+KnightWolf45 Posted March 15, 2012 Posted March 15, 2012 frist in the target.ini [TargetArea044] Name=Balbasovo Air Base Position=1997211.2,617107.6<----were they apear on map ? ActiveDate=0 Location=4 Alignment=ENEMY OffMapAirBase=TRUE<-----------how bomber are spawned? Tree are add via target types.
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 [NavalUnit001] UnitName=Nimitz Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=7 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=225000.0,212000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVN-68 Ship[01].Name=USS Nimitz Ship[01].Number=78 Ship[01].Texture=USNGrey1 Ship[02].Type=CGN-36 Ship[02].Name=USS California Ship[02].Number=36 Ship[02].Texture=USNGrey1 Ship[03].Type=CGN-36 Ship[03].Name=USS Texas Ship[03].Number=39 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance Ship[04].Name=USS Caron Ship[04].Number=970 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance Ship[05].Name=USS Comte de Grasse Ship[05].Number=974 Ship[05].Texture=USNGrey1 Ship[06].Type=Spruance Ship[06].Name=USS John Rodgers Ship[06].Number=983 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance Ship[07].Name=USS Peterson Ship[07].Number=969 Ship[07].Texture=USNGrey1 naval station
Gr.Viper Posted March 15, 2012 Posted March 15, 2012 Intelligence =0 ? Maybe that's why they merge with the Red fleet.
arthur666 Posted March 15, 2012 Posted March 15, 2012 (edited) Intelligence =0 ? It is how much intel the other side has regarding that unit at the beginning of campaign. frist in the target.ini [TargetArea044] Name=Balbasovo Air Base Position=1997211.2,617107.6<----were they apear on map ? ActiveDate=0 Location=4 Alignment=ENEMY OffMapAirBase=TRUE<-----------how bomber are spawned? Tree are add via target types. Great! Hope it works on other maps. I don't think B-52s would ever be based in Germany during WW3... Edited March 15, 2012 by arthur666
+daddyairplanes Posted March 15, 2012 Posted March 15, 2012 (edited) NF4 Tornadoes and Liberty Wing Vaarks now can fly from England...... at least in AI. Edited March 15, 2012 by daddyairplanes
arthur666 Posted March 15, 2012 Posted March 15, 2012 Tornadoes and Liberty Wing Vaarks now can fly from England...... Good point. Wasn't even thinking of that.
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 WarshipClass=AIRCRAFT_CARRIER<--------for carrier WarshipClass=DESTROYER<---------outhers no new formations in the formation.ini???????????? NavalUnitID=1 ShipID=1<---------in campaing data ini can find carrier stions in Iceland? [NavalUnit004] UnitName=Soviet Surface Group<--------naval set up from camping.ini NavalCampaign=TRUE<-------this must make carrier and warship apear or not???
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 (edited) MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 This seems to be the sum of the AI Only roles for campaigns. Going to boot up TSF and see exactly how much I can get away with. Anybody found the entries for Crusie Missiles yet btw? Naval Attack is obviously a Strike mission, but aimed at Task Forces. Naval Search is radar recon - they relay mission information for the Crusie Missile Attackers Escort Jammer is obvious, but have never gotten them to show aside from Mission Editor. Escort Decoy seem to be the fakeout - like Red Storm Rising Early Warning is an AWACS role. We needed that one bad, and it will be most fun. from camping.iniNavalCampaign=TRUE<-------this must make carrier and warship apear or not??? Need testing to verify, but I would hazard a guess this gives priority to the Naval Battles. Also, Task Forces have a ObjectivePosition=380000.0,380000.0 Wonder what happens when they reach it? Amphib Task Force have it. NavalUnitID=2 O. M. G This is connected to the ground unit. This means a task force can ACTUALLY DEPLOY TANKS! I just blew a exitement inhibitor. AlwaysInSupply=TRUE = I think I am drooling. This probably means the unit cannot run out of supply and will keep advancing. Most useful! Edited March 15, 2012 by JonathanRL
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 [NavalUnit004] UnitName=Soviet Surface Group ForceID=2 Nation=Soviet RandomChance=100 MaxObjects=16 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=795000.0,585000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=1000000.0,600000.0 StartDate=09/20/1979 Ship[01].Type=Kashin Ship[01].Name=Soobrazitelny Ship[02].Type=Kashin Ship[02].Name=Krasny Krym Ship[03].Type=KrivakII Ship[03].Name=Neukrotimyy Ship[04].Type=KrivakI Ship[04].Name=Doblestnyy Ship[05].Type=KrivakI Ship[05].Name=Retivy Ship[06].Type=KrivakI Ship[06].Name=Zharkiy full entry forgot before sorry guys
+Dave Posted March 15, 2012 Posted March 15, 2012 From the E-2C [DetectSystem] RadarType=AEW_SEARCH RadarFamilyName=AEW RangeUnit=NM RadarAzimuthLimit=180 RadarElevationLimit=30 RadarSearchTime=1.0 RadarSearchRange=250 RadarSearchStrength=100 RadarSearchFreq=9.8 RadarSearchCW=FALSE VisualBlindArc= VisualRestrictedArc= MaxVisibleDistance=8500.0 HasRWR=TRUE RWRMinFreq=2.0 RWRMaxFreq=10.9 RWRCanDetectCW=FALSE
