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Posted

Assuming you're talking about a jet engine nozzle...both.

 

Goto the modder's section and download one of my models (along with the released version) to see how it is done.

 

FC

Posted

oh, shoott!!! And here I was thinking you're talking birds...

ya know, for something like this...

 

  • Like 1
Posted

oh, shoott!!! And here I was thinking you're talking birds...

ya know, for something like this...

 

 

:biggrin: Best ever - I think a remake in CGI would just make it too unrealistic though

Posted

Ok I see this in the data INI

 

[Engine1]

SystemType=JET_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

NozzleAnimationID=10

IdleThrottle=0.10

 

what key filters do i use ? are they both the same from start to finish..also am I to use TCB motion controllers ?

Posted

TCB Scale is what most folks use on the vertices's. You only have to scale from one to the other...(ie open to closed). The game engine will take care of opening or closing depending on the aircraft's power setting.

 

FC.

Posted

:lmao:

 

maybe someday we can talk you into creating the Claw for us!! Animation should be easy ... the wings stay still and body flaps up and down!!!

Posted

You could also build each individual 'feather' so that all you have to do is a small rotation at the base (see picture below from my F-2A). However, this will mean more polys depending on your nozzle design.

 

Dels

post-2240-0-49244600-1358460879.jpg

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