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gerwin

Alternate TFD Terrain Tilemap editor/viewer

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Hey Gerwin,

Going back a page to the question about allowing pilots to start in a hardened bunker, do you think you could have the tool display the positions for positions of aircraft during startup / taxi positions?

Its in the airfields ini from what I remember.

 

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16 hours ago, 10107 said:

Hey Gerwin,

Going back a page to the question about allowing pilots to start in a hardened bunker, do you think you could have the tool display the positions for positions of aircraft during startup / taxi positions?

Its in the airfields ini from what I remember.

 

I will give it a try, when I have some time to spare.

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17 hours ago, 10107 said:

Hey Gerwin,

Going back a page to the question about allowing pilots to start in a hardened bunker, do you think you could have the tool display the positions for positions of aircraft during startup / taxi positions?

Its in the airfields ini from what I remember.

 

Interesting, you think with those numbers you can start from a hardened bunker?

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1 hour ago, Stratos said:

Interesting, you think with those numbers you can start from a hardened bunker?

Not really. AI flight has no way of dealing with that. We talked about this, a few pages back.

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3 hours ago, Stratos said:

Interesting, you think with those numbers you can start from a hardened bunker?

I don't think so.  They pretty much line the flight up on the runway.

TK used to have the ability for the tower to give taxi instructions, but then of course, he broke it.

 

Thanks Gerwin.

Edited by 10107

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Not possible to give the coordinates for the player, and keep the AI on their current position?

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Well currently the game lines the player up on the runway and the flight on the taxiway.  I guess if you had a hardened shelter and started the player in there, then he could taxi out to the active and take off.  But I would expect that AI coming off the field would experience problems if the player launched from a different field.

Kreelins mission editor you could set yourself as #2 and watch the AI launch then you taxied out and took off and joined him.  That was cool stuff.

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Oh and Gerwin, I think runway lights live there as well.  I commend anyone who figured those out and had patience.

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2 hours ago, Stratos said:

I wonder If one day we will be able to have a TOD editor... That's my dream.

All is possible if you believe in Mue!:clapping:

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What I need is a tool that can add, erase and rearrange the TOD files into a tile. I don't need to create new tods, simply being able to work on the existing TODs of a terrain.

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I don't need to create new tods

actually, that's EXACTLY what you're doing. New TODs are always generated at the "Save" in the TE.

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yes, we know!! :lol:

I've always been curious as to WHY the TE's never worked for you Jordi. It should have no problems in 7 or 10 (but as I don't have or have access to 10, I can't really test this). It is, as we all know, one of the worst programs around ... but we make it work

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As a test, I can send you one of my full TE set ups, and see if you can get it work on your W10 machine. Just install (means: unzip and drop it as there's NO install program) to the C drive (ie: C:/Terrain Editors/*name of editor*). 

THEN you get the fun on figuring out it's workings :stars:

 

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For some reason, I'd always thought you were on 10. NP! Works great in 7 for me. I'll get one of my setup to you over the next day or so

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1 hour ago, Wrench said:

For some reason, I'd always thought you were on 10. NP! Works great in 7 for me. I'll get one of my setup to you over the next day or so

Thanks a lot!

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