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Posted

:good: Wonderful work on this!!!

 

Now all we need is Bruce Willis chasing Ben Affleck with a shotgun... :rofl:

Posted (edited)

ok its all mapped except for heli pad ...doing that now...then im sorting the target areas of the rig...should be up soon...

Edited by russouk2004
Posted (edited)

ok ...basically done...just need ini help for various things..

Heli pad

Lights

Targets...currently set 3 sets of oil tanks as primary secondary targets etc...

just need volunteer to set as target,and sort the inis for me...

...I will do damage lods for the containers that are targets later.

 

r1.jpg

r2.jpg

r3.jpg

r4.jpg

r5.jpg

Edited by russouk2004
Posted

ok these 3 sets of containers are target 1 2 and 3...do I make them as seperate lods placed via ini within the rig model...or can I have them as targets within the lod of the whole rig model.?...

targets.jpg

Posted (edited)

As far as i know it is impossible to destroy only parts of a ground object. But there is the way to make a damaged lod and a destroyed lod, so that you has the oil rig in 3 destructions tiers: full intakt, partly destroyed and full destroyed.

 

If you send me the file via PM i will try to play with the ini file.

Edited by Gepard
Posted

The first ingame pics. F-20 attack on an Oilrig near Khark Island.

 

post-3395-0-44063600-1307025945.jpg

First run. View through HUD on Oilrig and tanker

 

 

post-3395-0-47424100-1307026036.jpg

second run, dropped one bomb, hit.

 

 

post-3395-0-95689900-1307026100.jpg

third run, view on the damaged oil rig.

 

 

post-3395-0-15292200-1307026148.jpg

forth run, dropped all bombs i had. Now the Oil rig burns.

 

 

post-3395-0-63813000-1307026208.jpg

big, dark smoke mark a successfull strike

 

 

post-3395-0-89995200-1307026263.jpg

Bye, bye! See you later!

Posted (edited)

I think the size is okay. At the moment i have a problem with a time lag when the oil rig is destroyed. The game freeze in for around 1 second after destruction of the oil rig..

Edited by Gepard
Posted

@ Russo: IMO the random texel density on various surfaces detracts from the modelling, which is superb, rather than complements it. When you texture environment stuff like this, it is generally a good idea to decide on a certain pixel density (say 64px per meter which is ok for a flight sim) and use that as a target when texturing. Right now your tanks are very high res while the buildings and the deck is very low res, which just looks wrong. It will look much better with a cohesive resolution.

Posted

I made this screenshot to give you a better chance to compare the size of the oil rig. I placed a stock warehouse1 object beside the oilrig. You can see, that it has approximatly the same square size. Warehouse has around 50X50 meters.

I think it is a more or less real size of a normal oil rig.

 

post-3395-0-86988500-1308498486.jpg

Posted

Michael, can you put a Sea King on the helo platform so we can see a comparison? A standard IFR helipad should be 100X100 ft (30X30m), while the Landing and Lift-Off Area (the circle with the H) should be 50ft (15m) diameter. These are minimums BTW, so of course they can be larger.

 

JB5

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