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The Mirage Factory F-14's avionics are almost done. Here is a sample by Caesar. I also have been messing with the textures and gauges of the pit to give it more depth.

 

 

 

We have made the RSR campaign itself. Everything is working but cant seem to take off from the Foch. Also I added the Saratoga and it keeps putting my Tomcats back on the Nimitz. However using JSF_Aggies LHA ini editing I was also able to put AV-8B's on the USS Saipan and you take off from there. I added two Mig-29A squadrons and left only 3 other fighter units to defend Iceland. I'm debating to whether I should remove the rest and leave the Fulcrums only. Any suggestions? I made and or put together 6 squadrons for the Tomcats from 1986. The first 4 I made; VF-84, VF-41,VF-32, VF-31. VF-74 and VF-103 I put together from existing skins. Some of those added are there because they are some of Caesar's and I's favorites. (Might replace VF-31 with VF-111 for giggles). I have added one F/A-18A squadron (VFA-132) so far. I will add VMFA-323 from the Marines just for variety. Also the 57th FIS is fully equipped with F-15C's. :grin:

 

I removed the Soviet Navy completely so all missions are land attack. Still hoping the Backfires come after my convoy though or all of this is for nothing. As far as the convoys goes I have created a huge one with cargo ships and added White Boy Samurai's Ticos for air cover (although there was only 2 or 3 available in 1986) and using the OHP's and Spurance class that TK made for the rest. Just need to get all the weapons working on the Ticos. If anyone knows please PM me. I also added the USS Iowa to pound Soviet positions when we get close to the island. It quite the impressive looking convoy. So all in all everything is working out well so far.

 

Sample of the mainscreen....

 

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Fulcrums only; please. Let us keep it to the book :)

 

We will as much a possible but I do plan to have some "artistic license" to the mod. For the fun factor.

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Just in time as I was wondering about the status Dave :clapping:

 

and I'm all for some artistic license for fun factor, this ain't DCS after all :grin:

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and I'm all for some artistic license for fun factor, this ain't DCS after all :grin:

 

HERE HERE!!!

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we don't need uber realistic avionics after all, but one suggestion: new terrain engine could be a nice addition...

 

ohhh crap!

 

:lol:

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Well a lesson here, only ONE carrier per battle group. So I made a Foch Battle Group and a Saratoga Battle Group and so far everything is working. Now to make a USS New Jersey Surface Action Group....someone stop me.... :lol:

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We will as much a possible but I do plan to have some "artistic license" to the mod. For the fun factor.

 

and I'm all for some artistic license for fun factor, this ain't DCS after all :grin:

 

Yea, but having your book yelling from the Book shelf "Denied Denied Denied" is not very fun!

 

((I am all for making stuff as close to the book as possible. I am going to make a Campaign out of a Swedish book soon, and its going to be a scriping nightmare :D.

Still, the choice is of course up to you.))

 

someone stop me.... :lol:

 

Now, why would I want to do that?

Edited by JonathanRL

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Now its all working. Perfect. Here is how it should look. My only big issue to find out is, if the convoys will still get attacked and how come there are no planes on any of the decks.

 

[NavalUnit001]

UnitName=Nimitz Battle Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=15

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=225000.0,212000.0

ObjectivePosition=560000.0,380000.0

HomePortPosition=0.0,200000.0

Ship[01].Type=CVN-68

Ship[01].Name=USS Nimitz

Ship[01].Number=68

Ship[01].Texture=USNGrey1

Ship[02].Type=CG-47

Ship[02].Name=USS Ticonderoga

Ship[02].Number=47

Ship[02].Texture=CG47

Ship[03].Type=CG-47

Ship[03].Name=USS Yorktown

Ship[03].Number=48

Ship[03].Texture=CG48

Ship[04].Type=CG-47

Ship[04].Name=USS Vincennes

Ship[04].Number=49

Ship[04].Texture=CG49

Ship[05].Type=Iowa80s

Ship[05].Name=USS Iowa

Ship[05].Number=61

Ship[05].Texture=BB-61

Ship[06].Type=Spruance_82

Ship[06].Name=USS John Young

Ship[06].Number=973

Ship[06].Texture=USNGrey1

Ship[07].Type=Spruance_82

Ship[07].Name=USS John Hancock

Ship[07].Number=981

Ship[07].Texture=USNGrey1

Ship[08].Type=Spruance_82

Ship[08].Name=USS Elliot

Ship[08].Number=967

Ship[08].Texture=USNGrey1

 

