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first, I am not living in English-speaking world. So, My english isn't good. I think someone can't understand this or feel rudenees.

But that's not I want. please understand this.

 

 

 

I just wanna disappear Iron pipes(?) side of HUD.(attached jpeg)

 

post-65014-0-19285700-1359346621_thumb.jpg

 

After 2 days I anguished, found something that 'not a problem from meshes.'

 

It can disappear with only change of cockpit.ini, but I don't know how to do it.

 

Please Someone help me!

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why? That's how the cockpit is supposed to be. Press "Del" to turn off cockpit

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Only reason is Just I do not want see that. The plane I made has no pipe. You see external view, no pipe in cockpit. but you change to internal view, that pipe appear! That is rediculous.

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You can try to use some other cockpit which has a single glass windshield - unless you want to use the above for a specific reason. Might save your trouble. I think those mesh parts are actually part of the windshieldframe so you going to end up loosing more than you intend.

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Actually, I found a Cockpit.ini file in combatace.com. when i use that Cockpit ini file, disappear the pipe use the same mesh.

But thae cockpit.ini file based on SF1 series, it can't realization what I want.

 

I tried add some functions to the file I found, but it failed.

 

F-5E Cockpit is best I think. but It's Texture is really bad... I don't know how to make textures, so I'm trying i can do.(I think this text has lots of grammar error.....)

Edited by gomwolf

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they're called "frames" or supports.

The reason you don't see them from the outside, is the cockpit is a seperate LOD from the aircraft's LOD. They're not associated with each other, per se.

============

 

if you use the 'move mesh trick' cockpit ini edits -and one needs to know EXACTLY which meshes are specfified*-, you'll leave huge gaps in the windshield, as that framing "supports" the canopy glass tga called for in the cockpit.lod

 

perhaps if we knew which aircraft you're working on, suggestions for other cockpits could be made

 

as to the textures "looking bad", well, that's really a fairly simple matter of repainting the existing ones. Just like doing an aircraft skin, you create a layered template and paint what you want.

 

Out of curiosity, which "edited" cockpit ini are we talking about? I've "moved" lots of things for lots of cockpits

 

--

*and as we no longer have access to ANY lods, its a moot point. unless one has access to 1stGen lods, or prelocked SF2 lods, and can use a hex editor

 

 

ps: your english is quite good!

Edited by Wrench

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there was OLD Mig-29 stand in cockpit that used this method to remove the windshield framing IIRC, could be used here I guess?

 

Sadly the OP is hard to clarify the poster's intentions

 

the cockpit I was refering to:

 

http://combatace.com/files/file/1493-mig-29a-cockpitzip/

 

notice how the framing is removed from it, could have use for you

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there was OLD Mig-29 stand in cockpit that used this method to remove the windshield framing IIRC, could be used here I guess?

 

Sadly the OP is hard to clarify the poster's intentions

 

the cockpit I was refering to:

 

http://combatace.com...29a-cockpitzip/

 

notice how the framing is removed from it, could have use for you

 

 

Yes. I used that file, so I think only editing can remove that 'frame'.

 

If you use MIG29_Cockpit.ini file in that contents, you can remove frame even you useing in original meshes on SF2!

 

But I don't know how it can remove it.

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they're called "frames" or supports.

The reason you don't see them from the outside, is the cockpit is a seperate LOD from the aircraft's LOD. They're not associated with each other, per se.

============

 

if you use the 'move mesh trick' cockpit ini edits -and one needs to know EXACTLY which meshes are specfified*-, you'll leave huge gaps in the windshield, as that framing "supports" the canopy glass tga called for in the cockpit.lod

 

perhaps if we knew which aircraft you're working on, suggestions for other cockpits could be made

 

as to the textures "looking bad", well, that's really a fairly simple matter of repainting the existing ones. Just like doing an aircraft skin, you create a layered template and paint what you want.

 

Out of curiosity, which "edited" cockpit ini are we talking about? I've "moved" lots of things for lots of cockpits

 

--

*and as we no longer have access to ANY lods, its a moot point. unless one has access to 1stGen lods, or prelocked SF2 lods, and can use a hex editor

 

 

ps: your english is quite good!

