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garyscott

Altering AI behaviour.

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Hi all, i am curious as to whether it is possible to alter the way AI behaves when "off the leash"?

 

If i, for instance, set my B-1b wingmen off to attack a target, they slow down to pedantic speeds (i know that the real B-1b operationally rarely goes over target at less than 480kts) and go to altitudes that invite a SAM up the rear end, as basically they behave like the ideal target - slow speeds, perfect (to shoot down) altitudes, etc etc.

 

 

Is there a way to edit (god knows what file!) so that attack speeds and heights etc are more representative of real world ops,

 

Any pointers, info or guidance greatly received.

 

Gary. cool.gif

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individual data ini can be tailored for specific needs, by adding specific AI sections.

 

in ObjectData001.cat, you'll find the AircraftAIData.ini. In that, you'll find the parameters for LevelBombAI:

 

[LevelBombAI]

PullOutRange=500.0

PullOutAlt=300.0

ReleaseAlt=1650.0

SecondPassRange=6000.0

SecondPassAlt=1000.0

ReleaseCount=12

ReleaseInterval=0.14

 

copy/paste that into the Bone's data ini (anyplace, top, bottom --usually just above the [AircraftData] section--

and edit the parameters, and test.

all distances are meters, and are changed with a simple text edit

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individual data ini can be tailored for specific needs, by adding specific AI sections.

 

in ObjectData001.cat, you'll find the AircraftAIData.ini. In that, you'll find the parameters for LevelBombAI:

 

[LevelBombAI]

PullOutRange=500.0

PullOutAlt=300.0

ReleaseAlt=1650.0

SecondPassRange=6000.0

SecondPassAlt=1000.0

ReleaseCount=12

ReleaseInterval=0.14

 

copy/paste that into the Bone's data ini (anyplace, top, bottom --usually just above the [AircraftData] section--

and edit the parameters, and test.

all distances are meters, and are changed with a simple text edit

 

Thank you Wrench, i appreciate that a lot. And thanks for explaining the unit denominations (distance = meters), i did not know what they were - or if it was just a value that was specific to the sim, and no relation to something real world (if that makes sense!!).

Are speeds in knots?

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I think so, but not really sure. All distance/height/length/weight, etc is metric

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is there a way to modify the idiot AI doing nothing but circles left and circles right?its fking annoying when these primary target keeps making loopdy loops without losing any speed like they got nitrous....

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