+FLOGGER23 Posted December 28, 2020 Posted December 28, 2020 11 hours ago, Veltro2k said: IMG_4173.MOV Yup, just like that :) Quote
+Veltro2k Posted December 28, 2020 Posted December 28, 2020 (edited) 6 hours ago, JosefK said: Want to respond to multiple posts with screenshots... @Veltro2k is that an A330 there? @russouk2004 Nice to see more militarized 737s in the sim. Desperately need P-8As... @FLOGGER23 Nice FrankenFlanker attempt. But hey if you can have thrust vectoring + the IR ball to the right you can be well on the way to a Su-35... there's a lot of Su-27s and Su-30s already in SF2. 3-VIEWS were hard to find so using a 330-200 civil as a base Edited December 28, 2020 by Veltro2k 1 Quote
+GKABS Posted December 28, 2020 Posted December 28, 2020 This is just to get my hand familiar with creating an airplane after making the TB2, I found this tutorial and I decided to take it to gain some experience as making airplanes and jets its different than making ground objects, as there some techniques that I needed to understand and to find the best way to do it. So this is the result of working for 3 hours today. Not bad if I may say so. 8 1 Quote
+GKABS Posted December 28, 2020 Posted December 28, 2020 33 minutes ago, russouk2004 said: V good start Thank you, a lot to learn my friend Quote
+GKABS Posted December 31, 2020 Posted December 31, 2020 (edited) This is the new test project, I will try to learn from it as I go along making this distinguished Boeing 707-320. I started yesterday setting up the blueprint in photoshop than in max, This is today's work, I worked about for 5 hours and this is what I got so far. I will try to make the KC-135 Stratotanker refueler too. Happy new year to you all. PS, what is the best method to cut the cockpit windows? Edited January 1, 2021 by GKABS 6 Quote
+russouk2004 Posted December 31, 2020 Posted December 31, 2020 windows I would paint on or copy real ones onto texture then bump map will make em look realistic 1 1 Quote
+daddyairplanes Posted December 31, 2020 Posted December 31, 2020 (edited) 1 hour ago, russouk2004 said: windows I would paint on or copy real ones onto texture then bump map will make em look realistic what he said. when i do the airliner tga, i google image search a decal sheet and tack it in, to get the spacing correct. windows themselves are usually down then copied (and copied again, and copied some more) and placed on a layer above the decal sheet. Edited December 31, 2020 by daddyairplanes 2 Quote
+GKABS Posted December 31, 2020 Posted December 31, 2020 (edited) Thanks, gentlemen that sound good, what about the jet fighter how do you do it? do you use boolean? Edited December 31, 2020 by GKABS Quote
+daddyairplanes Posted December 31, 2020 Posted December 31, 2020 im sorry, get fighter? boolean? im a little thrown, plus if its what i think then i think youre overthinking it Quote
+GKABS Posted December 31, 2020 Posted December 31, 2020 (edited) Sorry Jet fighter lol Edited December 31, 2020 by GKABS Quote
+swambast Posted December 31, 2020 Posted December 31, 2020 Hi GKabs, if you're referring to the actual mesh shaping: you could try Boolean but sometimes it can leave messy edges/polys esp. on complex surfaces (ProBoolean might be another option that has better results). Or you can try a quick subdivide using a Tesselate modifier. Otherwise if you need precision, then use edit poly and "connect" the edges manually to get the polys you need. I'm sure there are other ideas... But if you're referring to just getting the texture, then I totally agree with Russ's advice: "windows I would paint on or copy real ones onto texture then bump map will make em look realistic" 1 1 Quote
+GKABS Posted January 1, 2021 Posted January 1, 2021 (edited) Thank you Swambast. 4 hours ago, swambast said: leave messy edges/polys That is why I asked about the Boolean because of the messy edges. Edited January 1, 2021 by GKABS 1 Quote
+russouk2004 Posted January 1, 2021 Posted January 1, 2021 (edited) if cutting bits like cockpit or windows,I cut polys to shape,roughly,then edit them by moving vertices and cutting adding edges,etc to form the frames , delete or move bits till ur happy its ok then cut glass or frames and glass out etc. see pics...2nd picmade fuselage shape ,when happy then I moved vertices to roughly the profile I wanted,then cut \added edges etc to make look better then when done,cut out glass,and added more cuts to ad mre edges\polys to make glass smoother and not blocky edges...good thing this way is the extra vertical edges arent attached to fuselage,as the edges were already in place I just eall dvided the larger polys. 1st pic smoothed when happy how it was. click to enlarge Edited January 1, 2021 by russouk2004 1 1 Quote
+GKABS Posted January 1, 2021 Posted January 1, 2021 Great now I have the knowledge and know-how I will be but it to use soon. Thank you, Russo. Quote
+daddyairplanes Posted January 1, 2021 Posted January 1, 2021 (edited) 16 hours ago, GKABS said: Thank you Swambast. That is why I asked about the Boolean because of the messy edges. now its clearer. not being a modeller i was a little lost. i can do much with jpg once its done, how you guys get soo much as a blank texture to work on is cloudier for me at v2k: ok im lost. mil version of 777? Edited January 1, 2021 by daddyairplanes 1 Quote
+GKABS Posted January 1, 2021 Posted January 1, 2021 23 minutes ago, daddyairplanes said: i can do much with jpg once its done, how you guys get soo much as a blank texture to work on is cloudier for me That is really nice of you. Quote
+Veltro2k Posted January 1, 2021 Posted January 1, 2021 1 hour ago, daddyairplanes said: at v2k: ok im lost. mil version of 777? Scroll up :) Quote
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