+JonathanRL Posted March 15, 2012 Posted March 15, 2012 Adding taskforces is simple. Making them appear where you want is a little more tricky
+PureBlue Posted March 15, 2012 Posted March 15, 2012 (edited) It doesn't work for me. Sorry, forgot one thing. Add this to ISRAELME.INI NavalMap=TRUE What other effects this does is yet to be seen. Let me see if I can do a quick dirty fix for Vietnam map.. Edit, inserted Dixie and Yankee Stations. VietnamSEA.rar Edited March 15, 2012 by PureBlue
Wrench Posted March 15, 2012 Posted March 15, 2012 safe to assume that you need the carrier stations in the _targets.ini??
+PureBlue Posted March 15, 2012 Posted March 15, 2012 safe to assume that you need the carrier stations in the _targets.ini?? Not needed it seems. Just edit the terrrain_water map. These are new for carrier_data.ini GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER CarrierBaseSize=MEDIUM CarrierNumSquadrons=6 The carrier group seems to be a random generated, carriers, transports, frigates etc... (hopefully we can find a file that defines these...)
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 PureBlue: What changes have been done to the terrrain_water map?
+paulopanz Posted March 15, 2012 Posted March 15, 2012 Sorry, forgot one thing. Add this to ISRAELME.INI NavalMap=TRUE What other effects this does is yet to be seen. Let me see if I can do a quick dirty fix for Vietnam map.. Edit, inserted Dixie and Yankee Stations. VietnamSEA.rar Israel works !
+paulopanz Posted March 15, 2012 Posted March 15, 2012 Vietnam too! Next step should be having escorts in campaigns, too ....
MigBuster Posted March 15, 2012 Posted March 15, 2012 (edited) Yak-38 data.ini has these entries: [MissionData] NationName=SOVIET ........ CarrierParkSpan=4.55 CarrierParkAnimationID=9 hmmm?? I wonder if they go for a stroll round the deck when you are off on a mission. Edited March 15, 2012 by MigBuster
Centurion-1 Posted March 15, 2012 Posted March 15, 2012 From the NA campaign, DLC coming maybe: [AirUnit007] AircraftType=RF-8G_77 UnitName=VFP-63 DET. Eyes of the Fleet ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=USNGrey1 StartNumber= RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=100 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER
+PureBlue Posted March 15, 2012 Posted March 15, 2012 (edited) PureBlue: What changes have been done to the terrrain_water map? Check here please: http://combatace.com...other-terrains/ Migbuster: The folded wings.. CAT TOOLS.... Oh the exciment!! Edited March 15, 2012 by PureBlue
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 Next step should be having escorts in campaigns, too .... Thats easy. Check the screen shot a few posts up.
+Brain32 Posted March 15, 2012 Posted March 15, 2012 Can't find the .fx files anywhere, either. Guess they're locked up too. Anyways the terrain only uses 4 textures so I guess it uses vertex colors or individual blendmaps, but who can say for sure without looking in the shadercode. That ICELAND_DETAIL_MAP texture just modulates the detail texture. Green looks like it is the glaciers so you don't get noisenormal rendered on those. I was looking forward to this new engine but it doesn't seem like it is intended for us to play with. Well one more thing about it is a bit strange, Iceland CAT takes up almost 400 MB's but when you extract all, it's just 36 MB's...
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 Well one more thing about it is a bit strange, Iceland CAT takes up almost 400 MB's but when you extract all, it's just 36 MB's... Hidden contenc???
+Stary Posted March 15, 2012 Posted March 15, 2012 Well one more thing about it is a bit strange, Iceland CAT takes up almost 400 MB's but when you extract all, it's just 36 MB's... just now noticed... locked locked locked...
+Stary Posted March 15, 2012 Posted March 15, 2012 seems we can kiss our sorry terrain modding a**es goodbye babe!
Wrench Posted March 15, 2012 Posted March 15, 2012 and even removing the AllowedMissions= statement, does NOT bring back CAS/Armed_Recon/Strike against land targets for me (using either land based OR carrier based); even after editing the SingleMission.ini and _types ini to raise up (or lower in SI.ini) the target values. For me, something be broke bad...
+Brain32 Posted March 15, 2012 Posted March 15, 2012 just now noticed... locked locked locked... Yup and while I can somewhat understand locking out the LOD I really don't get the point of locking the fx. files. I mean God forbid we make some mods for the game right? Well I hope TK will atleast provide some support in our tries to make new terrains, instead of guess how it's done approach. Although the whole thing might actually be a free for all whatever you make in 3dsmax kind of thing...
+Stary Posted March 15, 2012 Posted March 15, 2012 Yup and while I can somewhat understand locking out the LOD I really don't get the point of locking the fx. files. I mean God forbid we make some mods for the game right? Well I hope TK will atleast provide some support in our tries to make new terrains, instead of guess how it's done approach. Although the whole thing might actually be a free for all whatever you make in 3dsmax kind of thing... asked the man about some terrain creation tooltips/info, I guess I won't ever have an answer
+Julhelm Posted March 15, 2012 Posted March 15, 2012 What we could use is for someone to write a 3rd party cat extractor.
+paulopanz Posted March 15, 2012 Posted March 15, 2012 Thats easy. Check the screen shot a few posts up. Could You explain? I always would like a Vietnam Campaign with escorts!
+PureBlue Posted March 15, 2012 Posted March 15, 2012 (edited) asked the man about some terrain creation tooltips/info, I guess I won't ever have an answer I bet at least not till the patch work is done... But why the quick judgement.. It's only day one since the monkeys are out of their cages Edited March 15, 2012 by PureBlue
+Brain32 Posted March 15, 2012 Posted March 15, 2012 asked the man about some terrain creation tooltips/info, I guess I won't ever have an answer Naah I don't think so, since it's max driven a simple exporter notes pages might be enough. I think the guy will answer us as he finds some time...
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