+Veltro2k Posted January 15, 2013 Posted January 15, 2013 (edited) How is this done? animation slot ? entry in Data.ini ?,,,,,,.. Edited January 15, 2013 by Veltro2k Quote
FastCargo Posted January 15, 2013 Posted January 15, 2013 Assuming you're talking about a jet engine nozzle...both. Goto the modder's section and download one of my models (along with the released version) to see how it is done. FC Quote
Wrench Posted January 15, 2013 Posted January 15, 2013 oh, shoott!!! And here I was thinking you're talking birds... ya know, for something like this... 1 Quote
MigBuster Posted January 15, 2013 Posted January 15, 2013 oh, shoott!!! And here I was thinking you're talking birds... ya know, for something like this... Best ever - I think a remake in CGI would just make it too unrealistic though Quote
+SupGen Posted January 15, 2013 Posted January 15, 2013 "Attacking the United Nations Building." Well, it wasn't all bad. 1 Quote
+Veltro2k Posted January 17, 2013 Author Posted January 17, 2013 Ok I see this in the data INI [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 NozzleAnimationID=10 IdleThrottle=0.10 what key filters do i use ? are they both the same from start to finish..also am I to use TCB motion controllers ? Quote
FastCargo Posted January 17, 2013 Posted January 17, 2013 TCB Scale is what most folks use on the vertices's. You only have to scale from one to the other...(ie open to closed). The game engine will take care of opening or closing depending on the aircraft's power setting. FC. Quote
+russouk2004 Posted January 17, 2013 Posted January 17, 2013 I managed to animate single parts of a burner using the vertice method...looks far better than just animating the whole nozzle Quote
Fubar512 Posted January 17, 2013 Posted January 17, 2013 "Attacking the United Nations Building." Well, it wasn't all bad. Ask Wrench sometime about Tweety versus the Flying Claw. Quote
+Veltro2k Posted January 17, 2013 Author Posted January 17, 2013 Got it :) thank you all And now its time to ......Narfle the Garthok Quote
Wrench Posted January 17, 2013 Posted January 17, 2013 maybe someday we can talk you into creating the Claw for us!! Animation should be easy ... the wings stay still and body flaps up and down!!! Quote
+Dels Posted January 17, 2013 Posted January 17, 2013 You could also build each individual 'feather' so that all you have to do is a small rotation at the base (see picture below from my F-2A). However, this will mean more polys depending on your nozzle design. Dels Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.