Gr.Viper Posted October 20, 2011 Posted October 20, 2011 (edited) http://thirdwire.com/downloads.htm List of changes in this Update include: Oct 2011 -------- * South African V3A/B missiles for Mirage IIICZ DLC not showing up when you edit or load saved mission is fixed. * P-51D's engine no longer quits after over-heating on WEP. * Loadout screen sometimes not switching the texture image correctly is fixed. * Aircraft serial numbers sometimes not showing up correctly in campaign missions is fixed. * Large bomber aircraft are now easier to destroy with missiles. * AIM-7 missiles are removed from the upgraded F-4F (80) loadout. * Animated water texture effects not working under DX9 is fixed. Edited October 20, 2011 by Gr.Viper Quote
+PureBlue Posted October 20, 2011 Posted October 20, 2011 Waiting for the link to be corrected. Patch seems to contain mainly fixes, but TK almost always sneaks in small features. Hope the trend continues with this one Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 (edited) Post in TK's patch release thread. Maybe he hasn't gone to sleep yet. According to the size reported on the download page this patch is about 30Mb larger that the September one. Edited October 20, 2011 by Gr.Viper Quote
+76.IAP-Blackbird Posted October 20, 2011 Posted October 20, 2011 Autoupdater works fine for me Quote
Flappy Posted October 20, 2011 Posted October 20, 2011 It's letting me download it through the in- game patcher. Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 (edited) *throws banana peels at the cool autopatcher kids* Hey, it helped. TK fixed the download. Edited October 20, 2011 by Gr.Viper Quote
+SkateZilla Posted October 20, 2011 Posted October 20, 2011 (edited) why remove engine failure as a result of over use of WEP?? http://download.thirdwire.net/files/dl/SF2_update_Oct2011.exe Edited October 20, 2011 by SkateZilla Quote
+Brain32 Posted October 20, 2011 Posted October 20, 2011 why remove engine failure as a result of over use of WEP?? http://download.thirdwire.net/files/dl/SF2_update_Oct2011.exe Good question he could had saved it for the hard mode, what's the point of hard mode if it too get's dumbed down? Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 That was my first question. He answered that WEP simply becomes unavailable when used up. The bombers fall beautifully now. Just saw a Badger lose a wing due to stress spinning after a missile tore half of its tail off. Quote
+SkateZilla Posted October 20, 2011 Posted October 20, 2011 i might have to boot up a bomber intercept mission and see that for myself.. Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 You can knock out Binder's engine with one missile. Or a lucky burst. Badgers now only rarely turn into flying torches - mostly get engine fires. Quote
+PureBlue Posted October 20, 2011 Posted October 20, 2011 It might not mean anything, but there a few new lines in the groundobjectlist.lst file.. Quote
FastCargo Posted October 20, 2011 Posted October 20, 2011 He answered that WEP simply becomes unavailable when used up. See, I'm wondering if this can be used for jet engines...if so, I have an idea....:). FC Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 See, I'm wondering if this can be used for jet engines...if so, I have an idea....:). FC TK ignored my question about water injection on Harrier Quote
Murphy'S Posted October 20, 2011 Posted October 20, 2011 It might not mean anything, but there a few new lines in the groundobjectlist.lst file.. of course it means something all this things are surely related to the f-14 game Quote
+JonathanRL Posted October 20, 2011 Posted October 20, 2011 ...the Kiev? Krivak? Spruance? Is the Battle for Island approaching? Before Christmas maybe? :D Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 Are any of those landing craft? Quote
+SkateZilla Posted October 20, 2011 Posted October 20, 2011 (edited) See, I'm wondering if this can be used for jet engines...if so, I have an idea....:). FC JATO It might not mean anything, but there a few new lines in the groundobjectlist.lst file.. Looks Like the Whole Taskforce, I wonder if the 3d Models are there yet. The Nimitz and the Wasp... I might have to go diggin through INIs to see if anything significant changed. Edited October 20, 2011 by SkateZilla Quote
Gr.Viper Posted October 20, 2011 Author Posted October 20, 2011 Remember how, if you arrive for CAS and AS early, you had to fly around in circles waiting for the targets to spawn right in from of you? Not anymore. You can unload half of your ordnance on advancing tanks before they even make contact with your troops. Ships seem to spawn either at range on when you hit the "approaching target" waypoint - not sure on that one, more tests needed. Quote
JediMaster Posted October 20, 2011 Posted October 20, 2011 LCC-19 sounds like it. Oops, no. http://en.wikipedia.org/wiki/USS_Blue_Ridge_(LCC-19) Quote
+JonathanRL Posted October 20, 2011 Posted October 20, 2011 (edited) The Ships: http://en.wikipedia.org/wiki/USS_Austin_%28LPD-4%29 (Figures! TK you old texan :D) http://en.wikipedia.org/wiki/USS_Wasp_%28LHD-1%29 (Return of the AV-8? Horaaah, marines!) http://en.wikipedia.org/wiki/Oliver_Hazard_Perry_class_frigate http://en.wikipedia.org/wiki/Spruance_class_destroyer http://en.wikipedia.org/wiki/USS_Blue_Ridge_%28LCC-19%29 http://en.wikipedia.org/wiki/Knox_class_frigate http://en.wikipedia.org/wiki/Kashin_class_destroyer (Guided Missile destroyers? This just took a turn for interesting!) http://en.wikipedia.org/wiki/Kiev_class_aircraft_carrier (Forgers? Maybe even a strike at the ship itself?) http://en.wikipedia.org/wiki/Kresta_II_class_cruiser http://en.wikipedia.org/wiki/Burevestnik_class_frigate http://sv.wikipedia.org/wiki/USS_Nimitz_%28CVN-68%29 (oh f*** YEA!) http://en.wikipedia.org/wiki/USS_California_%28CGN-36%29 Edited October 20, 2011 by JonathanRL Quote
+EricJ Posted October 20, 2011 Posted October 20, 2011 Remember how, if you arrive for CAS and AS early, you had to fly around in circles waiting for the targets to spawn right in from of you? Not anymore. You can unload half of your ordnance on advancing tanks before they even make contact with your troops. Ships seem to spawn either at range on when you hit the "approaching target" waypoint - not sure on that one, more tests needed. I just had an experience today pre-patch today and managed to get hit pretty good with an RPG-7 so not sure... Quote
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