 

Thanks Wrench. I love lots of your mods. Espacially, I really expect KAW Team's Korean War mod.My grand father was serviced in military at that time.

I made a Campagin about korean war in korean SF series Community, I was so crude... I really expect KAW teams one!

 

I'm poor 3d modeller. Actually, I learn 3ds max only 1 months. I have a plane model I can made, but cockpit isn't. 3D modelling is hard work to me...

 

 

Hmmmm... Can you please help me found the threads how to make Texture of doing repainting? I have to learn this too.

If you have some time, please thread about how to move Things of cockpits, too.

Edited by gomwolf

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I believe that gomwolf is asking how to remove the windscreen frame from the cockpit model. If that's the case, you cannot.

 

Firstly, all the model files (.lod files) are hidden in SF2.

 

Secondly, lod files are uneditable, with the exception of texture associations (.bmp, jpg, tga, or dds). Only the developer of that model can modify the model file's source file (max file), and then export it as a lod file.

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That's not exactly true, Ed. Originally pioneered by ArmorDave, on the very first F-16s release a thousand years or so ago.

I'd suggest looking at the Phantom Pit I used for the B-66. MASSIVE amounts of moves, use of "open cockpit' statment and lots of other unique things...

 

Now mind you, it does use the 1stGen lod, which is stll accesable (and the SF2 lods DO use the same mesh names, btw). It it doable, via 'smoke and mirrors'

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Sorry wrench, but my statement is 100% true. Name me one TW cockpit .lod that you've seen modified beyond the texture limitations that I have already stated. And if you reread what I stated, its the lod itself he is asking about, not editing .ini files so as to rotate windscreen frames out-of-view and the like, which we have been doing for like 8-9 years now..

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Wrench, I did mine B-66 cockpit using the S-3 cockpit, again with lots of moving parts and it looks much better than Phantom´s Give a try!

There goes the S-3 cockpit coordinates to B-66:

 

[CockpitData]

Directory=Cockpit

HUDMode=CAGED,AG

RippleQuantity=1,2,3,6,12,18,24

RippleInterval=60,100,140

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=150

GunsightName=Sight.tga

MaxDepression=250

DefaultDepression=50

 

[CockpitSeat001]

