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frist in the target.ini

 

 

[TargetArea044]

Name=Balbasovo Air Base

Position=1997211.2,617107.6<----were they apear on map ?

ActiveDate=0

Location=4

Alignment=ENEMY

OffMapAirBase=TRUE<-----------how bomber are spawned?

 

Tree are add via target types.

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[NavalUnit001]

UnitName=Nimitz Carrier Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=7

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=225000.0,212000.0

ObjectivePosition=560000.0,380000.0

HomePortPosition=0.0,200000.0

Ship[01].Type=CVN-68

Ship[01].Name=USS Nimitz

Ship[01].Number=78

Ship[01].Texture=USNGrey1

Ship[02].Type=CGN-36

Ship[02].Name=USS California

Ship[02].Number=36

Ship[02].Texture=USNGrey1

Ship[03].Type=CGN-36

Ship[03].Name=USS Texas

Ship[03].Number=39

Ship[03].Texture=USNGrey1

Ship[04].Type=Spruance

Ship[04].Name=USS Caron

Ship[04].Number=970

Ship[04].Texture=USNGrey1

Ship[05].Type=Spruance

Ship[05].Name=USS Comte de Grasse

Ship[05].Number=974

Ship[05].Texture=USNGrey1

Ship[06].Type=Spruance

Ship[06].Name=USS John Rodgers

Ship[06].Number=983

Ship[06].Texture=USNGrey1

Ship[07].Type=Spruance

Ship[07].Name=USS Peterson

Ship[07].Number=969

Ship[07].Texture=USNGrey1

 

naval station

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Intelligence =0 ?

Maybe that's why they merge with the Red fleet.

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Intelligence =0 ?

It is how much intel the other side has regarding that unit at the beginning of campaign.

 

frist in the target.ini

 

 

[TargetArea044]

Name=Balbasovo Air Base

Position=1997211.2,617107.6<----were they apear on map ?

ActiveDate=0

Location=4

Alignment=ENEMY

OffMapAirBase=TRUE<-----------how bomber are spawned?

 

Tree are add via target types.

 

Great! Hope it works on other maps. I don't think B-52s would ever be based in Germany during WW3...

Edited by arthur666

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NF4 Tornadoes and Liberty Wing Vaarks now can fly from England...... at least in AI.

Edited by daddyairplanes

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Tornadoes and Liberty Wing Vaarks now can fly from England......

 

Good point. Wasn't even thinking of that.

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WarshipClass=AIRCRAFT_CARRIER<--------for carrier

WarshipClass=DESTROYER<---------outhers

no new formations in the formation.ini????????????

 

NavalUnitID=1

ShipID=1<---------in campaing data ini

 

can find carrier stions in Iceland?

 

 

[NavalUnit004]

UnitName=Soviet Surface Group<--------naval set up

 

from camping.ini

NavalCampaign=TRUE<-------this must make carrier and warship apear or not???

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MissionChance[NAVAL_SEARCH]=0

MissionChance[NAVAL_ATTACK]=0

MissionChance[ESCORT_JAMMER]=0

MissionChance[ESCORT_DECOY]=0

MissionChance[CRUISE_MISSILE]=0

MissionChance[EARLY_WARNING]=0

 

This seems to be the sum of the AI Only roles for campaigns. Going to boot up TSF and see exactly how much I can get away with.

Anybody found the entries for Crusie Missiles yet btw?

 

Naval Attack is obviously a Strike mission, but aimed at Task Forces.

 

Naval Search is radar recon - they relay mission information for the Crusie Missile Attackers

 

Escort Jammer is obvious, but have never gotten them to show aside from Mission Editor.

 

Escort Decoy seem to be the fakeout - like Red Storm Rising

 

Early Warning is an AWACS role. We needed that one bad, and it will be most fun.

 

 

from camping.ini

NavalCampaign=TRUE<-------this must make carrier and warship apear or not???

 

Need testing to verify, but I would hazard a guess this gives priority to the Naval Battles.

 

Also, Task Forces have a

 

ObjectivePosition=380000.0,380000.0

Wonder what happens when they reach it? Amphib Task Force have it.

 

 

NavalUnitID=2

O. M. G

This is connected to the ground unit. This means a task force can ACTUALLY DEPLOY TANKS! I just blew a exitement inhibitor.

