Badfrank Posted September 21, 2012 Posted September 21, 2012 Over a long Time i have put many Objects placed on my Terrain. In the Typeslist are nearly then 800 Entrys. As there are some Objects with big texture files I reworked them from BMP to JPG file format. This safes about 1GB of Space. But now the Framerates are lower than before. Why this? Quote
+KnightWolf45 Posted September 21, 2012 Posted September 21, 2012 i think its got to do whit decompressing the JPG but im not sure Quote
Centurion-1 Posted September 21, 2012 Posted September 21, 2012 You shouldn't use JPG textures, we have been over this in other threads but basically it is more taxing for the GPU to decompress and render JPEGs than BMPs. A good middle way is DDS which is a compressed format BUT is made for easy handling and rendering by GPUs. Or just convert your BMPs to 256 colour palette, it also saves size. Quote
RogerSmith Posted September 21, 2012 Posted September 21, 2012 You shouldn't use JPG textures, we have been over this in other threads but basically it is more taxing for the GPU to decompress and render JPEGs than BMPs. It's the other way around Quote
SFP1Ace Posted September 21, 2012 Posted September 21, 2012 (edited) It's the other way around Are you sure mate? Why would JPEG compression put less strain on the GPU than uncompressed BMPs? Edited September 21, 2012 by SFP1Ace Quote
RogerSmith Posted September 21, 2012 Posted September 21, 2012 Are you sure mate? Why would JPEG compression put less strain on the GPU than uncompressed BMPs? You can use BMP, but if you are doing high resolution skins, JPG is so much more space and RAM efficient. BMP are lossless, JPG is lossy. JPG is smaller because it has less quality, not because it's compressed. Quote
SFP1Ace Posted September 21, 2012 Posted September 21, 2012 You can use BMP, but if you are doing high resolution skins, JPG is so much more space and RAM efficient. BMP are lossless, JPG is lossy. JPG is smaller because it has less quality, not because it's compressed. Right, but I used to think (& I still do, unless proven wrong) that JPG textures, unlike .DDS ones, still decompress into the Video RAM to the full BMP size, so the only efficiency is less space on HDD, not in the VRAM? Quote
+russouk2004 Posted September 21, 2012 Posted September 21, 2012 paintshop pro 7 which I use with photoshop,lets u convert bmps to uncompressed jpeg format which is good this jpeg uncompressed 679kb,,bmp equivalent is 3.65mb. speaks for itself the space saving etc Quote
Spinners Posted September 22, 2012 Posted September 22, 2012 I'm not seeing any frame rate hit using .jpg textures since I've been converting skins to .jpg. Third Wire skins are mainly .jpg but I appreciate this is mainly to do with file size and download speed. Quote
MigBuster Posted September 22, 2012 Posted September 22, 2012 Havnt seen much difference in using JPG or DDS impressive skin work on that P-47! Quote
+ravenclaw_007 Posted September 23, 2012 Posted September 23, 2012 if you edit a jepg skin it is no problem , but if you edit a dds skin everytime you save it you lose some more detail on the skin (always better you work with the Template if you have it ) we had this problem on the Buccaneer , now i use only jpeg and bmp Quote
Wrench Posted September 24, 2012 Posted September 24, 2012 I HATE working with DDS skins - some of the KAW birds use them, and the templates (psd) are so frakking HUGE!!! they choke both PS 6 and 7!! if HD space in not an issue, maybe bmp. I've been doing a lot of WW2 stuff to jpg, but honestly ... I'm not really happy with. They 'look' the same in game but I've always got this nagging feeling in the back of mind. Yah, that Jug skin is AWESOME!! Quote
Badfrank Posted September 24, 2012 Author Posted September 24, 2012 Is it maybe more a question of the Size in Pixel of the Skinfile than the Format (and Filesize)?! Quote
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