ModelName=S-2_Pit.LOD

ExternalClipDistMin=0.12

//HideExternalNodeName=Cockpit

Position=-0.44,7.47,0.483

Offset=0.0,-0.20,-0.10

ViewAngles=0.0,0.0,0.0

MaxYaw=160

MinYaw=-150

MaxPitch=90

MinPitchFront=-40

MinPitchRear=-30

LightRange=1.5

LightInnerConeAngle=40

LightOuterConeAngle=60

LightAngles=90.0,-35.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.25

NightLightColor=0.5,0.2,0.3

Gunsight=GunsightFront

OpenCockpit=TRUE

Instrument[001]=AirspeedIndicator

Instrument[002]=Altimeter100

Instrument[003]=Altimeter1000

Instrument[004]=Altimeter10000

Instrument[005]=PitchSolid

Instrument[006]=TurnIndicator

Instrument[007]=SlipIndicator

Instrument[008]=StandbyCompass

Instrument[009]=ClockHour

Instrument[010]=ClockMinute

Instrument[011]=ClockSecond

Instrument[012]=AttitudeIndicator

Instrument[013]=Flapsindicator

Instrument[014]=Tachometer1

Instrument[015]=Tachometer2

Instrument[016]=FuelPress1

Instrument[017]=FuelPress2

Instrument[018]=PitchIndicator

Instrument[019]=RollIndicator

Instrument[020]=ManifoldPressure1

Instrument[021]=ManifoldPressure2

Instrument[022]=OilPress1

Instrument[023]=OilPress2

Instrument[024]=OilTemp1

Instrument[025]=OilTemp2

Instrument[026]=FuelIndicator1

Instrument[027]=HSIWheel

Instrument[028]=HSI_BearingMarker

Instrument[029]=HSICourseArrow

Instrument[030]=HSICOURSEDEVIATION

Instrument[031]=RangeCounter

Instrument[032]=CourseCounter

Instrument[033]=RMIWheel

Instrument[034]=RMI_BearingMarker

Instrument[035]=CourseArrow

Instrument[036]=Throttle1

Instrument[037]=Throttle2

Instrument[038]=Prop1

Instrument[039]=Prop2

Instrument[040]=RadarAltimeter

Instrument[041]=CourseVSI

Instrument[042]=CourseSideSlip

Instrument[043]=GyroCompass

Instrument[044]=CopilotAttitudeIndicator

Instrument[045]=CopilotRMIWheel

Instrument[046]=CopilotRMI_BearingMarker

Instrument[047]=CopilotCourseArrow

Instrument[048]=CopilotAirspeedIndicator

Instrument[049]=CopilotTurnIndicator

Instrument[050]=CopilotSlipIndicator

Instrument[051]=CopilotAltimeter100

Instrument[052]=CopilotAltimeter1000

Instrument[053]=CopilotAltimeter10000

Instrument[054]=CopilotPitchSolid

Instrument[055]=CopilotGyroCompass

Instrument[056]=CopilotCourseVSI

Instrument[057]=CopilotCourseSideSlip

Instrument[058]=CopilotRadioCompass

Instrument[059]=FuelIndicator2

Instrument[060]=LandingGearinLight

Instrument[061]=LandingGearOUTLight

Instrument[062]=RWR

Instrument[063]=RadarScreen

Instrument[064]=Move1

Instrument[065]=Move2

Instrument[066]=Move3

Instrument[067]=Move4

Instrument[068]=Move5

Instrument[069]=Move6

Instrument[070]=Move7

Instrument[071]=Move8

Instrument[072]=Move9

Instrument[073]=Move10

Instrument[074]=Move11

Instrument[075]=Move12

Instrument[076]=Move13

Instrument[077]=Move14

Instrument[078]=Move15

Instrument[079]=Move16

Instrument[080]=Move17

//--------------Pilot Gauges--------------------------

[AttitudeIndicator]

Type=ATTITUDE_DIRECTOR_INDICATOR

NodeName=ADIBall

MovementType=ATTITUDE

[HSIWheel]

Type=MAGNETIC_COMPASS

NodeName=HSICompass

MovementType=ROTATION_z

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

[HSI_BearingMarker]

Type=BEARING_MARKER

NodeName=HSI_pointer

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=0

Set[01].Value=0

Set[02].Position=360.0

Set[02].Value=360.0

[HSICourseArrow]

Type=COURSE_ARROW

NodeName=HSICenter

MovementType=ROTATION_z

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=360.0

[HSICourseDeviation]

Type=COURSE_DEVIATION

NodeName=CourseDeviation

MovementType=POSITION_X

ValueUnit=DEG

Set[01].Position=0.018

Set[01].Value=-5.0

Set[02].Position=-0.018

Set[02].Value=5.0

[RangeCounter]

Type=RANGE_INDICATOR

CounterNodeFormat=Range_dig%d

MovementType=ANALOG_COUNTER

ValueUnit=NM

[CourseCounter]

Type=COURSE_ARROW

CounterNodeFormat=Course_dig%d

MovementType=ANALOG_COUNTER

ValueUnit=DEG

[AirspeedIndicator]

Type=AIRSPEED_INDICATOR

NodeName=needle_Speed

MovementType=ROTATION_Z

ValueUnit=KNOTS

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=90.0

Set[02].Value=85.0

Set[03].Position=180.0

Set[03].Value=130.0

Set[04].Position=270.0

Set[04].Value=180.0

Set[05].Position=350.0

Set[05].Value=260.0

[RadarAltimeter]

Type=RADAR_ALTIMETER

NodeName=Needle_Radar_Alt

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=90.0

Set[02].Value=300.0

Set[03].Position=150.0

Set[03].Value=500.0

Set[04].Position=180.0

Set[04].Value=1000.0

Set[05].Position=2700.0

Set[05].Value=5000.0

Set[06].Position=300.0

Set[06].Value=20000.0

[GyroCompass]