 

 

AlwaysInSupply=TRUE = I think I am drooling. This probably means the unit cannot run out of supply and will keep advancing. Most useful!

Edited by JonathanRL

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[NavalUnit004]

UnitName=Soviet Surface Group

ForceID=2

Nation=Soviet

RandomChance=100

MaxObjects=16

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=795000.0,585000.0

ObjectivePosition=560000.0,380000.0

HomePortPosition=1000000.0,600000.0

StartDate=09/20/1979

Ship[01].Type=Kashin

Ship[01].Name=Soobrazitelny

Ship[02].Type=Kashin

Ship[02].Name=Krasny Krym

Ship[03].Type=KrivakII

Ship[03].Name=Neukrotimyy

Ship[04].Type=KrivakI

Ship[04].Name=Doblestnyy

Ship[05].Type=KrivakI

Ship[05].Name=Retivy

Ship[06].Type=KrivakI

Ship[06].Name=Zharkiy

 

full entry forgot before sorry guys

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From the E-2C

 

[DetectSystem]

RadarType=AEW_SEARCH

RadarFamilyName=AEW

RangeUnit=NM

RadarAzimuthLimit=180

RadarElevationLimit=30

RadarSearchTime=1.0

RadarSearchRange=250

RadarSearchStrength=100

RadarSearchFreq=9.8

RadarSearchCW=FALSE

VisualBlindArc=

VisualRestrictedArc=

MaxVisibleDistance=8500.0

HasRWR=TRUE

RWRMinFreq=2.0

RWRMaxFreq=10.9

RWRCanDetectCW=FALSE

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From Tu-16 Mod:

 

[CruiseMissileAI]

ReleaseRange=280000.0

ReleaseAlt=10000.0

ReleaseInterval=5.0

 

Cruise Missiles seem to be ASMs - Thats quite glorious to say the least.

New weapon type: CruiseMissile :declare:

 

Funny. Do they count as ASMs? Badger has primary role CM but can only carry ASMs.

Edited by JonathanRL

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From Iceland_data.ini:

 

[Mesh001]

Filename=i012_032.LOD

Position=240000.0000,624000.0000

 

[Mesh002]

Filename=i013_029.LOD

Position=259200.0000,566400.0000

 

[Mesh003]

Filename=i013_032.LOD

Position=259200.0000,624000.0000

 

[Mesh004]

Filename=i013_033.LOD

Position=259200.0000,643200.0000

 

[Mesh005]

Filename=i013_034.LOD

Position=259200.0000,662400.0000

 

[Mesh006]

Filename=i014_028.LOD

Position=278400.0000,547200.0000

 

[Mesh007]

Filename=i014_029.LOD

Position=278400.0000,566400.0000

....

 

 

This means mainland mesh is made of many individual meshes (size unknown) and these are referenced in the terrain data.ini

 

I guess the names of LOD files are same as map grid, which would point to them being chunks 10x10 or 100x100 kilometers in size

 

 

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From the E-2C

 

[DetectSystem]

RadarType=AEW_SEARCH

RadarFamilyName=AEW

RangeUnit=NM

RadarAzimuthLimit=180

RadarElevationLimit=30

RadarSearchTime=1.0

RadarSearchRange=250

RadarSearchStrength=100

RadarSearchFreq=9.8

RadarSearchCW=FALSE

VisualBlindArc=

VisualRestrictedArc=

MaxVisibleDistance=8500.0

HasRWR=TRUE

RWRMinFreq=2.0

RWRMaxFreq=10.9

RWRCanDetectCW=FALSE

 

Hmmmm.....

 

...those specs are actually pretty spot on :good:

 

 

 

 

 

SidDogg

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New weapon type: CruiseMissile :declare:

Can the cruise missiles target land objects I wonder?

 

Hmmmm.....

 

...those specs are actually pretty spot on :good:

 

SidDogg

 

And will work for the E-3A.

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Can the cruise missiles target land objects I wonder?

I dont see why not. Nothing in the .ini yet suggests that it should not be able to.

 

When i did my testing a few days back with the older commands, a Crusie Missile Flight of Lansens used RB-04 against AA.

The "CrusieMissile" weapon type ought to sort that out.

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And will work for the E-3A.

