+quack74 329 Posted October 26, 2013 Very exciting! Looks beautiful. Can't wait. Well I can wait but I don't want to Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted October 26, 2013 Gterl, I am truly impressed with the amount of work you're doing. I spent more than a year on the Galicia terrain, and that was just converting an existing terrain. You started from scratch and the results are amazing. I'm looking forward to the final version. Share this post Link to post Share on other sites
+gterl 1,214 Posted October 26, 2013 ...just in regards to 'expectation management' ..... there are still flaws I'm not able (or willing...time you know) fix - Fields going up/down the slopes (since valley are sometimes too narrow for one tile...or valley does not fit in regards to tiles) - ACs sometimes not able to cross the mountains, e.g. gain altitude - Objects & trees shimmering through clouds (but that's more of a game-engine issue, since I've seen this in WoV, etc.) - Aerodromes not historical correct - Streets going up the hills/mountains in a straight line (they should zig-zag up/down in reality) - In summary, we're talking about a Thirdwire sim and not about MS-FlightSim.... 2 Share this post Link to post Share on other sites
Wrench 9,872 Posted October 26, 2013 yes, indeed. I feel you pain. There is MUCH to be desired with the 3W terrain engine, and the tiling system. you can always edit the height field via the ***.bmp, (export height field as bmp, then paint the desired region to a lower altitude color --which is a HUGE trial and error work-maker), import height field from bmp, reflatten ALL the airfields, and test in game. Repeat until desired result is obtained. LOTS of times... Doing this now with the fjords in Norway for a ww2 map Share this post Link to post Share on other sites
Heck 496 Posted October 27, 2013 No matter what flaws it has, caused by the terrain engine, it looks to be and awesome terrain. There are flaws in all the terrains I fly over in Thirdwire sims. If I dwelled on them, I wouldn't be flying at all. Can't wait for your release. Thank you for all your hard work. I've been holding off creating an Italian terrain or objects until you release this. Share this post Link to post Share on other sites
+Crusader 2,101 Posted October 30, 2013 Superb project :) Share this post Link to post Share on other sites
+gterl 1,214 Posted November 5, 2013 semi-final touches...... ...lake garda, with motorboats/patrolboats MAS motorboats on the Garda lage 3 Share this post Link to post Share on other sites
+gterl 1,214 Posted November 6, 2013 Checklist - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....PENDING - Various clean-up regarding files, removing dublicates, etc.....PENDING - Height map still needs to be fixed for a couple of aerodromes....PENDING - Fixing 'dead trees'....PENDING - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....PENDING - Placing (via target.ini) additional houses, debris, etc. here and there.....PENDING - Movements.ini....DONE Share this post Link to post Share on other sites
+quack74 329 Posted November 6, 2013 Have you created any "StrategicNodes" for campaign use? They link all the ground locations for any movement of troops or vehicles for campaigns? They dont go into the terrain folder but into a campaign data.ini. I figured since you are fresh at knowing all the locations on your map it would be easier for you to make a "StrategicNode" list than any of us. I hope I'm not being too pushy, but it is important for campaign use. Share this post Link to post Share on other sites
+gterl 1,214 Posted November 6, 2013 (edited) yes sure, just shuffle more work on my agenda....no problem might take even longer for the release Edited November 6, 2013 by gterl Share this post Link to post Share on other sites
+gterl 1,214 Posted November 9, 2013 ...should work perfectly with the Albatros floatplane :-) Carso and Sabotin hill Checklist - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....PENDING - Various clean-up regarding files, removing dublicates, etc.....PENDING - Height map still needs to be fixed for a couple of aerodromes....PENDING - Fixing 'dead trees'....PENDING - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....DONE - Placing (via target.ini) additional houses, debris, etc. here and there.....PENDING - Movements.ini....DONE 4 Share this post Link to post Share on other sites
WKF 0 Posted November 13, 2013 Looking great! Thanks to all who are/have worked to get a WWI Italian Front going. Hope you all will be patient with the many questions I will have in installing everything. Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted November 17, 2013 This is slightly off topic: I've been seeing trains appear in some of these (and other) screen shots. I've been looking around the Combat Ace download sections with no success. So, where did you guys get the trains? Share this post Link to post Share on other sites
Wrench 9,872 Posted November 19, 2013 from the ww2 terrains (EAWEuro I know for sure, and my Midwest USA "modern" terrain) there's also a 'Pullman car' and 'box cars' available (the Pullman car is just the box car repainted/hex edited to create a new object) Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted November 19, 2013 Got 'em. Thanks Wrench. Share this post Link to post Share on other sites
+gterl 1,214 Posted November 27, 2013 Checklist-Update - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....PENDING - Various clean-up regarding files, removing dublicates, etc.....PENDING - Height map still needs to be fixed for a couple of aerodromes....PENDING - Fixing 'dead trees'....DONE - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....DONE - Placing (via target.ini) additional houses, debris, etc. here and there.....PENDING - Movements.ini....DONE - Strategic Nodes....PENDING/Ongoing - Providing initial 'mini' campaign (1915-1917)...PENDING 1 Share this post Link to post Share on other sites
+gterl 1,214 Posted November 30, 2013 (edited) Checklist-Update - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....PENDING - Various clean-up regarding files, removing dublicates, etc.....PENDING - Height map still needs to be fixed for a couple of aerodromes....DONE - Fixing 'dead trees'....DONE - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....DONE - Placing (via target.ini) additional houses, debris, etc. here and there.....DONE - Adding more plain field tiles...DONE - Adding tunnels provided by Stephen1918...PENDING - Movements.ini....DONE - Strategic Nodes....DONE - Providing initial 'mini' campaign (1915-1917)...DONE - Creating a couple of skins for the Italian campaign...DONE - Creating menue screens for italian campaign...DONE - Putting all needed files together to upload to combatace...PENDING Christmas! Edited November 30, 2013 by gterl 2 Share this post Link to post Share on other sites
+gterl 1,214 Posted December 1, 2013 Trains kee'a rolling all night long ..and the trains keep a'rolling all night long...with a hee and a hoo...I just couldn't let her goooo Checklist-Update - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....DONE - Various clean-up regarding files, removing dublicates, etc.....DONE - Height map still needs to be fixed for a couple of aerodromes....DONE - Fixing 'dead trees'....DONE - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....DONE - Placing (via target.ini) additional houses, debris, etc. here and there.....DONE - Adding more plain field tiles...DONE - Adding tunnels provided by Stephen1918...DOOOONNNEEE!!! THX Stephen1918!!!!!! - Movements.ini....DONE - Strategic Nodes....DONE - Providing initial 'mini' campaign (1915-1917)...DONE - Creating a couple of skins for the Italian campaign...DONE - Creating menue screens for italian campaign...DONE - Putting all needed files together to upload to combatace...PENDING 1 Share this post Link to post Share on other sites
dsawan 624 Posted December 1, 2013 so theres moving trains or they still stationary with steam? Share this post Link to post Share on other sites
+quack74 329 Posted December 1, 2013 They have to be stationary. There is no code for trains to follow any track. Good enough for me though. Lookin real good! Share this post Link to post Share on other sites
Ice Man 10 Posted December 3, 2013 Outstanding job guys! And don't forgotten to see this link: http://www.youtube.com/watch?v=STRD20k5rYM Greetings, Ice Man Teo Share this post Link to post Share on other sites
+gterl 1,214 Posted December 4, 2013 Grazie! I know that song :-) Share this post Link to post Share on other sites
+gterl 1,214 Posted December 7, 2013 released.... Happy Christmas to you all guys!!!!!!! sincerely gterl 1 Share this post Link to post Share on other sites