Type=GYRO_COMPASS

NodeName=GyroCompass

MovementType=Rotation_Z

ValueUnit=DEG

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

[CourseVSI]

Type=VERTICAL_VELOCITY_INDICATOR

NodeName=CourseVSI

MovementType=POSITION_Y

ValueUnit=FPM

Set[01].Position=-0.015

Set[01].Value=-6000

Set[02].Position=-0.010

Set[02].Value=-3000

Set[03].Position=0

Set[03].Value=0

Set[04].Position=0.010

Set[04].Value=3000

Set[05].Position=0.015

Set[05].Value=6000

[CourseSideSlip]

Type=SIDESLIP_VELOCITY_INDICATOR

NodeName=CourseSideSlip

MovementType=POSITION_X

ValueUnit=DEG

Set[01].Position=0.015

Set[01].Value=-20.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=-0.015

Set[03].Value=20.0

 

[Altimeter100]

Type=PRESSURE_ALTIMETER_2

NodeName=needle_alt_100

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=1000.0

[Altimeter1000]

Type=PRESSURE_ALTIMETER_2

NodeName=needle_alt_1000

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=10000.0

[Altimeter10000]

Type=PRESSURE_ALTIMETER_2

MovementType=ROTATION_Y

CounterNodeFormat=alt_dig%d

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=10000.0

[PitchSolid]

Type=PITCH_INDICATOR

NodeName=needle_VSI

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=-175

Set[01].Value=-90

Set[02].Position=175

Set[02].Value=90

[TurnIndicator]

Type=TURN_INDICATOR

NodeName=needle_turn

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=-30.0

Set[01].Value=-10.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=30.0

Set[03].Value=10.0

[slipIndicator]

Type=SIDESLIP_VELOCITY_INDICATOR

NodeName=slipBall

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=15.0

Set[01].Value=-20.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=-15.0

Set[03].Value=20.0

[ClockHour]

Type=CLOCK_HOUR

NodeName=needle_hour

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=12.0

[ClockMinute]

Type=CLOCK_MINUTE

NodeName=needle_minute

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=60.0

[ClockSecond]

Type=CLOCK_SECOND

NodeName=needle_second

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=60.0

[Flapsindicator]

Type=FLAPS_CONTROL_HANDLE

NodeName=Needle_Flaps

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0

Set[02].Position=-45.0

Set[02].Value=1

Set[03].Position=-90.0

Set[03].Value=2

[standbyCompass]

Type=Magnetic_COMPASS

NodeName=STBYCompass

MovementType=Rotation_Z

ValueUnit=DEG

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

[Tachometer1]

Type=Tachometer

NodeName=needle_RPML

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=-150.0

Set[01].Value=0.0

Set[02].Position=80.0

Set[02].Value=1.0

[Tachometer2]

Type=Tachometer

NodeName=needle_RPMR

ItemNumber=2

MovementType=ROTATION_Z

Set[01].Position=-170.0

Set[01].Value=0.0

Set[02].Position=80.0

Set[02].Value=1.0

[ManifoldPressure1]

Type=MANIFOLD_PRESSURE

NodeName=needle_ManifoldL

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=70.0

Set[01].Value=0.0

Set[02].Position=250.0

Set[02].Value=1.0

[ManifoldPressure2]

Type=MANIFOLD_PRESSURE

NodeName=needle_ManifoldR

ItemNumber=2

MovementType=ROTATION_Z

Set[01].Position=90.0

Set[01].Value=0.0

Set[02].Position=250.0

Set[02].Value=1.0

[OilTemp1]

Type=Tachometer

NodeName=needle_oiltempL

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=30.0

Set[01].Value=0.0

Set[02].Position=-30.0

Set[02].Value=1.0

[OilTemp2]

Type=Tachometer

NodeName=needle_oiltempR

ItemNumber=2

MovementType=ROTATION_Z

Set[01].Position=30.0

Set[01].Value=0.0

Set[02].Position=-30.0

Set[02].Value=1.0

[OilPress1]

Type=Tachometer

NodeName=Needle_OilPressL

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=30.0

Set[02].Value=1.0

[OilPress2]

Type=Tachometer

NodeName=Needle_OilPressR

ItemNumber=2

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=30.0

Set[02].Value=1.0

[FuelPress1]