 

But Aren't The E-3A's specs twice as powerful??? :dntknw:

 

 

 

 

 

SidDogg

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NavalMap=TRUE<---Stary found this one this may be watt makes Carrier missions on terrains now and on singlemissions

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How ship's missile system are now set up. Looks like [WeaponSystem] is now obsolete.

 

[WeaponSystem]

 

[Gunner1]

SystemType=GUNNER

GunnerID=1

TargetType=AIR

MissileRange=20000.0

MinMissileRange=1500.0

MinMissileAltitude=50.0

PitchAngleRate=50

MaxPitch=50.0

MinPitch=0.0

DefaultPitchAngle=10

YawLimited=TRUE

YawAngleRate=50

MinYaw=0

MaxYaw=90

DefaultYawAngle=45

YawModelNodeName=mk25_base_01

PitchModelNodeName=mk25_boxes_01

MissileLaunchTime=2.0

VisualSearchTime=2.0

ViewportPosition= 21.15,119.10,21.54

IndependentSearchChance=100

LookAroundChance=40

GunnerFireChance=100

GunnerFireTime=0.5

 

 

[Missile1]

SystemType=MISSILE

GunnerID=1

MissileID=1

WeaponTypeName=RIM-7E

WeaponPosition= 21.15,118.63,21.54

ShowMissile=FALSE

IndependentPitchMovement=FALSE

ReloadCount=7

ReloadTime=1.0

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But Aren't The E-3A's specs twice as powerful??? :dntknw:

 

I mean that I can enable to E-3A to be a true AWACS instead of just a transport. Because you know I am beefing the E-3A after being assigned to them. :grin:

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[DetectSystem]

TargetType=AIR_AND_GROUND

RadarFamilyName=SOVIET_SHIP

RadarSearchTime=3.0

RadarSearchRange=274096.0

RadarSearchStrength=90.0

RadarSurfaceSearchRange=48152.0

RadarTrackTime=6.0

RadarTrackRange=40000.0

RadarTrackStrength=90.0

RadarPosition=0.0,10.54,24.20

RadarMinimumRange=3500.0

RadarMaximumAlt=25000.0

RadarMinimumAlt=100.0

RadarSearchFreq=0.8

RadarTrackFreq=9.0

RadarMissileGuidanceFreq=1.0

RadarSearchCW=FALSE

RadarTrackCW=FALSE

RadarMissileGuidanceCW=FALSE

MultipleDetect=TRUE

DataLink=TRUE

NetworkType=SOVIET_SHIP<---------------????????????????

OpticalSight=TRUE

NightSight=TRUE

VisualRange=15000.0

ViewportPosition=0.0,24.0,17.1

MaxVisibleDistance=20000.0

RadarCrossSection=10000

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From Iceland_data.ini:

 

[Mesh001]

Filename=i012_032.LOD

Position=240000.0000,624000.0000

 

[Mesh002]

Filename=i013_029.LOD

Position=259200.0000,566400.0000

 

[Mesh003]

Filename=i013_032.LOD

Position=259200.0000,624000.0000

 

[Mesh004]

Filename=i013_033.LOD

Position=259200.0000,643200.0000

 

[Mesh005]

Filename=i013_034.LOD

Position=259200.0000,662400.0000

 

[Mesh006]

Filename=i014_028.LOD

Position=278400.0000,547200.0000

 

[Mesh007]

Filename=i014_029.LOD

Position=278400.0000,566400.0000

....

 

 

This means mainland mesh is made of many individual meshes (size unknown) and these are referenced in the terrain data.ini

 

I guess the names of LOD files are same as map grid, which would point to them being chunks 10x10 or 100x100 kilometers in size

 

Good call I didn't think of that, btw if I got thing correctly Iceland is a 1000km map yes?

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How ship's missile system are now set up. Looks like [WeaponSystem] is now obsolete.

Hmm.. Maybe we could use this to make tanks engage air targets with their aamg's while simultaneously engaging ground targets with their main guns. I'll test that right away!

 

Also, from some of the missile's weapondata ini's:

 

IsDecoy=TRUE

JammerStrength=30.000000

 

Any idea what this could be?

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Good call I didn't think of that, btw if I got thing correctly Iceland is a 1000km map yes?

as a whole, yes 1000x1000 km

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