Posted June 19, 2011 Author Posted June 19, 2011 I made this screenshot to give you a better chance to compare the size of the oil rig. I placed a stock warehouse1 object beside the oilrig. You can see, that it has approximatly the same square size. Warehouse has around 50X50 meters. I think it is a more or less real size of a normal oil rig. Quote
+JimBeamer5 Posted June 21, 2011 Posted June 21, 2011 Michael, can you put a Sea King on the helo platform so we can see a comparison? A standard IFR helipad should be 100X100 ft (30X30m), while the Landing and Lift-Off Area (the circle with the H) should be 50ft (15m) diameter. These are minimums BTW, so of course they can be larger. JB5 Quote
+Gepard Posted July 3, 2011 Author Posted July 3, 2011 Not at the moment, my son had broken the joystick, so it is a little bit difficult to fly. Quote
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