Type=Tachometer

NodeName=Needle_FuelPressL

ItemNumber=1

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=20.0

Set[02].Value=1.0

[FuelPress2]

Type=Tachometer

NodeName=Needle_FuelPressR

ItemNumber=2

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=20.0

Set[02].Value=1.0

//--------------Copilot Gauges-----------------------

[CopilotAttitudeIndicator]

Type=ATTITUDE_DIRECTOR_INDICATOR

NodeName=CP_ADIBall

MovementType=ATTITUDE

[CopilotRMIWheel]

Type=MAGNETIC_COMPASS

NodeName=CP_RMIWheel

MovementType=ROTATION_z

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

[CopilotRMI_BearingMarker]

Type=BEARING_MARKER

NodeName=CP_BearingMarker

MovementType=ROTATION_z

ValueUnit=DEG

Set[01].Position=0

Set[01].Value=0

Set[02].Position=-360.0

Set[02].Value=360.0

[CopilotCourseArrow]

Type=COURSE_ARROW

NodeName=CP_COURSEARROW

MovementType=ROTATION_z

ValueUnit=DEG

Set[01].Position=00.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=360.0

[CopilotAirspeedIndicator]

Type=AIRSPEED_INDICATOR

NodeName=CP_needle_Speed

MovementType=ROTATION_Z

ValueUnit=KNOTS

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=90.0

Set[02].Value=85.0

Set[03].Position=180.0

Set[03].Value=130.0

Set[04].Position=270.0

Set[04].Value=180.0

Set[05].Position=350.0

Set[05].Value=260.0

 

[CopilotTurnIndicator]

Type=TURN_INDICATOR

NodeName=CP_needle_turn

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=-30.0

Set[01].Value=-10.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=30.0

Set[03].Value=10.0

[CopilotSlipIndicator]

Type=SIDESLIP_VELOCITY_INDICATOR

NodeName=CP_slipBall

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=15.0

Set[01].Value=-20.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=-15.0

Set[03].Value=20.0

 

[CopilotAltimeter100]

Type=PRESSURE_ALTIMETER_2

NodeName=CP_needle_alt_100

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=1000.0

[CopilotAltimeter1000]

Type=PRESSURE_ALTIMETER_2

NodeName=CP_needle_alt_1000

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=10000.0

[CopilotAltimeter10000]

Type=CP_PRESSURE_ALTIMETER_2

MovementType=ROTATION_Y

CounterNodeFormat=alt_dig%d

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=10000.0

[CopilotPitchSolid]

Type=PITCH_INDICATOR

NodeName=CP_needle_VSI

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=-175

Set[01].Value=-90

Set[02].Position=175

Set[02].Value=90

[CopilotGyroCompass]

Type=GYRO_COMPASS

NodeName=CP_Gyro

MovementType=Rotation_Z

ValueUnit=DEG

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

[CopilotCourseVSI]

Type=VERTICAL_VELOCITY_INDICATOR

NodeName=CourseVSI01

MovementType=POSITION_Y

ValueUnit=FPM

Set[01].Position=-0.015

Set[01].Value=-6000

Set[02].Position=-0.010

Set[02].Value=-3000

Set[03].Position=0

Set[03].Value=0

Set[04].Position=0.010

Set[04].Value=3000

Set[05].Position=0.015

Set[05].Value=6000

[CopilotCourseSideSlip]

Type=SIDESLIP_VELOCITY_INDICATOR

NodeName=CP_CourseSideSlip

MovementType=POSITION_X

ValueUnit=DEG

Set[01].Position=0.015

Set[01].Value=-20.0

Set[02].Position=0.0

Set[02].Value=0.0

Set[03].Position=-0.015

Set[03].Value=20.0

[CopilotRadioCompass]

Type=GYRO_COMPASS

NodeName=CP_Needle_RadioCompass

MovementType=Rotation_Z

ValueUnit=DEG

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=360.0

[FuelIndicator1]