[NavalUnit002]

UnitName=Marine Amphibious Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=16

Experience=100

Morale=100

Supply=100

Intelligence=0

ResupplyAmount=200

StartPosition=205000.0,195000.0

ObjectivePosition=380000.0,380000.0

HomePortPosition=0.0,200000.0

StartDate=01/18/1986

Ship[01].Type=LHA-1

Ship[01].Name=USS Sapian

Ship[01].Number=2

Ship[01].Texture=USNGrey1

Ship[02].Type=LCC-19

Ship[02].Name=USS Mount Whitney

Ship[02].Number=20

Ship[02].Texture=USNGrey1

Ship[03].Type=LPD-4

Ship[03].Name=USS Austin

Ship[03].Number=4

Ship[03].Texture=USNGrey1

Ship[04].Type=LPD-4

Ship[04].Name=USS Shreveport

Ship[04].Number=12

Ship[04].Texture=USNGrey1

Ship[05].Type=OHPerry_82

Ship[05].Name=USS Thach

Ship[05].Number=43

Ship[05].Texture=USNGrey1

Ship[06].Type=Knox

Ship[06].Name=USS Valdez

Ship[06].Number=1096

Ship[06].Texture=USNGrey1

Ship[07].Type=Knox

Ship[07].Name=USS Capodanno

Ship[07].Number=1093

Ship[07].Texture=USNGrey1

Ship[08].Type=Knox

Ship[08].Name=USS Ainsworth

Ship[08].Number=1090

Ship[08].Texture=USNGrey1

Ship[09].Type=OHPerry_82

Ship[09].Name=USS Lewis B. Puller

Ship[09].Number=23

Ship[09].Texture=USNGrey

 

[NavalUnit003]

UnitName=Foch Carrier Group

ForceID=1

Nation=FrenchNavy

RandomChance=100

MaxObjects=15

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=200000.0,190000.0

ObjectivePosition=560000.0,380000.0

HomePortPosition=0.0,200000.0

Ship[01].Type=FOCH

Ship[01].Name=PA Foch (R99)

Ship[01].Number=1

Ship[01].Texture=FN Grey

Ship[02].Type=Spruance_82

Ship[02].Name=USS Kinkaid

Ship[02].Number=965

Ship[02].Texture=USNGrey1

Ship[03].Type=Spruance_82

Ship[03].Name=USS Hewitt

Ship[03].Number=966

Ship[03].Texture=USNGrey1

Ship[04].Type=Spruance_82

Ship[04].Name=USS Arthur W. Radford

Ship[04].Number=968

Ship[04].Texture=USNGrey1

 

[NavalUnit004]

UnitName=Saratoga Convoy Escort Group

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=15

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=213000.0,200000.0

ObjectivePosition=560000.0,380000.0

HomePortPosition=0.0,200000.0

Ship[01].Type=CVA-60

Ship[01].Name=USS Saratoga

Ship[01].Number=60

Ship[01].Texture=USN Grey

Ship[02].Type=Spruance_82

Ship[02].Name=USS Caron

Ship[02].Number=970

Ship[02].Texture=USNGrey1

Ship[03].Type=Spruance_82

Ship[03].Name=USS Oldendorf

Ship[03].Number=972

Ship[03].Texture=USNGrey1

Ship[04].Type=Spruance_82

Ship[04].Name=USS Comte de Grasse

Ship[04].Number=974

Ship[04].Texture=USNGrey1

Ship[05].Type=Spruance_82

Ship[05].Name=USS Stump

Ship[05].Number=978

Ship[05].Texture=USNGrey1

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This is what all that above this post looks like.

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Great setup gents, this will be fun to fly.

I hope we can figure out a way to get missions for both enemy carriers attacks and land strikes. (Not for RSR, for future. I'm exploring this...)

 

Also, just started reading the book :this:

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I hope we can figure out a way to get missions for both enemy carriers attacks and land strikes. (Not for RSR, for future. I'm exploring this...)

 

In current version of TSF; I dont get land strikes but I get naval search missions and such. I think this is on the right track.

Sorry for OT; the topic of Task Forces and Campaigns could use its own thread...

EDIT: Said and done: http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/

Edited by JonathanRL

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Aw right! I'm looking forward to this!

 

Just had an idea. Does an open ocean map exist? What about a campaign that is nothing more than a carrier group transitioning all the way across the map escorting a convoy? Since we can have carrier groups move during the campaign and can also have bombers from off screen. It'd be nothing but 10 missions of recon and bomber intercepts until we can get submarines good and figured out, then there'd be something for the S-3s to do.

