+Monty CZ Posted April 15, 2012 Author Posted April 15, 2012 Thanx guys and after 3 days the basic mesh is finished: now the hard part Monty CZ 1 Quote
+Monty CZ Posted April 16, 2012 Author Posted April 16, 2012 I dont know why but this plane comming along nicely and I am fast as Flash Gordon :-) UVW mapping Monty CZ Quote
+NeverEnough Posted April 17, 2012 Posted April 17, 2012 This looks like another alluring model from the studios of Monty CZ!!! Thanks in advance for another impressive piece of work. Quote
+Monty CZ Posted April 17, 2012 Author Posted April 17, 2012 something for rivet counters :-) Monty CZ Quote
+russouk2004 Posted April 18, 2012 Posted April 18, 2012 Monty did you planar map the fuselage? sides top and bottom?.. lookijg good. Quote
+Monty CZ Posted April 18, 2012 Author Posted April 18, 2012 Russo yes I always use the same method on my planes on previous picture you can see the green lines and white lines on grey background the white lines are mesh edges and the green is edge between side and top maps. SOmetimes it could be difficult to make but the result is the best I know. Monty CZ Quote
+Monty CZ Posted April 19, 2012 Author Posted April 19, 2012 Color check: I dont have the best color charts I think because this RLM 61/62/63/65 scheme looks odd Monty CZ Quote
+KnightWolf45 Posted April 19, 2012 Posted April 19, 2012 looks great Monty check this it may ro may not help http://www.simmerspaintshop.com/page-RGB-colors-Germany.html Quote
+Monty CZ Posted April 20, 2012 Author Posted April 20, 2012 and according to another source this is the same color scheme: but this time looks more real to me Monty CZ Quote
+Monty CZ Posted April 20, 2012 Author Posted April 20, 2012 ok I am choosing this color scheme: free weekend ahead so I think that tomorow I will have it in game :-) Monty CZ Quote
+Monty CZ Posted April 21, 2012 Author Posted April 21, 2012 Aaaand ingame check :-) textures arent finished but I cant wait :-) Monty CZ Quote
dsawan Posted April 21, 2012 Posted April 21, 2012 just plain awesome. cant wait for anti-ship raids in the desert. I know its the a version. Hope someone can do a desert skin for it in future. Quote
Atreides Posted July 5, 2012 Posted July 5, 2012 Monty, those are just uber Fantastical, superb. Bloody hell man ! Great job. Just wanted to be clear that that's very cool stuff there Quote
+Monty CZ Posted July 19, 2012 Author Posted July 19, 2012 Thanx guys for the support. For my fellow Stuka betatesters: hello, do you have ideas how to set inis for: 1) AI dive bombing 2) gunner on player plane shooting above the target (AI gunner is like sniper :-( ) 3) better FM - it slow and unstable around Z axis (yaw) 4) fuel amount - where are the tanks and how much fuel it had in RL etc etc Thank you Monty CZ Quote
+Crusader Posted July 19, 2012 Posted July 19, 2012 #1) look here http://combatace.com/topic/51538-sf2-finally-got-the-ai-to-dive-bomb-properly/ #2) in the data ini, change the vlaue or add the section: [AIData] CannonFireAngle=-1.0 The value should match the AimAngles= 2nd number , e.g. if its AimAngles= 0.0,-1.0,0.0 then its as in my example AIData section #4) I'll look through my manuals and books. Quote
+Crusader Posted July 19, 2012 Posted July 19, 2012 #4) 480 liters in 4 "flexible leak-proof" rectangular internal wing tanks Quote
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