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 (edited) From Tu-16 Mod: [CruiseMissileAI] ReleaseRange=280000.0 ReleaseAlt=10000.0 ReleaseInterval=5.0 Cruise Missiles seem to be ASMs - Thats quite glorious to say the least. New weapon type: CruiseMissile Funny. Do they count as ASMs? Badger has primary role CM but can only carry ASMs. Edited March 15, 2012 by JonathanRL
+Stary Posted March 15, 2012 Posted March 15, 2012 From Iceland_data.ini: [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 .... This means mainland mesh is made of many individual meshes (size unknown) and these are referenced in the terrain data.ini I guess the names of LOD files are same as map grid, which would point to them being chunks 10x10 or 100x100 kilometers in size
+SidDogg Posted March 15, 2012 Posted March 15, 2012 From the E-2C [DetectSystem] RadarType=AEW_SEARCH RadarFamilyName=AEW RangeUnit=NM RadarAzimuthLimit=180 RadarElevationLimit=30 RadarSearchTime=1.0 RadarSearchRange=250 RadarSearchStrength=100 RadarSearchFreq=9.8 RadarSearchCW=FALSE VisualBlindArc= VisualRestrictedArc= MaxVisibleDistance=8500.0 HasRWR=TRUE RWRMinFreq=2.0 RWRMaxFreq=10.9 RWRCanDetectCW=FALSE Hmmmm..... ...those specs are actually pretty spot on SidDogg
+Dave Posted March 15, 2012 Posted March 15, 2012 New weapon type: CruiseMissile Can the cruise missiles target land objects I wonder? Hmmmm..... ...those specs are actually pretty spot on SidDogg And will work for the E-3A.
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 Can the cruise missiles target land objects I wonder? I dont see why not. Nothing in the .ini yet suggests that it should not be able to. When i did my testing a few days back with the older commands, a Crusie Missile Flight of Lansens used RB-04 against AA. The "CrusieMissile" weapon type ought to sort that out.
+SidDogg Posted March 15, 2012 Posted March 15, 2012 And will work for the E-3A. But Aren't The E-3A's specs twice as powerful??? SidDogg
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 NavalMap=TRUE<---Stary found this one this may be watt makes Carrier missions on terrains now and on singlemissions
+KJakker Posted March 15, 2012 Posted March 15, 2012 How ship's missile system are now set up. Looks like [WeaponSystem] is now obsolete. [WeaponSystem] [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR MissileRange=20000.0 MinMissileRange=1500.0 MinMissileAltitude=50.0 PitchAngleRate=50 MaxPitch=50.0 MinPitch=0.0 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MinYaw=0 MaxYaw=90 DefaultYawAngle=45 YawModelNodeName=mk25_base_01 PitchModelNodeName=mk25_boxes_01 MissileLaunchTime=2.0 VisualSearchTime=2.0 ViewportPosition= 21.15,119.10,21.54 IndependentSearchChance=100 LookAroundChance=40 GunnerFireChance=100 GunnerFireTime=0.5 [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-7E WeaponPosition= 21.15,118.63,21.54 ShowMissile=FALSE IndependentPitchMovement=FALSE ReloadCount=7 ReloadTime=1.0
+Dave Posted March 15, 2012 Posted March 15, 2012 But Aren't The E-3A's specs twice as powerful??? I mean that I can enable to E-3A to be a true AWACS instead of just a transport. Because you know I am beefing the E-3A after being assigned to them.
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 [DetectSystem] TargetType=AIR_AND_GROUND RadarFamilyName=SOVIET_SHIP RadarSearchTime=3.0 RadarSearchRange=274096.0 RadarSearchStrength=90.0 RadarSurfaceSearchRange=48152.0 RadarTrackTime=6.0 RadarTrackRange=40000.0 RadarTrackStrength=90.0 RadarPosition=0.0,10.54,24.20 RadarMinimumRange=3500.0 RadarMaximumAlt=25000.0 RadarMinimumAlt=100.0 RadarSearchFreq=0.8 RadarTrackFreq=9.0 RadarMissileGuidanceFreq=1.0 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=FALSE MultipleDetect=TRUE DataLink=TRUE NetworkType=SOVIET_SHIP<---------------???????????????? OpticalSight=TRUE NightSight=TRUE VisualRange=15000.0 ViewportPosition=0.0,24.0,17.1 MaxVisibleDistance=20000.0 RadarCrossSection=10000
+Brain32 Posted March 15, 2012 Posted March 15, 2012 From Iceland_data.ini: [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 .... This means mainland mesh is made of many individual meshes (size unknown) and these are referenced in the terrain data.ini I guess the names of LOD files are same as map grid, which would point to them being chunks 10x10 or 100x100 kilometers in size Good call I didn't think of that, btw if I got thing correctly Iceland is a 1000km map yes?
JJava Posted March 15, 2012 Posted March 15, 2012 How ship's missile system are now set up. Looks like [WeaponSystem] is now obsolete. Hmm.. Maybe we could use this to make tanks engage air targets with their aamg's while simultaneously engaging ground targets with their main guns. I'll test that right away! Also, from some of the missile's weapondata ini's: IsDecoy=TRUE JammerStrength=30.000000 Any idea what this could be?
+Stary Posted March 15, 2012 Posted March 15, 2012 Good call I didn't think of that, btw if I got thing correctly Iceland is a 1000km map yes? as a whole, yes 1000x1000 km
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