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Since we can have carrier groups move during the campaign and can also have bombers from off screen. It'd be nothing but 10 missions of recon and bomber intercepts until we can get submarines good and figured out, then there'd be something for the S-3s to do.

 

That is a terrific idea; and pretty easy to accomplish as well. Just use the Submerged November in task forces. The S-3s will be hunting them in a natural way with naval search, and Naval Strike will make them engage.

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Well for the life of me I cant get any strikes against my convoy. Even though the units are set to do so, nothing. If I put the Kiev group back in there then I wont get any airstrikes on land. My only thought would be two campaigns, one dealing with the Soviets attempt to stop the convoy. Which would be all intercepts. I would have to have a Soviet surface group in there so my convoys get attacked. I would also take out any of the attack aircraft in the first campaign on the NATO side as it wouldn't be needed in this scenario. The 2nd campaign would start because the Soviet attempts to stop the convoys fail. (Ff after so many missions and your convoy is intact, you would move on to the 2nd campaign.) So now NATO tries to take back the island which there would be airstrikes on the land. Make sense? Do you all smell what I'm stepping in?

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Dave: I got some progress with that. If you want, you can send me your files and I will have a look.

 

In short; intelligence is crucial to trigger anti-ship strikes. Soviets need to know about the convoy to hit it ! In NA, you are shooting down Recce flights for that reason. If you raise the Intelligence of the convoy, the Soviets will know of it. I tested it at 100; and Task Forces was attacked on the first mission. Its either raising it or giving the Soviets A LOT of Recce flights as one is just not enought to raise the intelligence that much.

 

If you want the abovementioned result; I would suggest a limited operation time for the bombers. After that, Ground Forces spawn. Depending on if you want other flights avalible; you can spawn squadrons that attack on land then. If you want them flyable; that part is trickier but should work with the RunCampaignBeforePlayerStart=TRUE command.

 

This is all guesswork tought.

http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/

Second post displays what I mean. However - and this is interesting; I seem to be unable to participate in Naval Strikes myself. I am simply sent off the map. An error with my water map perhaps?

Edited by JonathanRL

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The TMF Tomcat upgrades and new campaign sound great! I'll get to work on updating the weapons & data on my Ticonderoga and other ships of the period ASAP. Salute.gif

Aw right! I'm looking forward to this!

 

Just had an idea. Does an open ocean map exist? What about a campaign that is nothing more than a carrier group transitioning all the way across the map escorting a convoy? Since we can have carrier groups move during the campaign and can also have bombers from off screen. It'd be nothing but 10 missions of recon and bomber intercepts until we can get submarines good and figured out, then there'd be something for the S-3s to do.

 

Well, how about Waterworld? I'd at least like to get some task forces on that map, but an all-naval campaign would be very interesting. I also think there is a way to implement modern attack subs even with the game engine's restrictions.

 

 

 

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Looks great, can't wait. Still can't find my copy of RSR :( Probably left it at my parents house when i left a long time ago. Probably been yardsaled, or worse (thrown out).

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Second post displays what I mean. However - and this is interesting; I seem to be unable to participate in Naval Strikes myself. I am simply sent off the map. An error with my water map perhaps?

 

I think the bugs with mission generation, are effecting these missions that are needed with this campaign.

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100% intelligence you say? Vely Intelestink. I've had a modded Dhimar/Paran campaign set in 2004 during the twilight of the F-14. Before NA the bad guys would attack the carrier station and the escorts I had as part of the scenery objects. After NA, they wouldn't come out at all. I'll have to try this. I can't right now and I'd say alas, I'm at work. But I work in paradise in corporate terms.

 

 

Waterworld eh? Y'know, now that we have NA, that map's usefulness is really going to take off (pun).

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Slightly off topic. Is the in-flight map SUPPOSED to be black (no terrain features)?

 

On topic. This looks like a blast!

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Slightly off topic. Is the in-flight map SUPPOSED to be black (no terrain features)?

 

On topic. This looks like a blast!

 

No it's a bug.

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Looks great, can't wait. Still can't find my copy of RSR :( Probably left it at my parents house when i left a long time ago. Probably been yardsaled, or worse (thrown out).

 

You're going to have to use the Mirage Factory F-14A_82 as its the star of the show and has all the skins for made just for this mod.

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