Type=TOTAL_FUEL_QUANTITY_INDICATOR

NodeName=Needle_FuelR

MovementType=ROTATION_Z

ValueUnit=LB

ItemNumber=1

Set[01].Position=50.0

Set[01].Value=0.0

Set[02].Position=-50.0

Set[02].Value=3120.0

[FuelIndicator2]

Type=TOTAL_FUEL_QUANTITY_INDICATOR

NodeName=Needle_FuelL

MovementType=ROTATION_Z

ValueUnit=LB

ItemNumber=1

Set[01].Position=50.0

Set[01].Value=0.0

Set[02].Position=-50.0

Set[02].Value=3120.0

//-----------------Animations---------------------

[Throttle1]

Type=THROTTLE_CONTROL

NodeName=PowerSwitchL

MovementType=ROTATION_Z

Set[01].Position=-20

Set[01].Value=0

Set[02].Position=20

Set[02].Value=0.70

[Throttle2]

Type=THROTTLE_CONTROL

NodeName=PowerSwitchR

MovementType=ROTATION_Z

Set[01].Position=-20

Set[01].Value=0

Set[02].Position=20

Set[02].Value=0.70

[Prop1]

Type=THROTTLE_CONTROL

NodeName=UpperSwitchL

MovementType=ROTATION_Z

Set[01].Position=-10

Set[01].Value=0.8

Set[02].Position=10

Set[02].Value=1

[Prop2]

Type=THROTTLE_CONTROL

NodeName=UpperSwitchR

MovementType=ROTATION_Z

Set[01].Position=-10

Set[01].Value=0.7

Set[02].Position=10

Set[02].Value=1

//------------Lights---------------

[LandingGearinLight]

Type=LANDING_GEAR_INDICATOR

NodeName=GearLights

MovementType=Light

Set[01].Position=0.0

Set[01].Value=0

Set[02].Position=1.0

Set[02].Value=1

//--------RADAR-----------------

[RadarScreen]

Type=RADAR_SCOPE

NodeName=RadarScreen

 

//--------RWR-----------------

[RWR]

Type=RWR

NodeName=RWR

[Move1]

Type=AIRSPEED_INDICATOR

NodeName=Hull

MovementType=POSITION_Z

Set[01].Position=-9

Set[01].Value=0.0

Set[02].Position=-9

Set[02].Value=1.0

[Move2]

Type=AIRSPEED_INDICATOR

NodeName=Mainpanel

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move3]

Type=AIRSPEED_INDICATOR

NodeName=zSteering

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move4]

Type=AIRSPEED_INDICATOR

NodeName=

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move5]

Type=AIRSPEED_INDICATOR

NodeName=EnginePanel01

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move6]

Type=AIRSPEED_INDICATOR

NodeName=CP_ADIBall

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move7]

Type=AIRSPEED_INDICATOR

NodeName=ADIBall

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move8]

Type=AIRSPEED_INDICATOR

NodeName=Alt_dig1

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move9]

Type=AIRSPEED_INDICATOR

NodeName=CP_Alt_dig1

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move10]

Type=AIRSPEED_INDICATOR

NodeName=Course_dig3

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move11]

Type=AIRSPEED_INDICATOR

NodeName=Course_dig2

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move12]

Type=AIRSPEED_INDICATOR

NodeName=Course_dig1

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move13]

Type=AIRSPEED_INDICATOR

NodeName=Range_dig3

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move14]

Type=AIRSPEED_INDICATOR

NodeName=Range_dig2

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move15]

Type=AIRSPEED_INDICATOR

NodeName=Range_dig1

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move16]

Type=AIRSPEED_INDICATOR

NodeName=Box05

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

[Move17]

Type=AIRSPEED_INDICATOR

NodeName=zSteeringWheel

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

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ed: yes, indeed! how true!

 

wilches: you're forgetting one major thing... Destroyer crews did NOT sit side-by-side up front. The pilot was all by hisself, offset to the left as shown. Just like it's Navy brother, the Skywarrior. The right side was taken up by 'black boxes and electrircal panels.

Hence, the use of the slightly less inaccurate Phatnom pit

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You´re right Wrench... I didn´t see this cockpit shot wich says it all. Could you show your F-4 cockpit data for it please?

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here ya go

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